MODsuitsTest

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File:Modsuit ui.png

MODsuits

Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module. Activating the suit no longer requires deploying all of its parts, but certain modules will require certain parts to be deployed, or the entire suit to be deployed to function.

Not to be left out, AIs that have been placed in an intellicard can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit.

To charge your MODsuit's cell, enter a cyborg charger while wearing the suit.

To extract the core and the cell, use a screwdriver on the pack and then use a wrench.

To update your MODsuit's access, use a screwdriver on your suit and swipe your ID on it.

Construction

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver OR craft one with an ethereal heart.
  3. Add core to shell.
  4. Screwdriver core to shell.
  5. Add helmet to assembly.
  6. Add chestplate to assembly.
  7. Add gauntlets to assembly.
  8. Add boots to assembly.
  9. Wrench assembly.
  10. Screwdriver assembly.
  11. Add external plating to assembly.
  12. Open modsuit panel with screwdriver.
  13. Insert cell.
  14. Close modsuit panel with screwdriver.

Wires

MODsuits have a few things controlled by wires, in the case of an EMP or other need you can access them by screwdrivering the panel and then using a multitool or wirecutters.

  • The orange light controls shocks, shocking the user when they try to use it. Can be set with the multitool and reset with wirecutters.
  • The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by mending with wirecutters.
  • The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access.
  • The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken.


Customization

The chosen plating determines the suit's look, and protections. There are currently 6 printable armors in total:

Standard Plating

Engineering Plating

Atmospheric Plating

Medical Plating

Security Plating

Cosmohonk Plating

For MODsuits with alternate appearances, use a paint kit on the completed suit to change between them!

Station MODsuit Themes

AUTOWIKI TEST

Station MODsuit Themes

advanced

An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
20 5 20 15 50 100 100 90 bleed

Cell Drain: 5

Maximum Complexity: 15

Slowdown: 0.5


Inbuilt Modules:

apocryphal

A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
70 70 50 60 100 100 100 100 bleed

Cell Drain: 5

Maximum Complexity: 25

Slowdown: 0.5



atmospheric

An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
15 5 10 15 10 100 100 75 bleed

Cell Drain: 5

Maximum Complexity: 15

Slowdown: 0.75



chrono

A suit beyond our time, beyond time itself. Used to traverse timelines and "correct their course".

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
60 60 60 60 30 100 100 100 bleed

Cell Drain: 5

Maximum Complexity: 5

Slowdown: 0.5



civilian

A light-weight civilian suit that offers unmatched ease of movement but no protection from the vacuum of space.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
5 5 5 5 0 50 25 25 bleed

Cell Drain: 5

Maximum Complexity: 12

Slowdown: 0.5



corporate

A fancy, high-tech suit for Nanotrasen's high ranking officers.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
65 65 55 50 60 100 100 100 bleed

Cell Drain: 5

Maximum Complexity: 15

Slowdown: 0.5



cosmohonk

A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
5 5 20 20 10 100 60 30 bleed

Cell Drain: 1.25

Maximum Complexity: 15

Slowdown: 1



elite

An elite suit upgraded by Cybersun Industries, offering upgraded armor values.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
60 60 50 70 55 100 100 100 bleed

Cell Drain: 5

Maximum Complexity: 18

Slowdown: 0.5


Inbuilt Modules:

enchanted

The Wizard Federation's relatively low-tech MODsuit. Is very protective, though.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
40 40 50 50 35 100 100 100 bleed

Cell Drain: 5

Maximum Complexity: 15

Slowdown: 0.25


Inbuilt Modules:

engineering

An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
15 5 10 10 10 100 100 50 bleed

Cell Drain: 5

Maximum Complexity: 15

Slowdown: 0.75



infiltrator

A specialized infiltration suit, developed by the Roseus Galactic Actors Guild to strike fear and awe into the hearts of the public.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
40 40 40 40 40 0 100 100 bleed

Cell Drain: 5

Maximum Complexity: 15

Slowdown: 0.5


Inbuilt Modules:



loader

An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
15 5 5 5 10 10 25 25 bleed

Cell Drain: 5

Maximum Complexity: 10

Slowdown: 0.5


Inbuilt Modules:



magnate

A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
20 25 25 25 50 100 100 100 bleed

Cell Drain: 5

Maximum Complexity: 20

Slowdown: 0.25



medical

A lightweight suit by DeForest Medical Corporation, allows for easier movement.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
10 5 10 10 10 100 60 75 bleed

Cell Drain: 7.5

Maximum Complexity: 15

Slowdown: 0.5

Alternate Skins:

Corpsman


mining

A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
25 5 10 10 30 100 100 75 bleed

Cell Drain: 10

Maximum Complexity: 13

Slowdown: 0.5

Alternate Skins:

Asteroid

Inbuilt Modules:


ninja

A unique, vacuum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
10 30 30 30 70 100 100 100 bleed

Cell Drain: 2.5

Maximum Complexity: 17

Slowdown: 0.5


Inbuilt Modules:





prototype

A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
25 10 20 15 50 100 100 75 bleed

Cell Drain: 10

Maximum Complexity: 22

Slowdown: 0.75


Inbuilt Modules:

rescue

An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
15 10 10 10 15 100 100 100 bleed

Cell Drain: 7.5

Maximum Complexity: 15

Slowdown: 0.25


Inbuilt Modules:

research

A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
20 15 5 5 100 100 100 100 bleed

Cell Drain: 5

Maximum Complexity: 20

Slowdown: 1


Inbuilt Modules:

responsory

A high-speed rescue suit by Nanotrasen, intended for its emergency response teams.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
45 40 50 50 50 100 100 90 bleed

Cell Drain: 5

Maximum Complexity: 20

Slowdown: 0.5

Alternate Skins:

Inquisitory


safeguard

An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
20 20 15 25 40 100 100 95 bleed

Cell Drain: 5

Maximum Complexity: 15

Slowdown: 0.25



security

An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
20 20 15 25 25 100 75 75 bleed

Cell Drain: 5

Maximum Complexity: 12

Slowdown: 0.5



syndicate

A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Bleed
40 50 30 55 35 100 50 100 bleed

Cell Drain: 5

Maximum Complexity: 18

Slowdown: 0.5

Alternate Skins:

Honkerative

Inbuilt Modules: