User:Yolopanther/test2

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Revision as of 13:59, 1 February 2015 by imported>Yolopanther (Putting this here because I'd like to test out some changes on making this make more sense and be more readable.)
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This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.


What's all this new stuff then?

Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricord, Rytalin, Doctor's Delight, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone. Use the new ones.

Mixing these special chemicals often requires a new tool called the Chem Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.

Important: Chems in the heater will not mix until ejected. Be real careful when making the more volatile chemicals!


Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water. These can be produced from the Chem Dispenser in Chemistry.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Grinding minerals from mining will also get you:

The NanoMed Plus is your main source of generic toxin.


Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Ash Formula: 1 part Oil heated to 480 K
Effects:
Basic ingredient in a couple of recipes.
Carpet Formula: 1 part Space Drugs, 1 part Blood
Effects:
Creates a dirty carpet on the floor.
Oil Formula: 1 part Welding Fuel, 1 part Carbon, 1 part Hydrogen
Effects:
Burns in a small smoky fire, mostly used to get Ash.
Phenol Formula: 1 part Water, 1 part Chlorine, 1 part Oil
Effects:
Used for certain medical recipes.
Acetone Formula: 1 part Oil, 1 part Welding Fuel, 1 part Oxygen
Effects:
Common ingredient in other recipes.
Diethylamine Formula: 1 part Ammonia, 1 part Ethanol
Effects:
A very potent fertilizer, and the base component of some medicines.

Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these. See guide to medicine for more information on what to use when.

Cryoxadone Formula: 1 part Stable Plasma, 1 part Acetone, 1 part Unstable Mutagen
Effects:
Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.
Ethylredoxrazine Formula: 1 part Charcoal, 1 part Carbon, 1 part Oxygen
Effects:
Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. Also reacts with ethanol outside the body to make water.
Inacusiate Formula: 1 part Charcoal, 1 part Carbon, 1 part Water
Effects:
Effective in treating ear trauma. It instantly heals non-genetic deafness and ear damage, though it is ineffective in treating genetic deafness (results in 2 units instead of 3).
Leporazine Formula: 1 part Copper, 1 part Silicon, 5 units Plasma (catalyst)
Effects:
This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
Lipozine Formula: 1 part Sodium Chloride, 1 part Ethanol, 5 units Radium
Effects:
Speeds up the patient's metabolism to reduce body fat at a rapid rate.
Rezadone Formula: 1 part CarpoToxin, 1 part Cryptobiolin(?), 1 part Copper
Effects:
A powder derived from fish toxin, this substance can effectively treat cellular damage in humanoids, though excessive consumption has side effects.
Spaceacillin Formula: 1 part Cryptobiolin, 1 part Inaprovaline
Effects:
A theta-lactam antibiotic. A common and very useful medicine, cures many diseases likely to be encountered in space and when injected into infected patients it prevents all diseases from spreading to others.
Synaptizine Formula: 1 part Lithium, 1 part Sugar, 1 part Water
Effects:
Used as part of a cure for GBS. It removes Mindbreaker Toxin (faster than Anti-Toxin) and lowers the duration of paralysis, stunned, weakened, drowsyness and hallucinations. Has a chance to deal a small amount of toxic damage.
Calomel Formula: 1 part Mercury, 1 part Chlorine heated to 374 K
Effects:
Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
Charcoal Formula: 1 part Ash, 1 part Sodium Chloride heated to 380 K
Effects:
Heals toxin damage as it slowly purges your body of other chemicals.
Diphenhydramine Formula: 1 part Oil, 1 part Carbon, 1 part Bromine, 1 part Diethylamine, 1 part Ethanol
Effects:
Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
Ephedrine Formula: 1 part Diethylamine, 1 part Sugar, 1 part Oil, 1 part Hydrogen
Effects:
Reduces stun times, increases run speed, and stabilizes crit.
Morphine Formula: None! Ask the Quartermaster to order you a crate of it, or grow it in reishi.
Effects:
Will allow you to walk faster. Will eventually knock you out if you take too much.
Pentetic Acid Formula: 1 part Welding Fuel, 1 part Chlorine, 1 part Ammonia, 1 part Formaldehyde, 1 part Sodium, 1 part Cyanide
Effects:
Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.
Perfluorodecalin Formula: 1 part Hydrogen, 1 part Fluorine, 1 part Oil heated to 370 K
Effects:
Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Small chance of healing brute and burn damage as well.
Potassium Iodide Formula: 1 part Potassium, 1 part Iodine
Effects:
Reduces low radiation damage very effectively.
Salbutamol Formula: 1 part Salicylic Acid, 1 part Lithium, 1 part Aluminium, 1 part Bromine, 1 part Ammonia
Effects:
Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!
Salicylic Acid Formula: 1 part Sodium, 1 part Phenol, 1 part Carbon, 1 part Oxygen, 1 part Sulfuric Acid
Effects:
If you have less than 50 brute damage, there is a chance to heal some of it.
Saline-Glucose Solution Formula: 1 part Sodium Chloride, 1 part Water, 1 part Sugar
Effects:
Has a low chance to heal both brute and burn damage.
Silver Sulfadiazine Formula: 1 part Ammonia, 1 part Silver, 1 part Sulfur, 1 part Oxygen, 1 part Chlorine
Effects:
On touch, quickly heals burn damage.
Styptic Powder Formula: 1 part Aluminium, 1 part Hydrogen, 1 part Oxygen, 1 part Sulfuric Acid
Effects:
On touch, quickly heals brute damage.
Synthflesh Formula: 1 part Blood, 1 part Carbon, 1 part Styptic Powder
Effects:
Instantly heals 1 point of brute and burn for each unit. Not the same as Synthi-flesh!
Mannitol Formula: 1 part Hydrogen, 1 part Water, 1 part Sugar
Effects:
Heals brain damage effectively. Stick it in the cryo tubes.
Mutadone Formula: 1 part Unstable Mutagen, 1 part Acetone, 1 part Bromine
Effects:
Heals your genetic defects.
Strange Reagent Formula: 1 part Omnizine, 1 part Holy Water, 1 part Unstable Mutagen
Effects:
A miracle medical chem, this little beauty can bring the dead back to life! ...Well, if you're careful that is. If the cadaver is rotten or has too much brute or burn damage, it will gib them on use instead.
Life Formula: 1 part Strange Reagent, 1 part Synthflesh, 1 part Blood
Effects:
Spawns an animal that may or may not be friendly.
Oculine Formula: 1 part Atropine, 1 part Saline-Glucose Solution, 1 part Spaceacillin
Effects:
Cures blindness and heals eye damage over time.
Atropine Formula: 1 part Ethanol, 1 part Acetone, 1 part Diethylamine, 1 part Phenol, 1 part Sulphuric Acid

henol

Effects:
1 toxin damage if used over -60 health. Causes dizziness and confusion. If under -25 health, heals 3 BRUTE + 3 BURN. Attempts to cap OXY damage at 65 and LOSEBREATH at 5. Good for getting people from a deep crit into a shallow crit.
Omnizine Formula: None! Grow it in Ambrosia Deus.
Effects:
Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.
Epinephrine Formula: 1 part Phenol, 1 part Acetone, 1 part Diethylamine, 1 part Oxygen, 1 part Chlorine, 1 part Hydrogen
Effects:
Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.

Narcotics

Although they aren't yet, in the future many chemicals, especially these, will be addictive and thus much more dangerous. For now, most of these are a lot more lethal than normal drugs anyway. Be careful!

Crank Formula: 1 part Diphenhydramine, 1 part Ammonia, 1 part Lithium, 1 part Sulfuric Acid, 1 part Welding Fuel heated to 390 K
Effects:
Reduces stun times an incredible amount, does random amounts of toxin, brain, and brute damage if too much is taken.
Krokodil Formula: 1 part Diphenhydramine, 1 part Morphine, 1 part Space Cleaner, 1 part Potassium, 1 part Phosphorus, 1 part Welding Fuel heated to 380 K
Effects:
Cools and calms you down while doing occasional toxin and brain damage. If you take too much, your skin will loosen or fall off, dealing brute damage.
Nicotine Formula: None! Automatically starts in cigarettes.
Effects:
Slightly reduces stun times. Too much will quickly deal toxin and oxygen damage.


Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Ammonia Formula: 3 parts Hydrogen, 1 part Nitrogen
Effects:
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (results in 3 units instead of 4).
Chloral Hydrate Formula: 3 parts Chlorine, 1 part Ethanol, 1 part Water
Effects:
A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).
Condensed Capsaicin Formula: 1 part Capsaicin Oil, 5 parts Ethanol
Effects:
A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
Cryptobiolin Formula: 1 part Oxygen, 1 part Potassium, 1 part Sugar
Effects:
Causes confusion and dizziness. This is essential to make Spaceacillin.
EMP Formula: 1 part Iron, 1 part Uranium
Effects:
This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronical devices; very useful for causing chaos.
Explosion Formula: 1 part Potassium, 1 part Water
Effects:
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
Flash Powder Formula: 1 part Aluminium, 1 part Potassium, 1 part Sulphur
Effects:
Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.
Fluorosulfuric Acid Formula: 1 part Fluorine, 1 part Hydrogen, 1 part Potassium, 1 part Sulphuric Acid, tempature 380K
Effects:
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
Foaming Agent Formula: 1 part Hydrogen, 1 part Lithium
Effects:
Makes foam such as that required in metal foam grenades (results in 1 unit instead of 2).
Foam Surfactant Formula: 2 parts Carbon, 2 parts Fluorine, 1 part Sulphuric Acid
Effects:
Creates a large cloud of foam when mixed with an equal amount of water.
Glycerol Formula: 3 parts Corn Oil, 1 part Sulphuric Acid
Effects:
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Impedrezene Formula: 1 part Mercury, 1 part Oxygen, 1 part Sugar
Effects:
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
Lexorin Formula: 1 part Hydrogen, 1 part Nitrogen, 1 part Plasma
Effects:
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
Metal Foam Formula: 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Fluorosulfuric Acid
Effects:
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Mindbreaker Toxin Formula: 1 part Charcoal, 1 part Hydrogen, 1 part Silicon
Effects:
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
Mute Toxin Formula: 2 part Uranium, 1 part Water, 1 part Carbon
Effects:
Makes the subject unable to speak for some time.
Napalm Formula: 1 part Aluminium, 1 part Plasma, 1 part Sulphuric Acid
Effects:
Creates a large fire immediately on mixing. Only useful for grenades (results in 1 unit instead of 3).
Nitroglycerin Formula: 1 part Glycerol, 1 part Fluorosulfuric Acid, 1 part Sulphuric Acid
Effects:
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
Pest Killer Formula: 1 part Toxin, 4 parts Ethanol
Effects:
Kills pests in hydroponics trays, causes minor toxin damage to humans.
Plant-B-Gone Formula: 1 part Toxin, 4 parts Water
Effects:
A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.
Plasma Solidification Formula: 20 parts Plasma, 5 parts Iron, 5 parts Frost Oil
Effects:
Solidifies a large amount of plasma into a bar.
Sleep Toxin Formula: 1 part Chloral Hydrate, 4 parts Sugar
Effects:
Not at potent as its preceding chemical, merely makes you narcoleptic rather than comatose.
Smoke Formula: 1 part Phosporous, 1 part Potassium, 1 part Sugar
Effects:
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
Sodium Chloride Formula: 1 part Chlorine, 1 part Sodium
Effects:
Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner Formula: 1 part Ammonia, 1 part Water
Effects:
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Space Drugs Formula: 1 part Lithium, 1 part Mercury, 1 part Sugar
Effects:
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Space Lube Formula: 1 part Oxygen, 1 part Silicon, 1 part Water
Effects:
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
Sterilizine Formula: 1 part Anti-Toxin, 1 part Chlorine, 1 part Ethanol
Effects:
Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.
Thermite Formula: 1 part Aluminium, 1 part Iron, 1 part Oxygen
Effects:
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
Unstable Mutagen Formula: 1 part Chlorine, 1 part Phosphorus, 1 part Radium
Effects:
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
Virus Food Formula: 1 part Water, 1 part Milk
Effects:
A chemical which allows viruses and bacteria to quickly grow.
Weed Killer Formula: 1 part Toxin,4 parts Ammonia
Effects:
Kills weeds, causes minor toxin damage to humans.
Chlorine Trifluoride Formula: 1 part Chlorine, 3 parts Fluorine heated to 424 K
Effects:
On touch sets you on fire from the inside out. When applied to things, it makes them much more flammable. When heated it creates a big fireball, watch out!
Liquid Dark Matter Formula: 1 part Stable Plasma, 1 part Radium, 1 part Carbon
Effects:
Sucks everything into the point of detonation.
Sorium Formula: 1 part Mercury, 1 part Oxygen, 1 part Nitrogen, 1 part Carbon
Effects:
Sends everything flying from the point of detonation.

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?

Bad Food Formula: Fail at a cooking recipe.
Effects:
Gives you food poisoning.
Cyanide Formula: 1 part Oil, 1 part Ammonia, 1 part Oxygen heated to 380 K
Effects:
Deals random amounts of toxin damage while slowly suffocating its target.
Formaldehyde Formula: 1 part Ethanol, 1 part Oxygen, 1 part Silver heated to 420 K
Effects:
Does decent amounts of toxin damage, has a chance to decay into lethal histamine when ingested.
Histamine Formula: None! Comes from reactions with other toxins and your traitor uplink.
Effects:
Messes up your eyesight while you cough constantly. Deals oxygen, brute, and toxin damage. The more in you, the deadlier.
Neurotoxin Formula: 1 part Space Drugs heated to 200 K
Effects:
Does toxin and brain damage, eventually begins to confuse you. If you don't get it out of your body you will be knocked out.
Polonium Formula: None! Get some from your traitor uplink.
Effects:
Does extreme amounts of radiation damage.
Venom Formula: None! Get some from your traitor uplink.
Effects:
The more in you, the more toxin and brute damage you take. Has a chance to decay into histamine.
Zombie Powder Formula: 5 parts Sleeping Toxin, 5 parts CarpoToxin, 5 parts Copper
Effects:
Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.


[[Category:Guides]]