Talk:Guide to circuits: Difference between revisions

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[[User:Euphausiacea|Euphausiacea]] ([[User talk:Euphausiacea|talk]]) 03:04, 7 May 2018 (UTC)
[[User:Euphausiacea|Euphausiacea]] ([[User talk:Euphausiacea|talk]]) 03:04, 7 May 2018 (UTC)


== Should I add a second guide tot he circuits page on making a more [ref] heavy circuit? ==
== Should I add a second guide to the circuits page on making a more [ref] heavy circuit? ==


So, I've been tooling around with circuits, and I can tell you for sure that the biggest gap between the basic circuit guide we have right now and the much more advanced projects, for example glass guns, farming drones, etc, is that none of these guides really explain how to properly use [ref] components in circuits. Honestly, the only way I was able to figure this out was stealing someone else's circuit, and reverse engineering it until I understood it.
So, I've been tooling around with circuits, and I can tell you for sure that the biggest gap between the basic circuit guide we have right now and the much more advanced projects, for example glass guns, farming drones, etc, is that none of these guides really explain how to properly use [ref] components in circuits. Honestly, the only way I was able to figure this out was stealing someone else's circuit, and reverse engineering it until I understood it.


I'll have to fine tune the circuit to be much more streamlined and simple, but I've been working on a few circuits that follow an assigned [ref], collect fallen objects of a certain type, all that good stuff. Do you think this will bog down the page too hard, or should it be further expanded into an Advanced guide to circuits, similar to the guides we have on adding content to the game?
I'll have to fine tune the circuit to be much more streamlined and simple, but I've been working on a few circuits that follow an assigned [ref], collect fallen objects of a certain type, all that good stuff. Do you think this will bog down the page too hard, or should it be further expanded into an Advanced guide to circuits, similar to the guides we have on adding content to the game?
== The guide itself needs to be a bit more indepth ==
I was trying to get into circuits and looked at the guide but, found my self confused with some of the basics (I might just be stupid but I couldn't figure out how to use built in "components" like the button of the simple hand remote). I also think it needs some reference photos of the machine and tools for circuity.

Latest revision as of 08:21, 18 July 2021

Missing a reference table of all in-game circuit compents

A table is needed displaying all in-game circuit components and their descriptions for out of game documentation Euphausiacea (talk) 03:04, 7 May 2018 (UTC)

Should I add a second guide to the circuits page on making a more [ref] heavy circuit?

So, I've been tooling around with circuits, and I can tell you for sure that the biggest gap between the basic circuit guide we have right now and the much more advanced projects, for example glass guns, farming drones, etc, is that none of these guides really explain how to properly use [ref] components in circuits. Honestly, the only way I was able to figure this out was stealing someone else's circuit, and reverse engineering it until I understood it.

I'll have to fine tune the circuit to be much more streamlined and simple, but I've been working on a few circuits that follow an assigned [ref], collect fallen objects of a certain type, all that good stuff. Do you think this will bog down the page too hard, or should it be further expanded into an Advanced guide to circuits, similar to the guides we have on adding content to the game?

The guide itself needs to be a bit more indepth

I was trying to get into circuits and looked at the guide but, found my self confused with some of the basics (I might just be stupid but I couldn't figure out how to use built in "components" like the button of the simple hand remote). I also think it needs some reference photos of the machine and tools for circuity.