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These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round.
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These are random events that occur during a game. An announcement will be made providing general information about what type of event it is.
== Alien Infestation ==
Minimum round time: 20 minutes


== Outbreak ==
Chance of occurrence: Low
An infection has been detected on the station and is beginning to spread amongst the crew! Usually this means the common cold or influenza. All the medical doctors will finally have something to do!


'''''"Unidentified lifesigns detected coming aboard <station name>. Secure any exterior access, including ducting and ventilation."'''''


== Meteors ==
One or more [[xenos|alien larva]] spawn in random locations aboard the station, their players pulled from ghosts with the role enabled.
Like the meteor game mode, except the shuttle can be called in the middle of the event. Usually, levels go from 1-15, 1 being the weakest and 15 being the highest. level 15's are commonly followed by shouts of "CALL THE SHUTTLE!!!!!1!"


== Anomalies ==
Minimum round time: 20 minutes
Chance of occurrence: Above average
'''''"<Anomaly type> detected on long range scanners. Expected location: <area name>."'''''
A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item for research.
The anomalies will move around, so a bit of hunting may be necessary if it happens to stray from its location.
'''Types of anomalies'''
* '''Unstable bluespace anomaly'''
** If left unchecked, it will eventually detonate, warping every object in the area into a random location. Virology may end up in space! Tech storage may suddenly appear in the security wing!
** Research from core: Bluespace 5, EMP 3, Power 2
* '''Localized hyper-energetic flux wave'''
** If left alone, it will eventually erupt in a violent explosion.
** Research from core: Power 5, Data 3, Plasma 2
* '''Atmospheric anomaly'''
** Creates plasma fires!
** Research from core: Plasma 5, Power 3, Biotech 3
* '''Gravitational anomaly'''
** Pulls and flings objects everywhere nearby.
** Research from core: EMP 5, Power 4
* '''Localized high-intensity vortex anomaly'''
** The rarest of the bunch. Consumes objects and creates hull breaches. Nasty!
** Research from core: Materials 5, Combat 4, Engineering 3
== Blob ==
Minimum round time: 1 hour, 20 minutes
Chance of occurrence: Low
'''''"Confirmed outbreak of level 5 biohazard aboard <station name>. All personnel must contain the outbreak."'''''
Not to be confused with the [[blob]] game mode. A blob spawns in a random location on the station.
== Brand Intelligence ==
Minimum round time: 20 minutes
Chance of occurrence: Low
'''''"Rampant brand intelligence has been detected aboard <station name>, please stand-by. The origin is believed to be a <vendor type>."'''''
One of the machine type specified in the CentCom notice has become sentient! If not stopped, it will begin to spread a virus to all other vending machines, causing them to animate and attack anything in sight!
The origin machine can be any of the vending machines in the station, from the soda machine in escape to the cigarette dispenser in the captain's office. It will shout aggressive speech at anyone nearby and launch products at anything in sight. To stop it and prevent it from infecting any other vendors, it must be either [[Guide_to_advanced_construction#Vendor|deconstructed]] or its [[Hacking|wires all cut.]]
== Carp Migration ==
Minimum round time: 10 minutes
Chance of occurrence: Above average
'''''"Unknown biological entities have been detected near <station name>, please stand-by."'''''
[[Space carp]] spawn around the station. Take care and have a good weapon handy when heading out into space. And watch yourself when around windows!
== Communications Blackout ==
Minimum round time: 20 minutes
Chance of occurrence: Very High
'''''"Ionospheric anomalies dete'fZ\\kg5_0-BZZZZZT"'''''
Telecommunications goes down temporarily. The crew isn't often alerted of this, but the AI always is.
== Disease Outbreak ==
Minimum round time: 20 minutes
Chance of occurrence: Low
'''''"Confirmed outbreak of level 7 viral biohazard aboard <station name>. All personnel must contain the outbreak."'''''
Get your asses in gear, medbay! A virus has somehow made it aboard the station. Could be the common cold, could be the confusing space retrovirus, could be the crippling brainrot.
Due to the similar CentCom alert, expect many confused/dumb crewmen to fill communications with cries of "WHERE'S THE BLOB?" or "LYNCH VIRO."
== Electrical Storm ==
Minimum round time: 10 minutes
Chance of occurrence: Very High
'''''"An electrical storm has been detected in your area, please repair potential electronic overloads."'''''
A bunch of lights short out in a general area on the station. Annoying at best. But at least it gives the janitor something to do other than mop blood trails.
== Immovable Rod ==
Minimum round time: 20 minutes
Chance of occurrence: Average
'''''"What the fuck was that?!"'''''
Something of a humorous physics joke, an immovable rod will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable Rod's path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable force meets an immovable object.


== Ion Storm ==
== Ion Storm ==
Will blow large areas of lighting across the station and/or create new laws for the AI. These new laws have random symbols for numbers, and thus are listed as the highest priority laws. New AI laws can range from bizarre and humorous to outright dangerous. A few examples include "CARGO REQUIRES THE STATION'S UNDERWEAR," "THE STATION IS HAPPIER WITHOUT VIPERS," and "JOHN SMITH IS A XENO." This sometimes results in someone having to reset the AI, and people complaining about the janitor not replacing the lights.
Minimum round time: 20 minutes
 
Chance of occurrence: Below Average
 
'''''"Ion storm detected near the station. Please check all AI-controlled equipment for errors."'''''
 
All AIs aboard the station are uploaded with a random, glitched law! These new laws have random symbols for numbers, and thus are listed as the highest priority laws. New AI laws can range from bizarre and humorous to outright dangerous. A few examples include "CARGO REQUIRES THE STATION'S UNDERWEAR," "THE STATION IS HAPPIER WITHOUT VIPERS," and "JOHN SMITH IS A XENO." This sometimes results in someone having to reset the AI.
 
== Mass Hallucination ==
Minimum round time: 20 minutes
 
Chance of occurrence: Low
 
Everyone begins hallucinating for a short time! Doesn't even have a CentCom notice. So if it happens to occur, expect a portion of the crew to begin hunting for changelings.
 
== Meteor Wave ==
Minimum round time: 20 minutes
 
Chance of occurrence: Low
 
'''''"Meteors have been detected on collision course with the station."'''''
 
Meteors begin to spawn on the outer edges of the map, hurling across space! These are capable of dealing heavy damage, if not instantly annihilating anything they collide with. Capable of even releasing the singularity with a few bad hits!


You will be warned of this event by an announcement in chat and over the intercom saying "Ion storm detected near the station. Please check all AI controlled equipment for errors."
== Ninja ==
Minimum round time: 20 minutes


==Immovable Rods ==
Chance of occurrence: Average
Something of a humorous physics joke, an immovable rod will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up [[EVA|secure areas]], resulting in looting. If an Immovable Rod's path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable force meets an immovable object.


== Space Carp ==
A [[Space Ninja]] spawns. 'nuff said here.
These vicious critters will crowd around the station and maul anyone silly enough to go near an open airlock. Very dangerous, as their fast speed will catch anybody not running away (or wearing a jetpack in space).


== Prison Break ==
Minimum round time: 20 minutes


== Xeno Infestation ==
Chance of occurrence: Average
Xeno eggs or larvae are spawned somewhere near an unwelded vent, and a random, online, and ghosted player is chosen to play as the larva. The crew must act quickly to stop the spread of the xeno infestation before it escalates out of control. Weld those vents!


'''''"Gr3y.T1d3 virus detected in <station name> imprisonment subroutines. Recommend station AI involvement."'''''
All the lights in the brig blow, and all the cells and brig doors are bolted open, making a clear escape path for all inmates! The AI and cyborgs can get the doors shut quickly, but [[hacking]] will do in a pinch.
== Radiation Storm ==
Minimum round time: 20 minutes
Chance of occurrence: Average
'''''"High levels of radiation detected near the station. Maintenance is best shielded from radiation."'''''
Everyone caught outside of protected zones is subject to a hefty dose of radiation. If you're particularly unlucky, you might get a bad mutation, or an extra strong radiation pulse. If you're lucky, you might get a genetic power!
== Shuttle Loan ==
Minimum round time: None!
Chance of occurrence: Average
CentCom takes control of the cargo shuttle and recalls it for some purpose they state in the announcement.
*'''''"The syndicate are trying to infiltrate your station. If you let them hijack your shuttle, you'll save us a headache."'''''
** A number of syndicate mobs come aboard the supply shuttle when it next comes. Have security arm up to take them out and [[beyond the impossible|safely confiscate any weapons they bring with them]].
*'''''"A group of angry russians want to have a party, can you send them your cargo shuttle then make them disappear?"'''''
** A number of armed and angry russains, plus a bear or two come with the next supply shuttle. Kill them for some sweet duds!
*'''''"The Spider Clan has sent us a mysterious gift, can we ship it to you to see what's inside?"'''''
** The next supply shuttle comes loaded with giant spiders, nasty!
*'''''"Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?"'''''
** The next shuttle comes loaded with a variety of free goodies. Sweet!
For the trouble, CentCom gives a good amount of free supply points in return.


== Space Vines ==
== Space Vines ==
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Airlocks, fire doors and windows will stop their growth until someone opens them. Fight it with fire.
Minimum round time: 20 minutes


== Blob Infestation ==
Chance of occurrence: Below Average
A small version of the [[Blob]] has taken root in the station and will slowly spread to consume everything it touches. Most of the blob is vulnerable to extreme levels of heat. The blob will continue to spread until the blob node is destroyed.


== Prison Break ==
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Airlocks, fire doors and windows will stop their growth until someone opens them. If in an open area, the vines will continue to expand until they engulf every space not blocked off!
This event blows all the brig lights, bolts open all the doors, and disables the APC allowing prisoners to easily escape. Every warden and/or HoS hates it when it happens.
 
To fight the vines:
* Drag a goat, either Pete or one ordered from cargo into the vines. It'll eat any vine it passes into, and even quickly consume them on its own so long as there's any nearby.
* A scythe from a weed control crate is effective.
* Plant-b-gone spray from botany and weedkiller grenades from cargo are also good options.
* Fire will also kill vines dead. Not recommended, as it will also kill anyone unfortunate to be caught around it.
 
== Spider Infestation ==
Minimum round time: 20 minutes
 
Chance of occurrence: Very Low
 
'''''"Unidentified lifesigns detected coming aboard <station name>. Secure any exterior access, including ducting and ventilation."'''''
 
A number of spiderlings, along with a good chance of their mother spawn aboard the station. The babies will eventually grow into adult giant spiders, so smash them while they're vulnerable!
 
== Spontaneous Appendicitis ==
Minimum round time: 10 minutes
 
Chance of occurrence: Average
 
Even spacemen have to deal with appendicitis sometimes!
 
== Clogged Vents ==
Minimum round time: 20 minutes
 
Chance of occurrence: High
 
'''''"The scrubbers network is experiencing a backpressure surge.  Some ejection of contents may occur."'''''


== Radiation Wave ==
Air scrubbers around the station may suddenly erupt smoke clouds of random chemicals and reagents. Ranging from water, to flour, medicine, coffee, or even polytrinic acid.
Causes everyone on station to be irradiated, dealing toxin damage to all affected. Some crew may also experience mutation, which could be for better or for worse.


== Gravitational Anomaly ==
== Wormholes ==
A gravitational anomaly appears for a brief instant somewhere on the station. It will suck in and destroy everything that is nearby.
Minimum round time: 20 minutes


== Space-time Anomaly ==
Chance of occurrence: Very Low
Wormholes start appearing randomly around the station for several minutes. Going into one of these wormholes will teleport you to a random location. Sometimes you might be lucky enough to wind up [[Armory|somewhere good]]. Sometimes you might find yourself out in the middle of space.


If you have no intention of taking the gamble, you should move around the station in Walk mode.
'''''"Space-time anomalies detected on the station. There is no additional data."'''''


== Ionospheric Anomaly ==
Wormholes start appearing randomly around the station for several minutes. Going into one of these wormholes will teleport you to a random location. Sometimes you might be lucky enough to wind up [[Armory|somewhere good]]. Sometimes you might find yourself out in the middle of space.
Telecommunications will fail for several minutes. All headset chatter will cease, but station intercoms and station bounced radios will still work.


Only the AI is notified if an Ionospheric Anomaly occurs.
If you have no intention of taking the gamble, you should move around the station in Walk mode. Wormholes that spawn directly on you will not warp you, so remaining perfectly still will ensure your safety. But take care not to let [[Assistant|some]] [[Clown|chucklefuck]] push you into one!


[[Category:Guides]] [[Category:Game Modes]]
[[Category:Guides]] [[Category:Game Modes]]

Revision as of 06:31, 15 April 2014

These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round.

Alien Infestation

Minimum round time: 20 minutes

Chance of occurrence: Low

"Unidentified lifesigns detected coming aboard <station name>. Secure any exterior access, including ducting and ventilation."

One or more alien larva spawn in random locations aboard the station, their players pulled from ghosts with the role enabled.

Anomalies

Minimum round time: 20 minutes

Chance of occurrence: Above average

"<Anomaly type> detected on long range scanners. Expected location: <area name>."

A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item for research.

The anomalies will move around, so a bit of hunting may be necessary if it happens to stray from its location.

Types of anomalies

  • Unstable bluespace anomaly
    • If left unchecked, it will eventually detonate, warping every object in the area into a random location. Virology may end up in space! Tech storage may suddenly appear in the security wing!
    • Research from core: Bluespace 5, EMP 3, Power 2
  • Localized hyper-energetic flux wave
    • If left alone, it will eventually erupt in a violent explosion.
    • Research from core: Power 5, Data 3, Plasma 2
  • Atmospheric anomaly
    • Creates plasma fires!
    • Research from core: Plasma 5, Power 3, Biotech 3
  • Gravitational anomaly
    • Pulls and flings objects everywhere nearby.
    • Research from core: EMP 5, Power 4
  • Localized high-intensity vortex anomaly
    • The rarest of the bunch. Consumes objects and creates hull breaches. Nasty!
    • Research from core: Materials 5, Combat 4, Engineering 3

Blob

Minimum round time: 1 hour, 20 minutes

Chance of occurrence: Low

"Confirmed outbreak of level 5 biohazard aboard <station name>. All personnel must contain the outbreak."

Not to be confused with the blob game mode. A blob spawns in a random location on the station.

Brand Intelligence

Minimum round time: 20 minutes

Chance of occurrence: Low

"Rampant brand intelligence has been detected aboard <station name>, please stand-by. The origin is believed to be a <vendor type>."

One of the machine type specified in the CentCom notice has become sentient! If not stopped, it will begin to spread a virus to all other vending machines, causing them to animate and attack anything in sight!

The origin machine can be any of the vending machines in the station, from the soda machine in escape to the cigarette dispenser in the captain's office. It will shout aggressive speech at anyone nearby and launch products at anything in sight. To stop it and prevent it from infecting any other vendors, it must be either deconstructed or its wires all cut.

Carp Migration

Minimum round time: 10 minutes

Chance of occurrence: Above average

"Unknown biological entities have been detected near <station name>, please stand-by."

Space carp spawn around the station. Take care and have a good weapon handy when heading out into space. And watch yourself when around windows!

Communications Blackout

Minimum round time: 20 minutes

Chance of occurrence: Very High

"Ionospheric anomalies dete'fZ\\kg5_0-BZZZZZT"

Telecommunications goes down temporarily. The crew isn't often alerted of this, but the AI always is.

Disease Outbreak

Minimum round time: 20 minutes

Chance of occurrence: Low

"Confirmed outbreak of level 7 viral biohazard aboard <station name>. All personnel must contain the outbreak."

Get your asses in gear, medbay! A virus has somehow made it aboard the station. Could be the common cold, could be the confusing space retrovirus, could be the crippling brainrot.

Due to the similar CentCom alert, expect many confused/dumb crewmen to fill communications with cries of "WHERE'S THE BLOB?" or "LYNCH VIRO."

Electrical Storm

Minimum round time: 10 minutes

Chance of occurrence: Very High

"An electrical storm has been detected in your area, please repair potential electronic overloads."

A bunch of lights short out in a general area on the station. Annoying at best. But at least it gives the janitor something to do other than mop blood trails.

Immovable Rod

Minimum round time: 20 minutes

Chance of occurrence: Average

"What the fuck was that?!"

Something of a humorous physics joke, an immovable rod will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable Rod's path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable force meets an immovable object.

Ion Storm

Minimum round time: 20 minutes

Chance of occurrence: Below Average

"Ion storm detected near the station. Please check all AI-controlled equipment for errors."

All AIs aboard the station are uploaded with a random, glitched law! These new laws have random symbols for numbers, and thus are listed as the highest priority laws. New AI laws can range from bizarre and humorous to outright dangerous. A few examples include "CARGO REQUIRES THE STATION'S UNDERWEAR," "THE STATION IS HAPPIER WITHOUT VIPERS," and "JOHN SMITH IS A XENO." This sometimes results in someone having to reset the AI.

Mass Hallucination

Minimum round time: 20 minutes

Chance of occurrence: Low

Everyone begins hallucinating for a short time! Doesn't even have a CentCom notice. So if it happens to occur, expect a portion of the crew to begin hunting for changelings.

Meteor Wave

Minimum round time: 20 minutes

Chance of occurrence: Low

"Meteors have been detected on collision course with the station."

Meteors begin to spawn on the outer edges of the map, hurling across space! These are capable of dealing heavy damage, if not instantly annihilating anything they collide with. Capable of even releasing the singularity with a few bad hits!

Ninja

Minimum round time: 20 minutes

Chance of occurrence: Average

A Space Ninja spawns. 'nuff said here.

Prison Break

Minimum round time: 20 minutes

Chance of occurrence: Average

"Gr3y.T1d3 virus detected in <station name> imprisonment subroutines. Recommend station AI involvement."

All the lights in the brig blow, and all the cells and brig doors are bolted open, making a clear escape path for all inmates! The AI and cyborgs can get the doors shut quickly, but hacking will do in a pinch.

Radiation Storm

Minimum round time: 20 minutes

Chance of occurrence: Average

"High levels of radiation detected near the station. Maintenance is best shielded from radiation."

Everyone caught outside of protected zones is subject to a hefty dose of radiation. If you're particularly unlucky, you might get a bad mutation, or an extra strong radiation pulse. If you're lucky, you might get a genetic power!

Shuttle Loan

Minimum round time: None!

Chance of occurrence: Average

CentCom takes control of the cargo shuttle and recalls it for some purpose they state in the announcement.

  • "The syndicate are trying to infiltrate your station. If you let them hijack your shuttle, you'll save us a headache."
  • "A group of angry russians want to have a party, can you send them your cargo shuttle then make them disappear?"
    • A number of armed and angry russains, plus a bear or two come with the next supply shuttle. Kill them for some sweet duds!
  • "The Spider Clan has sent us a mysterious gift, can we ship it to you to see what's inside?"
    • The next supply shuttle comes loaded with giant spiders, nasty!
  • "Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?"
    • The next shuttle comes loaded with a variety of free goodies. Sweet!

For the trouble, CentCom gives a good amount of free supply points in return.

Space Vines

Minimum round time: 20 minutes

Chance of occurrence: Below Average

A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Airlocks, fire doors and windows will stop their growth until someone opens them. If in an open area, the vines will continue to expand until they engulf every space not blocked off!

To fight the vines:

  • Drag a goat, either Pete or one ordered from cargo into the vines. It'll eat any vine it passes into, and even quickly consume them on its own so long as there's any nearby.
  • A scythe from a weed control crate is effective.
  • Plant-b-gone spray from botany and weedkiller grenades from cargo are also good options.
  • Fire will also kill vines dead. Not recommended, as it will also kill anyone unfortunate to be caught around it.

Spider Infestation

Minimum round time: 20 minutes

Chance of occurrence: Very Low

"Unidentified lifesigns detected coming aboard <station name>. Secure any exterior access, including ducting and ventilation."

A number of spiderlings, along with a good chance of their mother spawn aboard the station. The babies will eventually grow into adult giant spiders, so smash them while they're vulnerable!

Spontaneous Appendicitis

Minimum round time: 10 minutes

Chance of occurrence: Average

Even spacemen have to deal with appendicitis sometimes!

Clogged Vents

Minimum round time: 20 minutes

Chance of occurrence: High

"The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur."

Air scrubbers around the station may suddenly erupt smoke clouds of random chemicals and reagents. Ranging from water, to flour, medicine, coffee, or even polytrinic acid.

Wormholes

Minimum round time: 20 minutes

Chance of occurrence: Very Low

"Space-time anomalies detected on the station. There is no additional data."

Wormholes start appearing randomly around the station for several minutes. Going into one of these wormholes will teleport you to a random location. Sometimes you might be lucky enough to wind up somewhere good. Sometimes you might find yourself out in the middle of space.

If you have no intention of taking the gamble, you should move around the station in Walk mode. Wormholes that spawn directly on you will not warp you, so remaining perfectly still will ensure your safety. But take care not to let some chucklefuck push you into one!