MiniStation: Difference between revisions

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(Copied this straight from Giacom's post on http://ss13.eu/phpbb/viewtopic.php?f=3&t=71)
 
(Changed page to redirect, content moved to Legacy maps)
 
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=What is it?=
#REDIRECT [[Legacy maps]]
 
A mod of tgstation 13 (https://github.com/tgstation/-tg-station) that is modified for low population servers; with simplified jobs, maps, duties and command structure.
 
=Who is the target audience?=
 
Server hosters who want to host a server for a player count of around 5 to 20 people.
 
=What about the map?=
 
The map has been created from the ground up with population size in mind. There is a link to it below.
 
=Details=
==What are the jobs?==
 
Many jobs have been combined or just plainly cut out. These are the remaining jobs with their duties next to them.
 
* Captain - Make sure your station is running.
* Lieutenant - You're second in command, protect the Captain and be his right hand man.
* Cargo Miner x2 - Running cargo bay and mining minerals for the station.
* Bartender - Keeping the bar, serving drinks and food. Hire the unemployeed to grow food for you, or do it yourself.
* Janitor - Cleans the station, removes litter.
* Station Engineer x3 - Keeping the power running and fixing station damage.
* Security Officer x2 - Protecting the crewmembers and serving space law.
* Detective - Using forensic science to help security officers catch criminals.
* Scientist x2 - Research and development of new technologies and create bombs.
* Medical Doctor x2 - Healing the crew, performing surgeries and cloning dead crew.
* Chemist - Creating useful chemicals for the crew to use.
* Clown - Create laughter and boost the morale of the crew. Honk!
* Unemployed x∞ - Not in charge at all. Basically the assistant of TG. Get a job!
There will be 18 jobs (not including Unemployed) available on mini-TG station. There is a more simplified command system, with the Captain being the big boss and the Lieutenant being second in command. The heads will have control over all departments and jobs.
 
==What else has changed?==
 
Game Modes have been changed to accommodate the low population count, with less antags, less chaos and more paranoia.
 
There is much less of a player to traitor ratio, meaning there's only 1 traitor for every 10 players. Changelings will always come in singles. In revolution there will be two rev-heads. Due to no starting AI, there is no malfunction; so I don’t advise enabling it. There are no plans to add a starting AI but you are still able to construct an AI through research.
 
==Current Goal:==
 
* Polish the gameplay.
 
==Map Screenshot:==
 
[http://meta.filesmelt.com/downloader.php?file=Map59.png View High Quality Map]
 
==Source Link:==
 
https://github.com/Giacomand/MiniStation

Latest revision as of 19:06, 3 January 2022

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