Megafauna: Difference between revisions

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(Colossus and anomalous crystal)
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If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.


===Loot===
==={{anchor|Anomalous_Crystal}}Loot===
[[File:Anomaly_crystal.png|64px]]
[[File:Anomaly_crystal.png|64px]]



Revision as of 13:03, 8 October 2016

Megafauna are huge, extremely powerful creatures found in Lavaland. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you're careful.

Types of Megafauna

Ash Drake

An enormous drake that roams the land. Although it's the weakest of the megafauna, it is still extremely deadly if you don't avoid its attacks.

GPS Signal

"Fiery Signal"

Statistics

Health: 2500

Melee Damage: 40

Burn Resistance: 50%

Behaviour

Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the four cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail.
It's advisable to carry a fire extinguisher when fighting a drake, in case you can't avoid one of these.

Occasionally, the drake will cause a rain of fire: before the fireballs land, the landing points are marked; anything not marked won't be affected, although flying debris can still hit non-targeted zones.

The drake will also rarely take flight and swoop down on a target, marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets.

As the drake gets damaged, swoop and fire rain attacks become more common.
If the drake falls below 50% health, the drake will stop raining fire in favor of swooping more often, and will also start triple swooping, trying to crush its target three times before landing.

Loot

The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones. Ash Drake Hide can be used to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof. It will also drop a chest, which can contain one of the following:

  • Spectral Blade: A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.
  • Lava Staff: A magic staff able to turn, after a brief channel, a tile of floor into lava, or lava into basalt. Has a 10 seconds cooldown between uses. It also doubles as a good melee weapon, with 25 burn damage per hit.
  • Spellbook of Sacred Flame + Wand of Fireball: Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof cloak by butchering a drake, it is a really powerful spell. The wand of fireball shoots the same fireballs that a Wizard can throw, but has limited charges.
  • Bottle of Dragon's Blood: When drunk, it has one of these effects:
    • Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.
    • Transforms the drinker into a skeleton, giving it a few racial bonuses.
    • Gives the drinker permanent immunity to lava.
    • Transforms the drinker into a lesser ash drake. The transformation is not instant, but it can't be stopped outside of admin intervention or death. Lesser ash drakes have access to all the attacks of an ash drake, but have less health and no burn damage resistance. To swoop, alt-click on a tile or target.
      Remember:If you weren't one prior to becoming a drake, you are not an antagonist, and should not attack the crew!

Colossus

A huge, towering being. Slow, but extremely dangerous.

GPS Signal

"Angelic Signal"

Statistics

Health: 2500

Melee Damage: 40

Burn Resistance: 50%

Behaviour

The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.
Death bolts are slow, and deal 25 brute damage ignoring armor. They'll break rocks, and if on station, walls and reinforced walls on hit.
Patterns:

  • Random Shots: The colossus shoots a random amount of bolts aiming in random directions.
  • Blast: Shoots a shotgun-like blast of death bolts.
  • Directional Shots: Shoots bolts in the 8 cardinal directions.
  • Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.
  • Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: "Judgement".
  • Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: "Die".

When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.

If challenged by someone using Sleeping Carp, the Colossus will enrage and chase him down.

Loot

On death, the Colossus disintegrates and leaves behind an Anomalous Crystal.

An anomalous crystal's activation method and effect is random, and must be tested to find out what it does.

Possible activation methods:

  • On touch: Using the crystal with an empty hand will trigger it.
  • On bump: Moving against the crystal will trigger it.
  • On weapon: Hitting the crystal with anything will trigger it.
  • On heat: Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)
  • On speech: Speaking near the crystal will trigger it.
  • On bomb: Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.
  • On laser: Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)
  • On bullet: Physical bullets will trigger it. (Also includes syringe gun syringes)
  • On energy: Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)

Possible Effects:

  • HONK: Whover activates the crystal will drop all his equipment and become a clown, with starting equipment included. If this effect is picked, it's only activated by bump or speech.
  • Theme Warp: Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.
  • Emitter: The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus' death bolt.
  • Dark Reprise: Revives any corpses nearby as a shadowman. Those resurrected this way become unclonable, but can still be resurrected with this crystal.
  • Lightgeists: Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.
  • Refresher: The crystal will 'refresh' a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.
  • Possession: The crystal will transfer your mind and body into any harmless animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal's body. If the animal dies while you're possessing it, you'll die as well.