Machines: Difference between revisions

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imported>Saegrimr
imported>Phil235
m ('genetic deformities' replaced with 'genetic disabilities/mutations' to avoid confusion.)
Line 131: Line 131:
** '''Tricordazine:''' Heals brute, burn, suffocation and toxic damage, though not very effectively.
** '''Tricordazine:''' Heals brute, burn, suffocation and toxic damage, though not very effectively.
** '''Anti-toxin (Dylovene):''' Heals toxic damage.
** '''Anti-toxin (Dylovene):''' Heals toxic damage.
** '''Ryetalin:''' Heals genetic deformities.
** '''Ryetalin:''' Heals genetic disabilities/mutations.
** '''Alkysine:''' Heals brain damage.
** '''Alkysine:''' Heals brain damage.
** '''Arithrazine:''' Heals radiation very quickly, chance to cause slight brute damage.
** '''Arithrazine:''' Heals radiation very quickly, chance to cause slight brute damage.

Revision as of 16:46, 1 October 2014

Machine Construction

  1. Build a machine frame from your 5 metal sheets.
  2. Add wires.
  3. Add a circuit board.
  4. Examine the machine frame and it will tell you what items you need now.
  5. When all the parts are added, screwdriver the machine frame to finish it.

Upgrading Machines

See here how to upgrade machines so they work faster, have bigger storage size and save more materials.

Linking Machines

Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:

  • Using a multitool to download and upload data to link two devices (Telecommunications machines) which can sometimes require to open the machine's panel with a screwdriver first (Telepad, Mechbay Power Port)
  • Interacting with a console to find nearby machines (R&D machines, Turbine, Cloning Pod, DNA Scanner)
  • Using wirecutters after opening the panel with a screwdriver (Teleporter Station)

Machines

Cloning Pod

Parts needed Deconstruction
1x  Clone Pod Board
2x Pieces of cable
2x Micro manipulators
2x Scanning modules
1x Console screen
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better manipulators: clones grow faster
  • Better scanning modules: boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,
    chance of random beneficial mutation, cloning pod more resistant to EMPs, enables the cloning autoprocess)


DNA Scanner

Parts needed Deconstruction
1x  Cloning Scanner Board 
2x Pieces of cable
1x Micro manipulator
1x Scanning module
1x Console screen
1x High-power micro-laser
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better scanning module: Enable scanning autoprocess and ability to scan husks.
  • Better manipulator: Improve the accuracy of genetic manipulations.
  • Better laser: Reduce radiation damages from genetic manipulations.


Cryogenics Tube

Parts needed Deconstruction
1x  Cryotube Board
1x Piece of cable
1x Matter bin
4x Console screens
  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bin: faster cooling of gas and patient body, faster healing, patient wakes up faster after treatment.

Sleeper

Parts needed Deconstruction
1x  Sleeper Board
1x Piece of cable
1x Matter bin
1x Micro manipulator
2x Console screens
  1. Close the sleeper
  2. Screwdriver
    (use wrench here to rotate the machine)
  3. Crowbar
  4. Wirecutters
  5. Wrench
Upgrade effects
  • Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health. Better manipulators unlock a larger selection of chemicals.
  • Nano manipulator adds:
    • Imidazoline: Heals eye damage.
    • Dexalin plus: Replaces Dexalin. More effective.
    • Dermaline: Replaces Kelotane. More effective.
  • Pico manipulator also adds:
    • Tricordazine: Heals brute, burn, suffocation and toxic damage, though not very effectively.
    • Anti-toxin (Dylovene): Heals toxic damage.
    • Ryetalin: Heals genetic disabilities/mutations.
    • Alkysine: Heals brain damage.
    • Arithrazine: Heals radiation very quickly, chance to cause slight brute damage.

Autolathe

Parts needed Deconstruction
1x  Autolathe Board
2x Pieces of cable
1x Micro manipulator
3x Matter bins
1x Console screen
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bins: autolathe can hold more metal and glass.
  • Better manipulator: lower production costs and production time.


Protolathe

Parts needed Deconstruction
1x  Protolathe Board
2x Small beakers
2x Micro manipulators
2x Matter bins
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bins: protolathe can hold more material.
  • Better manipulators: lower production costs.


Destructive Analyzer

Parts needed Deconstruction
1x  Destructive Analyser Board
1x Micro manipulator
1x Scanning module
1x High-power micro-laser
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better components: ability to deconstruct items with lower reliability, higher amounts of salvaged glass&metal
    from deconstructed items are sent to the protolathe.


Circuit Imprinter

Parts needed Deconstruction
1x  Circuit Imprinter Board
1x Matter bin
1x Micro manipulator
2x Small beakers
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bin: circuit imprinter can hold more material.
  • Better manipulator: lower production costs.


Subspace Broadcaster

Parts needed Deconstruction
1x  Subspace Broadcaster Board
1x Pieces of cable
2x Micro manipulators
1x Ansible crystal
1x Hyperwave filter
2x High-power micro-laser
  1. Screwdriver
  2. Wrench
  3. Wirecutters
  4. Crowbar
  5. Wirecutters
  6. Wrench
Upgrade effects

None?


Subspace Receiver

Parts needed Deconstruction
1x  Subspace Receiver Board
2x Micro manipulators
1x Scanning module
1x High-power micro-laser
1x Hyperwave filter
1x Subspace ansible
  1. Screwdriver
  2. Wrench
  3. Wirecutters
  4. Crowbar
  5. Wirecutters
  6. Wrench
Upgrade effects

None?


Exosuit Fabricator

Parts needed Deconstruction
1x  Exosuit Fabricator Board
1x Micro manipulator
2x Matter bins
1x Console screen
1x High-power micro-laser
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bins: fabricator can hold more material.
  • Better manipulator: lower production time.
  • Better laser: lower production costs.
  • Bigger beaker: bigger reagent storage size.


RnD Server

Parts needed Deconstruction
1x  RnD Server Board
2x Pieces of cable
1x Scanning module
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better scanning module: lower heat generation


Telecommunication Hub

Parts needed Deconstruction
1x  Hub Mainframe Board
2x Pieces of cable
2x Micro manipulators
2x Hyperwave filters
  1. Screwdriver
  2. Wrench
  3. Wirecutters
  4. Crowbar
  5. Wirecutters
  6. Wrench
Upgrade effects

None?


Bus Mainframe

Parts needed Deconstruction
1x  Bus Mainframe Board
1x Piece of cable
2x Micro manipulators
1x Hyperwave filters
  1. Screwdriver
  2. Wrench
  3. Wirecutters
  4. Crowbar
  5. Wirecutters
  6. Wrench
Upgrade effects

None?


Telecomunication Relay

Parts needed Deconstruction
1x  Relay Mainframe Board
2x Pieces of cable
2x Micro manipulators
2x Hyperwave filters
  1. Screwdriver
  2. Wrench
  3. Wirecutters
  4. Crowbar
  5. Wirecutters
  6. Wrench
Upgrade effects

None?


Channel Server

Parts needed Deconstruction
1x  Telecommunication Server Board
1x Piece of cable
2x Micro manipulators
1x Hyperwave filter
  1. Screwdriver
  2. Wrench
  3. Wirecutters
  4. Crowbar
  5. Wirecutters
  6. Wrench
Upgrade effects

None?


Processor Unit

Parts needed Deconstruction
1x  Processor Unit Board
2x Pieces of cable
3x Micro manipulators
1x Hyperwave filter
2x Subspace treatment disks
1x Subspace analyzer
1x Subspace amplifier
  1. Screwdriver
  2. Wrench
  3. Wirecutters
  4. Crowbar
  5. Wirecutters
  6. Wrench
Upgrade effects

None?


P.A.C.M.A.N.-type Portable Generator

Parts needed Deconstruction
1x  P.A.C.M.A.N.-type Generator Board
2x Pieces of cable
1x High-power micro-laser
1x Matter bin
1x Capacitor

(use wrench to move the machine)

  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bin: PACMAN can hold more plasma sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower plasma sheet consumption and heat generation.


S.U.P.E.R.P.A.C.M.A.N.-type portable Generator

Parts needed Deconstruction
1x  S.U.P.E.R.P.A.C.M.A.N.-type Generator
2x Pieces of cable
1x High-power micro-laser
1x Matter bin
1x Capacitor

(use wrench to move the machine)

  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bin: PACMAN can hold more plasma sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower plasma sheet consumption and heat generation.


M.R.S.P.A.C.M.A.N.-type portable Generator

Parts needed Deconstruction
1x  MRSPACMAN-type Generator Board
2x Pieces of cable
1x High-power micro-laser
1x Matter bin
1x Capacitor

(use wrench to move the machine)

  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bin: PACMAN can hold more plasma sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower plasma sheet consumption and heat generation.


Cyborg Recharging Station

Parts needed Deconstruction
1x  Cyborg Recharger Board
2x Capacitors
1x Power cell
1x Micro manipulator
  1. Unlock the machine
  2. Screwdriver
  3. Wrench
  4. Wirecutters
  5. Crowbar
  6. Wirecutters
  7. Wrench
Upgrade effects
  • Better capacitors: faster recharge speed (powercell and modules).
  • Better power cell: faster recharge speed (powercell and modules).
  • Better manipulator: repair cyborg while recharging.


Portable Chem Dispenser

Parts needed Deconstruction
1x  Portable Chem Dispenser Board
2x Matter bin
1x Capacitor
1x Power cell
1x Console screen
1x Micro manipulator
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bins: increase the maximum energy of the dispenser
  • Better capacitor: lower recharging time.
  • Better power cell: lower recharging time.
  • Better manipulator: Additional chemicals available


Microwave

Parts needed Deconstruction
1x  Microwave Board
2x Pieces of cable
1x High-power micro-laser
1x Console screen

(use wrench to move the machine)

  1. Clean /Fix the microwave if needed
  2. Screwdriver
  3. Crowbar
  4. Wirecutters
  5. Wrench
Upgrade effects
  • Better laser: Cooking food produces more than one dish.


Hydroponics Tray

Parts needed Deconstruction
1x  Hydroponics Tray Board
2x Matter bins
1x Console screen
  1. Screwdriver to detach the hoses if needed.

(use wrench to move the machine)

  1. Crowbar
  2. Wirecutters
  3. Wrench
Upgrade effects
  • Better matter bins: increases amount of water & nutrient the tray can hold.


Biogenerator

Parts needed Deconstruction
1x  Biogenerator Board
1x Matter bin
1x Piece of cable
1x Micro manipulator
1x Console screen
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bin: biogenerator is faster and gives more points.
  • Better manipulator: reduces items costs.


Freezer/Heater

Parts needed Deconstruction
1x  Freezer/Heater Board 
(Use screwdriver on board to select type) 2x Matter bin 1x Pieces of cable 2x High-power micro-laser 1x Console screen
  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better lasers: Freezer has lower temperatures available/Heater has higher temperatures available.
  • Better matter bins: Faster cooling/heating.


Telepad

Parts needed Deconstruction
1x  Telepad Board
2x Bluespace crystals
1x Piece of cable
1x Capacitor
1x Console screen
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better capacitor: increases telepad efficiency.


Teleporter Station

Parts needed Deconstruction
1x  Teleportation Station Board
2x Bluespace crystals
2x Capacitor
1x Console screen
  1. Screwdriver
    (use wirecutters here to link Station to Hub
    and Console immediately next to it)
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better capacitors: the station can be linked with more teleporter stations.


Teleporter Hub

Parts needed Deconstruction
1x  Teleportation Hub Board
3x Bluespace crystals
1x Matter bin
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better matter bin: lower the risk and severity of accidents.


Mechbay Power Port

Parts needed Deconstruction
1x  Mechbay Recharger Board
5x Capacitors
1x Piece of cable
  1. Screwdriver
    (use wrench here to rotate the machine)
    (use multitool here to link with console)
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better capacitors: recharges mechs faster.


Gas Turbine Generator

Parts needed Deconstruction
1x  Power Turbine Board
6x Capacitors
5x Pieces of cable
  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better capacitors: increases the turbine's productivity.


Compressor

Parts needed Deconstruction
1x  Power Compressor Board
6x Micro manipulator
5x Pieces of cable
  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better manipulators: increases the turbine's efficiency.


SMES

Parts needed Deconstruction
1x  SMES Board
1x Capacitor
5x Power cells
5x Pieces of cable

Building the Terminal: Screwdriver open the SMES, and use 10x Pieces of cable

  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better capacitor: increases the maximum input & output levels.
  • Better power cells: increases the maximum charge.

Vendor

Parts needed Deconstruction
1x Vendor Board 
(Use screwdriver to select Vendor type) 3x Refill packs
(corresponding to the vendor type)
  1. Screwdriver
    (use wrench here to move the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects

None?