Guide to toxins: Difference between revisions

From BeeStation Wiki
Jump to navigation Jump to search
imported>Pontikkapoju
No edit summary
m (Updated the revision mark to reflect what needs to be done)
 
(49 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{Needs revision
{{Needs revision|reason=Highly out of date info on how to make a maxcap.}}'''Toxins''' is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a [[Traitor|bad guy]] but with the advent of [[Research]] bombs, this is no longer the case. Instead, being a robust bomb-maker will get you praise and laudation as the crew realises you used all the bombmix to get up to 50.000 Research points rather than using it to [[Fun|turn the Station into a crater-ridden deathtrap.]]
|reason = The image on this page is out of date.}} 
This guide is accurate as of April 2019. If you're reading this at a much later date and not getting the promised results, it's probably <u>outdated</u>. Check out the BeeStation forum guide section for up-to date guides.


Toxins is a section of the Research and Development section of the station. It is used to create bombs to destroy the singularity, if let loose, and otherwise ruin the station if left to traitors or idiots.
=Acquiring your bomb mix=
[[File:Toxins meta roundstart.png|300px|thumb|alt=Toxins|Toxins is located within the [[Research Division]] and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.]]
Already know how to make a bomb and just want the mix? Skip to the next section. New to bomb making? Read on.


[[File:Toxins.png|546px|thumb|alt=Toxins|Toxins is located within the [[Research Division]] and is the home of bomb construction.]]<br>
A regular bomb consists of two tanks attached to a [[Tank_Transfer_Valve|tank transfer valve.]] For a finished research bomb, one of those tanks will be filled with a mix of supercooled Oxygen and Tritium (33% Tritium and 66% Oxygen at about 43K temperature), providing the boom, and another tank filled with superheated Plasma (8000-32000K temperature), providing the energy.
[[Guide_to_Atmospherics#Tritium|Tritium]] happens when [[Plasma]] is burnt in a very [[Oxygen]]-rich environment, generally about 3%-97%. In total, we'll burn in the Toxins lab's heating chamber three of the four Oxygen canisters that we start with and then slowly trickle in Plasma and ignite it. Hot gases take up a lot of place, so we're going to want to cool the Tritium right after creating it to reduce its volume and help us store as much as possible. All the [[tools]] you need for that are in this room: [[Wrench]], [[Screwdriver]], [[Crowbar]], [[Analyzer]] and [[RPD]].


== Heating Gas ==
The first thing you should do in the Toxins Lab is open the interior airlock of the heating chamber, go inside the [[airlock]] and set the lower pump to 4500 kPa and re-pipe the output piping at the top. After you max out the lower pump, you can start wrenching Oxygen canisters to the bottom connector, open the valve and just let it flood in while you work. You'll want to replace the top valve with a pump (pressure or volume both work, but volume has a higher throughput and is generally used in custom pipings) and the straight pipe under the gas meter with a manifold allowing for a connection up. Replace the pressure pump you start with with a straight pipe. Regularly keep checking the Oxygen Canister to see if it's empty and replace it if it is until you have three total in. At some point you're also going to want to grab a third [[Portable Pump]]. Two can be found outside Atmospherics and are publically accessible.


The first thing you should do in the Toxins Lab is open the interior airlock of the heating chamber, go inside the [[airlock]] and set both pumps to 4500KPa then leave, making sure the airlock is cycled shut behind you. There is a [[Temperature#lol fire is hot|very good reason]] to make sure that airlock stays closed, and you never get stuck inside.
To reach our target temperature of about 43.15 Kelvin, we're going to need to upgrade our Heaters/Freezers with [[High-Power_Micro-Laser|Tier 2 Lasers]], which should by now be available from the Science Protolathe in [[Research and Development]]. If not, consider liberal application of a Toolbox to your fellow scientists heads, and/or research Industrial Engineering yourself, print 4 of them and a Rapid Part Exchange Device. [[File:Toxins_edited.png|200px|thumb|Example setup with triple scrubbers and freezer.]]
After this you need to leave Toxins, go up the hallway and through the purple doors into Toxin Storage, you'll want to grab 2 [[plasma]] canisters and an [[oxygen]] canister for now.
After stuffing them into a Rapid Part Exchange Device, head back to your den and [[Guide_to_construction#Machines|dismantle]] the [[Freezer|Heater]], move the machine frame and re-build it so it connects to your manifold under the gas meter. Screwdriver the other Freezer open and apply your RPED to it. In both cases, use your new lasers from your RPED rather than the ones that pop out of the machine when you crowbar it. Turn both freezers on and set the temperature to 43.15 Kelvin.  
Once you've gathered these canisters put them onto the 3 ports directly under the tables then grab a wrench, if there isn't one around there should be some in blue toolboxes in the R&D office at the top of the hall, then use the wrench on each canister to connect them to the ports. Once connected there should be a black pipe going from canister to the floor.


Open all three valves to mix the gasses in their canisters, ready for heating.
'''<small>''Note:'' ''There's no longer a need to screwdriver the freezer circuit board in order to change the setting.''</small>'''


Use your [[PDA]] to check the contents of one of the canisters, it should be 66% plasma and 33% oxygen, if it isn't then you've done something wrong.
Take your fourth and last Oxygen canister, wrench it to the right side of the gas filter, take one of the blue [[Portable Pump]]s and wrench it to the other side and turn the filter on without actually filtering anything. [[File:Toxins guide air alarm.jpg|150px|thumb|What the air alarm in the above setup should look like so you actually get some Tritium.]]
At this point, you should have three full Oxygen canisters worth in the heating chamber. Go into the airlock, set the pressure pump to 50 kPA and set the [[Air Alarm]] next to the Freezer to Scrub, Extended, Tritium (for all scrubbers in the room, if you added more). Grab a Plasma canister, wrench it to the input connector and as soon as you see purple gas going into the mix chamber, ignite it. After a few moments the fire should become blue and you'll start creating Tritium, which will automatically be scrubbed into your pipe network up to the volume pump '''(LEAVE THE PUMP OFF FOR NOW)'''. The freezer will work hard to cool it down while the scrubber keeps putting hot Tritium in the pipes.  


Once you've made sure your canisters have the correct contents close the 3 valves and use the wrench to disconnect the canisters, drag one onto the port directly to the right of the ones you used before then open the valve so the contents of the canister are pumped from the canister to the mixing room, if you changed the pump settings correctly it's quite likely that a light bulb will smash and ignite the mix for you; if not, you can use the ignition switch on the wall of the airlock to do so.
Return to the Portable Pump you left above to be filled with Oxygen and wrench it to the free Freezer. Leave it like that, take a [[Portable Pump]] and wrench it to the Output of the heating chamber but '''KEEP THE VOLUME PUMP TURNED OFF.'''
The Oxygen is now cooling, your Tritium is being created. Keep [[Analyzer|analyzing]] the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the 'mol' value will stop going up) and the temperature should approach our target 43.15. Anything below 45 is fine. Then, and only then, turn the Volume Pump on and put all the Tritium in the [[Portable Pump]].  


Now once your gas is busy superheating the chamber, go down the corridor to your right and grab one of the yellow canisters and attach that the the rightmost port back in the room, this canister will hold your final heated mix.
Keep analyzing the pipe to the left of the Volume Pump and when it's empty, unwrench the Pump and move it away. Turn the [[Freezer]] off, turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it's impossible to completely empty it out normally. The mix chamber should still be burning at this point -- if not, you either wasted too much time or made a mistake somewhere. Go to the [[Air Alarm]] and change it from scrubbing Tritium to scrubbing Plasma. Wrench the spare [[Portable Pump]] you got in your Lab and wait a bit, keep analyzing the pipes. The Plasma in the pipes should reach a temperature of at least 8000 Kelvin and will probably go higher. When it stops getting hotter, turn the Volume Pump on and fill your Portable Pump with the hot Plasma. If you have small trace amounts of Tritium in the Plasma Pump, don't worry about it.  
Give the mix a few minutes in the chamber then open the valve on the pipe leading to the port with your empty canister attached.


After a minute or two your first canister might be empty, feel free to replace it with one of the other two, and again once that one runs out, to ensure there's plenty of mix.
That's it! You got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.
=Sealing the Deal - Putting Together a Bomb=
[[File:Explosivebombthatgoesboom.png‎|thumb|64px|OH MY GOD JC A BOMB!]]
If everything went right, you should have three [[Portable Pump]]s. One pump filled with about 43.15 Kelvin Oxygen, and one with hot (~8000+ Kelvin) Plasma, one with about 43.15 Kelvin Tritium.


And if all is done correctly your yellow canister should now be flashing green, and when checked with your PDA should have a temperature of about 97000 degrees! Feel free to replace it with the other yellow canister once it's reach ridiculous pressure so you can harvest more precious gas.
Head to the [[Tank Storage Unit]], grab a [[Plasma Tank]] and an [[Oxygen Tank]], load them into the white [[Portable Scrubber]] on the right and empty your tanks completely of Plasma and Oxygen, respectively. Put one of the empty tanks in the Tritium Pump, set the target pressure to 850 kPa, set direction to ''in'' and open the valve. Wait for the tank to fill, close the valve, take the Tritium tank to the Oxygen pump and fill it up until it's full by setting the direction to ''in'' and turning the pump on at 2533 kPa pressure. Take the other tank and fill it in it's entirety with Plasma. Attach both tanks to a [[Tank Transfer Valve]], pick up a signaler, change the signal code, screwdriver it and attach it to the Tank Transfer Valve. Place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it's there send the signal using your PDA or another signaler.


Once you're all done close off the transfer valves and disconnect your canisters.
If you did everything right, the screen should shake and the machine should inform you about your success and the 50.000 research points you earned! If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. Of course, that won't stop the crew from asking what the hell just happened.
=Guide to Maximum Capacity Bombing=
So fate has decided to make you a [[Traitor|bad guy]] and you've decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you've followed the above instructions at least once, however, you'll probably have realised that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn't.
A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of research points, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, aswell as some general tips when bombing.


While this method produces very hot gas, the gas is (mostly) [[CO2]]. In order to make a bomb you will require heated plasma, this can be achived by pumping this gas into a tank that already contains plasma to heat it up as described below, but a larger explosion is possible if you have a hot tank of pure plasma without mixing in any CO2. Other methods are possible, have fun experimenting and try not to destroy the station too many times.
Your bomb mix:
 
Put Oxygen and Plasma in the two pumps you start with. Make sure to clean your piping inbetween to avoid contamination. Set the Freezer you start with to 85.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with [[High-Power_Micro-Laser|Tier 2 Lasers]] and set it to 853 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one with Oxygen and the other with Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it.
== Speed Guide to Bombing ==
Below, you'll find the available triggers:
So you want to be a "Evil" scientist and make bombs for various reasons, well apprentice if you follow these easy steps you'll be suicide bombing wizards in no time. Remember, a Wise Man once said in regards of suicide bombing for the greater good. '''Don't Miss.'''
{{ItemSimple
 
|bgcolor1 = #FFEE88
(Please Note you don't HAVE to do this in the exact order)
|bgcolor2 = #FFDD66
1. Open the interior door of the Mixing Chamber and set both pumps to 4,500KPa. '''BE SURE TO NOT STEP ALL THE WAY IN THE INTERIOR CHAMBER.'''
|name = [[Timer]]
 
|image = Timer.png
2. Grab TWO plasma canister and ONE oxygen canister. Wrench them into the mixing ports, unless you fucked it up somehow '''ALL THREE''' canisters should read 66% Plasma and 33% Oxygen. (If you're not sure IF it's the proper amount, enable the gas scanner on your PDA and hit that canister with it.)
}}
 
{{ItemSimple
3. (optional) For a max yielding bomb, take a trip down to atmos and get a chilled oxygen canister from them
|bgcolor1 = #FFEE88
 
|bgcolor2 = #FFDD66
4. Once you got the canisters 66% Plasma and 33% Oxygen, take one of them and wrench it into the Input Port and turn the Red Wheel. Take one of the Empty Yellow canister and wrench it into the Output port. Once the plasma is in the mixing room, hit the ignition switch  and then it's time to play the waiting game. (If the Canister that you wrenched into the Input port runs dry replace it with another canister if you want.)
|name = [[Proximity Sensor]]
 
|image = Prox Sensor.png
5.Keep an eye on the meter for the Output Port, once it reads a temperature of 97,000 degrees. You're good to go! Turn the Red Wheel on the Output Port and fill er' Up!
}}
 
{{ItemSimple
6. Grab a Plasma tank and fill it with the super heated plasma, grab a Oxygen tank and fill it up with (Chilled?) oxygen.
|bgcolor1 = #FFEE88
 
|bgcolor2 = #FFDD66
7. Grab a Transfer Valve and slap the filled oxygen/plasma tank on it.
|name = [[Remote Signaling Device]]
 
|image = Signaler.png
8.Decide how you want your bomb to detonate. (If you want to attach a signaler, proxy, or timer use the screw driver on the device and attach it to the transfer valve.)
}}
 
{{ItemSimple
 
|bgcolor1 = #FFEE88
'''WARNING    WARNING'''
|bgcolor2 = #FFDD66
 
|name = [[Voice Analyzer]]
1. Shitcurity '''MAY''' kick down your door and harm-baton you for making a bomb even if it's just to blow up the bomb range.
|image = Voice_Analyzer.png
 
}}
2. If you're not an Antagonist and decide to mass bomb the station (or accidently fail a suicide bombing on a wizard) there's a good chance you'll get '''BANNED!!'''
{{ItemSimple
 
|bgcolor1 = #FFEE88
== Sealing the deal - Putting together a bomb ==
|bgcolor2 = #FFDD66
 
|name = [[Infrared Emitter]]
[[File:Explosivebombthatgoesboom.png‎|100px|thumb|alt=Bomb|Bomb]]<br>
|image = Infared.png
 
}}
Now you've got your super heated gas you'll want to go and get an oxygen canister from the storage and bring it back down to the Toxins Room, you'll be using this to top off oxygen tanks from the dispenser to your right, where the yellow canisters were.
{{ItemSimple
 
|bgcolor1 = #FFEE88
Now you'll want to start off by dispensing one or two plasma tanks, load into the white air scrubber next to the dispenser, making sure it's pressure is set to 1013KPa, and get rid of all that plasma. Then take the plasma tanks to a plasma canister and put a small amount of plasma in the tank, setting the pressure to 50KPa will work, but experiment with different amounts to change the size of the explosion. Once this is done go and slot them into one of your yellow canisters, making sure that the output pressure is at 1013KPa. This should result in a high pressure, high temperature tank of (mostly) plasma.
|bgcolor2 = #FFDD66
 
|name = [[Mousetrap]]
Now take these tanks of heated gas and attach each one to a tank transfer valve, once you've done that it's back to the dispenser.
|image = Mousetrap.png
This time get an equal amount of Oxygen tanks from the dispenser and fill them with oxygen from the tank you got at the start of this section, again make sure the pressure is set to 1013KPa. Now attach each to a transfer valve that already has a plasma tank on and you'll have a bomb, or several.
}}
 
{{ItemSimple
From here on you have 3 options, timers, proximity sensors and remote signalling devices. Each of these is a method of setting off your bomb, for your first bomb you should use a proximity sensor. To attach these devices to a tank transfer valve you need to use a screwdriver on them, or in the case of proximity sensors, don't, because they come pre-ready for attachment. Grab a readied device and click on a tank transfer valve to attach it, all done, you have a bomb, ready for use.
|bgcolor1 = #FFEE88
 
|bgcolor2 = #FFDD66
[[File:Toxins_Test_Chamber.png|200px|thumb|alt=Test Chamber|The Toxins Test Chamber is the location where all the explosions happen! Unless your a traitor, of course.]]<br>
|name = [[Health Sensor]]
[[File:ToxinsTestChamberObservation.png|192px|thumb|alt=Observation Room|The observation room.]]<br>
|image = Health_sensor.png
 
}}
== Important note about remote signalling devices ==  
===Important Note about Remote Signaling Devices===
 
Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb you'll want to open its control panel by clicking it in your hand and change the frequency and code so that you don't get a nasty surprise.
Some jokers like to randomly signal the default frequencies of these devices so either before or as soon as you've attached one to a bomb you'll want to open it's control panel by clicking it or the bomb in your hand and change the frequency and code so that you don't get a nasty surprise.
=Final Warning=
 
Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or permabanned.
 
=Don't be this guy=
== Testing your creations ==
[[File:Failed.png|thumb|left|288px|Well, shit.]]
 
The Toxins department comes with a built in testing arena! It's great for testing the power and destruction of your newly created bombs. If you go out the right exit of Toxins and continue walking you will find yourself in a small room. The first things you will most likely spot will be the mass driver and the observation screens. Make sure your bomb is completely set-up and double-check it, then drop it on the mass driver and head over to its control. Click on the control and the bomb will be launched into the toxins test chamber. Now head over to the observation screens and click one of them, which will allow you to view the bomb explosion through the test chamber cameras. This is the recommended way to test your creations. If you decide to test your bombs elsewhere expect a wave of security to come and beat your ass for destroying parts of the station. Enjoy your explosions.
 
== Using your creations ==
Bombs are designed to be used with mining to clear out regular rocks. If your a traitor you can also use bombs as a quick way to get the shuttle called.
 
== Notes ==
 
Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise antagonistic character, you'll probably get job-banned or permabanned.
 
== Success (?) ==
[[File:Success.png]]
[[Category:Guides]]
[[Category:Guides]]
== Failed ==
[[File:Failed.png]]

Latest revision as of 14:00, 11 November 2023

This page needs revising!

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "Highly out of date info on how to make a maxcap."


Toxins is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a bad guy but with the advent of Research bombs, this is no longer the case. Instead, being a robust bomb-maker will get you praise and laudation as the crew realises you used all the bombmix to get up to 50.000 Research points rather than using it to turn the Station into a crater-ridden deathtrap. This guide is accurate as of April 2019. If you're reading this at a much later date and not getting the promised results, it's probably outdated. Check out the BeeStation forum guide section for up-to date guides.

Acquiring your bomb mix

Toxins
Toxins is located within the Research Division and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.

Already know how to make a bomb and just want the mix? Skip to the next section. New to bomb making? Read on.

A regular bomb consists of two tanks attached to a tank transfer valve. For a finished research bomb, one of those tanks will be filled with a mix of supercooled Oxygen and Tritium (33% Tritium and 66% Oxygen at about 43K temperature), providing the boom, and another tank filled with superheated Plasma (8000-32000K temperature), providing the energy. Tritium happens when Plasma is burnt in a very Oxygen-rich environment, generally about 3%-97%. In total, we'll burn in the Toxins lab's heating chamber three of the four Oxygen canisters that we start with and then slowly trickle in Plasma and ignite it. Hot gases take up a lot of place, so we're going to want to cool the Tritium right after creating it to reduce its volume and help us store as much as possible. All the tools you need for that are in this room: Wrench, Screwdriver, Crowbar, Analyzer and RPD.

The first thing you should do in the Toxins Lab is open the interior airlock of the heating chamber, go inside the airlock and set the lower pump to 4500 kPa and re-pipe the output piping at the top. After you max out the lower pump, you can start wrenching Oxygen canisters to the bottom connector, open the valve and just let it flood in while you work. You'll want to replace the top valve with a pump (pressure or volume both work, but volume has a higher throughput and is generally used in custom pipings) and the straight pipe under the gas meter with a manifold allowing for a connection up. Replace the pressure pump you start with with a straight pipe. Regularly keep checking the Oxygen Canister to see if it's empty and replace it if it is until you have three total in. At some point you're also going to want to grab a third Portable Pump. Two can be found outside Atmospherics and are publically accessible.

To reach our target temperature of about 43.15 Kelvin, we're going to need to upgrade our Heaters/Freezers with Tier 2 Lasers, which should by now be available from the Science Protolathe in Research and Development. If not, consider liberal application of a Toolbox to your fellow scientists heads, and/or research Industrial Engineering yourself, print 4 of them and a Rapid Part Exchange Device.

Example setup with triple scrubbers and freezer.

After stuffing them into a Rapid Part Exchange Device, head back to your den and dismantle the Heater, move the machine frame and re-build it so it connects to your manifold under the gas meter. Screwdriver the other Freezer open and apply your RPED to it. In both cases, use your new lasers from your RPED rather than the ones that pop out of the machine when you crowbar it. Turn both freezers on and set the temperature to 43.15 Kelvin.

Note: There's no longer a need to screwdriver the freezer circuit board in order to change the setting.

Take your fourth and last Oxygen canister, wrench it to the right side of the gas filter, take one of the blue Portable Pumps and wrench it to the other side and turn the filter on without actually filtering anything.

What the air alarm in the above setup should look like so you actually get some Tritium.

At this point, you should have three full Oxygen canisters worth in the heating chamber. Go into the airlock, set the pressure pump to 50 kPA and set the Air Alarm next to the Freezer to Scrub, Extended, Tritium (for all scrubbers in the room, if you added more). Grab a Plasma canister, wrench it to the input connector and as soon as you see purple gas going into the mix chamber, ignite it. After a few moments the fire should become blue and you'll start creating Tritium, which will automatically be scrubbed into your pipe network up to the volume pump (LEAVE THE PUMP OFF FOR NOW). The freezer will work hard to cool it down while the scrubber keeps putting hot Tritium in the pipes.

Return to the Portable Pump you left above to be filled with Oxygen and wrench it to the free Freezer. Leave it like that, take a Portable Pump and wrench it to the Output of the heating chamber but KEEP THE VOLUME PUMP TURNED OFF. The Oxygen is now cooling, your Tritium is being created. Keep analyzing the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the 'mol' value will stop going up) and the temperature should approach our target 43.15. Anything below 45 is fine. Then, and only then, turn the Volume Pump on and put all the Tritium in the Portable Pump.

Keep analyzing the pipe to the left of the Volume Pump and when it's empty, unwrench the Pump and move it away. Turn the Freezer off, turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it's impossible to completely empty it out normally. The mix chamber should still be burning at this point -- if not, you either wasted too much time or made a mistake somewhere. Go to the Air Alarm and change it from scrubbing Tritium to scrubbing Plasma. Wrench the spare Portable Pump you got in your Lab and wait a bit, keep analyzing the pipes. The Plasma in the pipes should reach a temperature of at least 8000 Kelvin and will probably go higher. When it stops getting hotter, turn the Volume Pump on and fill your Portable Pump with the hot Plasma. If you have small trace amounts of Tritium in the Plasma Pump, don't worry about it.

That's it! You got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.

Sealing the Deal - Putting Together a Bomb

OH MY GOD JC A BOMB!

If everything went right, you should have three Portable Pumps. One pump filled with about 43.15 Kelvin Oxygen, and one with hot (~8000+ Kelvin) Plasma, one with about 43.15 Kelvin Tritium.

Head to the Tank Storage Unit, grab a Plasma Tank and an Oxygen Tank, load them into the white Portable Scrubber on the right and empty your tanks completely of Plasma and Oxygen, respectively. Put one of the empty tanks in the Tritium Pump, set the target pressure to 850 kPa, set direction to in and open the valve. Wait for the tank to fill, close the valve, take the Tritium tank to the Oxygen pump and fill it up until it's full by setting the direction to in and turning the pump on at 2533 kPa pressure. Take the other tank and fill it in it's entirety with Plasma. Attach both tanks to a Tank Transfer Valve, pick up a signaler, change the signal code, screwdriver it and attach it to the Tank Transfer Valve. Place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it's there send the signal using your PDA or another signaler.

If you did everything right, the screen should shake and the machine should inform you about your success and the 50.000 research points you earned! If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. Of course, that won't stop the crew from asking what the hell just happened.

Guide to Maximum Capacity Bombing

So fate has decided to make you a bad guy and you've decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you've followed the above instructions at least once, however, you'll probably have realised that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn't. A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of research points, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, aswell as some general tips when bombing.

Your bomb mix: Put Oxygen and Plasma in the two pumps you start with. Make sure to clean your piping inbetween to avoid contamination. Set the Freezer you start with to 85.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with Tier 2 Lasers and set it to 853 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one with Oxygen and the other with Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it. Below, you'll find the available triggers:

Timer
Timer
Proximity Sensor
Proximity Sensor
Remote Signaling Device
Remote Signaling Device
Voice Analyzer
Voice Analyzer
Infrared Emitter
Infrared Emitter
Mousetrap
Mousetrap
Health Sensor
Health Sensor

Important Note about Remote Signaling Devices

Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb you'll want to open its control panel by clicking it in your hand and change the frequency and code so that you don't get a nasty surprise.

Final Warning

Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or permabanned.

Don't be this guy

Well, shit.