Guide to Research and Development

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To clarify - This guide is basically worthless on tgstation, as it has been entirely replaced by the new system. It'll be updated... eventually

Research & Development

  • R&D (not to be confused with the RD) consists of scientists spending research points on a tech web to unlock technology that can be used for various departments.
  • Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?

Tech Webs

Research points are generated at a static rate and can be spent on Technology Nodes at the console.

This is what your console will look like at the start of the round.

Simply click into any of the technologies to see what it requires and what it unlocks. The number next to each technology represents its cost. To unlock a technology, click the cost to spend your research points on it.

The console will update the screen to reflect your new research and send out a notification in chat.


For new scientists, you should strongly consider aiming for Advanced Bluespace Research and Advanced Mining Technology.

This will give mining the tools needed to bring back much more ore to fund science projects.

Certain round circumstances may call for different research early on, talk to your fellow scientists!


The progression is not linear and many research options require multiple pre-requisite technologies.

To assist in understanding: provided below is a diagram.

Deconstruction

Deconstruction is done through the Destructive Analyzer:

  1. Sync the Destructive Analyzer to the research computer if it's not synced.
  2. Insert an item into it.
  3. Use the computer.

The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.

The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.

Construction

See here how to build machines out of the components you discover. This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the Exosuit Fabricator as well.

Upgrading Machines

All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.

Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.

Stock Parts
Tier 1 Tier 2 Tier 3 Tier 4 Usual Effect
Micro-Manipulator Nano-Manipulator Pico-Manipulator Femto-Manipulator Improves speed and efficiency.
Basic Matter Bin Advanced Matter Bin Super Matter Bin Bluespace Matter Bin Improves capacity.
Basic Micro-Laser High-Power Micro-Laser Ultra-High-Power Micro-Laser Quad-Ultra Micro-Laser Improves speed and efficiency.
Basic Scanning Module Advanced Scanning Module Phasic Scanning Module Triphasic Scanning Module Improves scanning precision.
Basic Capacitor Advanced Capacitor Super Capacitor Quadratic Capacitor Improves power efficiency.


Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.

  1. Screwdriver on the machine.
  2. Crowbar on the machine.
  3. Take the board and re-insert it into machine.
  4. Insert parts you want to use.
  5. Screwdriver.

Alternately, you can use RPED (Rapid Part Exchange Device):

  1. Load RPED with parts.
  2. Screwdriver on the machine.
  3. Click on it with RPED.
  4. Screwdriver again.

Here you can see how the specific machines will benefit from parts.


Protolathe

  • The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 2000 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built, but will require a firing pin from the armory, the RD's locker or ordered from cargo, if you wish to use it for combat.
  • Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!
  • Some items may also require chems. Just pour them into the Protolathe to insert them.
Protolathe Manufacturing List
Icon Item Material Enginee
ring
Plasma Power Blue
space
Bio Combat EMP Data Illegal
Rapid Part Exchange Device 1 10000 5000
Intellicard AI Transportation System 3 3 1000 200
Personal Artificial Intelligence Card 2 500 500
Plant Data Disk 3 4 200 100
Bluespace Rapid Part Exchange Device 4 3 15000 5000 2500
Design Storage Disk 1 300 100
Technology Data Storage Disk 1 300 100
Micro Manipulator 1 100
Nano Manipulator 3 2 150
Pico Manipulator 5 5 4 200
Femto Manipulator 7 5 5 5 200 60 30
Basic Capacitor 1 100 100
Advanced Capacitor 3 150 150
Super Capacitor 5 5 200 200 100
Quadratic Capacitor 5 5 6 5 200 200 100 100
Basic Scanning Module 1 100 50
Advanced Scanning Module 3 150 100
Phasic Scanning Module 5 5 200 150 60
Triphasic Scanning Module 5 5 5 6 200 200 60 30
Basic Micro-Laser 1 100 50
High-Power Micro-Laser 3 150 100
Ultra-High-Power Micro-Laser 5 5 200 150 60
Quad-Ultra Micro-Laser 5 5 5 6 200 200 100 60
Basic Matter Bin 1 100
Advanced Matter Bin 3 150
Super Matter Bin 5 5 200
Bluespace Matter Bin 7 5 5 250 100 100
Subspace Ansible 2 2 2 100 100
Hyperwave Filter 3 3 100 100
Subspace Amplifier 3 2 4 3 100 100 100
Subspace Treatment Disk 2 3 3 2 100 200
Subspace Analyzer 2 3 4 3 100 100
Ansible Crystal 2 3 3 2 800 100 100
Subspace Transmitter 4 4 3 100 100 100
Basic Power Cell 1 700 50
High-Capacity Power Cell 2 700 60
Super-Capacity Power Cell 3 3 700 70
Hyper-Capacity Power Cell 5 5 5 700 80 150 150
Bluespace Power Cell 6 5 6 5 800 160 300 300 160 300 100
Light Replacer 4 3 1500 3000 150
Mass-Spectrometer 2 2 300 100
Advanced Mass-Spectrometer 3 3 4 500 200
Man-Machine Interface 2 2 3 1000 500
Positronic Brain 3 4 5 1700 1350 500
Bluespace Beaker 5 4 6 3000 3000 250 250
Cryostasis Beaker 3 3 3 3000
Bluespace Syringe 4 5 4 2000 1000 1000 500
Cryo Syringe 3 3 2000 1000
Piercing Syringe 7 5 3 2000 1000
Bluespace Body Bag 4 4 5 3000 200 500 500
Plasmaman Jumpsuit Refill 2 3 4000 1000
Welding Shield Implant 4 5 4 4 600 400
Breathing Tube Implant 2 3 600 250
File:Toolset arm implant.png Toolset Arm Implant 3 4 4 4 2500 1500 1500
Medical HUD Implant 5 4 4 600 600 500 500
Security HUD Implant 5 4 3 4 600 600 750 750
X-Ray Implant 7 6 7 5 5 600 600 1000 600 600 1000
Thermals Implant 6 4 7 5 4 600 600 1000 600 600
Anti-Drop Implant 5 5 6 600 600 400 400
CNS Rebooter Implant 6 6 5 600 600 500 1000
Nutriment Pump Implant 3 4 3 500 500 500 500
Nutriment Pump Implant PLUS 5 4 4 600 600 500 750
Reviver Implant 5 5 4 800 800 500 1000 2000
Thrusters Set Implant 5 7 5 4 4000 2000 1000 1000
Implanter 2 3 2 600 200
File:Implant case.png Implant Case 2 500
Sad Trombone Implant Case 2 3 2 500
Freedom Implant Case 5 6 3 3 800 500 500
Adrenalin Implant Case 6 6 6 1000 500 500 600 600
Test-range Firing Pin 2 2 500 300
Mindshield Firing Pin 6 5 600 200 600
Tesla Revolver 4 5 4 10000 10000 10000
Advanced Energy Gun 5 5 5 10000 2000 4000 1000
Telescopic Riot Shield 3 4 4 4000 5000 300 200
Accelerator Laser Cannon 3 5 5 10000 3000 3000
Decloner 5 7 6 5 5000 10000
Rapid Syringe Gun 3 2 5000 1000
Energy Crossbow 3 5 5 3 5000 1500 1500 1500
Temperature Gun 4 3 4 2 5000 500 3000
Floral Somatoray 2 4 2000 500
Large Grenade 3 3 3000
Pyro Grenade 4 4 2000 500
Advanced Release Grenade 4 3 3000 500
Xray Laser Gun 4 5 7 5 5000 5000 4000 2000 2000
Ion Carbine 5 4 8000 6000 2000
Bluespace Wormhole Projector 5 6 7 5 5000 2000 2000 3000
File:Modular receiver.png Modular Receiver 4 4 6500 500
WT-550 Auto Gun Magazine (4.6×30mm) 1 1 4000
WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP) 1 1 6000 600
WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC) 1 1 6000 1000 600
WT-550 Auto Gun Uranium Magazine (4.6×30mm TX) 1 1 6000 600 2000
Stun Shell 3 3 200
Unloaded Technological Shell 3 4 3 3 1000 200
File:Universal suppressor.png Universal Suppressor 5 6 3 2000 500
One-Point Bluespace-Gravitational Manipulator 5 4 4 4 5 6000 6000 7000 6000 3000 3000
Mining Drill 2 3 2 6000 1000
Diamond Mining Drill 6 5 5 6000 1000 2000
Plasma Cutter 3 3 2 1500 500 400
Advanced Plasma Cutter 4 2 4 3 3 3000 1000 2000 500
Sonic Jackhammer 7 6 5 5 6000 2000 2000 6000
Kinetic Accelerator Damage Mod 5 4 4 3 4 8000 1500 1500 1000
Kinetic Accelerator Cooldown Mod 5 4 4 3 4 8000 1500 1500 1000
Kinetic Accelerator Range Mod 5 4 4 3 4 8000 1500 1500 1000
Kinetic Accelerator Pressure Mod 5 4 4 3 4 8000 1500 2000 2000
Kinetic Accelerator Mining AoE Mod 7 5 5 4 5 8000 1500 2000 2000 2000
Kinetic Accelerator Trigger Guard Mod 5 4 4 3 4 8000 1500 1500 1000
Upgraded Resonator 4 3 4 3 4000 1500 1000 1000
Tracking Beacon 1 150 100
GPS Device 2 2 500 1000
Bag of Holding 5 5 6 7 3000 250 1500 2000
Mining Satchel of Holding 3 4 4 250 500
Artificial Bluespace Crystal 6 4 3 1500 1500
Health Scanner HUD 2 3 500 500
Night Vision Health Scanner HUD 6 4 4 5 600 600 350 1000
Security HUD 2 3 500 500
Night Vision Security HUD 6 4 4 5 600 600 350 1000
Diagnostic HUD 2 3 500 500
Night Vision Diagnostic HUD 6 4 4 5 600 600 300 1000
Welding Gas Mask 2 3 3000 1000
Portable Seed Extractor 2 3 1000 400
Air Horn 4 4 4000
Optical Meson Scanners 2 2 2 500 500
Night Vision Optical Meson Scanners 4 5 5 5 600 600 350 1000
Optical T-Ray Scanners 3 2 2 500 500
Engineering Scanner Goggles 4 4 3 3 500 500 100
Night Vision Goggles 4 5 4 5 600 600 350 1000
Science Goggles 2 500 500
Magnetic Boots 4 5 4 4500 1500 2500
Advanced Mop 4 3 2500 200
Trashbag of Holding 5 4 3 4 1500 1500 250
Floor Buffer Upgrade 4 4 3000 200
Holographic Sign Projector 3 2000 1000
Experimental Welding Tool 4 5 4 3 1000 500 1500 200
Alien Alloy (Requires abductor tech) 7 2 4000 4000

Circuit Imprinter

  • The Circuit Imprinter requires acid, glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
  • Information on how to construct machines is available at the Guide to advanced construction.
  • Circuits cost 1000 glass and 20 acid each, becoming cheaper with upgrades.
Circuit Imprinter Manufacturing List
Board Type Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal
Security Computer 2 2
AI Core AI Core 3
AI Upload Computer 4 5
Cyborg Upload Computer 4 5
Medical Records Computer 2 2
Operating Computer Computer 3 2
PanD.E.M.I.C. 2200 Computer 3 3
DNA Machine Computer 2 2
Communications Computer 3 3
ID Console Computer 3
Crew monitoring computer Computer 2 2 3
Teleporter Console Computer 4 3 3
Security Records Console Computer 2 2
Atmosphere Alert Computer 2
Atmospheric Monitor Computer 2
Robotics Control Console Computer 4
Cloning Machine Console Computer 3 4
Clone Pod Machine 3 4
Cloning Scanner Machine 3 4
Limb Grower Machine 2 3
Battle Arcade Machine Computer 1
Orion Trail Arcade Machine Computer 2
Slot Machine Computer 1
Power Monitor Computer 2 2
Solar Control Computer 2 2
Prisoner Management Console Computer 2
Exosuit Control Console Computer 3
Mech Bay Power Control Console Computer 3 3
R&D Console Computer 4
Supply Request Console Computer 2
Supply Shuttle Console Computer 3
Outpost Status Display Computer 2
Telecommunications Monitoring Console Computer 2 3 3
Telecommunications Server Monitoring Console Computer 2 3 3
Messaging Monitor Console Computer 5
Telecommunications Traffic Control Console Computer 3
Telepad Control Console Board Computer 4 3 3
AI Integrity Restorer Computer 3 4
Library Console Computer 1
Safeguard AI Module 3 3 100
OneHuman AI Module 4 6 100
ProtectStation AI Module 4 5 100
Quarantine AI Module 4 2 3 100
OxygenIsToxicToHumans AI Module 4 2 4 100
Freeform AI Module 4 5 100
Reset AI Module 6 4 100
Remove Law AI Module 5 5 100
Purge AI Module 6 5 100
Freeform AI Core Module 6 6 100
Asimov AI Core Module 5 3 100
P.A.L.A.D.I.N. AI Core Module 5 5 100
T.Y.R.A.N.T. AI Core Module 5 5 2 100
Corporate AI Core Module 5 5 100
Default AI Core Module 5 5 100
Subspace Receiver Machine 2 1 2
Bus Mainframe Machine 2 2
Hub Mainframe Machine 2 2
Relay Mainframe Machine 2 2 2
Processor Unit Machine 2 2
Server Mainframe Machine 2 2
Subspace Broadcaster Machine 2 2
APLU "Ripley" Central Control module Mech 2
APLU "Ripley" Peripherals Control module Mech 2
"Odysseus" Central Control module Mech 3 3 3
"Odysseus" Peripherals Control module Mech 3 3 3
"Gygax" Central Control module Mech 4 3 4
"Gygax" Peripherals Control module Mech 4 3 4
"Gygax" Weapons & Targeting Control module Mech 4 4 4
"Durand" Central Control module Mech 4 4 4
"Durand" Peripherals Control module Mech 4 4 4
"Durand" Weapons & Targeting Control module Mech 4 4 5
"H.O.N.K" Central Control module Mech 3 3
"H.O.N.K" Peripherals Control module Mech 3 3
"H.O.N.K" Weapons & Targeting Control module Mech 3 3
"Phazon" Central Control module Mech 6 5 6
"Phazon" Peripherals Control module Mech 5 5 6
"Phazon" Weapons & Targeting Control module Mech 5 5 6
SMES Board Machine 4 5 4
Power Turbine Console Board Computer 4 5 4
Power Compressor Board Machine 4 5 4
Power Turbine Board Machine 5 4 4
Emitter Board Machine 4 5 3
Freezer/Heater Board Machine 3 3
Space Heater Board Machine 2 2 2
Teleportation Station Board Machine 4 4 4 5
Teleportation Hub Board Machine 4 5 5 3
Telepad Board Machine 4 4 5 4
Quantum Pad Board Machine 3 3 4 3
Sleeper Board Machine 3 2 3
Cryotube Board Machine 4 3 3 5
Portable Chem Dispenser Board Machine 4 4 3 5
Chem Master Board Machine 3 3 2
Chemical Heater Board Machine 2 2 2
Biogenerator Board Machine 3 3 2
Hydroponics Tray Board Machine 2
Destructive Analyzer Board Machine 2 2 2
E.X.P.E.R.I-MENTOR Board Machine 2 2 2 2
Protolathe Board Machine 2 2
Circuit Imprinter Board Machine 2 2
R&D Server Control Console Board Computer 3
R&D Server Board Machine 3
Exosuit Fabricator Board Machine 3 3
Cyborg Recharger Board Machine 3 3
Mechbay Recharger Board Machine 3 4 3
Microwave Board Machine 2 2
Gibber Board Machine 2 2
Smartfridge Board Machine 1
Monkey Recycler Board Machine 1
Seed Extractor Board Machine 1
Processor Board Machine 1
Recycler Board Machine 2 2
AI Holopad board Machine 1
Autolathe Board Machine 3 3
Weapon Recharger Board Machine 4 3 4 100
Vendor Board Machine 1
Ore Redemption Board Machine 2 3 2
Mining Rewards Vender Board Machine 3
Tesla Coil Board Machine 3 3 3
Grounding Rod Board Machine 2 3 3 3
Plant DNA Manipulator Board Machine 3 4
PACMAN-type Generator Board Machine 3 3 3 2
SUPERPACMAN-type Generator Board Machine 4 4 3
MRSPACMAN-type Generator Board Machine 5 4 5 3

Exosuit Fabricator

  • Robotics starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:
    • Sync the R&D Research Console.
    • Sync the Robotics Research Console.
    • Sync the Exosuit Fabricator.
  • Can be used directly, without the Research Console.


Items available from the start:

Exosuit Fabricator Round-Start Manufacturing List
Icon Item List Metal Glass Solid Plasma Silver Gold Uranium Diamond Bananium
Cyborg endoskeleton Cyborg 15000
Cyborg torso Cyborg 40000
Cyborg head Cyborg 5000
Cyborg left arm Cyborg 10000
Cyborg right arm Cyborg 10000
Cyborg left leg Cyborg 10000
Cyborg right leg Cyborg 10000
Ripley chassis Ripley 20000
Ripley torso Ripley 20000 7500
Ripley left arm Ripley 15000
Ripley right arm Ripley 15000
Ripley left leg Ripley 15000
Ripley right leg Ripley 15000
Odysseus chassis Odysseus 20000
Odysseus torso Odysseus 12000
Odysseus head Odysseus 6000 10000
Odysseus left arm Odysseus 6000
Odysseus right arm Odysseus 6000
Odysseus left leg Odysseus 7000
Odysseus right leg Odysseus 7000
Gygax chassis Gygax 20000
Gygax torso Gygax 20000 10000 2000
Gygax head Gygax 10000 5000 2000
Gygax left arm Gygax 15000 1000
Gygax right arm Gygax 15000 1000
Gygax left leg Gygax 15000 2000
Gygax right leg Gygax 15000 2000
Gygax armor plates Gygax 15000 10000 10000
Durand chassis Durand 25000
Durand torso Durand 25000 10000 10000
Durand head Durand 10000 15000 2000
Durand left arm Durand 10000 4000
Durand right arm Durand 10000 4000
Durand left leg Durand 15000 4000
Durand right leg Durand 15000 4000
Durand armor plates Durand 30000 25000 20000
H.O.N.K. chassis H.O.N.K. 20000 10000
H.O.N.K. torso H.O.N.K. 20000 10000 5000
H.O.N.K. head H.O.N.K. 10000 5000 5000
H.O.N.K. left arm H.O.N.K. 15000 5000
H.O.N.K. right arm H.O.N.K. 15000 5000
H.O.N.K. left leg H.O.N.K. 20000 5000
H.O.N.K. right leg H.O.N.K. 20000 5000
Hydraulic clamp Exosuit Equip 10000
Exosuit drill Exosuit Equip 10000
Exosuit extinguisher Exosuit Equip 10000
Cable layer Exosuit Equip 10000
Plasma Generator Exosuit Equip 10000 1000 5000 2000
Firefighter chassis Exosuit Equip 20000
Exosuit plasma converter Exosuit Equip 10000 1000 500
Mousetrap mortar Exosuit Equip 20000 5000
Banana mortar Exosuit Equip 20000 5000
HoNkER BlAsT 5000 Exosuit Equip 20000 10000
Cyborg module reset board Borg Upgr 10000
Cyborg reclassification board Borg Upgr 35000
Cyborg emergency reboot module Borg Upgr 60000 5000
Exosuit tracking beacon Misc 500


Reseachable items:

(Note: Bananium is not used and skipped from the table.)

Exosuit Fabricator Researchable Manufacturing List
Icon Item List Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal Metal Glass Solid Plasma Silver Gold Uranium Diamond
File:PBT "Pacifier" mounted taser.png Pacifier mounted taser Exosuit Equip 3 10000
Ultra AC 2 LMG Exosuit Equip 4 10000
Mounted Sleeper Exosuit Equip 3 2 3 5000 10000
Exosuit Syringe Gun Exosuit Equip 4 4 3 4 3000 2000
Exosuit Medical Beamgun Exosuit Equip 7 6 5 6 15000 8000 3000 8000 2000
SGL-6 grenade launcher Exosuit Equip 4 4 22000 8000 6000
Diamond-tipped exosuit drill Exosuit Equip 5 4 10000 6500
Exonuclear reactor Exosuit Equip 3 4 5 10000 1000 500
File:LBX AC 10 "Scattershot".png LBX AC 10 "Scattershot" Exosuit Equip 4 10000
File:FNX-99 "Hades" carbine.png FNX-99 "Hades" carbine Exosuit Equip 4 5 10000
MKIV Ion Heavy Cannon Exosuit Equip 5 6 5 10000
Reactive armor booster module Exosuit Equip 5 4 20000 5000
Reflective armor booster module Exosuit Equip 5 3 5 20000 5000
SRM-8 missile rack Exosuit Equip 5 5 6 22000 8000 6000
Mounted wormhole generator Exosuit Equip 3 4 4 10000 8000
File:CH-LC "Solaris" laser cannon.png CH-PS "Immolator" laser Exosuit Equip 3 3 3 10000
SOB-3 clusterbang launcher Exosuit Equip 5 5 3 20000 10000 10000
Mounted gravitational catapult Exosuit Equip 4 4 3 10000
Exosuit repair droid Exosuit Equip 5 3 3 10000 5000 2000 1000
MKIV ion heavy cannon Exosuit Equip 5 6 5 20000 6000 2000
File:CH-LC "Solaris" laser cannon.png CH-LC "Solaris" laser cannon Exosuit Equip 4 4 4 10000
Mounted RCD Exosuit Equip 5 5 4 3 4 30000 25000 20000 20000
Tesla energy relay Exosuit Equip 4 5 4 10000 2000 3000 2000
Mounted teleporter Exosuit Equip 8 5 10000 10000
Cyborg VTEC Borg Upgr 5 4 4 80000 6000 5000
Cyborg Ion Thrusters Borg Upgr 4 4 80000 6000 6000
Cyborg Diamond Drill Borg Upgr 6 5 10000 2000
Cyborg Ore Satchel of Holding Borg Upgr 4 4 4 10000 250 500
Cyborg Hyper-Kinetic Accelerator Borg Upgr 7 5 5 4 5 8000 1500 2000 2000 2000
Cyborg Ash Storm Plating Borg Upgr 4 4 4 8000 10000
Cyborg Self-Repair Borg Upgr 4 4 15000 15000
Illegal equipment module Borg Upgr 4 2 10000 15000 10000
Power cell Misc 1 700 50
High-capacity power cell Misc 2 700 60
Super-capacity power cell Misc 3 3 700 70
Hyper-capacity power cell Misc 5 5 5 700 80 150 150
Bluespace power cell Misc 5 5 6 5 800 160 300 300 160
Man-machine interface Misc 2 2 3 1000 500
Positronic Brain Misc 3 4 5 1700 1350 500
Synthetic flash Misc 2 3 750 750


Duke's R&D Guide

Player XDTM posted an RnD guide on the forums that is very popular among experienced scientists. Here it is:

Start - Gather and scan these materials from the RnD room

  • Analyzer
  • Micro Manip
  • Capacitor
  • Welder
  • Flamethrower ( with another welder; just screwdriver it then attach a rod )

Alternate Start (if you can't be assed to make a flamethrower/want to keep a welding tool just in case. I use this one now)

  • Analyzer
  • Micro Manip
  • Capacitor
  • Welder
  • Meson Goggles
  • Toolbox

Protolathe - We don't need circuits till a lot later, don't waste acid

  • Mining Drill
  • Nano Manip
  • Mass Spectrometer
  • Medical HUD
  • Security HUD
  • Super power cell
  • Holographic sign projector
  • Adv. Mass Spectrometer
  • Adv. Release Grenade
  • Welding Shield Eyes ---> Mat 5 -->Picos and Super Bins

With this you can make pico manips and super matter bins. Print an RPED, some picos and some super bins and upgrade your protolathe and circuit imprinter, greatly reducing the part cost. Do this before printing circuits or you'll waste acid!

For bluespace:

  • Tracking Beacon
  • GPS Device --> Blu 3 (Enough for Bluespace RPEDs)

Circuit Imprinter

  • Power Turbine Board --->Power 5, Data 5 --> Required for chem dispenser board
  • Teleporter Board
  • Teleport. Station Board OR Quantum Pad board --->Bluespace 5, enough for femtos and bluesp. matter bins with material 7
  • Chem dispenser board --->Plasma 5 (Needed for NV mesons)
  • Durand weapon board --->Combat 5

Minerals/Mining (in the rare event that miners didn't die)

  • Uranium --->Mat 6
  • Diamond --->Mat 7
  • 2 Bluespace Crystals --->Bluespace 7
  • Jetpack Upgrade --->Engineering 6 (You can just decon a piercing syringe for this one)
  • Lazarus Injector --->Electromag 7
  • Mining Drone AI upgrade --->Data 7

Advanced

  • Piercing Syringe --->Engineering 6
  • Phazon Torso --->Plasma 6 (Enough for BoHs if you have bluespace 7 too)
  • DNA syringe --->Engineering 7 with 6 powers (and no disabilites) (comic sans voice IS a disability)
  • Slime Power Cell --->Power 6
  • Drone Shell --->Bio 5
  • Heart/Brain --->Bio 6 (You can just butcher a monkey for both)
  • Sentience Potion --->Bio 7
  • 'Purge' AI Board ---> Data 6

Cargo

  • Combat Shotguns --->Combat 7
  • Prototype --->Engineering 7

Botany

  • Golden Apple --->Mat 6
  • Glowberry/shrooms --->Plasma 7
  • Glowcap --->Power 7
  • Bluespace Banana/Tomato --->Bluespace 6
  • Blood Tomato --->Bio 6
  • Death Nettle --->Combat 6
  • Gatfruit --->Combat 7 (actually needs to be made by xeno first)
  • Ghost Chili --->Magnets 6
  • Walking Mushroom --->Data 6
  • Ambrosia Gaia --->Bio 7

Remember that with only a bit of silver you can build an autocloner thanks to phasic scanners and a bluespace RPED; if you're a miner reading this guide please deliver the two pieces that you see near the mining dock before leaving to mine!

When getting some high level parts (like anomaly cores) it will bring the tech to the item level (not item level+1) so, if possible, try to get to the item's level first, but it's acceptable to consume an anomaly since it'll usually land you on the max.