Guide to Research and Development

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Revision as of 00:13, 23 June 2015 by imported>Patomoi
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Research & Development

  • R&D (not to be confused with the RD) consists of scientists experimenting on individual objects found around the station by putting them in the Destructive Analyzer, which reverse-engineers and disintegrates the object. The Server Computer will allow you to then use the the technology from deconstructed objects to build more advanced and efficient versions of the original object, and even new tools such as laser cannons!
  • Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about melting things down and playing with the resulting toys! Ain't life grand?

Note that this guide is just mostly about what type of technology different items are. There are many, many ways to do R&D.

[| If you don't like to figure things out on yourself, here's some step-by-step guides how to get the research levels up.]


Deconstruction

Deconstruction is done through the Destructive Analyzer:

  1. Sync the Destructive Analyzer to the research computer if it's not synced.
  2. Insert an item into it.
  3. Use the computer.

The computer will will show you tech levels of the item. Items of same or higher tech level in a category will raise tech level of that category by 1. It is possible to eject items from the Destructive Analyzer.

Reliability

This is a nasty thing that will occasionally prevent you from analysing things you've built. Most items have it at 100, but some will have less. If the reliability is too low, you will not gain any tech from it. The items will also occasionally fail to work. You can upgrade Destructive Analyzer to make lower reliability available for research: it can work with reliability of 99 - 3 * rating, where rating is sum of part levels.

For example, DA with Pico Manipulator (level 3), High-Power Micro-Laser (level 2) and Advanced Scanning Module (level 2) can analyse items with reliability of 78: 99 - 3 * (3 + 2 + 2) = 78

Tech categories

Materials Research

Development of new and improved materials.

Important category. Used very commonly. The higher is the level, less material is used in mech fabricators. Can be upgraded to level 8.

Engineering Research

Development of new and improved engineering techniques.

Not used commonly, but important. Can be upgraded to 6. All items are unlocked at 4, some rarely used boards require 5.

Plasma Research

Research into the mysterious substance colloqually known as plasma.

Not very useful. Can be upgraded to 4, but it's pointless. Level 3 is needed for a plasma cutter. Freezer/Heater, PACMAN and chem dispenser boards also require level 3.

Power Manipulation Technology

The various technologies behind the storage and generation of electicity.

Needed for power cells, capacitors and some lasers. Goes up to 7, but you'll be fine with 5, as no new items are unlocked beyond.

'Blue-space' Research

Research into the sub-reality known as "blue-space".

It's quite isolated, but unlocks bluespace beakers at 2 and bags of holding at 4. Chemists would want those beakers, and everyone wants a bag.

Biological Technology

Research into the deeper mysteries of life and organic substances.

Overall, not very useful, though level 3 unlocks boards for medical equipment. Level 3 also unlocks floral somatoray, which is very useful for botanists.

Combat Systems Research

The development of offensive and defensive systems.

As the name suggests, unlocks various weapons, as well as security hud at level 2 and large grenade cases at level 3. You also need level 2 for gygax and durand construction.

Electromagnetic Spectrum Research

Research into the electromagnetic spectrum. No clue how they actually work, though.

Used in micro-lasers, scanning modules and various items. Useful up to 5.

Data Theory Research

The development of new computer and artificial intelligence and data storage systems.

Used for all but one circut boards. Intelicard requires 4, some items require 2. Requirements for boards go up to 4, except Messaging Monitor Console board that requires 5.

Illegal Technologies Research

The study of technologies that violate Nanotrassen regulations.

Level 2 is needed for T.Y.R.A.N.T. AI module. Level 3 is needed for cyborg illegal equipment module upgrades. That's it.

Table of Researchable Items

Icon Item Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal
Legcuffs 1
Circuit board (Emitter) 5 5 4
Circuit board (Gibber) 1
Circuit board (Food Processor) 1
Circuit board (Seed Extractor) 1
Circuit board (Recycler) 1
Circuit board (Smartfridge) 1
Circuit board (Monkey Recycler) 1
Circuit board (Holopad) 1
Bluespace Power Cell 7
Quadratic Capacitor 5 6
Triphasic Scanning Module 4 6
Femto Manipulator 6 3
Quad Ultra Micro Laser 6
Bluespace Matter Bin 6
Syntiflesh 2
Hatchet 2 1
Scythe 2 2
Console screen 1
Capacitor 1
Scanning module 1
Micro-manipulator 1 1
Micro-laser 1
Matter bin 1
Advanced capacitor 3
Advanced scanning module 3
Nano-manipulator 3 2
High-power micro-laser 3
Advanced matter bin
Super capacitor 4 5
Phasic scanning module 5
Pico-manipulator 5 2
Ultra-high-power micro-laser 5
Super matter bin 5
Subspace ansible 2 1 3 2
Hyperwave filter 2 1
Subspace amplifier 2 1 2 2
Subspace treatment disk 3 1 1 2
Subspace Wavelength analyzer 2 1 2 2
Ansible crystal 2 1 2
Subspace transmitter 3 2 3
Soulstone 4 4
Any circuit board not listed 2
Circuit board (Turbine Computer) 4 4 4
Circuit board (Telescience Console) 2 3
Circuit board (Message Monitor) 3
Circuit board (AI core) 2 4
Circuit board (AI Upload) 4
Circuit board (Cyborg Upload) 4
Circuit board (PanD.E.M.I.C. 2200) 2 2
Circuit board (DNA Machine) 2 2
Circuit board (Communications) 2 2
Circuit board (Teleporter) 2 2
Circuit board (Robotics Control) 3
Circuit board (Cloning) 3 3
Circuit board (Arcade Battle) 1
Circuit board (Solar Control) 2 2
Circuit board (Crew Monitoring Console) 2 2 3
Circuit board (Mech Bay Power Control Console) 3 2
Circuit board (Supply shuttle console) 3
Circuit board (Operating Computer) 2 2
Circuit board (Telecommunications Monitor) 3
Circuit board (Telecommunications Server Monitor) 3
Circuit board (Telecommunications Traffic Control) 3
Circuit board (AI Integrity Restorer) 2 3
Circuit board (Booze-O-Mat Vendor) 1
Circuit board (SMES) 5 5 4
Circuit board (Power Compressor) 4 5 4
Circuit board (Power Turbine) 5 4 4
Circuit board (Mechbay Recharger) 4 4 3
Circuit board (Teleporter Hub) 4 5 5 3
Circuit board (Teleporter Station) 4 4 4
Circuit board (Telepad) 3 3 4 4
Circuit board (Sleeper) 3 3 2 3
Circuit board (Cryotube) 4 3 4
Circuit board (Cooler/Heater) 3 3
Circuit board (Biogenerator) 3 2 3
Circuit board (Microwave) 1
Circuit board (Portable Chem Dispenser) 4 4 3 3 4
Circuit board (Destructive Analyzer) 2 2 2
Circuit board (Autolathe) 2 2
Circuit board (Protolathe) 2 2
Circuit board (Circuit Imprinter) 2 2
Circut board (PACMAN-type Generator) 3 3 3 3
Circut board (SUPERPACMAN-type Generator) 4 4 3
Circut board (PACMAN-type Generator) 5 5 3
Circuit board (R&D Server) 3
Circuit board (Exosuit Fabricator) 3 3
Circuit board (Clone Pod) 3 3
Circuit board (Clone Scanner) 2 2
Circuit board (Cyborg Recharger) 3 3
Circuit board (Subspace Receiver) 2 1 2
Circuit board (Hub Mainframe) 2 2
Circuit board (Relay Mainframe) 2 2 2
Circuit board (Bus Mainframe) 2 2
Circuit board (Processor Unit) 2 2
Circuit board (Telecommunication Server) 2 2
Circuit board (Subspace Broadcaster) 2 1 2
Suspicious beacon 1 7
Bomb payload 5 6
Big red button 2
Mounted sleeper [Mecha] 3 2
Syringe gun [Mecha] 3 4 4 3
Diamond drill [Mecha] 4 3
Mounted RCD [Mecha] 4 4 3 4
Teleporter [Mecha] 10
Wormhole generator [Mecha] 3
Gravitational Catapult [Mecha] 2 3
Armor booster module (Close Combat Weaponry) [Mecha] 3
Armor booster module (Ranged Weaponry) [Mecha] 4
Repair droid [Mecha] 3 3
Energy relay [Mecha] 4 2
Plasma converter [Mecha] 1 2 2
Exonuclear reactor [Mecha] 3 3
EZ-13 MK2 heavy pulse rifle [Mecha] 3 4 6
All other mecha weapons 3 3
Exosuit tracking beacon 2 2
H.O.N.K. parts 2 2
Ripley torso 2 2 2 2
Ripley arms and legs 2 2 2
Gygax torso 2 3 3 2
Gygax head 2 3 3 2
Gygax arms and legs 2 3 2
Gygax armor plates 6 5 4
Durand torso 3 3 3 2
Durand head 3 3 3 2
Durand arms and legs 3 3 2
Durand armor plates
Odysseus head 2 3
Odysseus torso 2 2 2 2
Odysseus arms and legs 2 2 2
Ripley circut boards 3
Circuit board (Gygax Weapon Control and Targeting module) 4 4
Gygax non-weapon circuit boards 4
Circuit board (Durand Weapon Control and Targeting module) 4 4
Durand non-weapon circuit boards 4
H.O.N.K. circuit boards 4
Odysseus circuit boards 3
Intellicard 4 4
Chameleon-projector 4 4
Flash and synthetic flash 1 2
EMP flashlight 4 5
Laser pointer 2
Multitool 1 1
pAI card 2
Power sink 3 5
Tracking beacon 1
Syndicate encryption key/headset 3
Binary encryption key/headset 3
T-ray scanner 1 1
Health analyzer 1 1
Analyzer 1 1
Mass-spectrometer 2 2
Advanced mass-spectrometer 2 4
Mind batterer 3 3 3
Bruise pack 1
Ointment 1
Glass 1
Reinforced glass 1
Leather 2
Diamond 6
Uranium 5
Solid plasma 2 2
Gold 4
Silver 3
Bananium 4
Metal 1
Plasteel 2
Wood 1 1
Cardboard 1
Grass tile 1
Wood tile 1
Airlock painter 1
'Safeguard' AI Module 4 3
'OneHuman' AI Module 6 3
'ProtectStation' AI Module 4 3
'Quarantine' AI Module 4 2 3
'OxygenIsToxicToHumans' AI Module 4 2 3
Freeform AI Module 4 4
'Reset' AI Module 4 3
'Purge' AI Module 6 3
'Asimov' AI Module 4 3
'Asimov++' Core AI Module 4 3
'P.A.L.A.D.I.N.' Core AI Module 6 3
Custom Core AI Module 4 3
'T.Y.R.A.N.T.' Core AI Module 6 3 2
'Robocop' Core AI Module 4
'Antimov' Core AI Module 4
'Freeform' Core AI Module 6 3
Hacked AI Module 6 3 7
Cryptographic sequencer 2 2
Agent card 3
Match 1
Plastic explosives 2
Flamethrower 1 1
Large chem grenade 3 3
Classic EMP grenade 2 3
Flashbang 2 1
Viscerator delivery grenade 3 4 4
Carp delivery grenade 3 4 4
Syndicate minibomb 3 4 4
Handcuffs 1
Kitchen knife 1
Butcher's cleaver 1
Energy sword 3 4
Chain of command 4
Power cell 1
High-capacity power cell 2
Super-capacity power cell 5
Hyper-capacity power cell 6
Potato battery 1
Charged slime core [Yellow] 2 4
Rapid-construction-device (RCD) 2 4
Compressed matter cartridge 2
Scroll of teleportation 4
Lesser scroll of teleportation 2
Riot shield 2
Energy combat shield 4 3 4
Singularity hammer 4 5
Mjölnir 5 5
Bag of holding 4
Toolbox 1
Suspicious looking toolbox 1 1
Stun baton 2
Locator [for implants] 1
Hand tele 3 1
Wrench 1 1
Wirecutters 1 1
Welding tool 1
Industrial welding tool 2
Upgraded welding tool 3
Experimental welder 4 3
Crowbar 1
Dual energy sword 3 4
Igniter 1
Infrared emitter 2
Mousetrap 1
Proximity sensor 1
Remote signaling device 1
Timer 1
Voice analyzer 1
Optical Meson Scanner 2 2
Night Vision Goggles 2
Optical Material Scanner 3 3
Optical Thermal Scanner 3
Optical Meson Scanner [Syndicate item] 3 4
Medical HUD 2 3
HUDSunglasses 2 3
Welding mask 2 2
Gas mask [Syndicate item] 4
Brown shoes [Syndicate item] 3
Chameleon jumpsuit 3
Bluespace tomato seeds 3
Gatfruit seeds 3
Log 1
Nettle 1
Death nettle 3
Plant analyzer 1 1
Pickaxe 1 1
Silver pickaxe 3
File:Mining drill.png Mining drill 2 2 3
Sonic jackhammer 3 2 2
Golden pickaxe 4
Plasma cutter 4 3 3
Diamond pickaxe 6 4
Diamond mining drill 6 5 4
Shovel 1 1
Uranium ore 5
Iron ore 1
Sand 1
Plasma ore 2
Silver ore 3
Gold ore 4
Diamond ore 6
Bananium ore 4
Brain 3
Alien brain 7
Man-Machine Interface 3
Radio-enabled Man-Machine Interface 4
Slime core 4
Slime egg 4
Pen [Syndicate item] 2 5
Ammunition box (9mm) 2
Ammunition box (10mm) 2
Ammunition box (.45) 2
Ammunition box (12mm) 2
Magazine (9mm) 2
Magazine (10mm) 2
Magazine (12mm) 2
Magazine (.50ae) 2
Magazine (.75) 2
Laser gun 3 2
Laser cannon 3 3 4
Xray laser gun 3 5 2 2
Laser tag gun 1 2
Energy gun 3 2
Advanced energy gun 5 3 3
Ion rifle 2 4
Floral somatoray 2 3 3
Stun revolver 3 2 3
Energy crossbow 2 2 5
Temperature gun 4 3 3 2
Submachine gun 2 4
Uzi 2 5 8
C-20r SMG 2 5 8
L6 SAW 1 5 2
Tommy gun 1 5 2
Silenced pistol 2 2 8
Gyropistol 3
Stechkin pistol 2 2 2
Detective revolver 2 2
Mateba 2 2
Russian Revolver 2 2
Shotgun 2 4
Combat shotgun 2 5

Double-barreled shotgun 1 3
Projectile gun 2 2
Chem sprayer 3 3 3
Retractor 1 1
Hemostat 1 1
Cautery 1 1
Surgical drill 1 1
Scalpel 1 1
Circular saw 1 1
Surgical drapes 1
Bluespace crystal 3 4
Artificial bluespace crystal 2
Global positioning system 2 2
Telepad beacon 3
Drone shell 4 2
Icon Item Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal

Construction

See here how to build machines out of the components you discover. This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. Some high tech items may malfuction every once in a while, but putting them back in the Analyzer will allow you to see what went wrong and fix the problem, creating a more efficient device. You will unlock items for the Exosuit Fabricator as well.

Upgrading Machines

All machines are composed of components. There are better versions of many components, attained through research. These instructions only show you how to construct the very basic form of e.g. Exosuit Fabricator. But if you build an Exosuit Fabricator with the most complicated versions of the components instead of the regular ones, you'll get different advantages:

  • Better Matter bin makes you have more storage space.
  • Better Manipulator improves build speed.
  • Better Laser improves materials efficiency.
  • Bigger Beaker increases the reagent storage size.

Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.

  1. Screwdriver on the machine.
  2. Crowbar on the machine.
  3. Take the board and re-insert it into machine.
  4. Insert parts you want to use.
  5. Screwdriver.

Alternately, you can use RPED (Rapid Part Exchange Device):

  1. Load RPED with parts.
  2. Screwdriver on the machine.
  3. Click on it with RPED.
  4. Screwdriver again.

Protolathe

  • The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 3750 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built but will require a firing pin from the armory or ordered from cargo if you wish to use it for combat.
  • Floral Somatoray additionally requires 20 Radium
Protolathe Manufacturing List
Icon Item Material Enginee
ring
Plasma Power Blue
space
Bio Combat EMP Data Illegal Reliab
ility
Intellicard AI Transportation System 4 4 100 1000 100
Personal Artificial Intelligence Card 2 100 500 500
Bluespace Rapid Part Exchange Device 5 3 3 3 15000 5000 2500
Design Storage Disk 1 100 30 10
Technology Data Storage Disk 1 100 30 10
Basic Capacitor 1 100 50 50
Basic Scanning Module 1 100 50 20
Micro Manipulator 1 1 100 30
Basic Micro-Laser 1 100 10 20
Basic Matter Bin 1 100 80
Advanced Capacitor 3 100 50 50
Advanced Scanning Module 3 100 50 20
Nano Manipulator 3 2 100 30
High-Power Micro-Laser 3 100 10 20
Advanced Matter Bin 3 100 80
Super Capacitor 4 5 71 50 50 20
Phasic Scanning Module 3 5 72 50 20 10
Pico Manipulator 5 2 73 30
Ultra-High-Power Micro-Laser 5 5 70 10 20 10
Super Matter Bin 5 75 80
GPS Device 2 3 3 100 500 1000
Subspace Ansible 2 1 2 2 100 80 20
Hyperwave Filter 2 2 100 40 10
Subspace Amplifier 2 1 2 2 100 10 30 15
Subspace Treatment Disk 2 1 1 2 100 10 20
Subspace Analyzer 2 1 2 2 100 10 15
Ansible Crystal 2 1 2 100 1000 20 20
Subspace Transmitter 3 2 3 100 100 10 15
Basic Power Cell 1 100 700 50
High-Capacity Power Cell 2 100 700 60
Super-Capacity Power Cell 2 3 75 700 70
Hyper-Capacity Power Cell 4 5 70 400 70 150 150
Light Replacer 4 3 100 1500 3000 150
Mass-Spectrometer 2 2 76 30 20
Advanced Mass-Spectrometer 2 4 74 30 20
Man-Machine Interface 3 2 76 1000 500
Radio-enabled Man-Machine Interface 4 2 74 1200 500
Bluespace Beaker 6 2 76 3000 3000 500
Cryostasis Beaker 2 76 3000
Advanced Energy Gun 5 3 3 76 5000 1000 500
Stun Revolver 3 2 3 100 4000
Laser Cannon 3 3 4 100 10000 1000 2000
Rapid Syringe Gun 3 3 2 3 100 5000 1000
Temperature Gun 4 3 3 2 100 500 500 3000
Floral Somatoray 2 3 3 100 2000 500
Large Grenade 2 3 79 3000
Submachine Gun 3 4 100 8000 2000 1000
Xray Laser Gun 5 4 5 6 100 4000 5000 10000
Ion Rifle 4 5 4 100 6000 4000 1000
Ammunition Box (9mm) 3 4 100 3750 100
Submachine Gun Magazine (9mm) 3 4 100 3750 100
Stun Shell 3 3 100 4000
Sonic Jackhammer 3 2 2 100 2000 500 500
Mining Drill 2 2 3 100 6000 1000
Plasma Cutter 4 3 3 79 1500 500 500 500
Diamond Pickaxe 6 100 3000
Diamond Mining Drill 6 4 4 79 3000 1000 3750
Optical Meson Scanners 2 2 100 50 50
Tracking Beacon 1 100 20 10
Bag of Holding 6 4 80 3000 250 1500
Artificial Bluespace Crystal 6 4 100 1500 1500
Health Scanner HUD 2 3 100 50 50
Security HUD 2 3 100 50 50
Welding Gas Mask 2 2 100 4000 2000
Advanced Optical Meson Scanner 4 4 100 100 100
Night Vision Goggles 4 100 100 100 1000
Magnetic Boots 4 5 4 100 4500 1500 2500
Rapid Part Exchange Device 3 3 100 15000 5000

Circuit Imprinter

  • The Circuit Imprinter requires acid, glass and occasionally gold or diamond. With gold, you can make Law modules, or AI circuits types. Machine circuits such as mech suits and power generators can also be built.
  • Research required for each board
Circuit Imprinter Manufacturing List
Board Type Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal Acid
Security Computer 2 20 1000
AI Core AI Core 3 4 20 1000
AI Upload Computer 4 20 1000
Cyborg Upload Computer 4 20 1000
Medical Records Computer 2 20 1000
Operating Computer Computer 2 2 20 1000
PanD.E.M.I.C. 2200 Computer 2 2 20 1000
DNA Machine Computer 3 2 20 1000
Communications Computer 2 2 20 1000
ID Console Computer 2 20 1000
Crew monitoring computer Computer 2 2 3 20 1000
Teleporter Console Computer 2 3 20 1000
Security Records Console Computer 2 20 1000
Atmosphere Alert Computer 2 20 1000
Atmospheric Monitor Computer 2 20 1000
Robotics Control Console Computer 4 20 1000
Cloning Machine Console Computer 3 3 20 1000
Clone Pod Machine 3 3 20 1000
Cloning Scanner Machine 3 3 20 1000
Battle Arcade Machine Computer 1 20 1000
Orion Trail Arcade Machine Computer 2 20 1000
Slot Machine Computer 2 20 1000
Power Monitor Computer 2 20 1000
Solar Control Computer 2 2 20 1000
Prisoner Management Console Computer 2 20 1000
Exosuit Control Console Computer 3 20 1000
Mech Bay Power Control Console Computer 3 2 20 1000
R&D Console Computer 4 20 1000
Supply ordering console Computer 2 20 1000
Supply shuttle console Computer 3 20 1000
Outpost Status Display Computer 2 20 1000
Telecommunications Monitoring Console Computer 3 20 1000
Telecommunications Server Monitoring Console Computer 3 20 1000
Messaging Monitor Console Computer 5 20 1000
Telecommunications Traffic Control Console Computer 3 20 1000
Telepad Control Console Board Computer 2 3 20 1000
AI Integrity Restorer Computer 2 3 20 1000
Library Console Computer 1 20 1000
Safeguard AI Module 4 3 20 1000 100
OneHuman AI Module 6 4 20 1000 100
ProtectStation AI Module 6 3 20 1000 100
Quarantine AI Module 4 2 3 20 1000 100
OxygenIsToxicToHumans AI Module 4 2 3 20 1000 100
Freeform AI Module 4 4 20 1000 100
Reset AI Module 6 3 20 1000 100
Purge AI Module 6 4 20 1000 100
Freeform AI Core Module 6 4 20 1000 100
Asimov AI Core Module 6 3 20 1000 100
P.A.L.A.D.I.N. AI Core Module 6 4 20 1000 100
T.Y.R.A.N.T. AI Core Module 6 4 2 20 1000 100
Corporate AI Core Module 6 4 20 1000 100
Custom AI Core Module 6 4 20 1000 100
Subspace Receiver Machine 2 1 2 20 1000
Bus Mainframe Machine 2 2 20 1000
Hub Mainframe Machine 2 2 20 1000
Relay Mainframe Machine 2 2 2 20 1000
Processor Unit Machine 2 2 20 1000
Server Mainframe Machine 2 2 20 1000
Subspace Broadcaster Machine 2 1 2 20 1000
APLU "Ripley" Central Control module Mech 3 20 1000
APLU "Ripley" Peripherals Control module Mech 3 20 1000
"Odysseus" Central Control module Mech 2 3 20 1000
"Odysseus" Peripherals Control module Mech 2 3 20 1000
"Gygax" Central Control module Mech 4 20 1000
"Gygax" Peripherals Control module Mech 4 20 1000
"Gygax" Weapons & Targeting Control module Mech 2 4 20 1000
"Durand" Central Control module Mech 4 20 1000
"Durand" Peripherals Control module Mech 4 20 1000
"Durand" Weapons & Targeting Control module Mech 2 4 20 1000
"H.O.N.K" Central Control module Mech 3 20 1000
"H.O.N.K" Peripherals Control module Mech 3 20 1000
"H.O.N.K" Weapons & Targeting Control module Mech 3 20 1000
"Phazon" Central Control module Mech 7 6 5 20 1000
"Phazon" Peripherals Control module Mech 6 5 20 1000
"Phazon" Weapons & Targeting Control module Mech 6 5 20 1000
SMES Board Machine 4 5 4 20 1000
Power Turbine Console Board Computer 4 4 4 20 1000
Power Compressor Board Machine 4 5 4 20 1000
Power Turbine Board Machine 5 4 4 20 1000
Freezer/Heater Board Machine 3 3 20 1000
Teleportation Station Board Machine 4 4 4 20 1000
Teleportation Hub Board Machine 4 5 5 3 20 1000
Telepad Board Machine 3 3 4 4 20 1000
Sleeper Board Machine 3 3 2 3 20 1000
Cryotube Board Machine 4 3 4 20 1000
Portable Chem Dispenser Board Machine 4 4 3 3 4 20 1000
Chemical Heater Board Machine 2 2 20 1000
Biogenerator Board Machine 3 2 3 20 1000
Hydroponics Tray Board Machine 1 1 20 1000
Destructive Analyzer Board Machine 2 2 2 20 1000
E.X.P.E.R.I-MENTOR Board Machine 2 2 2 2 20 1000
Protolathe Board Machine 2 2 20 1000
Circuit Imprinter Board Machine 2 2 20 1000
R&D Server Control Console Board Computer 3 20 1000
R&D Server Board Machine 3 20 1000
Exosuit Fabricator Board Machine 3 3 20 1000
Cyborg Recharger Board Machine 3 3 20 1000
Mechbay Recharger Board Machine 4 4 3 20 1000
Microwave Board Machine 1 20 1000
Autolathe Board Machine 2 2 20 1000
Vendor Board Machine 1 20 1000
Ore Redemption Board Machine 2 1 20 1000
Mining Rewards Vender Board Machine 2 1 20 1000
PACMAN-type Generator Board Machine 3 3 3 3 20 1000
SUPERPACMAN-type Generator Board Machine 4 4 3 20 1000
MRSPACMAN-type Generator Board Machine 5 5 3 20 1000

Exosuit Fabricator

  • Two of these can be found in Robotics
  • Produces mainly robotic parts
  • Can be used directly, without the Research Computer.

Items available from the start:

Exosuit Fabricator Round-Start Manufacturing List
Icon Item List Metal Glass Solid Plasma Silver Gold Uranium Diamond Bananium
Cyborg endoskeleton Cyborg 15000
Cyborg torso Cyborg 40000
Cyborg head Cyborg 5000
Cyborg left arm Cyborg 10000
Cyborg right arm Cyborg 10000
Cyborg left leg Cyborg 10000
Cyborg right leg Cyborg 10000
Ripley chassis Ripley 20000
Ripley torso Ripley 20000 7500
Ripley left arm Ripley 15000
Ripley right arm Ripley 15000
Ripley left leg Ripley 15000
Ripley right leg Ripley 15000
Odysseus chassis Odysseus 20000
Odysseus torso Odysseus 12000
Odysseus head Odysseus 6000 10000
Odysseus left arm Odysseus 6000
Odysseus right arm Odysseus 6000
Odysseus left leg Odysseus 7000
Odysseus right leg Odysseus 7000
Gygax chassis Gygax 20000
Gygax torso Gygax 20000 10000 2000
Gygax head Gygax 10000 5000 2000
Gygax left arm Gygax 15000 1000
Gygax right arm Gygax 15000 1000
Gygax left leg Gygax 15000 2000
Gygax right leg Gygax 15000 2000
Gygax armor plates Gygax 25000 10000
Durand chassis Durand 25000
Durand torso Durand 25000 10000 10000
Durand head Durand 10000 15000 2000
Durand left arm Durand 10000 4000
Durand right arm Durand 10000 4000
Durand left leg Durand 15000 4000
Durand right leg Durand 15000 4000
Durand armor plates Durand 50000 30000
H.O.N.K. chassis H.O.N.K. 20000 10000
H.O.N.K. torso H.O.N.K. 20000 10000 5000
H.O.N.K. head H.O.N.K. 10000 5000 5000
H.O.N.K. left arm H.O.N.K. 15000 5000
H.O.N.K. right arm H.O.N.K. 15000 5000
H.O.N.K. left leg H.O.N.K. 20000 5000
H.O.N.K. right leg H.O.N.K. 20000 5000
Hydraulic clamp Exosuit Equip 10000
Exosuit drill Exosuit Equip 10000
Exosuit extinguisher Exosuit Equip 10000
Cable layer Exosuit Equip 10000
Mounted sleeper Exosuit Equip 5000 10000
Exosuit syringe gun Exosuit Equip 3000 2000
Firefighter chassis Exosuit Equip 20000
Exosuit plasma converter Exosuit Equip 10000 1000 500
File:PBT "Pacifier" mounted taser.png PBT "Pacifier" mounted taser Exosuit Equip 10000
Ultra AC 2 Exosuit Equip 10000
Mousetrap mortar Exosuit Equip 20000 5000
Banana mortar Exosuit Equip 20000 5000
HoNkER BlAsT 5000 Exosuit Equip 20000 10000
Cyborg module reset board Borg Upgr 10000
Cyborg reclassification board Borg Upgr 35000
Cyborg emergency restart module Borg Upgr 60000 5000
Cyborg VTEC module Borg Upgr 80000 6000 5000
Cyborg rapid taser cooling module Borg Upgr 80000 6000 2000 500
Mining cyborg jetpack Borg Upgr 10000 15000 20000
Exosuit tracking beacon Misc 500


Reseachable items:

(Note: Bananium and plasma research are not used and skipped from the table.)

Exosuit Fabricator Researchable Manufacturing List
Icon Item List Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal Metal Glass Solid Plasma Silver Gold Uranium Diamond
SGL-6 grenade launcher Exosuit Equip 3 22000 8000 6000
Diamond-tipped exosuit drill Exosuit Equip 4 3 10000 6500
Exonuclear reactor Exosuit Equip 3 3 3 10000 1000 500
File:LBX AC 10 "Scattershot".png LBX AC 10 "Scattershot" Exosuit Equip 4 10000
File:FNX-99 "Hades" carbine.png FNX-99 "Hades" carbine Exosuit Equip 4 5 10000
Armor booster module (close combat weaponry) Exosuit Equip ? 20000 5000 5000
SRM-8 missile rack Exosuit Equip 6 6 22000 8000 6000
Mounted wormhole generator Exosuit Equip 3 2 10000 8000
File:CH-LC "Solaris" laser cannon.png CH-PS "Immolator" laser Exosuit Equip 3 3 10000
SOB-3 grenade launcher Exosuit Equip 5 5 3 20000 10000 10000
Mounted gravitational catapult Exosuit Equip 3 2 3 10000
Exosuit repair droid Exosuit Equip 3 3 10000 5000 2000 1000
MKIV ion heavy cannon Exosuit Equip 5 6 5 20000 6000 2000
File:CH-LC "Solaris" laser cannon.png CH-LC "Solaris" laser cannon Exosuit Equip 4 4 10000
Mounted RCD Exosuit Equip 4 4 4 3 4 30000 25000 20000 20000
Exosuit energy relay Exosuit Equip 3 4 10000 2000 3000 2000
Mounted teleporter Exosuit Equip 10 5 10000
Illegal equipment module Borg Upgr 4 3 10000 15000 10000
Power cell Misc 1 700 50
High-capacity power cell Misc 2 700 60
Super-capacity power cell Misc 2 3 700 70
Hyper-capacity power cell Misc 4 5 400 70 150 150
Man-machine interface Misc 3 2 1000 500
Radio-enabled man-machine interface Misc 4 2 1200 500
Synthetic flash Misc 2 3 750 750