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These are items that are often desired by [[traitor]]s for themselves or as an objective for the [[Syndicate]]. Thieves who get caught with stealing one of these items are often charged with [[Space_law#Capital_Crimes|Grand Theft]] or even [[Space_law#Capital_Crimes|Syndicate Collaboration]], given sufficient evidence.
{{Reference}}
<br>
== Contraband ==
'''NanoTrasen's legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.'''
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.
Modifiers such as elevated sentencing can still apply if appropriate to the situation.


'''<u>''Items which can be considered within the normal scope of an individual's jobs should not at any point be considered contraband.''</u>'''


{{Anchor|Captain's Antique Laser Gun}}
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.
===Captain's Antique Laser Gun===
 
{{ItemUsedFor
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.
|name=Captain's Antique Laser Gun
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = captaingun.png
|foundin = [[Captain's Quarters]]
|usedfor = Shooting people.
|description = This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).


This gun is kept in a glass case in the [[Captain's Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and the AI will be alerted. Keep this in mind, and plan your heist before you carry it out.
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.
==== High Risk Items ====
High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.
{| class="wikitable"
|+High Risk Items
!Picture
!Item/Object Name
!Description
|-
|[[File:captaingun.png|95px]]
|Captain's Antique Laser Gun
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).
This gun is kept in a glass case in the [[Captain's Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.


What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.
}}
|-
|[[File:Multiphase_gun_stun.gif|95px]]
|X-01 MultiPhase Energy Gun
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it's not in Head of Security's locker where it spawns, it's likely carried by the [[Head of Security]].
|-
|[[File:tele.gif|95px]]
|Portable Teleportation Devices
|Any and all portable teleportation devices, including but not limited to the hand teleporter.
|-
|[[File:icard.png|95px]]
|A functional AI unit
|A functional AI unit, held either in an intellicard or whole with case.
|-
|[[File:plutonium_core.gif|95px]]
|Plutonium Core
|The payload of the station's on-board nuke. Highly radioactive.
|-
|[[File:SMSliver.png|95x95px]]
|Supermatter Sliver
|A shard from the station's Supermatter Engine. Highly dangerous to most materials upon touch.
|-
|[[File:NuclearDisk.gif|95px]]
|Nuclear Authentication Disk
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.
|-
|[[File:Reactive Teleport Armor.png|95px]]
|Reactive Teleport Armor
|Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.
|}


{{Anchor|Hand Teleporter}}{{Anchor|Hand Tele}}


===Hand Teleporter===
{{Anchor|Captain's Antique Laser Gun}}
{{ItemUsedFor
==== Inherently dangerous equipment ====
|name=Hand Teleporter
These items are typically profiled by being inherently dangerous when used in their intended fashion.
|bgcolor1 = #FFEE88
{| class="wikitable"
|bgcolor2 = #FFDD66
|+Illegal Inherently dangerous equipment
|image = tele.gif
!Picture
|foundin = Teleporter Room, Captains Office
!Item/Object Name
|usedfor = Teleporting About
!Description
|description = This is a miniaturized counterpart to the larger one in the [[Teleporter]] Room. It can be found on a table in the [[Teleporter]] room. The Captain also has one in his [[Captains Quarters|quarters]].
|-
 
|[[File:KravMagaGloves.png|95x95px]]
Using this you can create a portal to a set destination (however this must be set with a large teleporter device, either in the [[Teleporter]] room, Derelict or the [[Abandoned Satellite]]).  
|Krav Maga Gloves
If you find the options severely lacking, you can make new teleport beacons in Research Division OR grab one of the existing ones and move it (suggestion : move the bridge beacon somewhere safer).
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques.  
 
|-
Hilariously enough, there is a random setting, using it allows you to randomly jump about to a nearby location. This is not advised without an EVA suit and internals. However as an antagonist, it is a very useful tool for escape when you DO NOT have time to take down a wall OR have any tools.
|[[File:Plasma_tank.png|95px]]
}}
|More than 30 moles of plasma
 
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.
 
|-
{{Anchor|RCD}}
|[[File:ESword.png|95px]]
===Rapid Construction Device (RCD)===
|Energy swords
{{ItemUsedFor
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams
|name=Rapid Construction Device (RCD)
|-
|bgcolor1 = #FFEE88
|[[File:stetchkin.png|95px]]
|bgcolor2 = #FFDD66
|Stechkin Pistols
|image = Rcd.png
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.
|foundin = EVA
|-
|usedfor = Making and destroying walls, doors, and floors.
|[[File:Tstar.png|95px]]
|description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well.
|Throwing stars
 
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.
Enemy agents want this new device for their own infiltration and station building exploits.
|-
 
|[[File:Revolver.png|95px]]
This little bugger can be set (by clicking in active hand) to do a number of things:
|.357 revolver
*Build Floors (1 Ammo used)
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.
*Build a Wall (3 Ammo used)
|-
*Build an airlock (10 Ammo)
|[[File:Explosivebombthatgoesboom.png|95px]]
*Take apart a floor tile (3 Ammo)
|Explosive Devices
*Take apart a Wall (5 Ammo) (Does not work on reinforced walls)
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.
*Take apart an Airlock (10 Ammo)
|-
 
|[[File:slimecore.png|95px]]
Can be loaded with Compressed Matter Cartridges, one Cartridge holds 10 units and 30 units is max loaded. Be forewarned that using an RCD causes it to emit sparks, which can cause fires.
|Unused slime extracts with dangerous or severe effects
It also can robust the shit out people. Or AIs, if needed.
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.
}}
|-
 
|[[File:Flamethrower.png|95px]]
 
|Flamethrowers
{{Anchor|Jetpack}}
|With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.
===Jetpack===
|-
{{ItemUsedFor
|[[File:Emp_grenade.png|95px]]
|name=Jetpack
|Electromagnetic Pulse (EMP) devices
|bgcolor1 = #FFEE88
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.
|bgcolor2 = #FFDD66
|-
|image = JetPack.gif
|[[File:Injector.png|95px]]
|foundin = EVA, Captains Office
|Unauthorized implants which have a sole purpose of injuring others
|usedfor = Propelling yourself in space
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.
|description = The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a '''rocket''' pack, but the game can't seem to tell the difference so here we are. This item allows one to  maneuver in a frictionless environment by firing your precious air supply out the back. Two black jetpacks filled with CO2 spawn in [[EVA]]. The [[Captain]] and [[Syndicate guide|nuke agents]] start with blue Oxygen-filled jetpacks.
|-
 
|[[File:Spear.png|95px]]
For proper use of a jetpack, remember these simple rules:
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction
 
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.
*Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you.
|}
*Refill blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).
==== Contraband Equipment ====
*Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else!
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.
*Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you're just drifting so as to not waste your supply and remain untrackable.
{| class="wikitable"
 
|+Contraband Equipment
These are relatively easy to steal. Getting away with them is another matter. As the jet pack is too large to place in a backpack, people seen wearing or carrying a jet pack on the escape shuttle tend to be stunned and stripped.
!Image
 
!Object/Item Name
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.
!Description
}}
|-
 
|[[File:Jetpack-captain.gif|95px]]
 
|Captain’s Jetpack
{{Anchor|A Functional AI}}
|The Captains Jetpack is a special model not approved for use by lesser ranking crew
 
|-
===A Functional AI===
|[[File:goldmedal.png|95px]]
{{ItemUsedFor
|Medal of Captaincy
|name=A Functional AI
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.
|bgcolor1 = #FFEE88
|-
|bgcolor2 = #FFDD66
|[[File:AdMaShoe.png|95px]]
|image = icard.png
|Advanced Magnetic Boots
|foundin = Intellicards can be found in EVA, AIs are found in the AI core.
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology
|usedfor =  
|-
|description = An [[InteliCard]] must be used to take the [[AI]] from its chamber. InteliCards can be found on the [[Bridge]] and [[Tech Storage]]. [[Research and Development]] can also produce more, assuming they have the prerequisite research levels.
|[[File:blueprint.png|95px]]
 
|Station Blueprints
Be careful! If you are the [[Traitor]] and your objective is to steal a functional AI, remember that AIs can be traitors too, and even regular Asimov AIs will not want to be carded without reason.
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations
}}
|-
 
|[[File:documents.png|95px]]
 
|Secret Documents
{{Anchor|Magboots}}
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.
===Magboots===
|-
{{ItemUsedFor
|[[File:BlackBox.png|95x95px]]
|name=Magboots
|Station blackbox recorders
|bgcolor1 = #FFEE88
|These are meant to remain in place so they can record the events that lead to a station's possible downfall for later recovery and analysis. Y'know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.
|bgcolor2 = #FFDD66
|-
|image = Mashoe.png
|[[File:slimecore.png|95px]]
|foundin = Chief Engineer's Office
|Unused slime extracts with benign or superficial effects
|usedfor = Not getting stuck when the gravity goes out.
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.
|description = These are special magnetic boots used by the [[Chief Engineer]] during extravehicular activity to ensure the user remains safely attached to the vehicle. They are particularly useful when operating by or near the [[Singularity]], as when enabled they negate the Singularity's pull.
|-
}}
|[[File:Hspray.png|95px]]
 
|Hypospray
 
|This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.
{{Anchor|Station Blueprints}}
|-
===Station Blueprints===
|[[File:CommiePoster.png]]
{{ItemUsedFor
|Contraband posters
|name=Station Blueprints
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.
|bgcolor1 = #FFEE88
|-
|bgcolor2 = #FFDD66
|[[File:ablative.png|95px]]
|image = blueprint.png
|Reflector Vests
|foundin = Chief Engineer's Locker
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.
|usedfor = Naming every room PRIMARY FART STORAGE
|-
|description = These are the plans to make every part of the station, including the gravitational singularity engine.
|[[File:Emag.png|95px]]
 
|Cryptographic Sequencer
Using these you can rename existing areas into whatever you want, and create new areas that can have [[APC]]s and [[Air Alarm]]s in them.
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.
}}
|-
 
|[[File:Syndi hardsuit.png|95px]]
 
|Blood-red syndicate hardsuit
{{Anchor|Secret Documents}}
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.
===Secret Documents===
|-
{{ItemUsedFor
|[[File:Syndi_suit.png|95px]]
|name=Secret Documents
|Syndicate space suit
|bgcolor1 = #FFEE88
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.
|bgcolor2 = #FFDD66
|-
|image = documents.png
|[[File:Pda_cartrige.png|95px]]
|foundin = The [[Vault]], carried by certain Syndicate Agents.
|PDA cartridges of non-nanotrasen origins
|usedfor = ???
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.
|description = Containing sensitive intelligence, research data, and other corporate secrets, these Top Secret documents are always in high demand by competitors. Nanotrasen keeps some of theirs in SS13's [[Vault]], however the Syndicate will also accept secret documents from rival Syndicate factions.
|-
 
|[[File:Syndicate encryption.png|95px]]
Syndicate agents will also occasionally carry some Syndicate documents that Nanotrasen would love to get their hands on. Centcom rewards enemy document deliveries with a large sum of cargo points.
|Radio encryption keys
 
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.
Just remember that it's the papers inside that's valuable, not the folder that carries it.
|-
}}
|[[File:Injector.png|95px]]
 
|Unauthorized implants
{{Anchor|Plutonium Core}}
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.
===Plutonium Core===
|-
{{ItemUsedFor
|[[File:Powersink.gif|95px]]
|name=Plutonium Core
|Power sink
|bgcolor1 = #FFEE88
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.
|bgcolor2 = #FFDD66
|-
|image =
|[[File:Radio_jammer.png|95px]]
|foundin = [[Vault]]
|Radio jamming equipment
|usedfor = The blowing up of shit.
|The Station's communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.
|description = The payload of the station's on-board nuke. Highly radioactive.
|-
 
|[[File:StunBaton.gif|95px]]
Every Nanotrasen station is outfitted with an on-board self-destruct device, for those highly unlikely scenarios in which CentComm or the Captain nukes the station to hell. This nuke is powered by highly radioactive, extremely rare weapons-grade plutonium, which the Syndicate would love to get their hands on for [[Nuke ops|their own nuclear purposes]]. They've even provided you with a special box to store the thing.
|Standard security equipment
 
|Only member of Security, or Deputies, should posses security equipment. That's why it is called "security" equipment.
The nuke is located in the Vault. To deconstruct the nuke, follow these steps:
|-
 
|[[File:Gas_mask.png|95px]]
* Use a special screwdriver (with a thin tip, traitors get this with the objective) to open the front panel
|Voice changing equipment
* Crowbar to pry off the front panel
|Any equipment that allows the changing of one's voice
* Wirecutters to cut the mass of wires (warning: this step may irradiate you)
|-
* Cable, to tie off the remaining wires
|[[File:Heretic_armor.gif|95px]]
* Pen, to draw cut lines
|Ritualistic equipment of non-standard religions
* Welding tool, to cut into the warhead
|All equipment produced or employed specifically by banned religious congregations and other heretical practitioners.
* Nuke core container, to store the core, unless you like dying of radiation
|-
 
|[[File:Balloon.png|95px]]
 
|Equipment of non-NanoTrasen origin.
 
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.
IF YOU'RE STEALING THE CORE, DISABLE THE VAULT CAMERAS. THE AI WILL CUCK YOU FOR BREAKFAST.
|}
}}
 
{{Anchor|28 Moles of Plasma (Full Tank)}}
 
===28 Moles of Plasma (Full Tank)===
{{ItemUsedFor
|name=28 Moles of Plasma (Full Tank)
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = Plasma_tank.png
|foundin = Atmos, Engineering, Science
|usedfor = Carrying plasma.
|description = Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research.
 
As [[Plasma]] is being used all over the station, it may be hard, if not impossible to secure all the hand-held storage [[Plasma Tank]]s.
 
These tanks are obtained from a [[Tank Storage Unit]] found in [[Toxins]] research, [[Engineering]], [[Atmospherics]], or ordered at the [[Cargo Bay]]. They must be filled (>1000 kPa) with [[Plasma|Plasma Gas]] to successfully complete the "Steal a full plasma tank" [[Traitor]] objective. From a syndicate's point of view, failing to get these is almost impossible, much less accepted.
}}
 
 
{{Anchor|Unused Slime Extract}}
===Unused Slime Extract===
{{ItemUsedFor
|name=Unused Slime Extract
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = slimecore.png
|foundin = Xenobiology
|usedfor = Slime magic
|description = [[Slime]]s are new rare alien lifeforms that [[NanoTrasen]] managed to capture. Goo extracted from slimes is particularly valuable and sought after by competition. Its unusual properties have led to rumors of supernatural abilities.
 
[[Slime Extract]] need to be extracted from baby Slimes, typically held in [[Xenobiology]]. Once subdued, use the slime processor to extract the goo. Be warned, extract cannot be taken from adult Slimes!
}}
 
 
{{Anchor|Medal of Captaincy}}
 
===Medal of Captaincy===
{{ItemUsedFor
|name=Medal of Captaincy
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = goldmedal.png
|foundin = The Captain's jumpsuit, Captain's
Quarters
|usedfor = Validating your claim as captain
|description = Nothing is more disgraceful than a Captain losing their symbol of command.
 
And because enemy agents love to discredit and shame [[NanoTrasen]], the theft of station command medals are on the rise for just this reason.
 
There are two Medals of Captaincy on each station, [[Captain]] starts with one attached to his jumpsuit and second can be found in the medal box in his office.
}}
 
 
{{Anchor|Hypospray}}
 
===Hypospray===
{{ItemUsedFor
|name=Hypospray
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = Hspray.png
|foundin = Chief Medical Officer's locker
|usedfor = Injecting people with chemicals
|description = An experimental high-end chemical injector which allows for instant injections into any organism. Given to the station's [[Chief Medical Officer]] to field test, who is usually very protective of it.
}}
 
 
{{Anchor|Nuclear Authentication Disk}}
===Nuclear Authentication Disk===
{{ItemUsedFor
|name=Nuclear Authentication Disk
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = NuclearDisk.gif
|foundin = Captain's Quarters
|usedfor = Blowing up the station
|description = GET DAT FUKKEN DISK
 
This disk contains the codes needed to unlock the syndicate nuke used in [[Nuke]] and [[Blob]] to destroy the entire station. The disk is also protected from teleportation, and its carrier will be blocked from entering any teleportation portal.
 
If you are the [[Captain]], for the love of all that is good in this world protect the disk with your life. Don't leave the damn thing lying in [[Captains Quarters|your office]]. Pocket it, give it to someone trusted, anything rather than leaving it open for anyone to grab. Its location can be tracked with a pinpointer, so merely hiding it won't help you.
 
Destroying or spacing the disk will cause it to respawn in a random pre-designated location on the station. Also, syndicates love getting their grubby little red space suited hands on this. If the object gets in their hands, call all hands on deck and say "We're fucked", as a syndicate team with the disk is a good team at that.
}}
 
 
{{Anchor|Ablative Armor Vest}}
 
===Ablative Armor Vest===
{{ItemUsedFor
|name=Ablative Armor Vest
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = ablative.png
|foundin = Armory, Cargo Bay
|usedfor = Deflecting energy weaponry
|description = An expensive piece of military-grade gear that is designed to withstand or deflect fire from energy weapons. The capture of one of these vests could be used to bolster Syndicate research and military efforts.
 
One of these is given to station security in the [[Armory]], but more can be ordered from [[Cargo Bay]] in experimental gear crates.
}}
 
 
{{Anchor|Reactive Teleport Armor}}
===Reactive Teleport Armor===
{{ItemUsedFor
|name=Reactive Teleport Armor
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = Reactive Teleport Armor.png
|foundin = RD's Office
|usedfor = Warping into space
|description = Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use. Can be found in the [[Research Director's Office]].
}}
 
 
==Other Sensitive Items==
These items, although not actively sought out by syndicate agents, should still be considered sensitive and their possession worthy of scrutiny.
 
 
{{Anchor|Corgi Meat}}
===[[File:Meat.png|64px]]Corgi Meat===
[[Ian]] is the station's most beloved pet. Its brutal murder would strike a terrible blow to morale in a show of Syndicate force. A piece of meat from the corgi may be requested by Syndicate operators as evidence.
 
Corgi meat can be extracted by gibbing or putting the unfortunate canine through a wash cycle in the [[Locker Room]] If you are unrobust, you can also order a corgi from [[Cargo]].
 
 
{{Anchor|Laser Pointer}}
=== [[File:Laser_Pointer.png|64px]]Laser Pointer===
Can be pointed at people's eyes to blind the unprotected. Why anyone would want this is anyone's guess. The [[Research Director]], the [[Lawyer]] and the [[Librarian]] start the shift with one.
 
{{Anchor|Pinpointer}}
 
=== [[File:pinpointer.gif|64px]][[Pinpointer]]===
A locator device developed by [[NanoTrasen]] to keep track of top-priority sensitive items. The capture of one of these devices could compromise NanoTrasen security to a large extent, and may even be a precursor to more direct attacks by the Syndicate.
 
One is given to the [[Captain]] in his office, and it is tuned to the Nuclear Authentication Disk's signal.
 
 
{{Anchor|Advanced Energy Gun}}
=== [[File:Advegun.png|64px]][[Advanced Energy Gun]]===
A special weapon that automatically recharges its batteries. Can be obtained by researching.
 
 
{{Anchor|Diamond Drill}}
=== [[File:Diamond_Drill.png|64px]][[Diamond Mining Drill]]===
A cutting-edge mining drill. Can be obtained by researching or finding it out on the [[Mining Outpost]].
 
 
{{Anchor|Bag of Holding}}
 
=== [[File:Holdpack.gif|64px]][[Bag of Holding]]===
Can carry any object, regardless of size. Can be obtained by researching.
 
 
{{Anchor|Hyper-Capacity Cell}}
=== [[File:Hypercell.png|64px]][[Power Cell|Hyper-Capacity Cell]]===
Cutting edge in portable power storage technology. Can be obtained by researching.
 
 
{{Anchor|10 Diamonds}}
 
=== [[File:Diamonddone.png|64px]]10 [[Diamond]]s===
Valuable mineral. Can be obtained by mining.
 
 
{{Anchor|50 Gold Bars}}
=== [[File:Golddone.png|64px]]50 [[Gold Bar]]s===
Valuable mineral. Can be obtained by mining and partly from the [[Vault]].
 
 
{{Anchor|25 Uranium Bars}}
=== [[File:Uraniumdone.png|64px]]25 [[Uranium Bar]]s===
Valuable mineral. Can be obtained by mining.
 
 
[[Category:Objects]]

Latest revision as of 22:37, 12 September 2023

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Contraband

NanoTrasen's legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space. While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items. Modifiers such as elevated sentencing can still apply if appropriate to the situation.

Items which can be considered within the normal scope of an individual's jobs should not at any point be considered contraband.

Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.

In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.

For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.

High Risk Items

High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.

High Risk Items
Picture Item/Object Name Description
Captain's Antique Laser Gun This is a special, engraved gun, made with real Assistant leather (which is odd because human skin makes terrible leather).

This gun is kept in a glass case in the Captain's Quarters, but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.

What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.

X-01 MultiPhase Energy Gun A Unique weapon held only by the Head of Security. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it's not in Head of Security's locker where it spawns, it's likely carried by the Head of Security.
Portable Teleportation Devices Any and all portable teleportation devices, including but not limited to the hand teleporter.
A functional AI unit A functional AI unit, held either in an intellicard or whole with case.
Plutonium Core The payload of the station's on-board nuke. Highly radioactive.
Supermatter Sliver A shard from the station's Supermatter Engine. Highly dangerous to most materials upon touch.
Nuclear Authentication Disk This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.
Reactive Teleport Armor Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.


Inherently dangerous equipment

These items are typically profiled by being inherently dangerous when used in their intended fashion.

Illegal Inherently dangerous equipment
Picture Item/Object Name Description
Krav Maga Gloves Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques.
More than 30 moles of plasma Plasma mined by NanoTrasen is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.
Energy swords Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams
Stechkin Pistols These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.
Throwing stars Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.
.357 revolver This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.
Explosive Devices Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.
Unused slime extracts with dangerous or severe effects Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.
Flamethrowers With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.
Electromagnetic Pulse (EMP) devices Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.
Unauthorized implants which have a sole purpose of injuring others Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.
Equipment which has a primary purpose of causing harm to others, or large amounts of destruction This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.

Contraband Equipment

These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.

Contraband Equipment
Image Object/Item Name Description
Captain’s Jetpack The Captains Jetpack is a special model not approved for use by lesser ranking crew
Medal of Captaincy The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.
Advanced Magnetic Boots The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology
Station Blueprints The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations
Secret Documents These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.
Station blackbox recorders These are meant to remain in place so they can record the events that lead to a station's possible downfall for later recovery and analysis. Y'know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.
Unused slime extracts with benign or superficial effects Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.
Hypospray This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.
Contraband posters Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.
Reflector Vests This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.
Cryptographic Sequencer While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.
Blood-red syndicate hardsuit The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.
Syndicate space suit While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.
PDA cartridges of non-nanotrasen origins NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.
Radio encryption keys Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.
Unauthorized implants Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.
Power sink Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.
Radio jamming equipment The Station's communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.
Standard security equipment Only member of Security, or Deputies, should posses security equipment. That's why it is called "security" equipment.
Voice changing equipment Any equipment that allows the changing of one's voice
Ritualistic equipment of non-standard religions All equipment produced or employed specifically by banned religious congregations and other heretical practitioners.
Equipment of non-NanoTrasen origin. This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.