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== Contraband ==
'''NanoTrasen's legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.'''
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.
Modifiers such as elevated sentencing can still apply if appropriate to the situation.


{{NPA}}
'''<u>''Items which can be considered within the normal scope of an individual's jobs should not at any point be considered contraband.''</u>'''


These are items that are often desired by [[traitor]]s for themselves or as an objective for the [[Syndicate]]. Thieves who get caught with stealing one of these items are often charged with [[Space_law#Major_Crimes|Grand Theft]] or even [[Space_law#Capital_Crimes|Syndicate Collaboration]], given sufficient evidence.
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.


In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.


{{Anchor|Captain's Antique Laser Gun}}
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.
===[[File:captaingun.png|50px]]Captain's Antique Laser Gun===
==== High Risk Items ====
This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).
High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.
 
{| class="wikitable"
This gun is kept in a glass case in the [[Captains Quarters]] close enough to the [[AI]] core that it can tell if some one is bashing or breaks the glass case.
|+High Risk Items
!Picture
!Item/Object Name
!Description
|-
|[[File:captaingun.png|95px]]
|Captain's Antique Laser Gun
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).
This gun is kept in a glass case in the [[Captain's Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.


What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.
|-
|[[File:Multiphase_gun_stun.gif|95px]]
|X-01 MultiPhase Energy Gun
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it's not in Head of Security's locker where it spawns, it's likely carried by the [[Head of Security]].
|-
|[[File:tele.gif|95px]]
|Portable Teleportation Devices
|Any and all portable teleportation devices, including but not limited to the hand teleporter.
|-
|[[File:icard.png|95px]]
|A functional AI unit
|A functional AI unit, held either in an intellicard or whole with case.
|-
|[[File:plutonium_core.gif|95px]]
|Plutonium Core
|The payload of the station's on-board nuke. Highly radioactive.
|-
|[[File:SMSliver.png|95x95px]]
|Supermatter Sliver
|A shard from the station's Supermatter Engine. Highly dangerous to most materials upon touch.
|-
|[[File:NuclearDisk.gif|95px]]
|Nuclear Authentication Disk
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.
|-
|[[File:Reactive Teleport Armor.png|95px]]
|Reactive Teleport Armor
|Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.
|}




{{Anchor|Hand Teleporter}}
{{Anchor|Captain's Antique Laser Gun}}
=== [[File:tele.gif|50px]]Hand Teleporter===
==== Inherently dangerous equipment ====
This is a miniaturized counterpart to the larger one in the [[Teleporter]] Room. It can be found on a table in the [[Teleporter]] room. The Captain also has one in his [[Captains Quarters|quarters]].
These items are typically profiled by being inherently dangerous when used in their intended fashion.
 
{| class="wikitable"
Using this you can create a portal to a set destination (however this must be set with a large teleporter device, either in the [[Teleporter]] room, Derelict or the [[Abandoned Satellite]]).
|+Illegal Inherently dangerous equipment
If you find the options severely lacking, you can make new teleport beacons in Research Division OR grab one of the existing ones and move it (suggestion : move the bridge beacon somewhere safer).
!Picture
 
!Item/Object Name
Hilariously enough, there is a random setting, using it allows you to randomly jump about to a nearby location. This is not advised without an EVA suit and internals. However as an antagonist, it is a very useful tool for escape when you DO NOT have time to take down a wall OR have any tools.
!Description
 
|-
 
|[[File:KravMagaGloves.png|95x95px]]
{{Anchor|RCD}}
|Krav Maga Gloves
===[[File:Rcd.png|50px]] Rapid Construction Device (RCD) ===
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques.
An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well.
|-
 
|[[File:Plasma_tank.png|95px]]
Enemy agents want this new device for their own infiltration and station building exploits.
|More than 30 moles of plasma
 
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.
This little bugger can be set (by clicking in active hand) to do a number of things:
|-
*Build Floors (1 Ammo used)
|[[File:ESword.png|95px]]
*Build a Wall (3 Ammo used)
|Energy swords
*Build an airlock (10 Ammo)
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams
*Take apart a floor tile (3 Ammo)
|-
*Take apart a Wall (5 Ammo) (Does not work on reinforced walls)
|[[File:stetchkin.png|95px]]
*Take apart an Airlock (10 Ammo)
|Stechkin Pistols
 
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.
Can be loaded with Compressed Matter Cartridges, one Cartridge holds 10 units and 30 units is max loaded. Be forewarned that using an RCD causes it to emit sparks, which can cause fires.
|-
It also can robust the shit out people. Or AIs, if needed.
|[[File:Tstar.png|95px]]
 
|Throwing stars
 
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.
{{Anchor|Jetpack}}
|-
===[[File:JetPack.gif|50px]][[File:Jetpack black.gif|50px]]Jetpack===
|[[File:Revolver.png|95px]]
 
|.357 revolver
The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a '''rocket''' pack, but the game can't seem to tell the difference so here we are. This item allows one to  maneuver in a frictionless environment by firing your precious air supply out the back. Two black jetpacks filled with CO2 spawn in [[EVA]]. The [[Captain]] and [[Syndicate guide|nuke agents]] start with blue Oxygen-filled jetpacks.
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.
 
|-
For proper use of a jetpack, remember these simple rules:
|[[File:Explosivebombthatgoesboom.png|95px]]
 
|Explosive Devices
*Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you.
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.
*Refill blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).
|-
*Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else!
|[[File:slimecore.png|95px]]
*Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you're just drifting so as to not waste your supply and remain untrackable.
|Unused slime extracts with dangerous or severe effects
 
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.
These are relatively easy to steal. Getting away with them is another matter. As the jet pack is too large to place in a backpack, people seen wearing or carrying a jet pack on the escape shuttle tend to be stunned and stripped.
|-
 
|[[File:Flamethrower.png|95px]]
Void Jet Packs may also be found in [RETRACTED], which are filled with oxygen.
|Flamethrowers
 
|With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.
 
|-
{{Anchor|A Functional AI}}
|[[File:Emp_grenade.png|95px]]
===[[File:icard.png|50px]]A Functional AI===
|Electromagnetic Pulse (EMP) devices
 
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.
An InteliCard must be used to take the AI from its chamber. InteliCards can be found on the [[Bridge]] and [[Tech Storage]]. [[Research and Development]] can also produce more, assuming they have the prerequisite research levels.
|-
 
|[[File:Injector.png|95px]]
Be careful! If you are the Traitor and your objective is to steal a functional AI, remember that AIs stored on IntelliCards can (slowly) suicide to prevent capture. You might wish to wait until the shuttle has been called to steal your AI.
|Unauthorized implants which have a sole purpose of injuring others
 
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.
 
|-
{{Anchor|Magboots}}
|[[File:Spear.png|95px]]
===[[File:Mashoe.png|50px]] Magboots===
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction
These are magnetic boots used by engineers during extravehicular activity to ensure the user remains safely attached to the vehicle. They are particularly useful when operating by or near the [[Singularity]], as when enabled they negate the Singularity's pull.
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.
 
|}
One is given to the [[Chief Engineer]]. Two more can be found in [[EVA]]
==== Contraband Equipment ====
 
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.
 
{| class="wikitable"
{{Anchor|Station Blueprints}}
|+Contraband Equipment
===[[File:blueprint.png|50px]]Station Blueprints===
!Image
Found in the [[Chief Engineer]]'s locker.
!Object/Item Name
These are the plans to make every part of the station, including the gravitational singularity engine.
!Description
Using these you can rename existing areas into whatever you want, and create new areas that can have [[APC]]s and [[Air Alarm]]s in them.
|-
 
|[[File:Jetpack-captain.gif|95px]]
 
|Captain’s Jetpack
{{Anchor|28 Moles of Plasma (Full Tank)}}
|The Captains Jetpack is a special model not approved for use by lesser ranking crew
===[[File:Plasma_tank.png|50px]]28 Moles of Plasma (Full Tank)===
|-
Plasma mined by Nanotrasen is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research.
|[[File:goldmedal.png|95px]]
 
|Medal of Captaincy
As plasma is being used all over the station, it may be hard, if not impossible to secure all the hand-held storage plasma tanks.
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.
 
|-
These tanks are found in [[Toxins]] research, [[Engineering]], or ordered at the [[Cargo Bay]]. They must be filled (>1000 kPa) with plasma gas to successfully complete the "Steal a full plasma tank" [[Traitor]] objective. From a syndicate's point of view, failing to get these is almost impossible, much less accepted.
|[[File:AdMaShoe.png|95px]]
 
|Advanced Magnetic Boots
 
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology
{{Anchor|Unused Slime Extract}}
|-
=== [[File:slimecore.png|50px]]Unused Slime Extract===
|[[File:blueprint.png|95px]]
Slimes are new rare alien lifeforms that Nanotrasen managed to capture. Goo extracted from slimes is particularly valuable and sought after by competition. Its unusual properties have led to rumors of supernatural abilities.
|Station Blueprints
 
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations
They need to be extracted from baby Slimes, typically held in [[Xenobiology]]. Once subdued, use surgical tools to extract the goo. Be warned, extract cannot be taken from adult slimes!
|-
 
|[[File:documents.png|95px]]
 
|Secret Documents
{{Anchor|Corgi Meat}}
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.
=== [[File:corgimeat.png|50px]]Corgi Meat===
|-
[[Ian]] is the station's most beloved pet. Its brutal murder would strike a terrible blow to morale in a show of Syndicate force. A piece of meat from the corgi may be requested by Syndicate operators as evidence.
|[[File:BlackBox.png|95x95px]]
 
|Station blackbox recorders
Corgi meat can be extracted by gibbing or putting the unfortunate canine through a wash cycle in the [[Locker Room]] If you are unrobust, you can also order a corgi from [[Cargo]].
|These are meant to remain in place so they can record the events that lead to a station's possible downfall for later recovery and analysis. Y'know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.
 
|-
 
|[[File:slimecore.png|95px]]
{{Anchor|Medal of Captaincy}}
|Unused slime extracts with benign or superficial effects
===[[File:goldmedal.png|50px]]Medal of Captaincy===
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.
Nothing is more disgraceful than a Captain losing their symbol of command.
|-
 
|[[File:Hspray.png|95px]]
And because enemy agents love to discredit and shame Nanotrasen, the theft of station command medals are on the rise for just this reason.
|Hypospray
 
|This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.
There is only one Medal of Captaincy on each station, and the [[Captain]] starts with it attached to his jumpsuit.
|-
 
|[[File:CommiePoster.png]]
 
|Contraband posters
{{Anchor|Hypospray}}
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.
=== [[File:Hspray.png|50px]]Hypospray===
|-
An experimental high-end chemical injector which allows for instant injections into any organism. Given to the station's [[Chief Medical Officer]] to field test, who is usually very protective of it.
|[[File:ablative.png|95px]]
 
|Reflector Vests
 
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.
{{Anchor|Nuclear Authentication Disk}}
|-
===[[File:NuclearDisk.gif|50px]]Nuclear Authentication Disk===
|[[File:Emag.png|95px]]
GET DAT FUKKEN DISK
|Cryptographic Sequencer
 
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.
This disk contains the codes needed to unlock the syndicate nuke used in [[Nuke]] and [[Blob]] to destroy the entire station. The disk is also protected from teleportation, and its carrier will be blocked from entering any teleportation portal.
|-
 
|[[File:Syndi hardsuit.png|95px]]
If you are the [[Captain]], for the love of all that is good in this world protect the disk with your life. Don't leave the damn thing lying in [[Captains Quarters|your office]]. Pocket it, give it to someone trusted, anything rather than leaving it open for anyone to grab. It's location can be tracked with a pinpointer, so merely hiding it won't help you.
|Blood-red syndicate hardsuit
 
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.
Destroying or spacing the disk will cause it to respawn in a random pre-designated location on the station. Also, syndicates love getting their grubby little red space suited hands on this. If the object gets in their hands, call all hands on deck and say "We're fucked", as a syndicate team with the disk is a good team at that.
|-
 
|[[File:Syndi_suit.png|95px]]
 
|Syndicate space suit
{{Anchor|Ablative Armor Vest}}
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.
 
|-
=== [[File:ablative.png|50px]]Ablative Armor Vest===
|[[File:Pda_cartrige.png|95px]]
An expensive piece of military-grade gear that is designed to withstand or deflect fire from energy weapons. The capture of one of these vests could be used to bolster Syndicate research and military efforts.
|PDA cartridges of non-nanotrasen origins
 
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.
One of these is given to station security in the [[Armory]], but more can be ordered from [[Cargo Bay]] in experimental gear crates.
|-
 
|[[File:Syndicate encryption.png|95px]]
 
|Radio encryption keys
{{Anchor|Reactive Teleport Armor}}
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.
=== [[File:Reactive_Teleport_Armor.png|50px]]Reactive Teleport Armor===
|-
Can be found in the [[Research Director's Office]].
|[[File:Injector.png|95px]]
 
|Unauthorized implants
 
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.
{{Anchor|Laser Pointer}}
|-
=== [[File:Laser_Pointer.png|50px]]Laser Pointer===
|[[File:Powersink.gif|95px]]
Can be pointed at people's eyes to blind the unprotected. The Syndicate is very interested in blinding unsuspecting people, or maybe they just want a toy for their Syndipets. The [[Research Director]], the [[Lawyer]] and the [[Librarian]] start the shift with one.
|Power sink
 
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.
 
|-
 
|[[File:Radio_jammer.png|95px]]
{{Anchor|Command Staff Jumpsuit}}
|Radio jamming equipment
 
|The Station's communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.
=== [[File:Heads_jumpsuits.gif|50px]]Command Staff Jumpsuit===
|-
Can be found on the Heads of Staff or in their lockers.
|[[File:StunBaton.gif|95px]]
 
|Standard security equipment
 
|Only member of Security, or Deputies, should posses security equipment. That's why it is called "security" equipment.
{{Anchor|Pinpointer}}
|-
=== [[File:pinpointer.gif|50px]]Pinpointer===
|[[File:Gas_mask.png|95px]]
A locator device developed by Nanotrasen to keep track of top-priority sensitive items. The capture of one of these devices could compromise Nanotrasen security to a large extent, and may even be a precursor to more direct attacks by the Syndicate.
|Voice changing equipment
 
|Any equipment that allows the changing of one's voice
One is given to the [[Captain]] in his office, and it is tuned to the Nuclear Authentication Disk's signal.
|-
 
|[[File:Heretic_armor.gif|95px]]
 
|Ritualistic equipment of non-standard religions
{{Anchor|Advanced Energy Gun}}
|All equipment produced or employed specifically by banned religious congregations and other heretical practitioners.
=== [[File:Advegun.png|50px]]Advanced Energy Gun===
|-
Can be obtained by researching.
|[[File:Balloon.png|95px]]
 
|Equipment of non-NanoTrasen origin.
 
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.
{{Anchor|Diamond Drill}}
|}
=== [[File:Diamond_Drill.png|50px]]Diamond Drill===
Can be obtained by researching or finding it out on the [[Mining Outpost]].
 
 
{{Anchor|Bag of Holding}}
=== [[File:Holdpack.gif|50px]]Bag of Holding===
Can be obtained by researching.
 
 
{{Anchor|Hyper-Capacity Cell}}
=== [[File:Hypercell.png|50px]]Hyper-Capacity Cell===
Can be obtained by researching.
 
 
{{Anchor|10 Diamonds}}
=== [[File:Diamonddone.png|50px]]10 Diamonds===
Can be obtained by mining.
 
 
{{Anchor|50 Gold Bars}}
=== [[File:Golddone.png|50px]]50 Gold Bars===
Can be obtained by mining and partly from the [[Vault]].
 
 
{{Anchor|25 Uranium Bars}}
=== [[File:Uraniumdone.png|50px]]25 Uranium Bars===
Can be obtained by mining.
 
 
[[Category:Objects]]

Latest revision as of 22:37, 12 September 2023

Note: This page is moderated and can be referenced in OOC issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.


Contraband

NanoTrasen's legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space. While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items. Modifiers such as elevated sentencing can still apply if appropriate to the situation.

Items which can be considered within the normal scope of an individual's jobs should not at any point be considered contraband.

Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.

In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.

For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.

High Risk Items

High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.

High Risk Items
Picture Item/Object Name Description
Captain's Antique Laser Gun This is a special, engraved gun, made with real Assistant leather (which is odd because human skin makes terrible leather).

This gun is kept in a glass case in the Captain's Quarters, but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.

What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.

X-01 MultiPhase Energy Gun A Unique weapon held only by the Head of Security. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it's not in Head of Security's locker where it spawns, it's likely carried by the Head of Security.
Portable Teleportation Devices Any and all portable teleportation devices, including but not limited to the hand teleporter.
A functional AI unit A functional AI unit, held either in an intellicard or whole with case.
Plutonium Core The payload of the station's on-board nuke. Highly radioactive.
Supermatter Sliver A shard from the station's Supermatter Engine. Highly dangerous to most materials upon touch.
Nuclear Authentication Disk This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.
Reactive Teleport Armor Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.


Inherently dangerous equipment

These items are typically profiled by being inherently dangerous when used in their intended fashion.

Illegal Inherently dangerous equipment
Picture Item/Object Name Description
Krav Maga Gloves Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques.
More than 30 moles of plasma Plasma mined by NanoTrasen is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.
Energy swords Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams
Stechkin Pistols These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.
Throwing stars Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.
.357 revolver This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.
Explosive Devices Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.
Unused slime extracts with dangerous or severe effects Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.
Flamethrowers With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.
Electromagnetic Pulse (EMP) devices Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.
Unauthorized implants which have a sole purpose of injuring others Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.
Equipment which has a primary purpose of causing harm to others, or large amounts of destruction This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.

Contraband Equipment

These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.

Contraband Equipment
Image Object/Item Name Description
Captain’s Jetpack The Captains Jetpack is a special model not approved for use by lesser ranking crew
Medal of Captaincy The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.
Advanced Magnetic Boots The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology
Station Blueprints The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations
Secret Documents These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.
Station blackbox recorders These are meant to remain in place so they can record the events that lead to a station's possible downfall for later recovery and analysis. Y'know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.
Unused slime extracts with benign or superficial effects Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.
Hypospray This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.
Contraband posters Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.
Reflector Vests This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.
Cryptographic Sequencer While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.
Blood-red syndicate hardsuit The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.
Syndicate space suit While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.
PDA cartridges of non-nanotrasen origins NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.
Radio encryption keys Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.
Unauthorized implants Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.
Power sink Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.
Radio jamming equipment The Station's communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.
Standard security equipment Only member of Security, or Deputies, should posses security equipment. That's why it is called "security" equipment.
Voice changing equipment Any equipment that allows the changing of one's voice
Ritualistic equipment of non-standard religions All equipment produced or employed specifically by banned religious congregations and other heretical practitioners.
Equipment of non-NanoTrasen origin. This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.