Blood Cult
This is the Guide to the Cult gamemode.
Starting Equipment
Each of the 6-9 initial cultist is given a 'supply talisman,' an innocuous looking sheet of paper, which appears in the cultist's backpack. The talisman's three uses can be used to summon the following equipment.
Name | Descripition |
---|---|
Summon Tome Talisman | The Arcane Tome is the most important item for any cultist. It is used to store your translated words and use this knowledge to draw runes with your blood. Obtaining one of these is required to complete most cult objectives- it is absolutely essential to buy. |
Travel Talisman | A talisman which allows its user to transport himself instantaneously to a teleport rune with the same final word. Because using this talisman requires the cultists' knowing the word 'Travel', it is not immediately useful. |
Communications Talisman | A talisman which allows its user to send a single message directly to the mind of every cultist. However, because this can now be done as many times as desired using a tome, it offers little utility to a cultist. |
EMP Talisman | Creates a high powered electromagnetic pulse which is effective at taking out radios, draining energy-based weapons, stunning and damaging cyborgs, damaging an AI, and messing with other electronics. |
Armor Talisman | Summon a cultist body armor and hood, as well as a powerful blade. These are obviously supernatural, and do not fit in a bag, so they are a poor choice near the beginning of a round, when the cult relies on stealth. |
Summon Soul Stone | A capturing device use to trap the souls of dead/nearly dead mob. It can be used to quickly and permanently kill an opponent who has been put into critical condition, but, as the same can be done with the sacrifice rune, it offers little utility to a cultist. |
Summon Construction Shell | Summons an empty shell which, when filled with a soul stone shard, allows the cultist to create a construct. It is obviously supernatural, and cannot be picked up, only pulled, so it should be bought with care. |
Stun Talisman | Creates a stun paper which can be used once to disable and silence a would-be sacrifice or convert. |
The Tome
The tome is an essential but conspicuous item. The frayed covers, aura of dread, and glowing eyes give it away to even the most uninformed crew-member as a bad thing. However, its small size makes it very easy to conceal: it fits easily into a pocket, or a box. The tome is primarily used for three functions. First and foremost, it is the cultist's guide to creating the runes upon which cultists rely. Creating a rune requires constant attention to the book. Not only must a cultist stay still while drawing, he must also concentrate on the book. Putting the book away while drawing will result in a failure, as will shifting focus to one's other hand. Scribing a rune requires knowing the correct runes to do so. When a word is known, it should be added to the 'notes' page, adding runes whose words you now know to your list of runes available for scribing. Finally, the tome can be used to easily commune with the cult, without use of runes or talismans.
In addition to its three main functions, the tome itself is a useful tool. Brandished as a weapon, its pages burn non-cultists, and can pull what ghosts a cultist can find into the material plane, making them visible and audible to mortals. While they will not be bound to the cult, they can still make valuable allies.
Runes
This is the bread and butter of your magic. Each rune contains three words combined to form a single rune through the "Scribe Rune" option. A rune can be activated by clicking on it with an empty hand. If the conditions for its activation are satisfied, and the rune is valid, the rune will activate, and you and any other chanters will chant the correct incantation automatically; otherwise, the rune will fizzle, and the cultists will shout out a confused, meaningless incantation. The special requirements of most runes are self-explanatory: at least two linked teleport runes are required to actually teleport. One less obvious requirement is the chanter requirement: in the case of some especially powerful runes, including the Convert rune, a certain number of cultists must be adjacent to the rune for it to activate. Be sure that you have enough nearby cultists before attempting to use such a rune, and be aware in cases where a fellow cultist may need you to chant with him. If a rune is no longer needed, it is wise to erase it, which can be done easily with your tome.
Talismans
Talismans are inconspicuous sheets of paper, imbued with a power of a rune. They can be used in any way a paper can be rune, short of ordinary writing or reading: this includes fashion, folder-stuffing, and culinary uses. In addition to comprising most of the purchases from the supply tome, talismans can be created using the Imbue rune, by placing an unmarked paper on the imbue rune, scribing the rune corresponding to the desired talisman next to the imbue rune, and invoking the imbue rune.
Name | Description |
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Communicate Talisman | Just like the rune, this talisman allows you to send a single message to your fellow cultists. Less useful with the tome's Commune function. |
EMP Talisman | Unlike most talismans, this talisman is stronger than its corresponding rune. Carry a backpack full of these, and watch the security cyborgs cry. |
Summon Tome Talisman | Just like the rune, this talisman summons a single tome. If you're more concerned with being caught than with having to use your tome, as long as you have recorded your words somewhere secure (notes, perhaps?), you can use this as a more subtle alternative to carrying a tome. |
Teleport Talisman | A useful getaway tool, the teleport talisman differs from its rune only in that it is not itself a destination for teleportation. |
Hide Talisman | Identical in function to the Hide Rune. |
Reveal Talisman | Identical in function to the Reveal Rune. |
Deafen Talisman | Like the deafen rune, the deafen talisman disables the hearing of everyone in view of the user. It is slightly shorter in duration than the form. |
Blind Talisman | A blind rune, but slightly shorter in duration. |
Stun Talisman | The intended use of the stun rune, the stun talisman can be used on a single target to stun them for a moderate duration, and silence them for a longer duration. The robust magic works just as well on armored targets and cyborgs, making it effective not only for kidnapping covnerts and sacrifices, but for disabling threats. As with most forms of cult magic, however, its effects are prevented by the presence of a null rod on the target. |
Armor Talisman | Summons armor identical to that produced by the rune, quickly equipping the gear automatically. |
Constructs
Constructs are extremely powerful, and relatively easy to produce, making them a key to securing the safety of cultists earlier, and control of the station later. To create a construct, a cultist must obtain a filled soul stone, either by sacrificing a human, or getting an empty stone from a supply talisman or an artificer and using it to capture a soul manually, then obtain a construct shell, either by using 5 plasteel with a summon shell rune, or from an artificer. When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create.