Guide to Research and Development

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Revision as of 17:26, 9 May 2017 by imported>Tacolizard
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Research & Development

  • R&D (not to be confused with the RD) consists of scientists experimenting on individual objects found around the station by putting them in the Destructive Analyzer, which reverse-engineers and disintegrates the object. The R&D console will allow you to then use the technology from deconstructed objects to build more advanced and efficient versions of the original object, and even new tools such as laser cannons!
  • Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about melting things down and playing with the resulting toys! Ain't life grand?

Note that this guide is just mostly about what type of technology different items are. There are many, many ways to do R&D.

If you don't want to figure it out by yourself, though, you can follow this guide or this other one.

Deconstruction

Deconstruction is done through the Destructive Analyzer:

  1. Sync the Destructive Analyzer to the research computer if it's not synced.
  2. Insert an item into it.
  3. Use the computer.

The computer will will show you tech levels of the item. Items of same level in a category will raise the tech level of that category by 1. Items with higher tech level will raise the tech level of that category to that level. It is possible to eject items from the Destructive Analyzer.

The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.

Tech categories

Materials Research

Development of new and improved materials.

Important category. Used commonly and needed especially in mining items. Deconstructing new materials can make this level higher.

Engineering Research

Development of new and improved engineering techniques.

Needed to produce some complex machines for the station. Genetics, being bio-engineering, can help with this.

Plasma Research

Research into the mysterious substance colloqually known as plasma.

The main reason for the entire research station. Required for chemistry related and hi-tech items. Mostly obtainable from items related to plasma.

Power Manipulation Technology

The various technologies behind the storage and generation of electicity.

Helping with things related to power such as recharging, storing power or items that use power. There are many items such as batteries that can make this higher.

'Blue-space' Research

Research into the sub-reality known as "blue-space".

Unlocks both hi-tech components and teleportation technology.

Biological Technology

Research into the deeper mysteries of life and organic substances.

Needed for items and machines related to medicine or biological items, such as cybernetic implants.

Combat Systems Research

The development of offensive and defensive systems.

As the name suggests, unlocks various weapons. All kinds of weapons can improve this technology.

Electromagnetic Spectrum Research

Research into the electromagnetic spectrum. No clue how they actually work, though.

Many items related to electricity and magnets need this technology. Get it higher for some fun electric toys.

Data Theory Research

The development of new computer and artificial intelligence and data storage systems.

Used for circuit boards and many artificial intelligence items.

Illegal Technologies Research

The study of technologies that violate Nanotrasen regulations.

Getting these levels up often needs illegal items. They unlock some reverse-engineered traitor items to help the station.

Tech Levels

Origin level of items Description
1 Easy to get items. These are common and easily obtainable from any place
2 Uncommon items that can still be found but there are less of these. They are still easy to make or build with a protolathe
3 Rare items. There are some of these items near R&D but they are usually items that you have to build with a protolathe. You need to get some basic levels first.
4 Very rare items. These are only found in some restricted places and are a little harder to build. It is still possible to make all of these after working a while with the earlier levels.
5 These items are not buildable in R&D lab but are still fairly easy to obtain. Try asking help from other departments such as xenobiology, cargo or botany. Don't forget to take some machine upgrades with you to make them happy!
6 These items are rather hard to get. They can be rare on the station or require even more help from other departments.
7 These items require luck and are very rare. Mostly obtainable from random events.

Here are some of the high level items needed to get high levels.

Materials Engineering Plasmatech Powerstorage Bluespace Biotech Combat Electromagnets Data processing Illegal
Origin level 5 Durand armor, uranium sheet, golden apple DNA syringe with 5 powers, piercing syringe, hardsuit jetpack upgrade Phazon torso Slime power cell Bluespace banana and tomato Heart, Brain, Blood tomato, some xenobio potions Death nettle, Chain of Command Ghost chili Purge AI module, walking mushroom, forensic scanner, Syndicate beacons, Power sink, Mini crossbow
Origin level 6 Diamond sheet, Gygax armor DNA syringe with 6 powers, machine prototype from cargo Glowberries, glowshrooms Glowcap Bluespace crystal Sentience potion, alien brain, ambrosia gaia Combat shotgun, gatfruit Lazarus injector Mining drone AI upgrade M-90gl carbine
Origin level 7 Abductor helmet Vortex anomaly Pyro anomaly Flux anomaly Bluespace anomaly Abductor baton, changeling egg Sniper rifle Gravitational anomaly Swarmer shell \\\

Special items:

  1. Strange items have a 25% change of having a high tech level! Try them out!
  2. DNA syringe give more (bio-)engineering levels the more powers they contain! One level for each power, minus one for each disability.
  3. Anomalies have some very high tech in them, so try to gather them with analyzer and remote signaller.


Table of Researchable Items

Notice: All the levels have not been updated to wiki yet. The first list has updated levels of items.

Icon Item Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal
Legcuffs 3 3
Circuit board (Emitter) 4 4 3
Circuit board (Gibber) 2 2
Circuit board (Food Processor) 1
Circuit board (Seed Extractor) 1
Circuit board (Recycler) 2 2
Circuit board (Smartfridge) 1
Circuit board (Monkey Recycler) 2 1
Circuit board (Holopad) 1
Bluespace Power Cell 4 4 5 4
Quadratic Capacitor 4 4 5
Triphasic Scanning Module 4 4 5
Femto Manipulator 6 4 4
Quad Ultra Micro Laser 4 4 5
Bluespace Matter Bin 6 4 4
Hatchet 2 2
Scythe 3 2
Console screen 1
Capacitor 1
Scanning module 1
Micro-manipulator 1 1
Micro-laser 1
Matter bin 1
Advanced capacitor 3
Advanced scanning module 3
Nano-manipulator 3 2
High-power micro-laser 3
Advanced matter bin 3
Super capacitor 4 4
Phasic scanning module 4 4
Pico-manipulator 4 4 4
Ultra-high-power micro-laser 4 4
Super matter bin 4 4
Subspace ansible 2 1 2 2
Hyperwave filter 2 2
Subspace amplifier 2 2 2 2
Subspace treatment disk 2 2 2 2
Subspace Wavelength analyzer 2 2 2 2
Ansible crystal 2 2 2 2
Subspace transmitter 2 2 2
Soulstone 5 4
Any circuit board not listed 2
Circuit board (Turbine Computer) 4 4 4
Circuit board (Telescience Console) 4 3 3
Circuit board (Message Monitor) 2
Circuit board (AI core) 3
Circuit board (AI Upload) 4 4
Circuit board (Cyborg Upload) 4 4
Circuit board (PanD.E.M.I.C. 2200) 2 2
Circuit board (DNA Machine) 2 2
Circuit board (Communications) 3 3
Circuit board (Teleporter) 3 3 3
Circuit board (Robotics Control) 3
Circuit board (Cloning) 2 2
Circuit board (Arcade Battle) 1
Circuit board (Solar Control) 2 2
Circuit board (Crew Monitoring Console) 2 2
Circuit board (Mech Bay Power Control Console) 3 3
Circuit board (Supply shuttle console) 3
Circuit board (Operating Computer) 3 2
Circuit board (Telecommunications Monitor) 2 3 3
Circuit board (Telecommunications Server Monitor) 2 3 3
Circuit board (AI Integrity Restorer) 2 2
Circuit board (Booze-O-Mat Vendor) 1
Circuit board (SMES) 3 3 3
Circuit board (Power Compressor) 4 4 4
Circuit board (Power Turbine) 4 4 4
Circuit board (Mechbay Recharger) 3 3 3
Circuit board (Teleporter Hub) 4 4 4 3
Circuit board (Teleporter Station) 4 3 4 4
Circuit board (Telepad) 3 4 4 4
Circuit board (Sleeper) 3 2 3
Circuit board (Cryotube) 4 3 3 4
Circuit board (Cooler/Heater) 2 2 2
Circuit board (Biogenerator) 3 3 2
Circuit board (Microwave) 2 2
Circuit board (Portable Chem Dispenser) 4 4 3 4
Circuit board (Destructive Analyzer) 2 2 2
Circuit board (Autolathe) 2 2
Circuit board (Protolathe) 2 2
Circuit board (Circuit Imprinter) 2 2
Circut board (PACMAN-type Generator) 3 3 3 2
Circut board (SUPERPACMAN-type Generator) 4 4 3
Circut board (MRSPACMAN-type Generator) 4 4 4 3
Circuit board (R&D Server) 3
Circuit board (Exosuit Fabricator) 2 2
Circuit board (Clone Pod) 2 2
Circuit board (Clone Scanner) 2 2
Circuit board (Cyborg Recharger) 3 3
Circuit board (Subspace Receiver) 2 1 2
Circuit board (Hub Mainframe) 2 2
Circuit board (Relay Mainframe) 2 2 2
Circuit board (Bus Mainframe) 2 2
Circuit board (Processor Unit) 2 2
Circuit board (Telecommunication Server) 2 2
Circuit board (Subspace Broadcaster) 2 1 2
Suspicious beacon (Singularity beacon) 6 5
Suspicious beacon (Bomb beacon) 5 5
Suspicious beacon (Powersink beacon) 4 5
Bomb payload 6 5
Big red button 3
[[]] Non-listed mecha equipment 2 2
Mounted sleeper [Mecha] 3 2 3
Syringe gun [Mecha] 3 4 4
Diamond drill [Mecha] 4 4
Mounted RCD [Mecha] 4 4 4 3 4
Teleporter [Mecha] 7
Wormhole generator [Mecha] 2 4 4
Gravitational Catapult [Mecha] 4 3 3
Armor booster module (Close Combat Weaponry) [Mecha] 4 4
Armor booster module (Ranged Weaponry) [Mecha] 4 3 3
Repair droid [Mecha] 4 3 3
Energy relay [Mecha] 4 4 4
Plasma converter [Mecha] 2 2 2
Exonuclear reactor [Mecha] 4 4
EZ-13 MK2 heavy pulse rifle [Mecha] 3 4 6
CH-PS "Immolator" laser [Mecha] 3 3 3
CH-LC "Solaris" laser cannon 3 4 4
MKIV ion heavy cannon 4 5 4
217-D Heavy Plasma Cutter 3 3 4
PBT "Pacifier" mounted taser 3
LBX AC 10 "Scattershot" 4
Ultra AC 2 4
SRM-8 missile rack 4 4 5
SGL-6 grenade launcher 4 4
All other mecha weapons 3 3
Exosuit tracking beacon 2 2
H.O.N.K. parts 2 2 2
Ripley torso 2 2 2 2
Ripley arms and legs 2 2 2
Gygax torso 4 3 3 2
Gygax head 4 3 3 2
Gygax arms and legs 4 3 2
Gygax armor plates 6 4 4
Durand torso 3 3 3 2
Durand head 3 3 3 2
Durand arms and legs 3 3 2
Durand armor plates 6 4 4
Odysseus head 2 2 2
Odysseus torso 2 2 2 2
Odysseus arms and legs 2 2 2
Ripley circut boards 2
Circuit board (Gygax Weapon Control and Targeting module) 4 4
Gygax non-weapon circuit boards 3 3 4
Circuit board (Durand Weapon Control and Targeting module) 3 4 4
Durand non-weapon circuit boards 3 3 4
H.O.N.K. circuit boards 3 3
Odysseus circuit boards 3 3
Gravitational anomaly 7
Flux wave anomaly 7
Bluespace anomaly 7
Pyroclastic anomaly 7
Vortex anomaly 7
Intellicard 3 3
Chameleon-projector 4 4
Flash 1 2
EMP flashlight 3 1
Laser pointer 1 2
Multitool 2 1
pAI card 2
Power sink 5 5
Tracking beacon 1
Syndicate encryption key/headset 3 2 1
Binary encryption key/headset 4 3 3
T-ray scanner 1 1
Health analyzer 1 1
Analyzer 1 1
Mass-spectrometer 2 1 2
File:Adv Mass Spectrometer.png Advanced mass-spectrometer 3 3 4
File:Adv Mass Spectrometer.png Slime scanner 2
Mind batterer 3 3 3
Bruise pack 2
Ointment 2
Glass 1
Reinforced glass 2
Leather 2
Diamond 6
Uranium 5
Solid plasma 2 2
Gold 4
Silver 3
Bananium 4
Metal 1
Plasteel 2
Wood 1 1
Cardboard 1
Grass tile 1
Wood tile 1
Airlock painter 2
'Safeguard' AI Module 3 3
'OneHuman' AI Module 4 4
'ProtectStation' AI Module 4 4
'Quarantine' AI Module 4 2 3
'OxygenIsToxicToHumans' AI Module 4 2 4
Freeform AI Module 4 4
'Reset' AI Module 2 3
'Purge' AI Module 4 5
'Asimov' AI Module 4 3
'Asimov++' Core AI Module 4 3
'P.A.L.A.D.I.N.' Core AI Module 4 3
Custom Core AI Module 4 3
'T.Y.R.A.N.T.' Core AI Module 4 3 1
'Robocop' Core AI Module 4
'Antimov' Core AI Module 4
'Freeform' Core AI Module 4 5
Hacked AI Module 5 5 5
Cryptographic sequencer 2 2
Agent card 1
Match 1
C4 1
Flamethrower 2 2 1
Large grenade 3 3
Classic EMP grenade 2 3
Flashbang 2 3
Viscerator delivery grenade 3 4 3
Carp delivery grenade 3 4 3
Syndicate minibomb 3 4 3
Handcuffs 3 3
Kitchen knife 1
Butcher's cleaver 1
Combat knife 3 4
Carrot shiv 3 2
Energy sword 3 4 4
Chain of command 5
Power cell 1
High-capacity power cell 2
Super-capacity power cell 3 3
Hyper-capacity power cell 4 4 4
Potato battery 1 1
Charged slime core [Yellow] 5 4
Rapid-construction-device (RCD) 2 4
Compressed matter cartridge 3
Scroll of teleportation 6
Lesser scroll of teleportation 5
Riot shield 3 4
Energy combat shield 4 5 6
Singularity hammer 7 4 4
Mjolnir 7 4
Bag of holding 4 4 5 5
Toolbox 1 1
Suspicious looking toolbox 2 2 1
Stun baton 2
Locator [for implants] 2 3
Hand tele 4 3
Wrench 1 1
Wirecutters 1 1
Welding tool 1 1
Industrial welding tool 2 2
Upgraded welding tool 3 2
Experimental welder 4 4 4 3
Crowbar 1 1
Dual energy sword 4 5
Igniter 1
Infrared emitter 2
Mousetrap 1
Proximity sensor 1
Remote signaling device 1
Timer 1
Voice analyzer 1
Optical Meson Scanner 2 1
Night Vision Optical Meson Scanner 5 4 4
Night Vision Goggles 4 4 4 4
Optical Material Scanner 3 3
Optical Thermal Scanner 3
Chameleon Thermals [Syndicate item] 3 4
Medical HUD 2 3
Security HUD 2 3
Diagnostic HUD 2 2
Night Vision Health Scanner HUD 5 4 4 4
Night Vision Diagnostic HUD 5 4 4 4
Night Vision Security HUD 5 4 4 4
HUDSunglasses 3 3 3
Welding gas mask 2 3
Chameleon shoes [Syndicate item] 2
Chameleon jumpsuit [Syndicate item] 2
Bluespace tomato 5 4
Gatfruit 6
Log 1
Nettle 3
Death nettle 5
Plant analyzer 2 2
Pickaxe 2 3
Silver pickaxe 3 4
File:Mining drill.png Mining drill 2 3 2
Sonic jackhammer 6 5 4 4
Plasma cutter 3 1 3 1 2
Diamond pickaxe 5 4
Diamond mining drill 6 4 4
Shovel 2 2
Bluespace shelter capsule 3 3
Advanced plasma cutter 4 2 4 3 3 3
Uranium ore 5
Iron ore 1
Sand 1
Plasma ore 2
Silver ore 3
Gold ore 4
Diamond ore 6
Bananium ore 4
Brain 5
Alien brain 6
Man-Machine Interface 2 2 3
Slime extract 3
Sleepy Pen [Syndicate item] 4 2
Ammunition box (9mm) 2
Ammunition box (10mm) 2
Ammunition box (.45) 2
Ammunition box (12mm) 2
Magazine (9mm) 2
Magazine (10mm) 2
Magazine (12mm) 2
Magazine (.50ae) 2
Magazine (.75) 2
Laser gun 4 2
Accelerator laser cannon 3 4 4
Xray laser gun 4 6 4 1
Laser tag gun 2 2
Energy gun 4 3
Advanced energy gun 4 4 4
Ion rifle 4 4
Floral somatoray 4 2
Tesla gun 4 4 4
Taser gun 3
Hybrid taser gun 4
Disabler 3
Kinetic Accelerator 3 3 3
Mini Energy Crossbow 4 4 5
Energy Crossbow 4 4 2
Bluespace Wormhole Projector 4 4 6 4
Temperature gun 4 3 4 2
Gravitational Manipulator 6 4 4 4 4
Death Nettle 6
Glowberries 6
Glowshrooms 6
Ambrosia Vulgaris 2
Ambrosia Deus 3 4
Ambrosia Gaia 5 6
Walking Mushroom 4 5
Glowcap 4 6 4
Bluespace Banana 5 3
Bluespace Tomato 5 4
Killer Tomato 4 5
Blood Tomato 5
Ghost Chili 5
Abductor Science Tool 7 4 4
Abductor Silencer 4 7
Abductor Recall Implant 2 4 7 4
Abductor Pistol 3 4 7
Abductor Baton 4 7 4
File:Scalpelpng Abductor Surgery Tool 2 2
File:Abductor headgear.png Abductor Agent Headgear 7 4
Abductor Gland 4 7
GPS Device 2 2 1


This table mostly uses the old levels and is mostly outdated.

Icon Item Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal
Submachine gun 2 4
Uzi 2 5 8
C-20r SMG 2 5 8
L6 SAW 1 5 2
Tommy gun 1 5 2
Silenced pistol 2 2 8
Gyropistol 3
Stechkin pistol 2 2 2
Detective revolver 2 2
Mateba 2 2
Russian Revolver 2 2
Shotgun 2 4
Combat shotgun 6

Double-barreled shotgun 1 3
Projectile gun 2 2
Chem sprayer 3 3 3
Retractor 1 1
Hemostat 1 1
Cautery 1 1
Surgical drill 1 1
Scalpel 1 1
Circular saw 1 1
Surgical drapes 1
Bluespace crystal 3 4
Artificial bluespace crystal 2
Global positioning system 2 2
Telepad beacon 3
Drone shell 4 2
Icon Item Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal

Construction

See here how to build machines out of the components you discover. This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the Exosuit Fabricator as well.

Upgrading Machines

All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.

Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.

Stock Parts
Tier 1 Tier 2 Tier 3 Tier 4 Usual Effect
Micro-Manipulator Nano-Manipulator Pico-Manipulator Femto-Manipulator Improves speed and efficiency.
Basic Matter Bin Advanced Matter Bin Super Matter Bin Bluespace Matter Bin Improves capacity.
Basic Micro-Laser High-Power Micro-Laser Ultra-High-Power Micro-Laser Quad-Ultra Micro-Laser Improves speed and efficiency.
Basic Scanning Module Advanced Scanning Module Phasic Scanning Module Triphasic Scanning Module Improves scanning precision.
Basic Capacitor Advanced Capacitor Super Capacitor Quadratic Capacitor Improves power efficiency.


Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.

  1. Screwdriver on the machine.
  2. Crowbar on the machine.
  3. Take the board and re-insert it into machine.
  4. Insert parts you want to use.
  5. Screwdriver.

Alternately, you can use RPED (Rapid Part Exchange Device):

  1. Load RPED with parts.
  2. Screwdriver on the machine.
  3. Click on it with RPED.
  4. Screwdriver again.

Here you can see how the specific machines will benefit from parts.


Protolathe

  • The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 2000 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built, but will require a firing pin from the armory, the RD's locker or ordered from cargo, if you wish to use it for combat.
  • Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!
  • Some items may also require chems. Just pour them into the Protolathe to insert them.
Protolathe Manufacturing List
Icon Item Material Enginee
ring
Plasma Power Blue
space
Bio Combat EMP Data Illegal
Rapid Part Exchange Device 1 10000 5000
Intellicard AI Transportation System 3 3 1000 200
Personal Artificial Intelligence Card 2 500 500
Plant Data Disk 3 4 200 100
Bluespace Rapid Part Exchange Device 4 3 15000 5000 2500
Design Storage Disk 1 300 100
Technology Data Storage Disk 1 300 100
Micro Manipulator 1 100
Nano Manipulator 3 2 150
Pico Manipulator 5 5 4 200
Femto Manipulator 7 5 5 5 200 60 30
Basic Capacitor 1 100 100
Advanced Capacitor 3 150 150
Super Capacitor 5 5 200 200 100
Quadratic Capacitor 5 5 6 5 200 200 100 100
Basic Scanning Module 1 100 50
Advanced Scanning Module 3 150 100
Phasic Scanning Module 5 5 200 150 60
Triphasic Scanning Module 5 5 5 6 200 200 60 30
Basic Micro-Laser 1 100 50
High-Power Micro-Laser 3 150 100
Ultra-High-Power Micro-Laser 5 5 200 150 60
Quad-Ultra Micro-Laser 5 5 5 6 200 200 100 60
Basic Matter Bin 1 100
Advanced Matter Bin 3 150
Super Matter Bin 5 5 200
Bluespace Matter Bin 7 5 5 250 100 100
Subspace Ansible 2 2 2 100 100
Hyperwave Filter 3 3 100 100
Subspace Amplifier 3 2 4 3 100 100 100
Subspace Treatment Disk 2 3 3 2 100 200
Subspace Analyzer 2 3 4 3 100 100
Ansible Crystal 2 3 3 2 800 100 100
Subspace Transmitter 4 4 3 100 100 100
Basic Power Cell 1 700 50
High-Capacity Power Cell 2 700 60
Super-Capacity Power Cell 3 3 700 70
Hyper-Capacity Power Cell 5 5 5 700 80 150 150
Bluespace Power Cell 6 5 6 5 800 160 300 300 160 300 100
Light Replacer 4 3 1500 3000 150
Mass-Spectrometer 2 2 300 100
Advanced Mass-Spectrometer 3 3 4 500 200
Man-Machine Interface 2 2 3 1000 500
Positronic Brain 3 4 5 1700 1350 500
Bluespace Beaker 5 4 6 3000 3000 250 250
Cryostasis Beaker 3 3 3 3000
Bluespace Syringe 4 5 4 2000 1000 1000 500
Cryo Syringe 3 3 2000 1000
Piercing Syringe 7 5 3 2000 1000
Bluespace Body Bag 4 4 5 3000 200 500 500
Plasmaman Jumpsuit Refill 2 3 4000 1000
Welding Shield Implant 4 5 4 4 600 400
Breathing Tube Implant 2 3 600 250
File:Toolset arm implant.png Toolset Arm Implant 3 4 4 4 2500 1500 1500
Medical HUD Implant 5 4 4 600 600 500 500
Security HUD Implant 5 4 3 4 600 600 750 750
X-Ray Implant 7 6 7 5 5 600 600 1000 600 600 1000
Thermals Implant 6 4 7 5 4 600 600 1000 600 600
Anti-Drop Implant 5 5 6 600 600 400 400
CNS Rebooter Implant 6 6 5 600 600 500 1000
Nutriment Pump Implant 3 4 3 500 500 500 500
Nutriment Pump Implant PLUS 5 4 4 600 600 500 750
Reviver Implant 5 5 4 800 800 500 1000 2000
Thrusters Set Implant 5 7 5 4 4000 2000 1000 1000
Implanter 2 3 2 600 200
File:Implant case.png Implant Case 2 500
Sad Trombone Implant Case 2 3 2 500
Freedom Implant Case 5 6 3 3 800 500 500
Adrenalin Implant Case 6 6 6 1000 500 500 600 600
Test-range Firing Pin 2 2 500 300
Mindshield Firing Pin 6 5 600 200 600
Tesla Revolver 4 5 4 10000 10000 10000
Advanced Energy Gun 5 5 5 10000 2000 4000 1000
Telescopic Riot Shield 3 4 4 4000 5000 300 200
Accelerator Laser Cannon 3 5 5 10000 3000 3000
Decloner 5 7 6 5 5000 10000
Rapid Syringe Gun 3 2 5000 1000
Energy Crossbow 3 5 5 3 5000 1500 1500 1500
Temperature Gun 4 3 4 2 5000 500 3000
Floral Somatoray 2 4 2000 500
Large Grenade 3 3 3000
Pyro Grenade 4 4 2000 500
Advanced Release Grenade 4 3 3000 500
Xray Laser Gun 4 5 7 5 5000 5000 4000 2000 2000
Ion Carbine 5 4 8000 6000 2000
Bluespace Wormhole Projector 5 6 7 5 5000 2000 2000 3000
File:Modular receiver.png Modular Receiver 4 4 6500 500
WT-550 Auto Gun Magazine (4.6×30mm) 1 1 4000
WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP) 1 1 6000 600
WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC) 1 1 6000 1000 600
WT-550 Auto Gun Uranium Magazine (4.6×30mm TX) 1 1 6000 600 2000
Stun Shell 3 3 200
Unloaded Technological Shell 3 4 3 3 1000 200
File:Universal suppressor.png Universal Suppressor 5 6 3 2000 500
One-Point Bluespace-Gravitational Manipulator 5 4 4 4 5 6000 6000 7000 6000 3000 3000
Mining Drill 2 3 2 6000 1000
Diamond Mining Drill 6 5 5 6000 1000 2000
Plasma Cutter 3 3 2 1500 500 400
Advanced Plasma Cutter 4 2 4 3 3 3000 1000 2000 500
Sonic Jackhammer 7 6 5 5 6000 2000 2000 6000
Kinetic Accelerator Damage Mod 5 4 4 3 4 8000 1500 1500 1000
Kinetic Accelerator Cooldown Mod 5 4 4 3 4 8000 1500 1500 1000
Kinetic Accelerator Range Mod 5 4 4 3 4 8000 1500 1500 1000
Kinetic Accelerator Pressure Mod 5 4 4 3 4 8000 1500 2000 2000
Kinetic Accelerator Mining AoE Mod 7 5 5 4 5 8000 1500 2000 2000 2000
Kinetic Accelerator Trigger Guard Mod 5 4 4 3 4 8000 1500 1500 1000
Upgraded Resonator 4 3 4 3 4000 1500 1000 1000
Tracking Beacon 1 150 100
GPS Device 2 2 500 1000
Bag of Holding 5 5 6 7 3000 250 1500 2000
Mining Satchel of Holding 3 4 4 250 500
Artificial Bluespace Crystal 6 4 3 1500 1500
Health Scanner HUD 2 3 500 500
Night Vision Health Scanner HUD 6 4 4 5 600 600 350 1000
Security HUD 2 3 500 500
Night Vision Security HUD 6 4 4 5 600 600 350 1000
Diagnostic HUD 2 3 500 500
Night Vision Diagnostic HUD 6 4 4 5 600 600 300 1000
Welding Gas Mask 2 3 3000 1000
Portable Seed Extractor 2 3 1000 400
Air Horn 4 4 4000
Optical Meson Scanners 2 2 2 500 500
Night Vision Optical Meson Scanners 4 5 5 5 600 600 350 1000
Optical T-Ray Scanners 3 2 2 500 500
Engineering Scanner Goggles 4 4 3 3 500 500 100
Night Vision Goggles 4 5 4 5 600 600 350 1000
Science Goggles 2 500 500
Magnetic Boots 4 5 4 4500 1500 2500
Advanced Mop 4 3 2500 200
Trashbag of Holding 5 4 3 4 1500 1500 250
Floor Buffer Upgrade 4 4 3000 200
Holographic Sign Projector 3 2000 1000
Experimental Welding Tool 4 5 4 3 1000 500 1500 200
Alien Alloy (Requires abductor tech) 7 2 4000 4000

Circuit Imprinter

  • The Circuit Imprinter requires acid, glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
  • Information on how to construct machines is available at the Guide to advanced construction.
  • Circuits cost 1000 glass and 20 acid each, becoming cheaper with upgrades.
Circuit Imprinter Manufacturing List
Board Type Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal
Security Computer 2 2
AI Core AI Core 3
AI Upload Computer 4 5
Cyborg Upload Computer 4 5
Medical Records Computer 2 2
Operating Computer Computer 3 2
PanD.E.M.I.C. 2200 Computer 3 3
DNA Machine Computer 2 2
Communications Computer 3 3
ID Console Computer 3
Crew monitoring computer Computer 2 2 3
Teleporter Console Computer 4 3 3
Security Records Console Computer 2 2
Atmosphere Alert Computer 2
Atmospheric Monitor Computer 2
Robotics Control Console Computer 4
Cloning Machine Console Computer 3 4
Clone Pod Machine 3 4
Cloning Scanner Machine 3 4
Limb Grower Machine 2 3
Battle Arcade Machine Computer 1
Orion Trail Arcade Machine Computer 2
Slot Machine Computer 1
Power Monitor Computer 2 2
Solar Control Computer 2 2
Prisoner Management Console Computer 2
Exosuit Control Console Computer 3
Mech Bay Power Control Console Computer 3 3
R&D Console Computer 4
Supply Request Console Computer 2
Supply Shuttle Console Computer 3
Outpost Status Display Computer 2
Telecommunications Monitoring Console Computer 2 3 3
Telecommunications Server Monitoring Console Computer 2 3 3
Messaging Monitor Console Computer 5
Telecommunications Traffic Control Console Computer 3
Telepad Control Console Board Computer 4 3 3
AI Integrity Restorer Computer 3 4
Library Console Computer 1
Safeguard AI Module 3 3 100
OneHuman AI Module 4 6 100
ProtectStation AI Module 4 5 100
Quarantine AI Module 4 2 3 100
OxygenIsToxicToHumans AI Module 4 2 4 100
Freeform AI Module 4 5 100
Reset AI Module 6 4 100
Remove Law AI Module 5 5 100
Purge AI Module 6 5 100
Freeform AI Core Module 6 6 100
Asimov AI Core Module 5 3 100
P.A.L.A.D.I.N. AI Core Module 5 5 100
T.Y.R.A.N.T. AI Core Module 5 5 2 100
Corporate AI Core Module 5 5 100
Default AI Core Module 5 5 100
Subspace Receiver Machine 2 1 2
Bus Mainframe Machine 2 2
Hub Mainframe Machine 2 2
Relay Mainframe Machine 2 2 2
Processor Unit Machine 2 2
Server Mainframe Machine 2 2
Subspace Broadcaster Machine 2 2
APLU "Ripley" Central Control module Mech 2
APLU "Ripley" Peripherals Control module Mech 2
"Odysseus" Central Control module Mech 3 3 3
"Odysseus" Peripherals Control module Mech 3 3 3
"Gygax" Central Control module Mech 4 3 4
"Gygax" Peripherals Control module Mech 4 3 4
"Gygax" Weapons & Targeting Control module Mech 4 4 4
"Durand" Central Control module Mech 4 4 4
"Durand" Peripherals Control module Mech 4 4 4
"Durand" Weapons & Targeting Control module Mech 4 4 5
"H.O.N.K" Central Control module Mech 3 3
"H.O.N.K" Peripherals Control module Mech 3 3
"H.O.N.K" Weapons & Targeting Control module Mech 3 3
"Phazon" Central Control module Mech 6 5 6
"Phazon" Peripherals Control module Mech 5 5 6
"Phazon" Weapons & Targeting Control module Mech 5 5 6
SMES Board Machine 4 5 4
Power Turbine Console Board Computer 4 5 4
Power Compressor Board Machine 4 5 4
Power Turbine Board Machine 5 4 4
Emitter Board Machine 4 5 3
Freezer/Heater Board Machine 3 3
Space Heater Board Machine 2 2 2
Teleportation Station Board Machine 4 4 4 5
Teleportation Hub Board Machine 4 5 5 3
Telepad Board Machine 4 4 5 4
Quantum Pad Board Machine 3 3 4 3
Sleeper Board Machine 3 2 3
Cryotube Board Machine 4 3 3 5
Portable Chem Dispenser Board Machine 4 4 3 5
Chem Master Board Machine 3 3 2
Chemical Heater Board Machine 2 2 2
Biogenerator Board Machine 3 3 2
Hydroponics Tray Board Machine 2
Destructive Analyzer Board Machine 2 2 2
E.X.P.E.R.I-MENTOR Board Machine 2 2 2 2
Protolathe Board Machine 2 2
Circuit Imprinter Board Machine 2 2
R&D Server Control Console Board Computer 3
R&D Server Board Machine 3
Exosuit Fabricator Board Machine 3 3
Cyborg Recharger Board Machine 3 3
Mechbay Recharger Board Machine 3 4 3
Microwave Board Machine 2 2
Gibber Board Machine 2 2
Smartfridge Board Machine 1
Monkey Recycler Board Machine 1
Seed Extractor Board Machine 1
Processor Board Machine 1
Recycler Board Machine 2 2
AI Holopad board Machine 1
Autolathe Board Machine 3 3
Weapon Recharger Board Machine 4 3 4 100
Vendor Board Machine 1
Ore Redemption Board Machine 2 3 2
Mining Rewards Vender Board Machine 3
Tesla Coil Board Machine 3 3 3
Grounding Rod Board Machine 2 3 3 3
Plant DNA Manipulator Board Machine 3 4
PACMAN-type Generator Board Machine 3 3 3 2
SUPERPACMAN-type Generator Board Machine 4 4 3
MRSPACMAN-type Generator Board Machine 5 4 5 3

Exosuit Fabricator

  • Robotics starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:
    • Sync the R&D Research Console.
    • Sync the Robotics Research Console.
    • Sync the Exosuit Fabricator.
  • Can be used directly, without the Research Console.


Items available from the start:

Exosuit Fabricator Round-Start Manufacturing List
Icon Item List Metal Glass Solid Plasma Silver Gold Uranium Diamond Bananium
Cyborg endoskeleton Cyborg 15000
Cyborg torso Cyborg 40000
Cyborg head Cyborg 5000
Cyborg left arm Cyborg 10000
Cyborg right arm Cyborg 10000
Cyborg left leg Cyborg 10000
Cyborg right leg Cyborg 10000
Ripley chassis Ripley 20000
Ripley torso Ripley 20000 7500
Ripley left arm Ripley 15000
Ripley right arm Ripley 15000
Ripley left leg Ripley 15000
Ripley right leg Ripley 15000
Odysseus chassis Odysseus 20000
Odysseus torso Odysseus 12000
Odysseus head Odysseus 6000 10000
Odysseus left arm Odysseus 6000
Odysseus right arm Odysseus 6000
Odysseus left leg Odysseus 7000
Odysseus right leg Odysseus 7000
Gygax chassis Gygax 20000
Gygax torso Gygax 20000 10000 2000
Gygax head Gygax 10000 5000 2000
Gygax left arm Gygax 15000 1000
Gygax right arm Gygax 15000 1000
Gygax left leg Gygax 15000 2000
Gygax right leg Gygax 15000 2000
Gygax armor plates Gygax 15000 10000 10000
Durand chassis Durand 25000
Durand torso Durand 25000 10000 10000
Durand head Durand 10000 15000 2000
Durand left arm Durand 10000 4000
Durand right arm Durand 10000 4000
Durand left leg Durand 15000 4000
Durand right leg Durand 15000 4000
Durand armor plates Durand 30000 25000 20000
H.O.N.K. chassis H.O.N.K. 20000 10000
H.O.N.K. torso H.O.N.K. 20000 10000 5000
H.O.N.K. head H.O.N.K. 10000 5000 5000
H.O.N.K. left arm H.O.N.K. 15000 5000
H.O.N.K. right arm H.O.N.K. 15000 5000
H.O.N.K. left leg H.O.N.K. 20000 5000
H.O.N.K. right leg H.O.N.K. 20000 5000
Hydraulic clamp Exosuit Equip 10000
Exosuit drill Exosuit Equip 10000
Exosuit extinguisher Exosuit Equip 10000
Cable layer Exosuit Equip 10000
Plasma Generator Exosuit Equip 10000 1000 5000 2000
Firefighter chassis Exosuit Equip 20000
Exosuit plasma converter Exosuit Equip 10000 1000 500
Mousetrap mortar Exosuit Equip 20000 5000
Banana mortar Exosuit Equip 20000 5000
HoNkER BlAsT 5000 Exosuit Equip 20000 10000
Cyborg module reset board Borg Upgr 10000
Cyborg reclassification board Borg Upgr 35000
Cyborg emergency reboot module Borg Upgr 60000 5000
Exosuit tracking beacon Misc 500


Reseachable items:

(Note: Bananium is not used and skipped from the table.)

Exosuit Fabricator Researchable Manufacturing List
Icon Item List Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal Metal Glass Solid Plasma Silver Gold Uranium Diamond
File:PBT "Pacifier" mounted taser.png Pacifier mounted taser Exosuit Equip 3 10000
Ultra AC 2 LMG Exosuit Equip 4 10000
Mounted Sleeper Exosuit Equip 3 2 3 5000 10000
Exosuit Syringe Gun Exosuit Equip 4 4 3 4 3000 2000
Exosuit Medical Beamgun Exosuit Equip 7 6 5 6 15000 8000 3000 8000 2000
SGL-6 grenade launcher Exosuit Equip 4 4 22000 8000 6000
Diamond-tipped exosuit drill Exosuit Equip 5 4 10000 6500
Exonuclear reactor Exosuit Equip 3 4 5 10000 1000 500
File:LBX AC 10 "Scattershot".png LBX AC 10 "Scattershot" Exosuit Equip 4 10000
File:FNX-99 "Hades" carbine.png FNX-99 "Hades" carbine Exosuit Equip 4 5 10000
MKIV Ion Heavy Cannon Exosuit Equip 5 6 5 10000
Reactive armor booster module Exosuit Equip 5 4 20000 5000
Reflective armor booster module Exosuit Equip 5 3 5 20000 5000
SRM-8 missile rack Exosuit Equip 5 5 6 22000 8000 6000
Mounted wormhole generator Exosuit Equip 3 4 4 10000 8000
File:CH-LC "Solaris" laser cannon.png CH-PS "Immolator" laser Exosuit Equip 3 3 3 10000
SOB-3 clusterbang launcher Exosuit Equip 5 5 3 20000 10000 10000
Mounted gravitational catapult Exosuit Equip 4 4 3 10000
Exosuit repair droid Exosuit Equip 5 3 3 10000 5000 2000 1000
MKIV ion heavy cannon Exosuit Equip 5 6 5 20000 6000 2000
File:CH-LC "Solaris" laser cannon.png CH-LC "Solaris" laser cannon Exosuit Equip 4 4 4 10000
Mounted RCD Exosuit Equip 5 5 4 3 4 30000 25000 20000 20000
Tesla energy relay Exosuit Equip 4 5 4 10000 2000 3000 2000
Mounted teleporter Exosuit Equip 8 5 10000 10000
Cyborg VTEC Borg Upgr 5 4 4 80000 6000 5000
Cyborg Ion Thrusters Borg Upgr 4 4 80000 6000 6000
Cyborg Diamond Drill Borg Upgr 6 5 10000 2000
Cyborg Ore Satchel of Holding Borg Upgr 4 4 4 10000 250 500
Cyborg Hyper-Kinetic Accelerator Borg Upgr 7 5 5 4 5 8000 1500 2000 2000 2000
Cyborg Ash Storm Plating Borg Upgr 4 4 4 8000 10000
Cyborg Self-Repair Borg Upgr 4 4 15000 15000
Illegal equipment module Borg Upgr 4 2 10000 15000 10000
Power cell Misc 1 700 50
High-capacity power cell Misc 2 700 60
Super-capacity power cell Misc 3 3 700 70
Hyper-capacity power cell Misc 5 5 5 700 80 150 150
Bluespace power cell Misc 5 5 6 5 800 160 300 300 160
Man-machine interface Misc 2 2 3 1000 500
Positronic Brain Misc 3 4 5 1700 1350 500
Synthetic flash Misc 2 3 750 750


Duke's R&D Guide

Player XDTM posted an RnD guide on the forums that is very popular among experienced scientists. Here it is:

Since nobody else is doing one, here's my guide; it's not perfectly efficient but it works pretty quickly. Any suggestions are welcome.

Start - Gather and scan these materials from the RnD room -Analyzer -Micro Manip -Capacitor -Welder -Flamethrower ( with another welder; just screwdriver it then attach a rod )

Alternate Start (if you can't be assed to make a flamethrower/want to keep a welding tool just in case. I use this one now) -Analyzer -Micro Manip -Capacitor -Welder -Meson Goggles -Toolbox

Protolathe - We don't need circuits till a lot later, don't waste acid -Mining Drill -Nano Manip -Mass Spectrometer -Medical HUD -Security HUD -Super power cell -Holographic sign projector -Adv. Mass Spectrometer -Adv. Release Grenade -Welding Shield Eyes ---> Mat 5 -->Picos and Super Bins

With this you can make pico manips and super matter bins. Print an RPED, some picos and some super bins and upgrade your protolathe and circuit imprinter, greatly reducing the part cost. Do this before printing circuits or you'll waste acid!

For bluespace: -Tracking Beacon -GPS Device --> Blu 3 (Enough for Bluespace RPEDs)

Circuit Imprinter -Power Turbine Board --->Power 5, Data 5 --> Required for chem dispenser board -Teleporter Board -Teleport. Station Board OR Quantum Pad board --->Bluespace 5, enough for femtos and bluesp. matter bins with material 7 -Chem dispenser board --->Plasma 5 (Needed for NV mesons) -Durand weapon board --->Combat 5

Minerals/Mining (in the rare event that miners didn't die) -Uranium --->Mat 6 -Diamond --->Mat 7 -2 Bluespace Crystals --->Bluespace 7 Just use one sheet of material to not waste too much of it!

Jetpack Upgrade --->Engineering 6 (You can just decon a piercing syringe for this one) Lazarus Injector --->Electromag 7 Mining Drone AI upgrade --->Data 7

Advanced Piercing Syringe --->Engineering 6 Phazon Torso --->Plasma 6 (Enough for BoHs if you have bluespace 7 too) DNA syringe --->Engineering 7 with 6 powers (and no disabilites) (comic sans voice IS a disability) Slime Power Cell --->Power 6 Drone Shell --->Bio 5 Heart/Brain --->Bio 6 (You can just butcher a monkey for both) Sentience Potion --->Bio 7 'Purge' AI Board ---> Data 6

Cargo Combat Shotguns --->Combat 7 Prototype --->Engineering 7

Botany Golden Apple --->Mat 6 Glowberry/shrooms --->Plasma 7 Glowcap --->Power 7 Bluespace Banana/Tomato --->Bluespace 6 Blood Tomato --->Bio 6 Death Nettle --->Combat 6 Gatfruit --->Combat 7 (actually needs to be made by xeno first) Ghost Chili --->Magnets 6 Walking Mushroom --->Data 6 Ambrosia Gaia --->Bio 7

Remember that with only a bit of silver you can build an autocloner thanks to phasic scanners and a bluespace RPED; if you're a miner reading this guide please deliver the two pieces that you see near the mining dock before leaving to mine!

When getting some high level parts (like anomaly cores) it will bring the tech to the item level (not item level+1) so, if possible, try to get to the item's level first, but it's acceptable to consume an anomaly since it'll usually land you on the max.