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Starter Guide

What is SS13?

 
Tuterr, the Private Eye says:
"Hmph. Fresh off the boat from Nanotrasen's recruitment office, huh? Let me tell you something, kid. You won't last five minutes on this floating deathtrap without help. You're as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I'm in a helpful mood today."


Space Station 13 is a multiplayer sandbox that has a heavy focus on player interaction. In the year 2257, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state of the art research station. Nanotrasen claims to be researching plasma, a mysterious new substance, but rumors are abound that the station is little more than a twisted social experiment...

Players are assigned a role onboard the station - from a scientist performing research and development of new technologies, to a lowly janitor, there's a ton of interesting ways to play. More importantly than assigning jobs, the game also randomly chooses a round type. Ranging from an all out assault on the station by nuclear operatives, a sinister cult sacrificing crewmembers to summon their god, or just some good ol' fashioned traitors, every round on Space Station 13 is different.

Before Playing

It's important to read the rules before connecting for the first time. There's a lot on the page, but for now you only need to concern yourself with the Main Rules. Some common new player mistakes to avoid include:

  • Asking questions in OOC that are directly related to what's happening in the round. For example, "Why did I just get killed by the clown?". (It's okay to discuss a previous round in OOC)
  • Not following the name format - though there are exceptions, players are asked to use a Firstname Lastname format when creating a character.

The admin team generally tries to give players benefit of the doubt, so it's okay to mess up. As long as you're polite and willing to learn from your mistakes, you won't be in trouble.

This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn't necessary to get into the game, but it's recommended.

One last point: please, remember the human. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone's brains in with a toolbox because they took your multitool.

Setting Up

Make your way to the BYOND download page and download the beta client - the stable client is known to cause bugs in game. Once you've downloaded, installed, and logged into the client, feel free to close it - we won't be needing to use it directly anymore. Once you're set up, choose a server to join:

  • Server #1 (Sybil): <byond server=game.tgstation13.org port=1337>byond://game.tgstation13.org:1337</byond>
  • Server #2 (Bagil): <byond server=game.tgstation13.org port=2337>byond://game.tgstation13.org:2337</byond>


Server Differences
The difference between Sybil and Bagil is often joked about, but comes largely down to player preference. Bagil is on the "hub", the public facing front of BYOND games. This usually results in a higher population count than Sybil, which is only able to be connected to via the IP. Each server has its own regular players, but you can connect to either server and play the same game.


Once you've connected to a server, you'll be greeted by a small popup window labelled New Player Options.

The New Player Options menu

If this is your first time playing on /tg/station, you'll need to create a character. Click on the Setup Character button, and the character creation menu will open.

The character setup screen

You don't need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, make sure you're a human, and edit your appearance as you see fit. There's no difference between clothing/backpack options other than appearance, so pick what you think looks best.


What&#039;s the stuff I&#039;m ignoring do?
Special names are names specific to certain roles - for example, if you're the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you'd like to monitor. The Uplink spawn location is specific to the traitor role, and determines the item you can access your uplink from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for lizards, flypeople, and plasmamen for more info. Be sure to be a human for now.


Once you've finished editing your appearance, be sure to press the Save Setup button at the bottom of the window. Next, press the Set Occupation Preferences button.


 
Tuterr, the Private Eye says:
"You're brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn't get to be the Captain, but if you manage to end up in that position, you'll probably be just another case for me to solve."


The occupation preferences window
The game preferences window

If the button next to Assistant is a red NO, click it once so that it says YES in green text. This sets your job to be assistant, no matter what.


What&#039;s the stuff I&#039;m ignoring do?
When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick High, Medium, Low, or Never. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on assistants, and it's a role that has no responsibilities, so it's ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the job selection and assignment page for more info.


After that, press Done, then, Save Setup. Then click on Game Preferences at the top of the character creation screen. The menu will change and have a big list of options.

Make sure all of the Special Role Settings are set to No. (These control optional settings, like choosing if you'd like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) More importantly, change the Keybindings option to "Hotkeys". This guide will assume you're using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you're done, click Save Setup one last time.

Joining the Game

Now that you've created your character, you're ready to join the game. (You may want to continue to read the guide before jumping in.)

/tg/station has multiple maps that the server will occasionally change to. The "standard" station layout is Box Station, but the game can also take place on Meta Station, Pubby Station, Delta Station, or Omega Station. You can visit the individual wiki pages to see the layout of a specific map.

There's two possible menus here - the lobby screen will either display a list that has Join Game! or a Ready/Not Ready toggle.

If the window says Join Game!, there's currently a round going on. This is most likely what you'll see. Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick Assistant. (The numbers in brackets next to a job show the current number of that role - a zero means there are no players with that job in the game. When you click on the job you want, you'll be brought to the station onboard the arrival shuttle.
If the window has the Ready/Not Ready toggle, that means a round has not started yet. This is ideal, because you'll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to Ready, then wait for the game to begin. (You can see the time until the game begins on the Lobby tab, on the top right of the game window.

Before you do anything else, take a look at the top right of the game window. You'll see some tabs labelled Status, Lobby, Admin, IC, OOC, Object, and Preferences. The most important taabs are the Status and Admin tabs. If you're using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the Adminhelp button, used to contact admins directly if you have a question or believe someone is breaking the rules.


Tab descriptions
Status
Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.
Admin
Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the Adminhelp button). If no admins are online, the message will be forwarded to the admin IRC channel.
IC
Stands for "In Character". Usually won't use this. (The Pray button allows you to send a message to any admins online in character - often used for "communicating with the gods". Another useful button is Rest, which lets you go prone at will.)
OOC
Stands for "Out of Character". Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).
Object
Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are hotkeys to do these things much faster.
Preferences
Self explanatory - contains various options you can toggle on and off.


In the Status tab, take note of the map currently being played on the server. It'll be used later in the guide.

Interface 101

 
Tuterr, the Private Eye says:
""Interface"? What the hell are you talking about, kid? "Blue buttons?" Geez, you've been here for five minutes and you're already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned."

The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you'll never have an issue with it again. Don't let it overwhelm you - after a round or two of practice, you should be fine.

Although your control scheme was changed to Hotkeys in the Game Preferences menu, it may not have applied itself - if there is a large red bar going accross the bottom of the screen, click somewhere on the game window and press Tab. This is the manual toggle for hotkey mode - if the bar changes to white, you're good to go.

The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what's happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we're on Hotkeys mode we won't need to use it. There's quite a few HUD elements on the main screen, so let's break them down into sections. Don't worry if you can't memorize what everything does at once - you can always come back to this guide.

The in game HUD
One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the selected hand. If you have an empty selected hand, and click on an object, you'll pick it up/open it/use it. If an object is in your selected hand and you click on something, you'll use it on the item you're holding. (The way this works means that if you'd like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you'd never be able to open the bag.) If this seems confusing, don't worry - it'll be explained shortly.
These icons manage your inventory.

The backpack icon can be toggled to show your worn equipment.

The belt , backpack , and pocket icons are all storage locations.

The ID slot can hold your ID, or your PDA.
These buttons directly affect how you interact with objects.

The drop and throw icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked. (You can also press R to enable throwing.)

The pull icon only appears when dragging something, and can be pressed to let go of the object.

The internals icon can be clicked to enable/disable your internals (oxygen tank and breath mask).

The resist icon can be pressed to break out of grabs, restraints, and if you're on fire, is the "stop drop and roll" button.

The run/walk toggle icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn't put wet floor signs down.

The body selector icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.)

Last but not least is the intent selector - this will be explained in detail later. It has four modes: Help, Disarm, Grab, and Harm, in clockwise order.
The health icon and doll change depending on how injured you are.

The crafting menu icon opens the crafting menu.

The talk wheel icon can be used to make your character instantly say one of the preset phrases.

The create area icon is used to create an "area", which is a more advanced topic. You won't need to worry about it for this tutorial.
These will only appear on the HUD if something is wrong.

Oxygen warning - The air you're breathing doesn't have enough oxygen.

Pressure warning - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.

Toxin warning - You are breathing in toxic gases.

Fire warning - The air is hot enough to burn you.

Freeze warning - The air is cold enough to freeze you.

Temperature warning - You're too cold or too hot.

Hunger warning - You're starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.


Controls

There might seem like quite a few controls, but don't worry - you'll only be using a few the majority of the time. There's a lot of edge cases in SS13, due to the sheer nature of features and content available.

  • Use WASD to move.
  • Press T to talk.
    • If you add a semicolon before anything else, you'll transmit your message to the general chat radio.
    • You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type :m before your message. (You can also use .m or #m)
  • Press O for OOC chat.
    • Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.
  • Press M to write an emote.
    • This is for nonverbal actions - for example, writing "sighs." in the text box would show as "[Character Name] sighs."
  • Click on objects in the game world to interact with them. For most, you'll need to be next to or ontop of the object.
    • This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.
  • Right click on something to open the context menu.
    • This is slow and clunky, and you can usually perform most actions with hotkeys. There are a few examples of actions that can only be done with a right click, but they're far and few between.
  • Hold Control and click on something to drag it.
    • This won't work if the item in question is fixed in place. You can use this to drag almost anything otherwise.
    • Use the pull icon to stop dragging.
  • Hold Shift and click on something to examine it.
  • Press X or Middle Mouse Button to change your selected hand.
    • Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.
  • Clickdragging is used for a couple of specific actions.
    • For example, to climb onto a table, click and hold on yourself, drag to the table, and release the mouse button.
    • To put things on/take things off of someone, click and hold on their sprite, drag to yourself, and release the mouse button.(To put things on, you'll need to have the item in your selected hand.)
    • You can open a storage without holding it in your hand by clicking and holding it and dragging the pointer to yourself. This also works for storage items you're wearing, which is useful if your hands are full.


Non-Essential Controls
Press Z to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an energy sword. Some objects such as food require you to click on your own character sprite, and do nothing if you "use" them.


Hold Alt and click to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there's no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.


Hold Shift and press Middle Mouse Button to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.


Press R to enable throwing mode.

Gameplay

 
Tuterr, the Private Eye says:
"You know, as much as I like to rib the fresh meat, it doesn't really matter if something happens to them - Nanotrasen thinks death is a waste of money, they'll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn't hear that, right kid?"


Before getting into anything else, it's important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It's important to not let death get to you - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don't get frustrated if something happens.

There's a few specific concepts that are often stumbling blocks for newer players, so let's address those first. (These are all in expandable boxes to save space, but it's not a bad idea to read them beforehand.)


The Hands System
One of the things the majority of new players have trouble with is the hands system. It's not complex once you've figured it out, but it can be difficult to understand without help.

The bright box around one of your hands is the selected hand. This is the hand that's used whenever you click on something - if it's empty, you'll either pick up an item, or interact with something (like a computer terminal or vending machine).

If you have something in your selected hand, you'll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can't use things such as terminals or vending machines - you'll either hit the object with your item or do nothing.

This is because you're trying to directly use the item on the object - this is why you're able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.

This can also cause problems with backpacks, boxes, and other containers - if you want to open a container, pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you'd like to take your backpack off, you need to click and drag the bag to an empty hand - a normal click just opens the equipped bag.


The Intent System

The intent selector has four modes: Help, Disarm, Grab, and Harm.


The Help intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You'll also apply medication if you're holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you'll swap places with each other (instead of just pushing them in the drection you're moving). Be careful - if you have an item in your hand that isn't designed to help someone, you'll still attack them with it!


The Disarm intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll have a chance of making them drop the item in their hands, or push them over. Since being pushed over puts you on the ground, unable to fight back, this is an extremely useful intent for a fight. It's random if you'll manage to do either action, though, so be careful. It's also important to note that these actions only work if you're clicking on the target with an empty hand, just as with all intents.


The Grab intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking - if you click on someone with an empty hand, you'll have a passive grab. Clicking once more upgrades to an aggressive grab. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere) or begin to choke them (you'll have to click on them twice more and wait for the progress bars to finish without being interrupted).


The Harm intent does more damage than any other intent. Useful if someone is already on the ground.


Damage and Critical Condition (Crit)

There are a few different damage types in SS13. If you take enough damage, you'll fall unconscious into critical condition, better known as Crit. If left untreated in this state, you'll slowly suffocate until you die.

Brute damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.

Burn damage is received from fire or exposure to the vacuum of space.

Toxin damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.

Oxygen damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you're not in crit.

Brain damage is rarer than the other types - the most common causes of brain damage are being cloned or annoying an admin. Those suffering from brain damage have to take a chemical to cure their condition.

Brute and Burn damage are applied to specific limbs - if you get smacked in the head with a toolbox a few times, you'll have to apply medicine to that area. (Some chemicals are injected and will heal any damage anywhere on your body.) If you take enough damage to one limb, you can be dismembered. You can have a Roboticist make some artificial limbs for you, but it's usually smart to avoid being cut up.


Combat
Combat in SS13 is very heavily focused on who falls over first. If you're prone, you've already lost, unless your opponent is bad or gets distracted. This means items like banana peels or tazers are extremely useful.

If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.

Getting better at combat in SS13 requires practice - there's only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won't have to get into many fights as you start out.


Death

If you end up dying, don't worry, there's a few ways to go from there.

If you try to move, you'll ghost out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it's okay to talk about the round in deadchat, if you're revived, you cannot use any information gained while dead. Anything you saw while alive is fair game.)

If you die, you can be cloned, revived via defibrillator, turned into a podperson, have your brain removed and put into a cyborg, or more. There are ghost roles that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You're a new character, so don't use any information from your past life.) There may even be alerts that pop up while you're dead, asking if you'd like to take control of a xenomorph, a morph, or almost anything else. These are often provided by admins, but can occasionally happen via random event.

Playing the Game

Now that we've gone over the interface and some more important game concepts, let's jump into the game. If you join a game in progress, you'll spawn on the arrival shuttle.

YOU START BUCKLED ON THE SHUTTLE, INCLUDE THIS YOU FUCKING DOPE

misc stuff like buckling to chairs

what to do after learning how to play

avoiding bans

something about access and ids

when to ick and when to ock

possible beginner friendly jobs to do after assistant