User:RaveRadbury/Disaster

From BeeStation Wiki
Revision as of 07:58, 18 May 2019 by imported>RaveRadbury
Jump to navigation Jump to search

Welcome to the guide to Natural Disaster, the new PvE mode for /tg/station.

  • Win by killing all of the megafauna
  • Lose by having too many crew members dead (Currently <=25% of starting players remaining)

Oh god we need to evacuate, what do?

Don't panic. Certain objectives should be met in the time before the first storm comes in. These responsibilities ultimately fall to the jobs that have the access.

You have about ten (10) minutes before the first wave of weather hits.

Things that should be done

  • Build the auxiliary base
  • Red Alert
  • Set up a low-effort SM
  • Bolt cargo open

I'm listing access based on a fully-staffed crew. If the station is running skeleton, then expect to have access if someone from your department does.


The Auxiliary Base

Responsible: Curator, Engineer, Atmos Tech, HoS, Hop, CE, QM, Cargo Tech, Roboticist, Scientist, RD, Geneticist

This is really easy and quick to do. Just use the console to activate the bot. A basic base:

  1. Place the plasma turrets in the four corners
  2. Place airlocks on each side, lined up with the central pillar
  3. Place grills and again for windows halfway between the airlocks and the turrets
  4. Place the tiny fans in front of (1 space inward) each airlock
  5. Place walls under the turrets and in all remaining gaps to finish the walls
  6. Your base is ready to deploy, selectable from the central pillar monitor. Deploying the base without coordinates (set by a beacon that mining has) will require additional access that some jobs don't have.
  7. If the beacon hasn't been set, harass mining (there is a mining headset in the locker on the aux base) to do it. Time is of the essence!
  8. Wait for the first wave of weather actually drop it, people will want to stage materials and themselves to evac with it. Unless someone has a galaxy brain plan to continue evac'ing from the public mining dock especially if Cargo no one opened cargo.


Open Cargo

Responsible: AI, Quartermaster, HoP?, anyone with good hacking skill.

Bolt Cargo open so people can get to the mining shuttle without needing access. Use door remotes, or be an AI, or do some hacking (bolt or depower). Get it done.


Mind the mail system

Responsible: Cargo Tech, Quartermaster

Get the stuff people dump down disposals into crates and get those crates to Lavaland.


The Techfab Boards

Access: Heads of Staff, Captain

There's a board in each Head's locker. If you leave the already built lathes alone they will still be connected to the ore silo and scavs will be able to use them for survival or requests. Either way building these machines on Lavaland will require components (that you could loot from machines or have built in the protolathe) and a buffered multitool (unless you want to have to move mats around by hand (you don't want to do that))


The CE's Hardsuit and jumpsuit

Access: Chief Engineer

Single-handedly the most important equipment in this mode, the hardsuit and jumpsuit found in the CE's office will provide immunity to Ash, Radiation, and Acid weather events. It won't protect your bag from acid, though! The CE should make sure this is brought down to Lavaland and given to the scavenger team.


Other Departmental Hardsuits

Access: Heads of staff, sometimes just chilling somewhere in the department

A lot of the staff/deparmental hardsuits feature acid or fire proofing. I'll have to look this up if I want to detail which ones.


A Multitool that has buffered the Ore Silo

Responsible: AI for vault unbolting and access, Captain (if his door remote works on it?), Anyone with a multitool.

The vault usually starts bolted and you'll probably have to ask the AI to let you in. Anyone with a multitool can do this.

  1. Enter the vault,
  2. find the ore silo
  3. use the multitool on it

Then when you're building the lathes and circuit printer on Lavaland

  1. Use the multitool on the machine
  2. The machine is now linked to the ore silo and therefore all mats.

Xenobio will also need their monkey grinder connected to their slime console in the same way. Be sure to use a different multitool!


Grey Slime Extract

Responsible: Scientist

When you hear the alarm, get ready to grind your slimes. If you're lucky you'll have at least 2 baby grey slimes available, if not, feed those adults and get them to split ASAP. The grey slime extract can regenerate into a grey baby slime when given plasma. This will be important for continuing xenobio on Lavaland as most animals left on board will perish.


The Bots

Responsibility: Roboticist, Captain, others

The bots WILL BE KILLED BY THE WEATHER. Better save them!!

Cap and Robo can call all bots to their location, other jobs can call applicable bots. This is done through the PDA. Once you've called a bot it will make its way to your coordinates at time of call. Be careful not to have them arrive to a shuttle that has already left!

Chasing bots down any other way is a hassle, don't try it.


The Animals

Responsible: Heads of Staff (for their pets), Anyone with time and a heart

What is this, Super Metroid? If you have it in your heart, see to it that the animals get evacuated as well. Don't forget the Cow and Chickens that may be in the dorm garden!


Tech Storage

Responsible: RD, CE, Engineer, Roboticist

This is an incredibly important thing to secure, and thankfully multiple jobs have access to this.

AT BARE MINIMUM, BE SURE THAT THE RD CONSOLE AND CIRCUIT PRINTER BOARDS ARE BROUGHT TO LAVALAND. These two boards in combination with the techfab boards found in head lockers will allow you to print anything. Any needed machines can be researched and board built with the circuit printer.


Basic Components

Responsible: Scientist

At least bring enough to set up the techfabs and circuit printer. If mining works quickly, you can get an RPED going and fill that with quite a lot of components and that should set you up pretty easy. I'll be back with specific numbers later. I know on Meta that the ore lying around cargo is enough to build an RPED if immediately turned in, need to see if other stations can do that.


Protective Gear

Responsible: Security, Chemist, Engineer

Rad Suits, Fire suits, Winter coats, and other gear will be necessary for attempting to brave any of the weather on the station.

  • Engineering and Security have Radiation Suits in their departments, be sure those get evacuated!
  • The chemistry jumpsuit has really good acid resistance
  • Fire suits are everywhere
  • Winter coats are everywhere but also in departmental drobes.


RCD's and RPD's

Ressonsibility: Engineer

Every last one.

  • Get all the RCD's from the engivend
  • Don't forget to check EVA and the Aux Base for more
  • We'll need em.


Set up the SM

Responsibility: Engineering

While not exactly crucial to set up before the weather hits, it will likely need to be set up at some point. Don't even bother with extra emitters or piping, just set all the pumps and filters correctly, don't forget the air alarms, wrench the coolant down and start the emitters up. It'll be fine and you won't have to worry about a scav having to do it.


Okay but how do I get all of my stuff and me off the station?

Believe it or not, but the disposals system is an effective way to evacuate your materials if you need more than you can carry.

  • Wrapping paper is everywhere, use it on boxes and other things.
    • Be sure to label your package with a pen so you can identify it later
    • Do NOT use the package labeler as that could result in your package being sent to whatever department you labelled it for.
  • An attentive cargo tech can take everything incoming thing and put it in a crate that can be evac'ed
    • Do not activate the conveyor belt. Otherwise you'll have to run into maint and get stuff from the recycler
  • You can also send yourself down the disposals unit, easier if you get someone to do it for you.

Paper bags can be made from 5 sheets of paper through the misc. section of the crafting menu

  • Crafting menu is the little T icon to the right of your hand slots.
  • Paper bags hold as much as boxes do


But what about my actual self? The mining shuttle looks small

  • You can lay down to fit multiple people on the shuttle
  • The Auxiliary base is bigger than the shuttle and should wait until the first telegraph of an actual weather event to drop.
  • Once the aux base has dropped, the room it was in becomes the public mining shuttle dock. With the shutters open any crew can come and go freely, which is good if cargo hasn't bolted all of their doors open or deconstructed the walls separating their department from common access.
  • You can escape to Lavaland in an escape pod if the heads red-alerted, which they should have.
  • You have 10 minutes from round start to evacuate and the inital weather announcement happens a minute or two in, there should be time for several trips to and from Lavaland before the weather hits.


Setting up the new base

  • Access needs to be cleared for mining station unless you wanna hand out access to every member of the crew. Clear access by rebuilding airlocks and using the airlock circuit in-hand before re-inserting it.
  • The mining station runs on a P.A.C.M.A.N. Could there be other ways to power it? In the meantime, you'll need plasma to keep things powered.
  • If anyone took the time to package their stuff and label it with a pen, be sure to get those packages to those who need them.


Life after Evac

Once evacuation is complete the crew is going to have to adapt to the situation at hand. This is going to change how the crew functions and organizes themselves.


Scavengers

Ideally headed by the Quartermaster, the scavengers are tasked with returning to the station and braving the weather in order to obtain equipment and materials left on the station. The cargo console and ship will continue to function in this mode (provided that the station stays powered, the engine should also be unaffected by weather), so the supply department can still function within their normal capacity while also subverting their sticky-fingered tendencies for the benefit of the crew. With the necessity of containers for storage of weather protection and loot, believe me, there will still be crate pushing. Nobody should hog any of the equipment, those who are going on dangerous runs should get the CE hardsuit and jumpsuit for their run. Remember to share resources. Scavs may want to consider augs, borging, and possibly even showers as ways to protect themselves from the weather. Remember that all shuttles are weather-proofed.

These guys might benefit from AA and can even set it up for themselves back on the station if you give them an AA ID to start with.

Anyone can scav provided they have the equipment to survive.


Adventurers

Oh these noble powergamers. They have responded to the call for someone, anyone, to wipe out those megafauna. Every miner is going to spawn with their own Kinetic Accelerator, and they likely pick the job because they already want to do this. KA's spawn in mining lockers, some of which are on the station, some of which are on the mining station behind some mining doors. This equipment falls under the domain of the Quartermaster and Head of Personnel, and it is their authoritative right to see them handled by those who have been granted their approval. They're going to go fast, so be quick about securing them and watch out for break-ins or fights over them.

There are many ways to mine without using a KA, and it's unwise for anyone to expect roundstart miners to mine anything past the early stages.


Actual Miners

The crew is going to need mats and scavving doesn't provide rare minerals. If you are an assistant or don't want to do your job (or want to do your job but need mats and no one is doing it for you), actual mining could be for you! Good for low-income jobs, mining points are gained from ore redemption and can be used on the mining vending machines. Actual compensation for actual work.

If you're lucky you can get a Firefighter mech with a plasma cutter, clamp, and advanced mining scanner. Mine quickly and without fear of lava!


Builders

The first thing that builders should do is open up access to the rest of the mining station by deconstructing and clearing the access on the airlock circuit boards. Prioritize the airlocks that connect mining east and west together.

Once clearance has been reset, you'll need to start helping all of the people whining about not having space to do their jobs. Xenobio can easily be set up with the dorms (be sure to add some access requirements to the dorm airlocks so slimes don't get out!) and they will be crucial in assisting with the crews material and power needs. Note that you need to rename the area to "Xenobiology Lab" for advanced camera consoles to work.

In addition to re-purposing the existing mining station, you'll also need to expand. You can use RCD's to make plating on top of lava, allowing for some under-tile atmos. Don't be afraid to (de)construct stuff by hand, the RCD can be expensive to use and you can put together most things pretty quickly by hand.

As you expand the mining station you'll need to maintain the atmosphere, too. Canisters can be scavved, and all the atmos systems on the station are in the same condition they were left in. Even if your strategy is opening oxygen canisters in a room, that's still better than nothing (barely).

Any new rooms will need to be given a roof by using the create new area button to the right of your inventory slots. You can choose to add the area to an existing area or create a new one. If you don't do this, the room will be open to ash storms. Areas require a powered APC for machines to work. This role doesn't have to be exclusive to engineers, but it helps.


Normies

Either your job hasn't been completely redefined by this catastrophe or you just want to keep doing your job this shift. You are an average member of the crew, and that's totally fine. Keep doing your job, but also consider how the fruits of your labors may be used to advance the crew's goals. Maybe give some superpowers to adventurers? Set them up with nanites? We're all in this together, and the sooner you make the other roles god-like and impervious the sooner this shift is over.

Your job is just as needed on Lavaland as it was on the station.


The Weather is Bad, Don't Let it Touch You

The game pulls five different kinds of weather events constantly. Each of these events have an immunity that you can take advantage of to survive on the station.


Lava

  • You have to get on a table to be safe
    • Glass tables won't hold your weight
  • If you're paying attention you could probably build a table in time if you have the materials and know-how.
  • Xenobio can lava-proof your clothes with an expensive 2-use potion. Use it on your hardsuit and hardsuit helmet.


Ash

  • Fire protection will get you through this
  • Multiple head hardsuits are fireproof
  • Firefighter suit with hard hat is classic
  • Xenobio can make fireproof potions


Radiation

  • This won't directly kill you
  • Maintenance isn't safe, don't even try
  • Sec and Engineering have radiation suits, loot these before the weather starts.
  • The CE hardsuit worn with the CE Jumpsuit provide 100% Radiation resist and as such both should be given to the Head Scav


Snow

  • Does burn damage and slows you down
  • This is kind of bugged right now.
    • It will mess you up if you're wearing a hardsuit
    • Un-equip outerwear to survive
      • This still produces some fun stuff, like trying to deal with breaches or radiation and being stuck without outerwear


Acid

  • Does not destroy anything on the station
  • Gets on your clothing and in-hand items.
    • Melts your clothing, acid resistance mitigates it
  • Scavs should carry a crate or locker to put their bag in when they know acid is coming.
  • Many hardsuits are acid-proof


What About the Actual Megafauna?

Megafauna