Engineering Reference Map , updated 2015/07/17.
(HD Image)
About
MetaStation is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation is currently running on Basil, /tg/'s second server, and was also the default map on Badger in its heyday. An older version was running on NoxStation for a while, and a forked variant on /vg/. It has been tested extensively and has been generally well received. Due to this testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It is largely maintained and updated by Metacide , but based on and uses the work of many others, such as Allura, whose work maintaining the map has allowed it to be re-added to the codebase as v40A.
Key points to note are that:
The map plays best with 30+ players.
The only change is the layout - functionality is the same.
It feels much more open, attacks in public are harder to get away with.
It has a much larger maintenance system, useful for stealthier tactics.
There are in-game maps on the walls of the station to help you find your way.
The escape shuttle is larger, with a cargo hold to bring valuable gear with you.
Development news regarding MetaStation is often posted in this thread on the /tg/ forums.
Please give any feedback you may have in the same thread , too.
How to Host
Hosting MetaStation instead of the normal map is simple on /tg/ code:
Obtain a copy of the code as normal (use the 'Download ZIP' button here ).
Extract the folder and open tgstation.dme using Dream Maker (part of BYOND).
Select the files tab at the top left of the screen.
Expand the 'maps' folder in the file tree.
Untick "tgstation" or other current map, and tick the "MetaStation" option.
Click the build dropdown at the top, and click compile. This may take a minute.
Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb).
Issue Tracker
Updated 2015/07/17. Please report any new issues or give feedback here.
Unexpected fun - Shouldn't happen again.
Hazard-striped plating in maintenance does not update when tiled
The beer nuke and fake TV are missing from the corporate showroom
AI core cameras are visible on the standard SS13 camera network
There are unnecessary active (atmos) turfs on roundstart
The CE office area designation includes the SMES cells
Medbay is green on the wall map sprite
Abandoned teleporter may be broken
No other known issues.
Planned Changes
Updated 2015/07/17. For more development info or to suggest changes, click here.
Simple
Replace emergency storage room in science with proper storeroom containing helpful science gear.
Replace tinted science windows with reinforced windows with shutters
Add chance of finding various traitor devices in the armory locker
Add relic spawn points to mining
Significant
Add more small things to explore in space - such as a survivalist outpost
Add R&D outpost and engineering outposts to the asteroid, accessible via shuttles
Changelogs and Downloads
Recent Changes
Version
Changelog
v41D (17/07/2015) Map Files Pull
Updated Centcom z-level to current version, with added gun/device 'museum' at the escape shuttle dock
Added extra signs to help navigate between departments
Added conveyor belt levers to the cargo shuttle
Added some more air vents to the minisat
Added commemorative plaque to random tile which has been in deep space for some time
Added condimaster to bartender's backroom
Added stack of regular glass to EVA table for regular-glass repairs
Added missing cargo tech locker to cargo bay
Replaced all flooring in research firing range with disguised reinforced tiles
Replaced screwdrivers in botany crate with wirecutters
Fixed various issues with the wizard den, syndicate outpost, and missing abductor ship
Fixed (hopefully) various issues with bot patrol routes
Fixed conveyors on the cargo shuttle going to the wrong way
Fixed virology break 'romm' typo
Fixed emergency shuttle brig being blue and not counting as brig for antag redtext
Fixed pipe near minisat teleporter occasioanlly resulting in teleported ventcrawlers
Fixed broken bartender's closet
Fixed misaligned air scrubber in the cargo bay
Fixed camera names in experimentation lab and bar backroom
Fixed odd ventcrawl movement at a vent near arrivals
Fixed missing tile icons around the library
Moved mopficcer sweepsky the cleanbot to the center of the station, starting on auto-patrol
Removed duplicate TV screens in the library private study rooms
v41A.II (12/04/2015) Map Files Pull
Added extra hammer and gavel to the courtroom locker
Added a fluff book to the vault safe
Added three power control boards to the derelict
Fixed disconnected APC in secure lab / xenobiology
Fixed bar camera names
Fixed name of newly added basketball
Fixed item path compile issue with biohazard lockers in medbay
v41A (07/04/2015) Map Files Full Image Pull
Added (provisionally) a public autolathe to the RD lobby
Added (provisionally) a set of chemistry machines to xenobiology (aka secure lab)
Added (provisionally) another independent set of shutters in the HoS office protecting the upper space viewing window
Added (provisionally) two drones to the derelict station, as well as some metal, glass, fuel, two duffel bags and an airlock painter
Added more gear to the vault safe including an anonymous identity and a silenced pistol
Added insanity wing to the prison, rearranged it slightly, neatened reeducation room
Added derelict auxiliary atmospherics chamber just outside the atmos external airlock, for burn-chamber construction etc.
Added a disposal unit to the lower chemistry lab desk and rearranged it to be more usable
Added a box of silver IDs to the HoP's room
Added two shot-glasses to the maint. bar
Added eggs to the Recovery Shuttle kitchen
Added fully-functioning biogenerator to the Recovery Shuttle on roundstart
Added throwing-stars to the armoury random contraband gun spawner
Added teleport computer and missing air alarm to bridge
Added collectable HoP hat to the corporate showroom
Added heater to maintenance medbay
Added basketball to maintenance
Added suit storage unit to HoS' office
Added hammer and gavel to the courtroom
Updated a lot of item paths - banana pies, brig door timers, most pets, and roundstart secure lab slimes
Updated syndicate shuttle, station, and CentCom to current Boxstation versions
Improved NT recovery shuttle (white ship) - it can now dock at mining, has a transit effect, and a slightly altered central room
Removed non-functional gun charger from the shuttle bridge
Rearranged robotics to give it more open space
Rearranged R&D slightly, removed incorrect "mineral storeroom" designation
Rearranged lower chemistry machines to be more usable
Replaced biohazard containment blast doors around toxins with shutters to stop obscuring open doors
Replaced one of the newscasters in the chapel with a notice board
Renamed chapel 'mortuary' to funeral parlour
Fixed soulstone shard in chaplain's office being cult/wizard use only - now anyone can use it again
Fixed not being able to hide behind plants
Fixed ERT response room having incorrect map
Fixed overlapping air alarm and fire alarm between showroom and gateway
Fixed overlapping no smoking sign and alarm in R&D
Fixed overlapping station intercom and map south of gateway
Fixed vendors on recovery and emergency shuttle being depowered
Fixed incorrect area designations in atmospherics
Fixed duplicate science satchels in scientist lockers
Fixed broken point redeemer consoles on the labour camp shuttle
Version 4xx
Version
Changelog
v41D (17/07/2015) Map Files Pull
Updated Centcom z-level to current version, with added gun/device 'museum' at the escape shuttle dock
Added extra signs to help navigate between departments
Added conveyor belt levers to the cargo shuttle
Added some more air vents to the minisat
Added commemorative plaque to random tile which has been in deep space for some time
Added condimaster to bartender's backroom
Added stack of regular glass to EVA table for regular-glass repairs
Added missing cargo tech locker to cargo bay
Replaced all flooring in research firing range with disguised reinforced tiles
Replaced screwdrivers in botany crate with wirecutters
Fixed various issues with the wizard den, syndicate outpost, and missing abductor ship
Fixed (hopefully) various issues with bot patrol routes
Fixed conveyors on the cargo shuttle going to the wrong way
Fixed virology break 'romm' typo
Fixed emergency shuttle brig being blue and not counting as brig for antag redtext
Fixed pipe near minisat teleporter occasioanlly resulting in teleported ventcrawlers
Fixed broken bartender's closet
Fixed misaligned air scrubber in the cargo bay
Fixed camera names in experimentation lab and bar backroom
Fixed odd ventcrawl movement at a vent near arrivals
Fixed missing tile icons around the library
Moved mopficcer sweepsky the cleanbot to the center of the station, starting on auto-patrol
Removed duplicate TV screens in the library private study rooms
v41A.II (12/04/2015) Map Files Pull
Added extra hammer and gavel to the courtroom locker
Added a fluff book to the vault safe
Added three power control boards to the derelict
Fixed disconnected APC in secure lab / xenobiology
Fixed bar camera names
Fixed name of newly added basketball
Fixed item path compile issue with biohazard lockers in medbay
v41A (07/04/2015) Map Files Full Image Pull
Added (provisionally) a public autolathe to the RD lobby
Added (provisionally) a set of chemistry machines to xenobiology (aka secure lab)
Added (provisionally) another independent set of shutters in the HoS office protecting the upper space viewing window
Added (provisionally) two drones to the derelict station, as well as some metal, glass, fuel, two duffel bags and an airlock painter
Added more gear to the vault safe including an anonymous identity and a silenced pistol
Added insanity wing to the prison, rearranged it slightly, neatened reeducation room
Added derelict auxiliary atmospherics chamber just outside the atmos external airlock, for burn-chamber construction etc.
Added a disposal unit to the lower chemistry lab desk and rearranged it to be more usable
Added a box of silver IDs to the HoP's room
Added two shot-glasses to the maint. bar
Added eggs to the Recovery Shuttle kitchen
Added fully-functioning biogenerator to the Recovery Shuttle on roundstart
Added throwing-stars to the armoury random contraband gun spawner
Added teleport computer and missing air alarm to bridge
Added collectable HoP hat to the corporate showroom
Added heater to maintenance medbay
Added basketball to maintenance
Added suit storage unit to HoS' office
Added hammer and gavel to the courtroom
Updated a lot of item paths - banana pies, brig door timers, most pets, and roundstart secure lab slimes
Updated syndicate shuttle, station, and CentCom to current Boxstation versions
Improved NT recovery shuttle (white ship) - it can now dock at mining, has a transit effect, and a slightly altered central room
Removed non-functional gun charger from the shuttle bridge
Rearranged robotics to give it more open space
Rearranged R&D slightly, removed incorrect "mineral storeroom" designation
Rearranged lower chemistry machines to be more usable
Replaced biohazard containment blast doors around toxins with shutters to stop obscuring open doors
Replaced one of the newscasters in the chapel with a notice board
Renamed chapel 'mortuary' to funeral parlour
Fixed soulstone shard in chaplain's office being cult/wizard use only - now anyone can use it again
Fixed not being able to hide behind plants
Fixed ERT response room having incorrect map
Fixed overlapping air alarm and fire alarm between showroom and gateway
Fixed overlapping no smoking sign and alarm in R&D
Fixed overlapping station intercom and map south of gateway
Fixed vendors on recovery and emergency shuttle being depowered
Fixed incorrect area designations in atmospherics
Fixed duplicate science satchels in scientist lockers
Fixed broken point redeemer consoles on the labour camp shuttle
v40D (23/02/2015) Map Files Full Image New Ship Image Pull
Added a new NT recovery ship in deep space, which replaces most functionality of the white ship which is now an immobile derelict. The new recovery ship is stocked with some helpful but relatively innocuous gear, and has machine frames with some machine boards allowing it to be more easily decked out with useful machinery for, as an example, colonising the derelict. The retro laser has been moved here as well.
Added a firing range to research, made robotics/mech bay more compact
Added protective gear and some more tables to the experimentation lab
Added an extra airlock to space just east of the holodeck in maint
Added more fruit variety to the garden
Adjusted area designations so that emergency maintenance access works better
Adjusted carp spawns - they're fewer and further away from the station
Adjusted layout of xenobiology to make it look a little better
Fixed missing disposals pipe and scrubber outlet in virology
Fixed missing privacy shutters in medbay examination rooms
Fixed missing target control in security's firing range
Fixed missing tables in telecomms
Fixed missing law office shutters
Fixed extra glass stack on floor of engineering
Fixed some cargo conveyor units being assigned to the wrong control stick
Fixed extra corner pipe under manifold in the incinerator room
Fixed invisible chairs at the arrivals lounge
Fixed left cryo tube appearing under the window behind it when open
Changed access level of space airlock adjacent to security pod to security only
Includes soda and booze dispenser additions to the bar, courtesy of Mandurrrh
Includes modifiable bar sign, also courtesy of Mandurrrh
v40C (15/02/2015) Map File Full Image GitHub Pull
Added missing drinks showcase to the bar.
Added missing slot machines to the casino.
Added missing maintenance loot spawners throughout maintenance.
Added missing intelliCard to RD office.
Added missing atmospheric technician lockers to atmospherics.
Added missing Janicart and Secway to the custodial closet and brig, respectively.
Added missing blast doors under cell windows in xenobiology.
Added missing blast doors under windows around the HoS' office.
Added a drinks shaker to the Captain's quarters.
Added more department direction signs.
Added vendomat and slot machine to the ghetto bar.
Added a variety of winter coats to dorms and one to each department that has a sprite.
Added a zippo lighter, and cigarette and coffee vendors, to the council room.
Switched direction of conveyer-belts in cargo bay for easier tagging and mailing of ordered crates.
Fixed lack of security batons in brig security lockers - they are intentionally absent from departmental lockers.
Fixed chapel shutters not working.
Fixed a few instances of incorrectly empty medkits on roundstart.
Fixed a missing disposals pipe in the brig control room.
Fixed tiles in the south-west of the central hallway incorrectly being area-designated as space.
Fixed tiles in the south-west of the central hallway incorrectly being area-designated as space.
Fixed mushroom pizza causing compile issue
Renamed telescience lab to experimentation lab
Other minor alterations
v40B (07/02/2015) Map File Full Image GitHub Pull
v40BII - Fixed tequila item path compile issue
Fixed brig desk door controls not working
Fixed missing version info on arrivals commemorative plaque
Fixed rogue blast door west of HoP office
Fixed metal-glass table in genetics - now all-glass
Fixed incorrect helmet variant in the armory
Added medical surplus storeroom and adjusted aspects of medical storage
Added ClothesMate vendor to the dormitories
Changed bridge colour scheme to dark-tile base
Various other minor adjustments and fixes
v40A (04/02/2015) Map File Full Image GitHub Pull
Major updates to allow compatibility with current code - many thanks to Allura, who did this.
Small fixes to piping and posters, and a few other things
Addition of conveyor from cargo bay to mail-room
Version 3xx
Version
Changelog
v39L (22/04/2014) Map File Full Image
Added an intellicard to the RD's office.
Added an extra bucket to perma.
Added some more interesting gear to the re-education chamber.
Added a scrubber and vent to the re-education chamber control room.
Added brig door entry buttons and flash control to the brig desk.
Added missing flashes to the left and right AI chamber slots.
Added missing control and magnet for the target at the shooting range.
Added missing air-alarm to the AI upload foyer.
Added missing air alarm to art storage.
Added shutters to the chapel's space-facing windows.
Added the CE's new advanced magboots.
Fixed missing wire and pipe at the labour camp.
Fixed missing consoles on the labour shuttle.
Fixed green tiles under medbay desk.
Fixed first two brig doors appearing under blast doors when open.
Fixed some doors in research appearing under blast doors when open.
Fixed ore unloader not working at the (disused) mining processing area.
Fixed a wide assortment of incorrectly placed wires and pipes.
Fixed a missing wire and some incorrectly-placed walls at the labour camp.
Gave specific IDs to every GPS.
Incorporated the new syndicate space suits from Giacom's update on BoxStation.
Moved the mineral redemption machine to the cargo office.
Removed lots of decorative reinforced windows from toxins.
Replaced air canister in the prisoner education centre with CO2 for quietly gassing people.
Replaced all outdated references to "/area" with "/area/space".
v39K (05/04/2014) Map File Full Image Pipe Image
Added a lot more helpful gear and wall mounted flashers to the emergency shuttle.
Added some seclites to the map.
Added the new HoS wardrobe locker, replacing their filing cabinet.
Added an arcade to the mining break room.
Added alternative backpacks to virology, chemistry, botany, and science lockers.
Added (provisionally) a security camera monitor to the security post at the departure lounge.
Added (provisionally) biohazard doors to toxins and xenobiology, independently toggleable from the RD's office.
Added (provisionally) a borg charger to the escape shuttle, along with some tools for repairs.
Added AI holopads to botany, lower xenobiology, EVA, virology, and the gravity generator.
Added an extra pair of magboots and an extra jetpack to EVA.
Added spare gambling table parts to barman's backroom gear closet.
Anchored the secure evidence locker to the ground for added security.
Dirtied up tiles in maintenance a little to make it look more derelict.
Enlarged the departure lounge security post so one prisoner can be buckle-cuffed to a chair there.
Fixed a number of maintenance doors not unlocking correctly when all-access is declared.
Fixed green medbay at mining - it is now blue, too.
Fixed odd naming of smoke spellbook.
Fixed missing wiring to the electrified grille windows top-left of the wall surrounding the AI upload module.
Moved the cargo status screen over the window outside mining one tile left.
Named the doors to the Maltese Falcon Casino correctly.
Removed the syndicate space suit from the abandoned mining outpost as it was used to escape the gulag.
Removed alternative jumpsuits from some wardrobes as they didn't have proper sprites
Replaced the sleeper in the gulag with some bruise packs and a health analyzer to discourage escapes.
Replaced shuttle doors with the new real airlock variants.
Stopped the AI Upload starting bolted - if it should be, the AI can do this.
v39I (23/03/2014) Map File Full Image
Fixed path issue with medbay sign preventing compile.
Implemented blue medbay, despite thinking green looks that bit nicer.
Added missing prison intercom which can receive but not send.
Added a small new security post to escape, which may help in maintaining order during evacuation.
Added a "TAKE ONLY WHAT YOU NEED" sign to the mineral storeroom, in vain hope.
Added more descriptive names to many research division cameras.
Fixed incorrect area designation in upper area of the gambling section of the maltese falcon.
Replaced dirt piles in the garden with proper hydroponics trays, and removed trays from breakrooms.
v39H.II (22/03/2014) Map File Full Image
v39H
Added the gravity generator, just above engineering. It's more vulnerable than on Box.
Rearranged the incinerator room so the turbine compu