Keyboard Shortcuts
Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.
Humans and Other Carbon-based Lifeforms' Hotkeys
Any Mode
- Shift + Click = examine something.
- Alt + Click = open a new tab with a list of all the items of the clicked tile next to you.
- Control + Up/Down = in your text bar will shift through the history of everything you've entered here.
- Control + Click = pull an object or person you're standing next to.
- End or Ctrl + W = toggle throwing mode.
- Page Down or Ctrl + A = use the object in your active hand.
- Middle Mouse Button, Page Up, Ctrl + S or Numpad 9 = switch your active hand.
- Home, Ctrl + D or Numpad 7 = drop the item in your active hand.
- Insert or Numpad 0 = cycle through intents.
- Delete = stop pulling.
- F12 = toggle minimal HUD.
- Spacebar = while entering commands auto-completes them.
- Tab = toggle between movement and command mode. While in movement mode, WASD will move your character.
Hotkey-mode Enabled
Hotkey-mode can be toggled on by pressing Tab.
- W, A, S, D = Move your character
- Q = Drop
- E = Equip
- R = Throw
- T = Say (opens a new input window)
- F = Cycle intents left
- G = Cycle intents right
- Z = Activate held object
- X = Swap hands
- 1 = Help intent
- 2 = Disarm intent
- 3 = Grab intent
- 4 = Harm intent
These also work with the normal mode if you press down Ctrl.
E.g. Ctrl + 1 = Help intent, even without the hotkey-mode toggled on.
Hotkeys for the AI
- Double-Click a tile = instantly jump there.
- Double-Click people = start tracking the person.
Hotkeys for the AI and Cyborgs
- Cyborgs have all the basic hotkeys which humans have.
- Shift + Click a door = open/close.
- Control + Click a door = bolts down/up.
- Control + Shift + Click a door = access override on/off.
- Alt + Click a door = electrify on/off.
- Control + Click an APC = power on/off.
- Control + Click a Turret Control = power on/off.
- Alt + Click a Turret Control = lethal/stun mode.
Cyborg Hotkey-mode Enabled
- W, A, S, D = Move your character
- Q = Unequipt active module
- T = Say (opens a new input window)
- F = Toggle intents
- G = Toggle intents
- Z = Activate held object
- X = Cycle active modules
- 1 = Activate first module
- 2 = Activate second module
- 3 = Activate third module
- 4 = Toggle intents