Guide to Head of Staff Equipment: Difference between revisions
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This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates. | This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates. | ||
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![[File: | ![[File:Katomic.png|64px]] | ||
!The Research Department | !The Research Department | ||
|While not technically a item, but given time the RnD Department is capable of producing powerful and robust equipment. | |While not technically a item, but given time the RnD Department is capable of producing powerful and robust equipment. | ||
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![[File: | ![[File:Laser pointer.png|64px]] | ||
!Laser Pointer | !Laser Pointer | ||
|Use to blind people or attempt to stun Cyborgs at range. | |Use to blind people or attempt to stun Cyborgs at range. | ||
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![[File: | ![[File:Firingpinsbox.png|64px]] | ||
!Box of standard firing pins | !Box of standard firing pins | ||
|Use these to let you actually fire your new guns. | |Use these to let you actually fire your new guns. | ||
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![[File: | ![[File:Researchdoorremote.png|64px]] | ||
!Research Door Remote | !Research Door Remote | ||
|A research-door remote tool, can remotely bolt, open or remove access restrictions to any research door. | |A research-door remote tool, can remotely bolt, open or remove access restrictions to any research door. | ||
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![[File: | ![[File:Hspray.jpg|64px]] | ||
!Hypospray | !Hypospray | ||
|A air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. | |A air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. | ||
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![[File:Autoimplanter. | ![[File:Autoimplanter.png|64px]] | ||
!Medical HUD Autoimplanter | !Medical HUD Autoimplanter | ||
|Single use autoimplanter that will implanter the wielder with a inbuilt medical HUD behind their eyes. Lets you have access to the Medical HUD without having to wear a pair of Health Scanner eye glasses | |Single use autoimplanter that will implanter the wielder with a inbuilt medical HUD behind their eyes. Lets you have access to the Medical HUD without having to wear a pair of Health Scanner eye glasses | ||
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![[File: | ![[File:Compactdefib.png|64px]] | ||
!Compact Defibrillator | !Compact Defibrillator | ||
|A scaled down varient of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. | |A scaled down varient of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. | ||
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![[File: | ![[File:Medicaldoorremote.png|64px]] | ||
!Medical Door Remote | !Medical Door Remote | ||
|A medical-door remote tool, can remotely bolt, open or remove access restrictions to any medical door. | |A medical-door remote tool, can remotely bolt, open or remove access restrictions to any medical door. | ||
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![[File: | ![[File:Rpd.png|64px]] | ||
!Rapid Piping Device (RPD) | !Rapid Piping Device (RPD) | ||
|Piping equilivant of a Rapid Construction Device (RCD), can rapidly place down pipes of any variation. Functionally has a infinite charge. | |Piping equilivant of a Rapid Construction Device (RCD), can rapidly place down pipes of any variation. Functionally has a infinite charge. | ||
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![[File: | ![[File:Ce belt.png|64px]] | ||
!Chief Engineers Toolbelt | !Chief Engineers Toolbelt | ||
|The Chief Engineers Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to. The '''Hand Drill''', a combination of a screwdriver and wrench. The '''Jaws of Life''', a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs. As well as the '''Experimental Welding Tool''', which holds 40 units of fuel and automaticlly, and freely, regenerates fuel over time. All tools also work significantly faster than their singular counterparts. | |The Chief Engineers Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to. The '''Hand Drill''', a combination of a screwdriver and wrench. The '''Jaws of Life''', a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs. As well as the '''Experimental Welding Tool''', which holds 40 units of fuel and automaticlly, and freely, regenerates fuel over time. All tools also work significantly faster than their singular counterparts. | ||
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![[File: | ![[File:Jetpack-black.gif|64px]] | ||
!Hardsuit Jetpack Upgrade | !Hardsuit Jetpack Upgrade | ||
|A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. | |A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. | ||
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![[File: | ![[File:Blueprint.png|64px]] | ||
!Station Blueprints | !Station Blueprints | ||
|A set of blueprints that offer three function. Firstly it can rename area's of the station. It can show the user every single action a wire has, such as which wire will depower a door. Finally it can also show the user the layout of every single pipe, wire and disposal tube on screen at once. | |A set of blueprints that offer three function. Firstly it can rename area's of the station. It can show the user every single action a wire has, such as which wire will depower a door. Finally it can also show the user the layout of every single pipe, wire and disposal tube on screen at once. | ||
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![[File: | ![[File:Engineeringdoorremote.png|64px]] | ||
!Engineering Door Remote | !Engineering Door Remote | ||
|A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. | |A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. |
Revision as of 05:17, 28 January 2018
This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates.
This list will detail important and impactful items and clothing available to the Heads only.
The Captain
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
All Access ID | The Captain is the only person on station, at least at shift start, to have all access to the entire station. From the depths of maintenance to his private quarters in the bridge. | On the Captain, with a spare copy in his quarters | |
Nuclear Authentication Disk | Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. | In the Captain's Quarters | |
Hand Teleporter | A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. | In the Captain's Quarters | |
Energy Gun | The Captain is one of four people who has access to an Energy Gun. This weapon serves as a powerful self-defence tool. | In the Captain's Personal Locker | |
File:Camera bug.gif | Command Door Remote | A tool that can remotly bolt, open or remove access restrictions to any door that requires command access. | In the Captain's Personal Locker |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Captain's SWAT Suit | An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. | Captain's Suit Storage Unit | |
Captain's Jetpack | A classic Jetpack. Often sought by Traitors. | Captain's Suit Storage Unit |
Head of Personnel
Icon | Item | Info | Spawns |
---|---|---|---|
All Access ID | While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target. | On Head of Personnel | |
Ian | Arguably the sole job of the Head of Personnel is to guard him! | Head of Personnel's Office | |
Energy Gun | The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool. | Head of Personnel's Office | |
File:Camera bug.gif | Civilian Door Remote | A civilian door remote tool; it can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. | In the Head of Personnel's Personal Locker |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Armour Vest | While not the best armour on the station, it is still better than what most people get. | In the Head of Personnel's Personal Locker |
Head of Security
Equipment
Clothing
Research Director
Equipment
Clothing
Chief Medical Officer
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
File:Hspray.jpg | Hypospray | A air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. | Chief Medical Officer's Personal Locker |
Medical HUD Autoimplanter | Single use autoimplanter that will implanter the wielder with a inbuilt medical HUD behind their eyes. Lets you have access to the Medical HUD without having to wear a pair of Health Scanner eye glasses | Chief Medical Officer's Personal Locker | |
Compact Defibrillator | A scaled down varient of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. | Chief Medical Officer's Personal Locker | |
Medical Door Remote | A medical-door remote tool, can remotely bolt, open or remove access restrictions to any medical door. | Chief Medical Officer's Personal Locker |