Guide to Defense: Difference between revisions

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Guide to Defense  (WIP)
Guide to Defense  (WIP)



Revision as of 04:32, 24 October 2013

Guide to Defense (WIP)

To be good at combat, you must be able to survive an encounter with anything. Nuke Ops, Wizards, Assistants, and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be robust.


Armor

Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well.

Armor has a chance to reduce or block all damage of a certain type, in a certain region. You will see "Your armor has protected your X." when your armor blocks all damage. "Your armor softens the blow!" means that you took reduced damage. "Your armor absorbs the blow!" appears to also indicate full protection.

Armor only protects the region that it covers on your body. No armor protects your entire body.


Icon Item Protection Notes
Captain's Armor Offers moderate protection from most sources. The Captain will usually wear this. It's also space-worthy, but it will slow you down. Wearing this while not the captain is a good way to get robusted.
File:Hardsuitminerengineer.pngFile:CEsuit.png Hardsuit Gives decent protection from melee attacks and explosions. See here for information on the different styles.
Ablative Armor Vest Very strong against energy-based weapons. Found in the Armory. It will sometimes deflect energy projectiles, which includes taser shots! It's also a traitor objective.
Bulletproof Vest Makes the wearer very resilient to bullets. Found in the Armory. Rarely used, because lasers are the main weapon of choice for those who can get them.
Armor Protects moderately against melee and lasers, which are common things to be harmed by. Found on the Captain, HoP and Security Officers. Captain usually will usually wear his space armor instead. Also sometimes found on Ian.
Riot Suit This, combined with the riot shield, will make you be the nightmare of toolbox-wielding assistants everywhere. Found in the Armory. It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. Slows you down slightly
Armored Coat The most protective armor avaliable on the station. Found on the HoS. Wear this as your rightful trophy if you manage to outrobust him.

Stuns and Incapacitation

Having the ability to stun at a moment's notice will protect you from getting robusted quite often (As long as you don't get stunned first)

Icon Item How to aquire Counter Notes
Stun Baton Being Security, stealing from a sec-locker, Hulk Not being security, and having this out, is likely to land you in the brig.
Flash Security, Heads, Bridge, Sec Checkpoint, Tech Storage Sunglasses, Welding Mask Cyborgs are vulnerable to this method of stunning.
Taser Security, Hulk, Ablative armor A ranged stun, which sets Sec apart from everyone else. Has five charges.
File:Egun.png E-Gun Captain, HoS, HoP, Armory Hulk, Ablative armor Like a taser, but with more charges, and the option to kill, if needed.
Disarm Intent Have arms Dangerous to do You have a chance to push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon.
Chloral Hydrate Chemistry Coffee Typically used with a syringe gun, hypospray, or smoke grenade. This puts anyone to sleep for an extended period of time. Large doses can kill someone (30+ units).
Flashbang Security, Sunglasses + Earplugs Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile.
Knockout Using a weapon Helmets might protect you When you hit someone in the head, there's a fairly low chance for them to be knocked out.

Damage Prevention

A few items, when used, can completely block damage.

Icon Item How to aquire Protection Notes
Riot Shield Armory Blocks melee and projectile attacks to the chest. Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest.
Energy Combat Shield Being a Nuke Ops, or looting from one. Blocks most melee and ranged projectiles This will also block tasers, making Nuclear Operatives very hard to kill, unless they're surrounded.
Teleport Reactive Armor Research Director's Office Teleports you randomly if you're hit. It could end badly if you get spaced due to this, but it'll still improve your odds of surviving.
Energy Sword Syndicate Uplinks Blocks most projectiles Needs to be turned on to work. You're still vulnerable to melee attacks with this.