Template:Autowiki/Content/ArtifactTraits: Difference between revisions

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Revision as of 10:19, 21 May 2025

This page is automated by Autowiki. Do NOT edit it manually. |- !activator !Edible |Edible: The artifact seems to be made of an edible material. This material seems to be triggered by being consumed. !16 !0 | |-

|- !activator !Edible (delta) |Edible (delta): The artifact seems to be made of an edible material. This material seems to be triggered by being consumed. !16 !8 | |-

|- !activator !Observational |Observational: The artifact seems to be made of a light-sensitive material. This material seems to be triggered by observational interaction. !16 !0 | |-

|- !activator !Flammable |Flammable: The artifact seems to be made of a flammable material. This material seems to be triggered by heat interaction. !8 !0 | |-

|- !activator !Cell |Cell: The artifact seems to be made of a capacitive material. This material seems to be triggered by eletric currents, such as cells. !8 !32 | |-

|- !activator !Greedy |Greedy: The artifact seems to be made of a collective material. This material seems to be triggered by inserting coins. !32 !0 | |-

|- !activator !Greedy (delta) |Greedy (delta): The artifact seems to be made of a collective material. This material seems to be triggered by inserting credit holochips. !32 !8 | |-

|- !activator !Pitched |Pitched: The artifact seems to be made of an aerodynamic material. This material seems to be triggered by motion, such as being thrown. !-8 !0 | |-

|- !activator !Signal |Signal: The artifact seems to be made of a radio sensitive material. This material seems to be triggered by radio pulses. !8 !0 | |-

|- !activator !Sturdy |Sturdy: The artifact seems to be made of a sturdy material. This material seems to be triggered by physical interaction. !16 !0 | |-

|- !activator !Hungry |Hungry: The artifact seems to be made of a semi-living, hungry, material. This material seems to be triggered by feeding interactions. !32 !0 | |-

|- !activator !Hungry (delta) |Hungry (delta): The artifact seems to be made of a semi-living, hungry, material. This material seems to be triggered by feeding interactions. !32 !8 | |-

|- !activator !Timed |Timed: The artifact seems to be made of a harmonizing material. This material seems to activate on a timer, which can be enabled or disabled. !32 !0 | |-

|- !activator !Weighted |Weighted: The artifact seems to be made of a weighted material. This material seems to be triggered by motion, such as being picked up. !32 !0 | |-

|- !major !Bestialized |Bestialized: The artifact contains transforming components. Triggering these components transforms the target into an animal. !15 !12 | |-

|- !major !Bestialized (sigma) |Bestialized: The artifact contains transforming components. Triggering these components transforms the target into an animal. !15 !3 | |-

|- !major !Bestialized (delta) |Bestialized: The artifact contains transforming components. Triggering these components transforms the target into an animal. !15 !6 | |-

|- !major !Hypodermic |Hypodermic: The artifact seems to contain chemical components. Triggering these components will inject the target with a chemical. !30 !0 | |-

|- !major !Hypodermic (delta) |Hypodermic (delta): The artifact seems to contain chemical components. Triggering these components will inject the target with a chemical. !30 !3 | |-

|- !major !Marking |Marking: The artifact seems to contain colorizing components. Triggering these components will color the target. !3 !0 | |-

|- !major !Marking (delta) |Marking (delta): The artifact seems to contain colorizing components. Triggering these components will color the target. !3 !3 | |-

|- !major !Combusting |Combusting: The artifact seems to contain combusting components. Triggering these components will ignite the target. !12 !24 | |-

|- !major !Displaced |Displaced: The artifact seems to contain displacing components. Triggering these components will displace the target. !15 !15 | |-

|- !major !Enthusing |Enthusing: The artifact seems to contain emoting components. Triggering these components will cause the target to emote. !3 !0 | |-

|- !major !EMP |EMP: The artifact seems to contain electromagnetic pulsing components. Triggering these components will create an EMP. !9 !36 | |-

|- !major !Exchanging |Exchanging: The artifact seems to contain exchanging components. Triggering these components will exchange the damage of the last two targets. !12 !9 | |-

|- !major !Exchanging (delta) |Exchanging (delta): The artifact seems to contain exchanging components. Triggering these components will exchange the damage of the last two targets. !12 !3 | |-

|- !major !Flashing |Flashing: The artifact seems to contain flashing components. Triggering these components will create a blinding flash. !18 !18 | |-

|- !major !Forcing |Forcing: The artifact seems to contain impulsing components. Triggering these components will impulse, push or pull, the target. !21 !27 | |-

|- !major !Forcing (delta) |Forcing: The artifact seems to contain impulsing components. Triggering these components will impulse, push or pull, the target. !21 !3 | |-

|- !major !Obstructing |Obstructing: The artifact seems to contain obstructing components. Triggering these components will cause the artifact to build walls around itself. !33 !0 | |-

|- !major !Freezing |Freezing: The artifact seems to contain freezing components. Triggering these components will freeze the target. !24 !12 | |-

|- !major !Porous |Porous: The artifact seems to contain porous components. Triggering these components will cause the artifact to exchange one gas with another. !15 !0 | |-

|- !major !Flourishing |Flourishing: The artifact seems to contain flourishing components. Triggering these components will age up plant targets. !6 !6 | |-

|- !major !Flourishing (delta) |Flourishing (delta): The artifact seems to contain flourishing components. Triggering these components will age down plant targets. !6 !3 | |-

|- !major !Hollow |Hollow: The artifact seems to contain hollow components. Triggering these components will capture the target. !-15 !0 | |-

|- !major !Illuminating |Illuminating: The artifact seems to contain illuminating components. Triggering these components will cause the artifact to illuminate. !18 !0 | |-

|- !major !Illuminating (delta) |Illuminating (delta): The artifact seems to contain de-illuminating components. Triggering these components will cause the artifact to de-illuminate. !18 !3 | |-

|- !major !Echoing |Echoing: The artifact seems to contain echoing components. Triggering these components will cause the artifact to make a noise. !3 !0 | |-

|- !major !Barreled |Barreled: The artifact seems to contain projectile components. Triggering these components will produce a 'safe' projectile. !21 !0 | |-

|- !major !Barreled (delta) |Barreled (delta): The artifact seems to contain projectile components. Triggering these components will produce an unsafe projectile. !21 !3 | |-

|- !major !Destabilizing |Destabilizing: The artifact seems to contain destabilizing components. Triggering these components will cause the artifact transport the target to another realm. !36 !36 | |-

|- !major !Electrified |Electrified: The artifact seems to contain electrifying components. Triggering these components will shock the target. !3 !27 | |-

|- !major !Dissipating |Dissipating: The artifact seems to contain dissipating components. Triggering these components will cause the artifact to create a cloud of smoke. !6 !0 | |-

|- !major !Dissipating (delta) |Dissipating (delta): The artifact seems to contain dissipating components. Triggering these components will cause the artifact to create a cloud of smoke containing a random chemical. !6 !12 | |-

|- !major !Dissipating (omega) |Dissipating (omega): The artifact seems to contain dissipating components. Triggering these components will cause the artifact to create a body of foam containing a random chemical. !6 !21 | |-

|- !major !Dissipating (sigma) |Dissipating: The artifact seems to contain dissipating components. Triggering these components will cause the artifact to create a body of foam. !6 !3 | |-

|- !major !Temporal |Temporal: The artifact seems to contain temporal components. Triggering these components will create a temporal rift. !24 !0 | |-

|- !malfunction !P.E.R. |Parallel Entity Retrieval: A strange malfunction causes the Artifact to open a gateway to another plane that summons a random entity. !7 !0 | |-

|- !malfunction !P.E.R. (delta) |Parallel Entity Retrieval (delta): A strange malfunction causes the Artifact to open a gateway to another plane that summons a random entity. !7 !7 | |-

|- !malfunction !M.B.C. |Mirrored Bluespace Collapse: The Artifact produces an arguably maleviolent clone of target. !7 !0 | |-

|- !malfunction !E.E.E. |Expansive Explosive Emmission: A strange malfunction that causes the Artifact to explode. !7 !0 | |-

|- !malfunction !M.H.I. |Mass Hallucinatory Injection: The Artifact causes the target to hallucinate. !7 !0 | |-

|- !malfunction !M.A.C. |Mass Area Combustion: A strange malfunction that causes the Artifact to violently combust. !7 !0 | |-

|- !malfunction !I.O.E |Immediate Organ Extraction: A strange malfunction causes the Artifact to extract the target's appendix. !7 !0 | |-

|- !malfunction !I.O.E (delta) |Immediate Organ Extraction (delta): A strange malfunction causes the Artifact to extract the target's tongue. !7 !14 | |-

|- !malfunction !R.P.E. |Rapid Particle Emmision: A strange malfunction that causes the Artifact to irradiate itself and its targets. !7 !0 | |-

|- !malfunction !B.A.D. |Bluespace Axis Desync: A strange malfunction causes the Artifact to remove articles from the target. !7 !0 | |-

|- !malfunction !C.D.E. |Cerebral Dysfunction Emergence: A strange malfunction causes the Artifact to cause traumas to emerge in the target. !7 !0 | |-

|- !malfunction !S.S.E. |Spontaneous Stomach Evacuationc: A strange malfunction causes the Artifact to make the target vomit. !7 !0 | |-

|- !minor !Aerodynamic |Aerodynamic: The artifact's design seems to incorporate aerodynamicded elements. This will allow the artifact to be thrown further. !-5 !0 | |-

|- !minor !Anchor |Anchor: The artifact's design seems to incorporate anchoring elements. This will cause the artifact to anchor when triggered, it can also be unanchored with typical tools. !10 !0 | |-

|- !minor !Aura |Aura: The artifact's design seems to incorporate aura elements. This will cause the artifact to target things nearby. !15 !5 | |-

|- !minor !Bleeding |Bleeding: The artifact's design seems to incorporate bleeding elements. This will cause the artifact to bleed when triggered. !15 !0 | |-

|- !minor !Capacitive |Capacitive: The artifact's design seems to incorporate a capacitive elements. This will cause the artifact to have more uses. !15 !30 | |-

|- !minor !Charged |Charged: The artifact's design seems to incorporate looping elements. This will cause the artifact to produce more powerful effects. !10 !15 | |-

|- !minor !Cooling |Cooling: The artifact's design seems to incorporate cooling elements. This will cause the artifact to cooldown faster. !15 !0 | |-

|- !minor !Delicate |Delicate: The artifact's design seems to delicate cooling elements. This will cause the artifact to potentially break. !-5 !0 | |-

|- !minor !Dense |Dense: The artifact's design seems to incorporate dense elements. This will cause the artifact to be much heavier than usual. !30 !0 | |-

|- !minor !Haunted |Haunted: The artifact's design seems to incorporate incorporeal elements. This will cause the artifact to move unexpectedly. !5 !35 | |-

|- !minor !Haunted (delta) |Haunted (delta): The artifact's design seems to incorporate incorporeal elements. This will cause the artifact to move unexpectedly, when not observed. !5 !5 | |-

|- !minor !Impulsing |Impulsing: The artifact's design seems to incorporate impulsing elements. This will cause the artifact to have a impulsing away from its current position, when triggered. !15 !10 | |-

|- !minor !Magnetic |Magnetic: The artifact's design seems to incorporate magnetic elements. This will cause the artifact to attract metalic objects when triggered. !30 !0 | |-

|- !minor !Magnetic (delta) |Magnetic (delta): The artifact's design seems to incorporate magnetic elements. This will cause the artifact to repulse metalic objects when triggered. !30 !10 | |-

|- !minor !Ringed |Ringed: The artifact's design seems to incorporate ringed elements. This will allow the artifact to be worn, and catch information from the wearer. !5 !0 | |-

|- !minor !Ringed (delta) |Ringed (delta): The artifact's design seems to incorporate ringed elements. This will allow the artifact to be worn, and catch information from the wearer. !5 !15 | |-

|- !minor !Scoped |Scoped: The artifact's design seems to incorporate scoped elements. This will cause the artifact to have a larger target range. !10 !15 | |-

|- !minor !Sentient |Sentient: The artifact's design seems to incorporate sentient elements. This will cause the artifact to have a mind of its own. !30 !0 | |-

|- !minor !Sharp |Sharp: The artifact's design seems to incorporate sharp elements. This will cause the artifact to pbe sharper than usual. !5 !0 | |-

|- !minor !Shielded |Shielded: The artifact's design seems to incorporate shielded elements. This will allow the artifact to be used like a shield. !15 !0 | |-

|- !minor !Signaller |Signaller: The artifact's design seems to incorporate signalling elements. This will cause the artifact to send a signal when activated. !5 !15 | |-

|- !minor !Slippery |Slippery: The artifact's design seems to incorporate slippery elements. This will cause the artifact to be slippery. !5 !5 | |-

|- !minor !Sticky |Sticky: The artifact's design seems to incorporate sticky elements. This will cause the artifact to briefly become sticky, when triggered. !10 !15 | |-