Template:Autowiki/Content/ArtifactTraits: Difference between revisions
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Revision as of 10:19, 21 May 2025
This page is automated by Autowiki. Do NOT edit it manually.
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!activator
!Edible
|Edible: The artifact seems to be made of an edible material. This material seems to be triggered by being consumed.
!16
!0
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!activator
!Edible (delta)
|Edible (delta): The artifact seems to be made of an edible material. This material seems to be triggered by being consumed.
!16
!8
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!activator
!Observational
|Observational: The artifact seems to be made of a light-sensitive material. This material seems to be triggered by observational interaction.
!16
!0
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!activator
!Flammable
|Flammable: The artifact seems to be made of a flammable material. This material seems to be triggered by heat interaction.
!8
!0
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!activator
!Cell
|Cell: The artifact seems to be made of a capacitive material. This material seems to be triggered by eletric currents, such as cells.
!8
!32
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!activator
!Greedy
|Greedy: The artifact seems to be made of a collective material. This material seems to be triggered by inserting coins.
!32
!0
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!activator
!Greedy (delta)
|Greedy (delta): The artifact seems to be made of a collective material. This material seems to be triggered by inserting credit holochips.
!32
!8
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!activator
!Pitched
|Pitched: The artifact seems to be made of an aerodynamic material. This material seems to be triggered by motion, such as being thrown.
!-8
!0
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!activator
!Signal
|Signal: The artifact seems to be made of a radio sensitive material. This material seems to be triggered by radio pulses.
!8
!0
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!activator
!Sturdy
|Sturdy: The artifact seems to be made of a sturdy material. This material seems to be triggered by physical interaction.
!16
!0
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!activator
!Hungry
|Hungry: The artifact seems to be made of a semi-living, hungry, material. This material seems to be triggered by feeding interactions.
!32
!0
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!activator
!Hungry (delta)
|Hungry (delta): The artifact seems to be made of a semi-living, hungry, material. This material seems to be triggered by feeding interactions.
!32
!8
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!activator
!Timed
|Timed: The artifact seems to be made of a harmonizing material. This material seems to activate on a timer, which can be enabled or disabled.
!32
!0
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|-
!activator
!Weighted
|Weighted: The artifact seems to be made of a weighted material. This material seems to be triggered by motion, such as being picked up.
!32
!0
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!major
!Bestialized
|Bestialized: The artifact contains transforming components. Triggering these components transforms the target into an animal.
!15
!12
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!major
!Bestialized (sigma)
|Bestialized: The artifact contains transforming components. Triggering these components transforms the target into an animal.
!15
!3
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!major
!Bestialized (delta)
|Bestialized: The artifact contains transforming components. Triggering these components transforms the target into an animal.
!15
!6
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!major
!Hypodermic
|Hypodermic: The artifact seems to contain chemical components. Triggering these components will inject the target with a chemical.
!30
!0
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|-
!major
!Hypodermic (delta)
|Hypodermic (delta): The artifact seems to contain chemical components. Triggering these components will inject the target with a chemical.
!30
!3
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!major
!Marking
|Marking: The artifact seems to contain colorizing components. Triggering these components will color the target.
!3
!0
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!major
!Marking (delta)
|Marking (delta): The artifact seems to contain colorizing components. Triggering these components will color the target.
!3
!3
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|-
!major
!Combusting
|Combusting: The artifact seems to contain combusting components. Triggering these components will ignite the target.
!12
!24
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|-
!major
!Displaced
|Displaced: The artifact seems to contain displacing components. Triggering these components will displace the target.
!15
!15
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|-
!major
!Enthusing
|Enthusing: The artifact seems to contain emoting components. Triggering these components will cause the target to emote.
!3
!0
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|-
!major
!EMP
|EMP: The artifact seems to contain electromagnetic pulsing components. Triggering these components will create an EMP.
!9
!36
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!major
!Exchanging
|Exchanging: The artifact seems to contain exchanging components. Triggering these components will exchange the damage of the last two targets.
!12
!9
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|-
!major
!Exchanging (delta)
|Exchanging (delta): The artifact seems to contain exchanging components. Triggering these components will exchange the damage of the last two targets.
!12
!3
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|-
!major
!Flashing
|Flashing: The artifact seems to contain flashing components. Triggering these components will create a blinding flash.
!18
!18
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|-
!major
!Forcing
|Forcing: The artifact seems to contain impulsing components. Triggering these components will impulse, push or pull, the target.
!21
!27
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|-
!major
!Forcing (delta)
|Forcing: The artifact seems to contain impulsing components. Triggering these components will impulse, push or pull, the target.
!21
!3
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|-
!major
!Obstructing
|Obstructing: The artifact seems to contain obstructing components. Triggering these components will cause the artifact to build walls around itself.
!33
!0
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|-
!major
!Freezing
|Freezing: The artifact seems to contain freezing components. Triggering these components will freeze the target.
!24
!12
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|-
!major
!Porous
|Porous: The artifact seems to contain porous components. Triggering these components will cause the artifact to exchange one gas with another.
!15
!0
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|-
!major
!Flourishing
|Flourishing: The artifact seems to contain flourishing components. Triggering these components will age up plant targets.
!6
!6
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|-
!major
!Flourishing (delta)
|Flourishing (delta): The artifact seems to contain flourishing components. Triggering these components will age down plant targets.
!6
!3
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|-
!major
!Hollow
|Hollow: The artifact seems to contain hollow components. Triggering these components will capture the target.
!-15
!0
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|-
!major
!Illuminating
|Illuminating: The artifact seems to contain illuminating components. Triggering these components will cause the artifact to illuminate.
!18
!0
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|-
!major
!Illuminating (delta)
|Illuminating (delta): The artifact seems to contain de-illuminating components. Triggering these components will cause the artifact to de-illuminate.
!18
!3
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|-
!major
!Echoing
|Echoing: The artifact seems to contain echoing components. Triggering these components will cause the artifact to make a noise.
!3
!0
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|-
!major
!Barreled
|Barreled: The artifact seems to contain projectile components. Triggering these components will produce a 'safe' projectile.
!21
!0
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|-
!major
!Barreled (delta)
|Barreled (delta): The artifact seems to contain projectile components. Triggering these components will produce an unsafe projectile.
!21
!3
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|-
!major
!Destabilizing
|Destabilizing: The artifact seems to contain destabilizing components. Triggering these components will cause the artifact transport the target to another realm.
!36
!36
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|-
!major
!Electrified
|Electrified: The artifact seems to contain electrifying components. Triggering these components will shock the target.
!3
!27
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|-
!major
!Dissipating
|Dissipating: The artifact seems to contain dissipating components. Triggering these components will cause the artifact to create a cloud of smoke.
!6
!0
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|-
!major
!Dissipating (delta)
|Dissipating (delta): The artifact seems to contain dissipating components. Triggering these components will cause the artifact to create a cloud of smoke containing a random chemical.
!6
!12
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|-
!major
!Dissipating (omega)
|Dissipating (omega): The artifact seems to contain dissipating components. Triggering these components will cause the artifact to create a body of foam containing a random chemical.
!6
!21
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|-
!major
!Dissipating (sigma)
|Dissipating: The artifact seems to contain dissipating components. Triggering these components will cause the artifact to create a body of foam.
!6
!3
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|-
!major
!Temporal
|Temporal: The artifact seems to contain temporal components. Triggering these components will create a temporal rift.
!24
!0
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|-
!malfunction
!P.E.R.
|Parallel Entity Retrieval: A strange malfunction causes the Artifact to open a gateway to another plane that summons a random entity.
!7
!0
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|-
!malfunction
!P.E.R. (delta)
|Parallel Entity Retrieval (delta): A strange malfunction causes the Artifact to open a gateway to another plane that summons a random entity.
!7
!7
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|-
!malfunction
!M.B.C.
|Mirrored Bluespace Collapse: The Artifact produces an arguably maleviolent clone of target.
!7
!0
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|-
!malfunction
!E.E.E.
|Expansive Explosive Emmission: A strange malfunction that causes the Artifact to explode.
!7
!0
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|-
!malfunction
!M.H.I.
|Mass Hallucinatory Injection: The Artifact causes the target to hallucinate.
!7
!0
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|-
!malfunction
!M.A.C.
|Mass Area Combustion: A strange malfunction that causes the Artifact to violently combust.
!7
!0
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|-
!malfunction
!I.O.E
|Immediate Organ Extraction: A strange malfunction causes the Artifact to extract the target's appendix.
!7
!0
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|-
!malfunction
!I.O.E (delta)
|Immediate Organ Extraction (delta): A strange malfunction causes the Artifact to extract the target's tongue.
!7
!14
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|-
!malfunction
!R.P.E.
|Rapid Particle Emmision: A strange malfunction that causes the Artifact to irradiate itself and its targets.
!7
!0
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|-
!malfunction
!B.A.D.
|Bluespace Axis Desync: A strange malfunction causes the Artifact to remove articles from the target.
!7
!0
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|-
!malfunction
!C.D.E.
|Cerebral Dysfunction Emergence: A strange malfunction causes the Artifact to cause traumas to emerge in the target.
!7
!0
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|-
!malfunction
!S.S.E.
|Spontaneous Stomach Evacuationc: A strange malfunction causes the Artifact to make the target vomit.
!7
!0
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|-
!minor
!Aerodynamic
|Aerodynamic: The artifact's design seems to incorporate aerodynamicded elements. This will allow the artifact to be thrown further.
!-5
!0
|
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|-
!minor
!Anchor
|Anchor: The artifact's design seems to incorporate anchoring elements. This will cause the artifact to anchor when triggered, it can also be unanchored with typical tools.
!10
!0
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|-
!minor
!Aura
|Aura: The artifact's design seems to incorporate aura elements. This will cause the artifact to target things nearby.
!15
!5
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|-
!minor
!Bleeding
|Bleeding: The artifact's design seems to incorporate bleeding elements. This will cause the artifact to bleed when triggered.
!15
!0
|
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|-
!minor
!Capacitive
|Capacitive: The artifact's design seems to incorporate a capacitive elements. This will cause the artifact to have more uses.
!15
!30
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|-
!minor
!Charged
|Charged: The artifact's design seems to incorporate looping elements. This will cause the artifact to produce more powerful effects.
!10
!15
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|-
!minor
!Cooling
|Cooling: The artifact's design seems to incorporate cooling elements. This will cause the artifact to cooldown faster.
!15
!0
|
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|-
!minor
!Delicate
|Delicate: The artifact's design seems to delicate cooling elements. This will cause the artifact to potentially break.
!-5
!0
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|-
!minor
!Dense
|Dense: The artifact's design seems to incorporate dense elements. This will cause the artifact to be much heavier than usual.
!30
!0
|
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|-
!minor
!Haunted
|Haunted: The artifact's design seems to incorporate incorporeal elements. This will cause the artifact to move unexpectedly.
!5
!35
|
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|-
!minor
!Haunted (delta)
|Haunted (delta): The artifact's design seems to incorporate incorporeal elements. This will cause the artifact to move unexpectedly, when not observed.
!5
!5
|
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|-
!minor
!Impulsing
|Impulsing: The artifact's design seems to incorporate impulsing elements. This will cause the artifact to have a impulsing away from its current position, when triggered.
!15
!10
|
|-
|-
!minor
!Magnetic
|Magnetic: The artifact's design seems to incorporate magnetic elements. This will cause the artifact to attract metalic objects when triggered.
!30
!0
|
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|-
!minor
!Magnetic (delta)
|Magnetic (delta): The artifact's design seems to incorporate magnetic elements. This will cause the artifact to repulse metalic objects when triggered.
!30
!10
|
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|-
!minor
!Ringed
|Ringed: The artifact's design seems to incorporate ringed elements. This will allow the artifact to be worn, and catch information from the wearer.
!5
!0
|
|-
|-
!minor
!Ringed (delta)
|Ringed (delta): The artifact's design seems to incorporate ringed elements. This will allow the artifact to be worn, and catch information from the wearer.
!5
!15
|
|-
|-
!minor
!Scoped
|Scoped: The artifact's design seems to incorporate scoped elements. This will cause the artifact to have a larger target range.
!10
!15
|
|-
|-
!minor
!Sentient
|Sentient: The artifact's design seems to incorporate sentient elements. This will cause the artifact to have a mind of its own.
!30
!0
|
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|-
!minor
!Sharp
|Sharp: The artifact's design seems to incorporate sharp elements. This will cause the artifact to pbe sharper than usual.
!5
!0
|
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|-
!minor
!Shielded
|Shielded: The artifact's design seems to incorporate shielded elements. This will allow the artifact to be used like a shield.
!15
!0
|
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|-
!minor
!Signaller
|Signaller: The artifact's design seems to incorporate signalling elements. This will cause the artifact to send a signal when activated.
!5
!15
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|-
!minor
!Slippery
|Slippery: The artifact's design seems to incorporate slippery elements. This will cause the artifact to be slippery.
!5
!5
|
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|-
!minor
!Sticky
|Sticky: The artifact's design seems to incorporate sticky elements. This will cause the artifact to briefly become sticky, when triggered.
!10
!15
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|-