Intent: Difference between revisions
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The intent selector [[File:Hud-intent.gif]] allows you to choose how you're going to interact with the items and the environment around you. It has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm''', in clockwise order from the top left. | The intent selector [[File:Hud-intent.gif]] allows you to choose how you're going to interact with the items and the environment around you. It has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm''', in clockwise order from the top left. | ||
= Help [[File:Intent_Help.png]] = | = Help [[File:Intent_Help.png]] = | ||
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The '''Disarm''' intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll '''shove''' them. | The '''Disarm''' intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll '''shove''' them. | ||
Shoving someone pushes them one tile away from you: | Shoving someone pushes them one tile away from you: | ||
*If the blocking tile has a table on it, they're pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. | *If the blocking tile has a table on it, they're pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. | ||
*If the blocking tile has another human on it, it knocks them both over, the collateral victim for 1.1 second instead of 3. | *If the blocking tile has another human on it, it knocks them both over, the collateral victim for 1.1 second instead of 3. | ||
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*If target is already [[Status_Effects#Knockdown|knocked down]] (from any source, including slipping), shoving them will [[Status_Effects#Paralyze|paralyze]] for 3 seconds. | *If target is already [[Status_Effects#Knockdown|knocked down]] (from any source, including slipping), shoving them will [[Status_Effects#Paralyze|paralyze]] for 3 seconds. | ||
*You can not shove someone while standing on their tile. | *You can not shove someone while standing on their tile. | ||
It's also important to note that '''these actions only work if you're clicking on the target with an empty hand''', just as with all intents. | It's also important to note that '''these actions only work if you're clicking on the target with an empty hand''', just as with all intents. | ||
=Grab Intent [[File:Intent_Grab.png]]= | =Grab Intent [[File:Intent_Grab.png]]= | ||
The '''Grab''' intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you'll have a '''passive''' grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click "pull" to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an '''aggressive''' grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|"resist"]] to try to escape from an aggressive or above grab level. | The '''Grab''' intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you'll have a '''passive''' grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click "pull" to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an '''aggressive''' grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|"resist"]] to try to escape from an aggressive or above grab level. | ||
Once you have an aggressive grab, you can do the following:. | Once you have an aggressive grab, you can do the following:. | ||
*Throw the person (by enabling throwing, then clicking somewhere) | *Throw the person (by enabling throwing, then clicking somewhere) | ||
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*Click them one last time to slowly upgrade the grab to level 4, '''strangling'''. | *Click them one last time to slowly upgrade the grab to level 4, '''strangling'''. | ||
When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (20% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. | When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (20% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. | ||
= Harm [[File:Intent_Harm.png]] = | = Harm [[File:Intent_Harm.png]] = | ||
This intent's purpose is to outright hurt and kill your target, dealing more damage than other intents, and is most useful when they're already on the ground. | This intent's purpose is to outright hurt and kill your target, dealing more damage than other intents, and is most useful when they're already on the ground. |
Revision as of 06:44, 8 July 2022
The intent selector allows you to choose how you're going to interact with the items and the environment around you. It has four modes: Help, Disarm, Grab, and Harm, in clockwise order from the top left.
Help
Used for helpful and peaceful interactions, the help intent is likely the one you'll have selected the most often. Most items require you to have the help intent selected to use them, otherwise you'll wield them as an improvised weapon and bash things (and other people).
File:Nuvola apps important.svgExceptions
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While you have the help intent active you'll allow others to push you aside when they walk into you, whilst with every other intent you'll block their movement. If two players with Help intent run into each other, they'll swap places instead of blocking each other's movement.
Clicking on someone with an empty hand and help intent is used for a few special interactions:
- If they're in crit, you'll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!
- If they're on the floor and not in crit, you'll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a life saver.
- Otherwise, you'll give them a hug.
Disarm Intent
The Disarm intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll shove them.
Shoving someone pushes them one tile away from you:
- If the blocking tile has a table on it, they're pushed onto it knocking them over for 3 seconds.
- If the blocking tile has another human on it, it knocks them both over, the collateral victim for 1.1 second instead of 3.
- If the tile is blocked by something else, it knocks them down for 3 seconds.
- If target is already knocked down (from any source, including slipping), shoving them will paralyze for 3 seconds.
- You can not shove someone while standing on their tile.
It's also important to note that these actions only work if you're clicking on the target with an empty hand, just as with all intents.
Grab Intent
The Grab intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you'll have a passive grab, which makes you pull people. You stop dragging the same way you stop pulling. See Keyboard Shortcuts or click "pull" to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an aggressive grab. The target can press "resist" to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can do the following:.
- Throw the person (by enabling throwing, then clicking somewhere)
- Fireman carry them if they're prone (by click dragging their sprite onto yours).
- Click them again to slowly upgrade the grab to a level 3 neck grab.
With neck grab you deal no damage, but it's harder for them to resist and get away.
- Click them one last time to slowly upgrade the grab to level 4, strangling.
When strangling you deal suffocation damage to the target, and the target has the lowest chance (20% per try) to successfully resist out of the grab. Failing to resist out of a grab will deal some stamina damage to you.
Harm
This intent's purpose is to outright hurt and kill your target, dealing more damage than other intents, and is most useful when they're already on the ground.
You can pick the area of the body you want to target on your HUD . Try to avoid areas covered by armor, and remember that attacking different body parts has extra effects:
- Hitting the head or the mouth (to a lesser effect) can knock your target down, especially when using blunt weapons.
- Hits to the eyes can blind, especially when using a screwdriver.
- Damaging the legs can cripple and slow down.
Having harm intent enabled makes you unable to block.
Using a lit Welding Tool with harm intent on an airlock will weld it shut. Don't forget to wear a welding mask or you may blind yourself!
Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).