Guide to Artifacts: Difference between revisions
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[[File:Xenoarchaeology workspace alt.png|frame|right|The Xenoarchaeology Lab. Artifacts tend to show up here.]] | [[File:Xenoarchaeology workspace alt.png|frame|right|The Xenoarchaeology Lab. Artifacts tend to show up here.]] | ||
== Pandora's Box - What's an Artifact? == | == Pandora's Box - What's an Artifact? == | ||
Artifacts are strange objects that can perform unique & powerful actions. These items can be researched and sold for a profit, if you're diligent enough. Artifacts come in multiple flavours, material types, that indicate | Artifacts are strange objects that can perform unique & powerful actions. These items can be researched and sold for a profit, if you're diligent enough. Artifacts come in multiple flavours, material types, that indicate their function, and can often be quite dangerous. | ||
Artifacts can be bought & sold from the Research and Development Listing Console, or found in maintenance, lavaland, or exploration ruins. | Artifacts can be bought & sold from the Research and Development Listing Console, or found in maintenance, lavaland, or exploration ruins. | ||
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|- | |- | ||
!{{anchor|Activators}}Activators | !{{anchor|Activators}}Activators | ||
|Every artifact has one of these. These traits define how the | |Every artifact has one of these. These traits define how the artifact is activated, as you'd expect. This can range from tactile interactions to specific stimulus, like heat. | ||
|- | |- | ||
!{{anchor|Minors}}Minors | !{{anchor|Minors}}Minors | ||
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|Activator | |Activator | ||
|This activator responds to, almost, any tactile input. This trait is especially useful for weapons. | |This activator responds to, almost, any tactile input. This trait is especially useful for weapons. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
|[[File:Material australium.png]] | |[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Activator | |Activator | ||
|This activator responds to heat. Using heat will make the artifact 'light-on'. The artifact will wait until a mob steps into its range before activating and 'lighting-off.' | |This activator responds to heat. Using heat will make the artifact 'light-on'. The artifact will wait until a mob steps into its range before activating and 'lighting-off.' | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Activator | |Activator | ||
|This activator is similar to Sturdy, it responds the same way to tactile interactions. However, once activated the artifact will continue to periodically activate until it randomly turns off. | |This activator is similar to Sturdy, it responds the same way to tactile interactions. However, once activated the artifact will continue to periodically activate until it randomly turns off. | ||
|<span title="Using a Stethoscope on the | |<span title="Using a Stethoscope on the artifact will reveal the message [The artifact ticks deep from within.]">[[File:Stethoscope.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Activator | |Activator | ||
|This activator responds to a unique signal code, activating when it receives it. The frequency is the default signalers use however, the code is random. | |This activator responds to a unique signal code, activating when it receives it. The frequency is the default signalers use however, the code is random. | ||
|<span title="Using an Analyzer on the | |<span title="Using an Analyzer on the artifact will reveal the message [The artifact displays a signal-input code of [code], and frequency [frequency].]">[[File:Analyzer.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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!{{anchor|Ambrosia deus}}Charged | !{{anchor|Ambrosia deus}}Charged | ||
|Activator | |Activator | ||
|This activator needs power to activate. Using a cell on the artifact will drain the cell, a set amount, and activate the | |This activator needs power to activate. Using a cell on the artifact will drain the cell, a set amount, and activate the artifact. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
<span title="using a multitool on the | <span title="using a multitool on the artifact will reveal the message [The artifact displays a draw of [charge requirement].]">[[File:Multitool.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Activator | |Activator | ||
|This activator causes the artifact to activate when picked up. | |This activator causes the artifact to activate when picked up. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait increases the artifact's effectiveness in most cases. | |This trait increases the artifact's effectiveness in most cases. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
<span title="using a multitool on the | <span title="using a multitool on the artifact will reveal the message [The multitool displays a resistance reading of [charge requirement*0.1].]">[[File:Multitool.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait allows the artifact activate an additional time/s. Everytime the artifact finishes recharging, it will generate a random amount of extra changes, from 0 to 2. | |This trait allows the artifact activate an additional time/s. Everytime the artifact finishes recharging, it will generate a random amount of extra changes, from 0 to 2. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
<span title="Using a multitool on the | <span title="Using a multitool on the artifact will reveal the message [The multitool displays an overcharge reading of [extra_charges/3].]">[[File:Multitool.png]]</span> | ||
<span title="Some artifacts with this trait will display the following message if you grab it, while holding it [The hairs on your neck stand up after touching the | <span title="Some artifacts with this trait will display the following message if you grab it, while holding it [The hairs on your neck stand up after touching the artifact].">[[File:Grab.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait makes the artifact large & heavy, being unable to be picked up. Essentially transforming it into a structure. | |This trait makes the artifact large & heavy, being unable to be picked up. Essentially transforming it into a structure. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait turns the artifact into a [[Makeshift_weapons | dangerous cutting device]]. The damage it does it dependant on a random factor. | |This trait turns the artifact into a [[Makeshift_weapons | dangerous cutting device]]. The damage it does it dependant on a random factor. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
<span title="Some artifacts with this trait will display the following message if you grab it, while holding it [The | <span title="Some artifacts with this trait will display the following message if you grab it, while holding it [The artifact feels sharp.].">[[File:Grab.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait causes the artifact to have a faster cooldown between uses, at the cost of having a weaker effect. | |This trait causes the artifact to have a faster cooldown between uses, at the cost of having a weaker effect. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
<span title="Some artifacts with this trait will display the following message if you grab it, while holding it [The | <span title="Some artifacts with this trait will display the following message if you grab it, while holding it [The artifact feels cold.].">[[File:Grab.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait offers ghosts a chance to, partially control the artifact. Ghosts that possess the artifact will get the option to activate it on whoever they please. | |This trait offers ghosts a chance to, partially control the artifact. Ghosts that possess the artifact will get the option to activate it on whoever they please. | ||
|<span title="Some artifacts with this trait will display the following message if you grab it, while holding it [The | |<span title="Some artifacts with this trait will display the following message if you grab it, while holding it [The artifact whispers to you...].">[[File:Grab.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|- | |- | ||
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|Minor | |Minor | ||
|This trait makes the artifact have a limited number of uses. This can range from 2-10 uses. Artifacts with this trait will appear transparent. | |This trait makes the artifact have a limited number of uses. This can range from 2-10 uses. Artifacts with this trait will appear transparent. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait allows the artifact to have multiple targets. When activated the artifact will target anyone in its range, excluding its own tile. | |This trait allows the artifact to have multiple targets. When activated the artifact will target anyone in its range, excluding its own tile. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait increases the artifacts effective range, essentially making it a wand. When activated without a specific target, the artifact will prioritize the farthest organic entity as its target. | |This trait increases the artifacts effective range, essentially making it a wand. When activated without a specific target, the artifact will prioritize the farthest organic entity as its target. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait lets, almost, anyone where the artifact in their glove slot. Almost like a ring... | |This trait lets, almost, anyone where the artifact in their glove slot. Almost like a ring... | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
| | | | ||
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|Minor | |Minor | ||
|This trait allows the artifact to block like a shield. However, the effectiveness of this is varying. | |This trait allows the artifact to block like a shield. However, the effectiveness of this is varying. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait makes the artifact very light, allowing it to be thrown further. | |This trait makes the artifact very light, allowing it to be thrown further. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait makes the artifact very heavy, making it hard to be thrown far. | |This trait makes the artifact very heavy, making it hard to be thrown far. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Minor | |Minor | ||
|This trait makes the artifact send out a signal every time it is activated. | |This trait makes the artifact send out a signal every time it is activated. | ||
|<span title="Using an Analyzer on the | |<span title="Using an Analyzer on the artifact will reveal the message [The artifact displays a signal-out code of [code], and frequency [frequency].]">[[File:Analyzer.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Major | |Major | ||
|This trait captures the target inside the artifact. | |This trait captures the target inside the artifact. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Major | |Major | ||
|This trait causes the artifact to shock any targets. If the target is a battery cell, it will be charged varying amounts. | |This trait causes the artifact to shock any targets. If the target is a battery cell, it will be charged varying amounts. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
<span title="Some artifacts with this trait will display the following message if you grab it, while holding it [You feel a slight static after touching the | <span title="Some artifacts with this trait will display the following message if you grab it, while holding it [You feel a slight static after touching the artifact.].">[[File:Grab.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Major | |Major | ||
|This trait causes the artifact to stop time for a short moment. | |This trait causes the artifact to stop time for a short moment. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
<span title="Some artifacts with this trait will display the following message if you grab it, while holding it [Your hand feels slow while stroking the | <span title="Some artifacts with this trait will display the following message if you grab it, while holding it [Your hand feels slow while stroking the artifact.].">[[File:Grab.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Major | |Major | ||
|This trait causes the artifact to, attempt to, shoot any targets. However, if the artifact has a low range the artifact will instead light targets on fire. | |This trait causes the artifact to, attempt to, shoot any targets. However, if the artifact has a low range the artifact will instead light targets on fire. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Major | |Major | ||
|This trait causes the artifact to turn any targets into corgis for a short amount of time. | |This trait causes the artifact to turn any targets into corgis for a short amount of time. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Major | |Major | ||
|This trait switches the current and last target's minds for a short period of time. | |This trait switches the current and last target's minds for a short period of time. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
<span title="Some artifacts with this trait will display the following message if you grab it, while holding it [You see a reflection in the | <span title="Some artifacts with this trait will display the following message if you grab it, while holding it [You see a reflection in the artifact, it isn't yours...] or [You see your reflection in the artifact.].">[[File:Grab.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Major | |Major | ||
|This trait makes any targets, temporarily, invisible. This effect is brief, however. NOTE: Transparent doesn't make the artifact transparent, fragile does. | |This trait makes any targets, temporarily, invisible. This effect is brief, however. NOTE: Transparent doesn't make the artifact transparent, fragile does. | ||
|<span title="Using a Laser Pointer on the | |<span title="Using a Laser Pointer on the artifact will reveal the message [The Laser Pointer's light passes through the structure.]">[[File:Laser_pointer.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Major | |Major | ||
|This trait causes the artifact to teleport any targets to a random nearby location. | |This trait causes the artifact to teleport any targets to a random nearby location. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Major | |Major | ||
|This trait causes the artifact to inject any targets with a specific reagent. The reagent is randomly unique to each artifact. The volume of the reagent varies. | |This trait causes the artifact to inject any targets with a specific reagent. The reagent is randomly unique to each artifact. The volume of the reagent varies. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Major | |Major | ||
|This trait causes the artifact to make a random noise. The noise is uniquely random to each artifact. | |This trait causes the artifact to make a random noise. The noise is uniquely random to each artifact. | ||
|<span title="Wearing Science Glasses and examining the | |<span title="Wearing Science Glasses and examining the artifact will reveal a special description that includes the name of this trait.">[[File:Science_glasses.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] | ||
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|Malfunction | |Malfunction | ||
|This trait causes the artifact to emmitt dangerous particles. Repeated use will causes the amount to increase. | |This trait causes the artifact to emmitt dangerous particles. Repeated use will causes the amount to increase. | ||
|<span title="Using a Geiger Counter on the | |<span title="Using a Geiger Counter on the artifact will reveal the message [The artifact has residual radioactive decay features.].">[[File:Geiger_on_1_0.png]]</span> | ||
<span title="Some artifacts with this trait will display the following message if you grab it, while holding it [You feel pins and needles after touching the | <span title="Some artifacts with this trait will display the following message if you grab it, while holding it [You feel pins and needles after touching the artifact.].">[[File:Grab.png]]</span> | ||
||[[File:Material australium.png]] | ||[[File:Material australium.png]] | ||
|[[File:Material uranium.png]] | |[[File:Material uranium.png]] |
Revision as of 21:25, 2 July 2022
WIP Page
This is a work in progress page for xenoarchaeology Please don't execute me.
Phillippe French, Expert Xenoarchaeologist says: "The Nanotrasen Xenoarchaeology team welcomes you, aspiring scientist or over-qualified curator. Before you begin studying artifacts, and hopefully not harassing the crew with them, it's important to remember you're interacting with what is most likely an explosive device made thousands, or millions, of years ago. Here you can learn about what exactly makes this job so dangerous, and rewarding." |
Pandora's Box - What's an Artifact?
Artifacts are strange objects that can perform unique & powerful actions. These items can be researched and sold for a profit, if you're diligent enough. Artifacts come in multiple flavours, material types, that indicate their function, and can often be quite dangerous.
Artifacts can be bought & sold from the Research and Development Listing Console, or found in maintenance, lavaland, or exploration ruins.
It's important to keep in mind, selling artifacts is pointless unless they are labeled correctly. Artifacts have a set amount of unique aspects, and the majority of these have to be correctly identified and labeled, to make a profit when selling the artifact. You can think of this process as a complex, life risking, game of guess-who.
- Artifacts are strange powerful items that can do practically anything!
- Use the Research and Development Listing Console to buy & sell artifacts.
- Use the Artifact Labeler to
label your coworkerslabel artifacts.
How do they work?
Artifacts, usually, have 5 unique traits. These are aspects that define the artifact and how it works. These can be 'activated' work by doing so in respective order. These traits belong to different categories of trait types, each filling a different niche & role.
Trait Type | Info |
---|---|
Activators | Every artifact has one of these. These traits define how the artifact is activated, as you'd expect. This can range from tactile interactions to specific stimulus, like heat. |
Minors | Every artifact has three of these. These traits define minor aspects of the artifact, like weight and size. |
Majors | Every artifact has one of these. These traits define the major function of an artifact, what it does exactly. Artifacts have a wide range of functions, such as making simple noises or banishing targets to the shadow realm. |
Malfunctions | only some artifacts have one of these. These traits define a malfunction inside an artifact, accumulated from repeated use or poor design. These traits can have terrible repercussions for anyone willing to risk using the artifact... |
Some traits from within these categories will only appear in a certain artifact material types. Artifact material types deeply influence what traits they have, and in return also what to expect from it.
Although we don't recommend you spoil these for yourself, here you can find a list of every unique trait a given artifact could have. Additionally included is the method to identify these traits and what materials they appear in.
Trait Chart (mouse over the sleuth entries for a brief explanation)
Name | Type | Description | Sleuthing | Materials | |||
---|---|---|---|---|---|---|---|
Sturdy | Activator | This activator responds to, almost, any tactile input. This trait is especially useful for weapons. | File:Science glasses.png | ||||
Flammable | Activator | This activator responds to heat. Using heat will make the artifact 'light-on'. The artifact will wait until a mob steps into its range before activating and 'lighting-off.' | File:Science glasses.png | ||||
Tuned | Activator | This activator is similar to Sturdy, it responds the same way to tactile interactions. However, once activated the artifact will continue to periodically activate until it randomly turns off. | |||||
Signal | Activator | This activator responds to a unique signal code, activating when it receives it. The frequency is the default signalers use however, the code is random. | |||||
Charged | Activator | This activator needs power to activate. Using a cell on the artifact will drain the cell, a set amount, and activate the artifact. | File:Science glasses.png | ||||
Weighted | Activator | This activator causes the artifact to activate when picked up. | File:Science glasses.png | ||||
Looped | Minor | This trait increases the artifact's effectiveness in most cases. | File:Science glasses.png | ||||
Capacitive | Minor | This trait allows the artifact activate an additional time/s. Everytime the artifact finishes recharging, it will generate a random amount of extra changes, from 0 to 2. | File:Science glasses.png | ||||
Dense | Minor | This trait makes the artifact large & heavy, being unable to be picked up. Essentially transforming it into a structure. | File:Science glasses.png | ||||
Sharp | Minor | This trait turns the artifact into a dangerous cutting device. The damage it does it dependant on a random factor. | File:Science glasses.png | ||||
Frosted | Minor | This trait causes the artifact to have a faster cooldown between uses, at the cost of having a weaker effect. | File:Science glasses.png | ||||
Sentient | Minor | This trait offers ghosts a chance to, partially control the artifact. Ghosts that possess the artifact will get the option to activate it on whoever they please. | |||||
Fragile | Minor | This trait makes the artifact have a limited number of uses. This can range from 2-10 uses. Artifacts with this trait will appear transparent. | File:Science glasses.png | ||||
Expansive | Minor | This trait allows the artifact to have multiple targets. When activated the artifact will target anyone in its range, excluding its own tile. | File:Science glasses.png | ||||
Scoped | Minor | This trait increases the artifacts effective range, essentially making it a wand. When activated without a specific target, the artifact will prioritize the farthest organic entity as its target. | File:Science glasses.png | ||||
Shaped | Minor | This trait lets, almost, anyone where the artifact in their glove slot. Almost like a ring... | File:Science glasses.png | ||||
Shielded | Minor | This trait allows the artifact to block like a shield. However, the effectiveness of this is varying. | File:Science glasses.png | ||||
Light | Minor | This trait makes the artifact very light, allowing it to be thrown further. | File:Science glasses.png | ||||
heavy | Minor | This trait makes the artifact very heavy, making it hard to be thrown far. | File:Science glasses.png | ||||
Signaler | Minor | This trait makes the artifact send out a signal every time it is activated. | |||||
Anchored | Minor | This trait makes the artifact buckle to the ground. This can be toggled by using a wrench on it. | |||||
Slippery | Minor | This trait makes the artifact slippery. | |||||
Haunted | Minor | This trait makes the artifact controllable by dead chat. | |||||
Hollow | Major | This trait captures the target inside the artifact. | File:Science glasses.png | ||||
Conductive | Major | This trait causes the artifact to shock any targets. If the target is a battery cell, it will be charged varying amounts. | File:Science glasses.png | ||||
Melted | Major | This trait causes the artifact to stop time for a short moment. | File:Science glasses.png | ||||
Barreled | Major | This trait causes the artifact to, attempt to, shoot any targets. However, if the artifact has a low range the artifact will instead light targets on fire. | File:Science glasses.png | ||||
Fuzzy | Major | This trait causes the artifact to turn any targets into corgis for a short amount of time. | File:Science glasses.png | ||||
Mirrored | Major | This trait switches the current and last target's minds for a short period of time. | File:Science glasses.png | ||||
EMP | Major | This trait causes the artifact to shock any targets. If the target is a battery cell, it will be charged varying amounts. | NA | ||||
Transparent | Major | This trait makes any targets, temporarily, invisible. This effect is brief, however. NOTE: Transparent doesn't make the artifact transparent, fragile does. | |||||
Displaced | Major | This trait causes the artifact to teleport any targets to a random nearby location. | File:Science glasses.png | ||||
Lamp | Major | This trait causes the artifact to emmitt a light of varying brightness & colour, for a moment. | NA | ||||
Shade | Major | This trait causes the artifact to retract light around it in a varying radius, for a moment. | NA | ||||
Wall | Major | This trait causes the artifact to create a wall of varying shape. | NA | ||||
Healing | Major | This trait causes the artifact to heal any targets by a varying amount. The damage type healed is randomly unique to each artifact. | NA | ||||
Tubed | Major | This trait causes the artifact to inject any targets with a specific reagent. The reagent is randomly unique to each artifact. The volume of the reagent varies. | File:Science glasses.png | ||||
Push | Major | This trait causes the artifact to push any targets away from itself. The intensity is varying. | NA | ||||
Pull | Major | This trait causes the artifact to pull any targets towards itself. The intensity is varying. | NA | ||||
Horned | Major | This trait causes the artifact to make a random noise. The noise is uniquely random to each artifact. | File:Science glasses.png | ||||
P.B.R | Malfunction | This trait causes the artifact to open a portal to bearspace, and retrieve a single bear. | NA | ||||
Maltargeting | Malfunction | This trait causes the artifact to always target the user. | NA | ||||
B.A.D | Malfunction | This trait causes the artifact to strip the target's items. | NA | ||||
Radioactive | Malfunction | This trait causes the artifact to emmitt dangerous particles. Repeated use will causes the amount to increase. |
Identifying Traits
Now that you know about traits, and how they work, you can begin to develop a workflow to identify them, that works for you. However, if you'd like a base to start from, the following example is a simple approach to preforming Xenoarchaeology - Artifact Research.
- Start by identifying any examinable trait-hints. This can be done by examining the artifact while wearing Science Glasses. File:Science glasses.png
- Then continue to find any on-touch trait-hints. You can do this by using the grab intent on an artifact while holding it.
- After that, you can use various apparatus on the artifact and watch for reactions, these are similar to touch trait-hints. Remember to use the grab intent during this step too.
- Finally you can use what you already know about the artifact to compile a list of any other traits it could possibly have. Using the process of elimination, you can sleuth out any remaining traits.
If you still haven't found all the traits through this simple method, you might want to start activating the artifact instead, to observe its traits.
Tips & Tricks
- Using the power of handholding, you can negate almost any form of artifact targeting, moving the target to the pulled mob. This is useful for testing possibly harmful artifacts or stopping a crazed archaeologist without risking personal annihilation.
- Testing items on the artifact with the grab intent will allow you to perform experiments without the risk of activating it. This even goes for an empty hand, try it!
- standing on-top of an artifact will completely exclude you from its range. You can use this to compromise artifacts with auras and timers.