Guide to door access: Difference between revisions
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This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. | This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. | ||
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons. | Use var "''req_access_txt''" or "''req_one_access_txt''" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons. | ||
The var "''req_access_txt''" requires you to have all the accesses in the list, while "''req_one_access_txt''" requires you to have one of the accesses in the list. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Command Access: | |+ Command Access: | ||
Line 68: | Line 69: | ||
| Ntnet diagonistics/monitoring software | | Ntnet diagonistics/monitoring software | ||
|- | |- | ||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Security Access: | |+ Security Access: | ||
Line 111: | Line 114: | ||
| Weapons permits for secbots/turrets | | Weapons permits for secbots/turrets | ||
|- | |- | ||
|}{| class="wikitable" | |} | ||
{| class="wikitable" | |||
|+ Medical Access: | |+ Medical Access: | ||
|- | |- | ||
Line 148: | Line 153: | ||
!| 70 | !| 70 | ||
| Psychology | | Psychology | ||
|- | |- | ||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Cargo Access: | |+ Cargo Access: | ||
Line 179: | Line 185: | ||
!| 64 | !| 64 | ||
| Mineral_Storeroom | | Mineral_Storeroom | ||
| Allows release of minerals from the ORM | | Allows release of minerals from the ORM | ||
|- | |- | ||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Service Access: | |+ Service Access: | ||
Line 232: | Line 240: | ||
| Theater Access | | Theater Access | ||
|- | |- | ||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Engineering Access: | |+ Engineering Access: | ||
Line 271: | Line 281: | ||
| Auxiliary Base Access | | Auxiliary Base Access | ||
|- | |- | ||
|}{| class="wikitable" | |} | ||
{| class="wikitable" | |||
|+ Science Access: | |+ Science Access: | ||
|- | |- | ||
Line 310: | Line 322: | ||
| Toxins tank storage room | | Toxins tank storage room | ||
|- | |- | ||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Admin/Misc/Syndicate Access: | |+ Admin/Misc/Syndicate Access: | ||
Line 423: | Line 437: | ||
!| 304 | !| 304 | ||
| Mech_Engine | | Mech_Engine | ||
|- | |- | ||
|} | |} |
Revision as of 08:04, 23 October 2021
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.
Id Number | Id Name | Extra Information |
---|---|---|
15 | Change_IDs | |
16 | AI_Upload | |
17 | Teleporter | |
18 | EVA | |
19 | Heads | Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console |
20 | Captain | |
21 | All_Personal_Lockers | |
53 | Vault | |
57 | HOP | Head of Personnel |
59 | RC_Annouce | Request Console Annoucements |
60 | Keycard_Auth | Used for events that require 2 people to confirm them. |
62 | Gateway | |
65 | Minisat | |
67 | Network | Ntnet diagonistics/monitoring software |
Id Number | Id Name | Extra Information |
---|---|---|
1 | Security | Security equipment, security records, gulag item storage, secbots |
2 | Brig | Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console |
3 | Armory | Armory, gulag teleporter, execution chamber |
4 | Forensics Locker | Detective's office, forensics lockers, security+medical records |
34 | Brig Physician | Brig Physician locker + access to brig medical areas on some maps |
42 | Court | Courtroom |
58 | HOS | Head of Security |
63 | Sec_Doors | Outer brig doors and secposts |
66 | Weapons | Weapons permits for secbots/turrets |
Id Number | Id Name | Extra Information |
---|---|---|
5 | Medical | General Access |
6 | Morgue | Morgue |
33 | Chemistry | Allows access to chemistry factory areas on compatible maps |
39 | Virology | |
40 | CMO | |
45 | Surgery | |
69 | Pharmacy | Pharmacy (Chemistry) room access |
70 | Psychology |
Id Number | Id Name | Extra Information |
---|---|---|
31 | Cargo | |
41 | QM | |
48 | Mining | |
50 | Mailsorting | Mailroom/Deliveries |
54 | Mining_Station | |
64 | Mineral_Storeroom | Allows release of minerals from the ORM |
Id Number | Id Name | Extra Information |
---|---|---|
12 | Maint_Tunnels | |
13 | External_Airlocks | |
22 | Chapel_Office | |
25 | Bar | |
26 | Janitor | |
27 | Cremator | |
28 | Kitchen | |
35 | Hydroponics | |
37 | Library | |
38 | Lawyer | |
45 | Theatre | Theater Access |
Id Number | Id Name | Extra Information |
---|---|---|
10 | Engine | Engineering area, power monitor, power flow control console |
11 | Engine_Equip | APCs,EngiVend/YouTool, engineering equipment lockers |
23 | Tech_Storage | |
24 | Atmospherics | |
32 | Construction | Power Monitoring, Minisat Maintenance, Misc. Maintenance Areas. |
56 | CE | Chief Engineer |
61 | TCOMSAT | Access to telecomms satellite and machinery |
72 | Access_Aux_Base | Auxiliary Base Access |
Id Number | Id Name | Extra Information |
---|---|---|
7 | RND | General RnD Access |
8 | Toxins | Toxin's lab and burn chamber |
9 | Genetics | |
29 | Robotics | |
30 | RD | |
47 | Research | |
55 | Xenobiology | |
71 | Toxins_Storage | Toxins tank storage room |
Id Number | Id Name | Extra Information |
---|---|---|
101 | Cent_General | Centcomm Ferry and general access |
102 | Cent_Thunder | Thunderdome |
103 | Cent_SpecOps | Captain's display case, Maurader and Seraph Mechs |
104 | Cent_Medical | |
104 | Cent_Living | |
105 | Cent_Storage | |
106 | Cent_Storage | |
107 | Cent_Teleporter | |
109 | Cent_Captain | |
110 | Cent_Bar | |
150 | Syndicate | Syndicate mechs, ruins, and general access |
151 | Syndicate_Leader | Nuke Ops Leader |
200 | Away_General | Generic away-missions |
201 | Away_Maint | |
202 | Away_Med | |
203 | Away_Sec | |
204 | Away_Engine | |
205 | Away_Generic1 | |
206 | Away_Generic2 | |
207 | Away_Generic3 | |
208 | Away_Generic4 | |
250 | Access_Bloodcult | Internal, not for doors |
300 | Mech_Mining | For internal mech components and keycard reqs |
301 | Mech_Medical | |
302 | Mech_Security | |
303 | Mech_Science | |
304 | Mech_Engine |
Contribution guides
| |
General | Development, Downloading the source code / hosting a server, Guide to git, Game resources category, Guide to changelogs |
Database (MySQL) | Setting up the database, MySQL |
Coding | Understanding SS13 code, SS13 for experienced programmers, Binary flags, Text Formatting, Guide to signals |
Mapping | Guide to mapping, Map merger, Exploration Ruins |
Spriting | Guide to spriting |
Wiki | Guide to contributing to the wiki, Wikicode |