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==Becoming a Sentient Disease==
==Becoming a Sentient Disease==
[[Random_events#Slaughter_Demon|There is a low chance that a random event will take place which will spawn a sentient disease on station.]] This sentient disease starts off by infecting only a single host, a "Patient Zero" if you will, and has to move quickly to infect as many people as possible before the virologist starts distributing vaccines in order to maximize its chances of getting a host to CentCom. There's no official notification for the spawning of a sentient disease, so the first few infections should be easy.
[[Random_events#Slaughter_Demon|There is a low chance that a random event will take place which will spawn a sentient disease on station.]] This sentient disease starts off by infecting only a single host, a "Patient Zero" if you will, and has to move quickly to infect as many people as possible. The disease then has to endure the rest of the shift (with the CMO and virologist probably hot on your ass) in order to maximize its chances of getting a host to CentCom. There's no official notification for the spawning of a sentient disease, so the first few infections should be easy.


==Objectives==
==Objectives==

Revision as of 06:48, 7 March 2018

VIRAL STAFF

Sentient Disease
Access: None
Additional Access: Wherever your hosts carry you
Difficulty: Hard
Supervisors: Your DNA
Duties: Infect the crew
Guides: This is the guide
Quote: SHUT . . . DOWN . . . EVERYTHING


You are a sentient virus, extremely adaptable and resistant to mutations, which has somehow gotten established on this particular Nanotrasen brand space station.

Becoming a Sentient Disease

There is a low chance that a random event will take place which will spawn a sentient disease on station. This sentient disease starts off by infecting only a single host, a "Patient Zero" if you will, and has to move quickly to infect as many people as possible. The disease then has to endure the rest of the shift (with the CMO and virologist probably hot on your ass) in order to maximize its chances of getting a host to CentCom. There's no official notification for the spawning of a sentient disease, so the first few infections should be easy.

Objectives

All sentient diseases have the same two, non-varying objectives:

  • Survive and infect as many people as possible.
  • Ensure that at least one infected host escapes on the shuttle or an escape pod.

Abilities