User:Kingfish: Difference between revisions
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|quote = SHUT . . . <big> DOWN </big> . . . <big><big> EVERYTHING </big></big> | |quote = SHUT . . . <big> DOWN </big> . . . <big><big> EVERYTHING </big></big> | ||
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You are a sentient virus, extremely adaptable and resistant to mutations, which has somehow gotten established on this particular Nanotrasen brand space station. | |||
==Becoming a Sentient Disease== | |||
[[Random_events#Slaughter_Demon|There is a low chance that a random event will take place which will spawn a sentient disease on station.]] This sentient disease starts off by infecting only a single host, a "Patient Zero" if you will, and has to move quickly to infect as many people as possible before the virologist starts distributing vaccines in order to maximize its chances of getting a host to CentCom. There's no official notification for the spawning of a sentient disease, so the first few infections should be easy. | |||
==Objectives== | |||
All sentient diseases have the same two, non-varying objectives: | |||
* Survive and infect as many people as possible. | |||
* Ensure that at least one infected host escapes on the shuttle or an escape pod. | |||
==Abilities== |
Revision as of 06:48, 7 March 2018
VIRAL STAFF | |
Sentient Disease |
Access: None Additional Access: Wherever your hosts carry you Difficulty: Hard Supervisors: Your DNA Duties: Infect the crew Guides: This is the guide Quote: SHUT . . . DOWN . . . EVERYTHING |
You are a sentient virus, extremely adaptable and resistant to mutations, which has somehow gotten established on this particular Nanotrasen brand space station.
Becoming a Sentient Disease
There is a low chance that a random event will take place which will spawn a sentient disease on station. This sentient disease starts off by infecting only a single host, a "Patient Zero" if you will, and has to move quickly to infect as many people as possible before the virologist starts distributing vaccines in order to maximize its chances of getting a host to CentCom. There's no official notification for the spawning of a sentient disease, so the first few infections should be easy.
Objectives
All sentient diseases have the same two, non-varying objectives:
- Survive and infect as many people as possible.
- Ensure that at least one infected host escapes on the shuttle or an escape pod.