Voice of God: Difference between revisions
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!Get Up | !Get Up | ||
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|Listeners will get up. | |Listeners will get up. | ||
|This also removes stuns. | |This also removes stuns. |
Revision as of 13:34, 30 December 2016
The Voice of God is a vocal cord organ, dropped by the Colossus and implantable via surgery by targeting the mouth.
Functionality
The Voice of God will add an action button that will allow you to enter a message to Speak. The same result can be achieved by talking normally with a .x, :x or #x prefix.
When Speaking, you'll talk with a HEAVY TONE, emitting an ominous sound.
Listeners, which means any mob not deaf or dead in view range, will react to certain codewords. For example, including STOP in the message, they'll be stunned for a few seconds. Only one codeword is used per message.
Including a codeword will increase the Voice of God's cooldown. More powerful commands, such as stuns, will have a longer cooldown, while joke commands have a lower cooldown. Even messages with no commands have a 15 second cooldown.
Modifiers
The Voice of God's effects have a multiplier, which is affected by a few circumstances:
- Chaplains gain a 2x on every command they give, being used to speaking for the gods.
- Command Staff gain a 1.4x on every command, being used to giving commands.
- Mimes have a 0.5x penalty, since they aren't used to speaking.
- Cultists and Servants of Ratvar gain a 2x on every command they give, since they're supported by their deities, but the text will resemble that of their deity, making it obvious that they are cultists.
- Speaking the full, real name of someone along with a command will restrict the command to that person, but it will also multiply the effect by 2.
- Speaking the true devil name of a Devil will quintuplify the effect. Devils are very averse to gods.
Command List
Command | Keywords | Effect | Notes | Cooldown |
---|---|---|---|---|
Stun | "stop","wait","stand still","hold on","halt" | Stuns for 3 seconds. | 90s | |
Weaken | "drop","fall","trip" | Weakens for 3 seconds. | 90s | |
Sleep | "sleep","slumber" | Causes sleep for 3 seconds. | 90s | |
Vomit | "vomit","throw up" | Causes vomit. | Multiplier increases the amount of nutrition drained. | 90s |
Silence | "shut up","silence","ssh","quiet","hush" | Silences for 10 seconds. | If the speaker is a Mime or a Librarian the duration is tripled. | 90s |
Hallucinate | "see the truth","hallucinate" | Makes the listener see mobs as carps, clowns, demons or other illusions for 15 seconds. | Multiplier increases duration. Does not cause actual hallucinations. | 60s |
Wake Up | "wake up","awaken" | Listeners stop sleeping immediately. | Does not affect stuns or paralysis. | 60s |
Heal | "live","heal","survive","mend","heroes never die" | Listeners are healed by 10 brute and 10 burn damage. | Does not actually revive from death. | 60s |
Hurt | "die","suffer" | Listeners take 15 brute damage. | 60s | |
Bleed | "bleed" | Listeners start bleeding profusely. | The bleeding will stop on its own eventually, even if not patched up. | 60s |
Burn | "burn","ignite" | Listeners are set on fire. | Multiplier increases the fire stacks. | 60s |
Repulse | "shoo","go away","leave me alone","begone","flee","fus ro dah" | Listeners are thrown away from the speaker. | Multiplier increases the throwing distance, not the range. | 60s |
Identify | "who are you","say your name","state your name","identify" | Listeners will say their full name. | Devils will say their devil name if they hear this command. | 30s |
Say my name | "say my name" | Listeners will say the speaker's name. | Listeners will state the visible speaker's name, so if the speaker is disguised, they'll say the fake name. | 30s |
Knock Knock | "knock knock" | Listeners will ask who's there. | Finally a captive audience. | 30s |
State Laws | "state laws","state your laws" | Cyborgs will state their laws. | They'll state their laws over the radio channel they've previously set. | 30s |
Move | "move" | Listeners will move on a random cardinal tile. | 30s | |
Walk | "walk","slow down" | Listeners will walk instead of running. | 30s | |
Run | "run" | Listeners will run if they were walking. | 30s | |
Help | "help" | Listeners will set their intent to Help. | 30s | |
Disarm | "disarm" | Listeners will set their intent to Disarm. | 30s | |
Grab | "grab" | Listeners will set their intent to Grab. | 30s | |
Harm | "harm","fight" | Listeners will set their intent to Harm. | 30s | |
Throw/Catch | "throw","catch" | Listeners will set their throw mode on. | Throw mode on causes the listeners to catch items in midair. | 30s |
Flip | "flip","rotate","revolve","roll","somersault" | Listeners will flip. | 30s | |
Rest | "rest" | Listeners will rest. | 30s | |
Get Up | "get up" | Listeners will get up. | This also removes stuns. | 60s |
Sit | "sit" | If the listeners are on a chair, they'll buckle on it. | 30s | |
Stand | "stand" | If the listeners are buckled onto something, they'll unbuckle. | This also works on vehicles like the janicart. | 30s |
Dance | "dance" | Listeners will use the dance emote. | 30s | |
Jump | "jump" | Listeners will use the jump emote. | 30s | |
Salute | "salute" | Listeners will use the salute emote. | 30s | |
Play Dead | "play dead" | Listeners will use the deathgasp emote. | 30s | |
Clap | "clap","applaud" | Listeners will use the clap emote. | 30s | |
Honk | "honk" | Plays a honk after a few seconds from the command. If the speaker is a clown, listeners will slip for 7 seconds. | The command also accepts any length of hooooonk. | 30s |
Right round | "like a record baby" | Causes listeners to slowly spin several times. | 30s |