imported>Ricotez |
imported>WJohnston |
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| |image = DualSaber.gif | | |image = DualSaber.gif |
| |foundin = Combining two Energy Swords | | |foundin = Combining two Energy Swords |
| |usedfor = The killing of people. | | |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant. |
| |strategy = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
| | |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. |
| |description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It is unable to block bullets such as those from the detective's revolver, and does not protect you from melee attacks. This means security and the crew will gladly switch to stun batons and disarm intent to try and stop you. | | |description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It is unable to block bullets such as those from the detective's revolver, and does not protect you from melee attacks. This means security and the crew will gladly switch to stun batons and disarm intent to try and stop you. |
| }} | | }} |
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| |image = Ammo 357.png | | |image = Ammo 357.png |
| |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. | | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. |
| |usedfor = Ammo for the revolver | | |usedfor = Ammo for the revolver. |
| |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead. | | |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead. |
| |description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option. | | |description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option. |