Blood Cult: Difference between revisions
imported>Bgobandit (hoo boy cult changes need updating) |
imported>Xhuis (Updating to the revision, please fix anything I missed.) |
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== <div style="text-align: center;"> '''FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE''' </div> == | == <div style="text-align: center;"> '''FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE''' </div> == | ||
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==="They gave me a word but didn't give me a jogging suit!"=== | ==="They gave me a word but didn't give me a jogging suit!"=== | ||
Once you have your own tome, either put it away or put known words into your notes section if anyone else has shared their words. | Once you have your own tome, either put it away or put known words into your notes section if anyone else has shared their words. Once you've set words, runes will appear in the scribing section as preset rune combinations. | ||
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=== | ===Learning Words=== | ||
Once you've become a cultist, learning words will be key. The primary way of learning words is converting. Every time you convert someone, you will learn a new word which must be manually copied into the tome | |||
'''As a Starter Cultist''' | |||
Take the five-use paper out of your bag, and summon a tome and get a stun talisman. You start with the words for convert but they don't automatically go into your tome, so set them in the notes section. Scribe a rune for convert in a hard-to-find and secure location (for example, if you're a Bartender, smash the light in the back room and scribe it there, as the AI can't see with a broken light), find someone alone, and click on them with the stun talisman. They'll collapse for a long while, and you can pull them over the convert rune and invoke it by clicking it with an empty hand to convert them and, in turn, gain a word. Keep doing this with talismans from your original paper until you have the imbue and stun runes available, then you can save the paper for other things. | |||
'''As a Newly Converted''' | |||
If you were not given a tome, ignore this section. If you were given a tome, then read the notes. If the cultist was sensible, he has copied over words to your tome for you to use. If not, wait until you find another cultist and ask them in a whisper to add to your tome. Once they do, you can scribe a convert rune in a secure location and use any way of stunning them, preferably a stun talisman, to convert them. Other ways work but they may have time to scream for help. | |||
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|- | |- | ||
!Free Cultist Rune | !Free Cultist Rune | ||
travel | travel technology other | ||
!A nice compliment to the summon rune, this rune also requires 3 cultists chanting by it to work. Activating it allows you to free any of your fellow cultist from many kinds restrictions: handcuffs, locked DNA machines, muzzles (but NOT straight jackets), both locked and welded closets. | !A nice compliment to the summon rune, this rune also requires 3 cultists chanting by it to work. Activating it allows you to free any of your fellow cultist from many kinds restrictions: handcuffs, locked DNA machines, muzzles (but NOT straight jackets), both locked and welded closets. | ||
!No. | !No. | ||
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!Yes. | !Yes. | ||
|} | |} | ||
[[Category:Game Modes]] [[Category:Guides]] | [[Category:Game Modes]] [[Category:Guides]] |
Revision as of 04:45, 14 October 2013
FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE
So you've joined the cult of the almighty Nar'Sie, but you don't know where to start? Then this is for you, apprentice.
As a cultist, you have an abundance of cult magics at your disposal, something for all situations. In order to use cult magic, you need an Arcane Tome and the correct word combination to form a rune. If you've started the round out as a cultist, you are given a talisman that you can use to spawn various objects (More on that later.), memories of your cult objectives, and the translation of two words. Remember these translations and be sure to share them with other cultists!
"That's just a doodle!"
When you become a Cultist at round start, you will have a paper imbued with blood in your backpack or pocket. It's a special talisman, which can be invoked 5 times to spawn a regular 1-use talisman of your choice. Make sure to hide this from basically everyone not in your little book club or they will robust your ass.
"I'm not a witch I'm not a witch!"
Fantastic, you've joined a cult, and not because of the Koolaid. At the beginning of the round, you start out with the talisman we mentioned earlier in your backpack. Depending on your experience with being a cultist, this talisman can either be your best friend, or your worst enemy. Every use of this talisman will do a small amount of damage to yourself as well as being exceptionally obvious to any passerby. It is incredibly versatile, yet if you're caught with it you will likely be killed. Avoid taking this out of your bag until you're positive nobody will walk in on your unholy deeds.
If you're in a position that would usually wander the halls, try to gather a word or two from your fellow cultists before you summon a tome of your very own! Communication talismans are great for this but remember not to get caught, when you use the talisman you also chant a phrase out loud that people might hear if they're close enough! Never use your PDA, as the AI can intercept your messages and catch you. And remember, if you get caught, you endanger the entire cult.
The Stun Talisman option will spawn you another piece of paper, to use this one you only need to click on somebody with the paper in your hand. It has the same effect as a parapen, stunning people immediately and rendering them unable to speak, this also works on cyborgs if you need to. Like a parapen, this item is risky if you don't have a way to either convert your victim, or kill them.
"They gave me a word but didn't give me a jogging suit!"
Once you have your own tome, either put it away or put known words into your notes section if anyone else has shared their words. Once you've set words, runes will appear in the scribing section as preset rune combinations.
Culting and Not Getting Caught
You have your tome, you have some words, and you want to start scribing runes. A lot of jobs on the station have access to areas great for research, remember that a simple examination can tell the non-believers whether a rune was drawn in your blood or with crayon. Try to place runes in areas people rarely frequent, that the AI won't be watching like a hawk. While the AI can't actually see runes, he can easily inform security of suspicious activity and you'll be hung and burned at the stake before you can say PRAISE NAR'SIE!
And remember, maintenance tunnels are low access and you could easily be caught with your pants down before you ever see them coming.
Learning Words
Once you've become a cultist, learning words will be key. The primary way of learning words is converting. Every time you convert someone, you will learn a new word which must be manually copied into the tome
As a Starter Cultist
Take the five-use paper out of your bag, and summon a tome and get a stun talisman. You start with the words for convert but they don't automatically go into your tome, so set them in the notes section. Scribe a rune for convert in a hard-to-find and secure location (for example, if you're a Bartender, smash the light in the back room and scribe it there, as the AI can't see with a broken light), find someone alone, and click on them with the stun talisman. They'll collapse for a long while, and you can pull them over the convert rune and invoke it by clicking it with an empty hand to convert them and, in turn, gain a word. Keep doing this with talismans from your original paper until you have the imbue and stun runes available, then you can save the paper for other things.
As a Newly Converted
If you were not given a tome, ignore this section. If you were given a tome, then read the notes. If the cultist was sensible, he has copied over words to your tome for you to use. If not, wait until you find another cultist and ask them in a whisper to add to your tome. Once they do, you can scribe a convert rune in a secure location and use any way of stunning them, preferably a stun talisman, to convert them. Other ways work but they may have time to scream for help.
Communication is Key
You, or another cultist has now translated all of the words. Hopefully you remembered to use the communication rune (Self-Other-Technology) to share this with the entire cult. With proper communication, you can do things like summon cultists to a meeting place, resurrect fallen allies, create teleportation networks for ease of escape or access to areas, supply the other cultists with armor, weapons, stun and teleport talismans, and whatever else you might think of. Be sure to inform your converted brothers about any runes or places of worship that you have set up, and if you're able, give them a tome of their own (Translated is good.) so they may help the cause.
A Cult that doesn't Communicate is a Dead Cult.
The Runes
Each rune contains three words combined to form a single rune through the "Scribe Rune" option. Runes can be destroyed by using your arcane tome on the rune, this will destroy the rune completely and you will need to scribe a new one.
There are 10 words used for rune scribing, what they translate to are: "travel", "self", "see", "Hell", "blood", "join", "technology", "destroy", "hide", and "other". Your Arcane tome, however, requires research and translation, each person who begins as a cultist remembers two words, including one of the following: "Join", "Blood", "Self", and "Hell" so that you always know the words for Convert and Summon Nar'Sie if you properly communicate.
There are two ways to find out meaning of words. First, you can simply use sacrifice runes to sacrifice humans and monkeys, with each sacrifice comes a chance to suddenly remember a rune word, unfortunately sacrificing requires three people standing next to the rune for it to work. The other way is through trial and error. Knowing at least one word needed for a rune, you can find out the the other word(s) with only a few paper cuts involved. Don't forget: All proper runes always have fixed colors and sprites, while incorrect runes are random colors, the exception being Armor runes which will always be random colors.