Guide to Head of Staff Equipment: Difference between revisions

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![[File:Brokenbottle.png|64px]]
![[File:Id_gold.png|64px]]
!All Access ID
!All Access ID
|While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target.
|While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target.
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![[File:Brokenbottle.png|64px]]
![[File:Ian.PNG|64px]]
!Ian
!Ian
|Arguably the sole job of the Head of Personnel is to guard him!
|Arguably the sole job of the Head of Personnel is to guard him!
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![[File:Brokenbottle.png|64px]]
![[File:Energy_Gun.gif|64px]]
!Energy Gun
!Energy Gun
|The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool.
|The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool.
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![[File:Brokenbottle.png|64px]]
![[File:Camera_bug.gif|64px]]
!Civilian Door Remote
!Civilian Door Remote
|A civilian door remote tool; it can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to.
|A civilian door remote tool; it can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to.
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![[File:Brokenbottle.png|64px]]
![[File:Armor.png|64px]]
!Armour Vest
!Armour Vest
|While not the best armour on the station, it is still better than what most people get.
|While not the best armour on the station, it is still better than what most people get.

Revision as of 06:32, 16 February 2017

This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates.

This list will detail important and impactful items and clothing available to the Heads only.

The Captain

Equipment

Icon Item Info Spawns
All Access ID The Captain is the only person on station, at least at shift start, to have all access to the entire station. From the depths of maintenance to his private quarters in the bridge. On the Captain, with a spare copy in his quarters
Nuclear Authentication Disk Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. In the Captain's Quarters
Hand Teleporter A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. In the Captain's Quarters
Energy Gun The Captain is one of four people who has access to an Energy Gun. This weapon serves as a powerful self-defence tool. In the Captain's Personal Locker
File:Camera bug.gif Command Door Remote A tool that can remotly bolt, open or remove access restrictions to any door that requires command access. In the Captain's Personal Locker

Clothing

Icon Item Info Spawns
Captain's SWAT Suit An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. Captain's Suit Storage Unit
Captain's Jetpack A classic Jetpack. Often sought by Traitors. Captain's Suit Storage Unit

Head of Personnel

Icon Item Info Spawns
All Access ID While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target. On Head of Personnel
Ian Arguably the sole job of the Head of Personnel is to guard him! Head of Personnel's Office
Energy Gun The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool. Head of Personnel's Office
File:Camera bug.gif Civilian Door Remote A civilian door remote tool; it can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. In the Head of Personnel's Personal Locker

Clothing

Icon Item Info Spawns
Armour Vest While not the best armour on the station, it is still better than what most people get. In the Head of Personnel's Personal Locker

Head of Security

Equipment

Icon Item Info Spawns
Energy Gun The Head of Security is the only person on station who spawns with a Energy Gun at shift start. Great for self defence, lethal or non-lethal. On Head of Security
X-01 Multiphase Energy Gun Unique firearm only avaliable to the Head of Security. Functions as a upgraded Energy Gun, offering the usage of a 'stun' setting alongside the standard 'disable' and 'lethal' settings. Though it can only discharge five stun rounds before depleting its power source. Head of Security's Personal Locker
Telescopic Shield A unique riot shield that can be retracted to fit inside backpacks. Head of Security's Personal Locker
Lockbox of Mindshield Implants Very useful items during any crew conversion game modes, otherwise useless. Head of Security's Personal Locker

Clothing

Icon Item Info Spawns
Armoured Trenchcoat/Beret Both are the second most powerful pair of armour avaliable on the station, and they suffer from no slow down. On Head of Security
Head of Security's Hardsuit Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit, but is otherwise mediocre accross the board, except for giving the Head of Security a guaranteed personal Hardsuit to go into space or a hard vaccume. Head of Security's Suit Storage Unit
SWAT Gas Mask A slightly more intimidating gask mask avaliable to the Head of Security. Head of Security's Personal Locker

Research Director

Equipment

Icon Item Info Spawns
The Research Department While not technically a item, but given time the RnD Department is capable of producing powerful and robust equipment. R&D
Laser Pointer Use to blind people or attempt to stun Cyborgs at range. Research Director's Personal Locker
Box of standard firing pins Use these to let you actually fire your new guns. Research Director's Personal Locker
Research Door Remote A research-door remote tool, can remotely bolt, open or remove access restrictions to any research door. Research Director's Personal Locker

Clothing

Icon Item Info Spawns
Reactive Teleport Armour Unique form of armour. If struck by a attack it will teleport its user far away in a random direction. Generally won't space the user. Research Director's Personal Locker
Reactive Teleport Armour A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a inbuilt research origin scanner that can detect a items deconstruction score if used for resarch. Research Director's Suit Storage Unit

Chief Medical Officer

Equipment

Icon Item Info Spawns
Hypospray A air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. Chief Medical Officer's Personal Locker
Medical HUD Autoimplanter Single use autoimplanter that will implanter the wielder with a inbuilt medical HUD behind their eyes. Lets you have access to the Medical HUD without having to wear a pair of Health Scanner eye glasses Chief Medical Officer's Personal Locker
Compact Defibrillator A scaled down varient of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. Chief Medical Officer's Personal Locker
Medical Door Remote A medical-door remote tool, can remotely bolt, open or remove access restrictions to any medical door. Chief Medical Officer's Personal Locker

Clothing

Icon Item Info Spawns
Nitrile Gloves Pair of nitrile gloves, offers far greater protection from biological containimation than standard latex gloves. Chief Medical Officer's Personal Locker
Medical Hardsuit Unique Hardsuit avalible to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals. Chief Medical Officer's Suit Storage Unit

Chief Engineer

Equipment

Icon Item Info Spawns
Rapid Piping Device (RPD) Piping equilivant of a Rapid Construction Device (RCD), can rapidly place down pipes of any variation. Functionally has a infinite charge. Chief Engineer's Personal Locker
Chief Engineers Toolbelt The Chief Engineers Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to. The Hand Drill, a combination of a screwdriver and wrench. The Jaws of Life, a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors. As well as the Experimental Welding Tool, which holds 40 units of fuel and automaticlly, and freely, regenerates fuel over time. All tools also work significantly faster than their singular counterparts. On Chief Engineer
Hardsuit Jetpack Upgrade A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. Chief Engineer's Personal Locker
Station Blueprints A set of blueprints that offer three function. Firstly it can rename area's of the station. It can show the user every single action a wire has, such as which wire will depower a door. Finally it can also show the user the layout of every single pipe, wire and disposal tube on screen at once. Chief Engineer's Personal Locker
Engineering Door Remote A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. Chief Engineer's Personal Locker

Clothing

Icon Item Info Spawns
Engineering Scanner Goggles A advance pair of engineering goggles, they offer the user the ability to switch from a opical meson scan view mode or a T-Ray scan view mode. Chief Engineers Personal Locker
Advance Hardsuit Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers compleate protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured. Chief Engineers Suit Storage Unit
Advance Magboots Unique magboots avaliable to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. Chief Engineers Suit Storage Unit