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{{JobPageHeader
{{Template:Important
|headerbgcolor = darkred
|Title=Space Law is a guideline.
|headerfontcolor = white
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.<br> if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it's considered an [[IC]] issue.<br>
|stafftype = IMPRISONED
|imagebgcolor = #ff9999
|img_generic = Prisoner_basic.png
|jobtitle = Prisoner
|access = None
|additional = N/A
|difficulty = Easy
|superior = <del>You are above the law</del> [[Warden]] and rest of [[Security]]
|duties = <del>Break windows to space and hide in cargo for the rest of the round, defending your freedom.</del> Do whatever you can in permabrig.
|guides = This is the guide
|quote = "What are you in for?"
}}
}}
<big><big>'''Important: Just because you are in perma DOES NOT mean you are an antagonist. But you are also not harmless crew! You are [[Escalation_Policy#Faction_Escalation|NEUTRAL]] to the station, and may defend yourself as you please.'''</big></big>


<big><big>'''<u>But Remember: You took this role to RP in prison. Unless you have good reason to, escape should not be the main thing on your mind!</u>'''</big></big>


== [[File:JOrshoe.png|32x32px]] Starting life as a prisoner ==
<H1>If you stumble onto this page, note that this is just me playing around with space law. NOTE TO SELF: XXX MEANS TODO</H1>


For some god forsaken reason, in a Space Station literally filled to the brim with opportunities, you've chosen to be the single job which has a severely constrained pool of options. Well, good for you! In fact, the Prisoner is one of the few roles which can actually work as intended for both new players and veterans, whilst still providing options for conflict.
Space Law is a collection of rules and regulations enacted by [[Backstory#Telgov|the tellune government]] and is enforced locally by the [[Security|Auri Private Security]] on NT founded stations. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.


'''Bare minimum requirements:''' Have enough common sense and basic morality in your head to not wordlessly stab the Warden to death with spears when they come to deposit a prisoner.<br>
=== Crime Codes Quick Reference ===
'''Basic skills:''' Roleplay a bit, make up a backstory, converse with your fellow prisoner.<br>
Use this to quickly find the Crime Code Numbers.
'''Advanced skills:''' Spark up a bit of action and conflict while you're at it! Keep Security on their toes.


== [[File:JOrshoe.png|32x32px]] Welcome to the Permabrig ==
Crime codes are made up of Category Codes (_XX), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).


This will probably be your home for most of the shift. You spawn in here with up to two other prisoners. There is a garden, a holodeck, likely a small laundromat, and many other facilities. There is some food, along with a full kitchen, but don't expect Nanotrasen to provide much for you for free. After all, you ARE a criminal. Because of that, there's a likely to be a litany of vendors sprinkled about trying to goad you out of your hard earned cash. There's also likely an arcade machine, decks of cards, or bags of dice to keep yourself somewhat entertained. Within this area, there are all the materials for crafting a [[Makeshift weapons#Spear|Spear]] and conducting a jailbreak without dying. But, I ain't telling you.
Additionally, certain modifiers might affect the punishment, they are to be appendixed as follows:


Ideally, since you are the single job without any duties or obligations, you should be making a backstory for yourself to keep yourself sane. If you're one of the poor saps who spawn in without a cellmate, well, there's always the warden. And failing that, there ought to be some crew outside those pesky walls.
The Severity Modifier is appended at the end of the crime code number as follows: XXX-_.


== [[File:Paper.png|32x32px]] Spawning in ==
{| style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
Make sure to comb the brig for useful contraband as fast as possible, hiding it away in any nook and cranny you can. The warden is coming, and they do not like contraband in their brig. After the likely roll call, the inevitable threats of medical trials or other grievous bodily harm, and possibly a beating or two(to improve morale), you are now free to do whatever you wish.
! style='background-color:#FFFFFF;' Width='20px'|Code
! style='background-color:#55ff55;' width='200px'|MXX - Modifier
! style='background-color:#11ffff;' width='200px'|0XX - Infraction
! style='background-color:#ffee55;' Width='200px'|1XX - Minor
! style='background-color:#ffaa55;' width='200px'|2XX - Medium
! style='background-color:#ff6655;' width='200px'|3XX - Major
! style='background-color:black; color:white' width='200px'|4XX - Capital
|-
!style='background:#FFFFFF;' | 01
|style='background:#aaffaa;' | Clear Danger
|style='background:#88ffff;' |
|style='background:#ffee99;' | Assault
|style='background:#ffcc99;' | Aggravated Assault
|style='background:#ffaa99;' | Murder
|style='background:dimgray; color:white' | Prime Murder
|-
!style='background:#FFFFFF;' | 02
|style='background:#aaffaa;' | Elevated Sentencing
|style='background:#88ffff;' |
|style='background:#ffee99;' | Pickpocketing
|style='background:#ffcc99;' | Theft
|style='background:#ffaa99;' | Larceny
|style='background:dimgray; color:white' | Grand Larceny
|-
!style='background:#FFFFFF;' | 03
|style='background:#aaffaa;' | Self Defense
|style='background:#88ffff;' | Superficial Vandalism
|style='background:#ffee99;' | Minor Vandalism
|style='background:#ffcc99;' | Major Vandalism
|style='background:#ffaa99;' | Sabotage
|style='background:dimgray; color:white' | Grand Sabotage
|-
!style='background:#FFFFFF;' | 04
|style='background:#aaffaa;' | Non Compos Mentis
|style='background:#88ffff;' |
|style='background:#ffee99;' | Vigilantism
|style='background:#ffcc99;' | Conspiracy
|style='background:#ffaa99;' | High Conspiracy
|style='background:dimgray; color:white' | Espionage
|-
!style='background:#FFFFFF;' | 05
|style='background:#aaffaa;' | Griseo Maris
|style='background:#88ffff;' |
|style='background:#ffee99;' |
|style='background:#ffcc99;' | Hostile Agent
|style='background:#ffaa99;' | Hostile Activity
|style='background:dimgray; color:white' | Enemy of Nanotrasen
|-
!style='background:#FFFFFF;' | 06
|style='background:#aaffaa;' | Resisting Arrest
|style='background:#88ffff;' | Drug Possession
|style='background:#ffee99;' | Illegal Distribution
|style='background:#ffcc99;' | Contraband Possession
|style='background:#ffaa99;' | Dangerous Contraband
|style='background:dimgray; color:white' | Corporate Espionage
|-
!style='background:#FFFFFF;' | 07
|style='background:#aaffaa;' | Escaped Prisoner
|style='background:#88ffff;' | Disorderly Conduct
|style='background:#ffee99;' | Disturbing the Peace
|style='background:#ffcc99;' | Rioting
|style='background:#ffaa99;' | Inciting a Riot
|style='background:dimgray; color:white' | Subversion of the Chain of Command
|-
!style='background:#FFFFFF;' | 08
|style='background:#aaffaa;' |Attempted Crime
|style='background:#88ffff;' | Creating a Hazard
|style='background:#ffee99;' | Negligence
|style='background:#ffcc99;' | High Negligence
|style='background:#ffaa99;' | Manslaughter
|style='background:dimgray; color:white' |Biological Terror
|-
!style='background:#FFFFFF;' | 09
|style='background:#aaffaa;' |
|style='background:#88ffff;' |
|style='background:#ffee99;' | Trespass
|style='background:#ffcc99;' | Trespass, Dangerous Areas
|style='background:#ffaa99;' | Trespass, Secure Areas
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 10
|style='background:#aaffaa;' |
|style='background:#88ffff;' |
|style='background:#ffee99;' | Breaking and Entering
|style='background:#ffcc99;' | Breaking and Entering, Dangerous Areas
|style='background:#ffaa99;' | Breaking and Entering, Secure Areas
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 11
|style='background:#aaffaa;' |
|style='background:#88ffff;' | Disruptive Communications
|style='background:#ffee99;' | Discriminatory Language
|style='background:#ffcc99;' | Insubordination
|style='background:#ffaa99;' | Dereliction
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 12
|style='background:#aaffaa;' |
|style='background:#88ffff;' |
|style='background:#ffee99;' | Fine Evasion
|style='background:#ffcc99;' | Fraud
|style='background:#ffaa99;' | Corporate Fraud
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 13
|style='background:#aaffaa;' |
|style='background:#88ffff;' |
|style='background:#ffee99;' |Religious activity outside of the chapel
|style='background:#ffcc99;' | Genetic Mutilation
|style='background:#ffaa99;' | Identity Theft
|style='background:dimgray; color:white' |
|}
<BR>
----


If you decide that you do not want to be a prisoner anymore, bring up the possibility of '''Parole''' or '''Indentured Servitude''' to the nearest officer that can hear you. Make sure that your backstory justifies parole even being a possibility for you. Parole is more likely if you make yourself a low-risk prisoner in for grand larceny than a high-risk prisoner charged with genocide or worse.


== Suggestions for things to do WITHOUT resorting to violence ==
===Interpretation of the Law===
* Play cards, Chess, Arcade, Checkers. Hell, some dungeons and dragons would not be unheard of.
A good working knowledge of Space Law is beneficial for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Security officer, Lawyer, Warden, HoP, and the HoS/Captain. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence.
* Mock the AI through the security cameras with a piece of paper.
* Watch as the AI hopelessly screeches at you through the Holopad.
* Smuggle some money in or out, conduct trades, work for a living.
* Have a friendly boxing match in the holodeck boxing arena, or recite shakespeare in the theatre program.
* Play basketball and dunk on your cellmates.
* Grow plants.
* Dye your clothes so that you look like a hippie.
* Draw shitty drawings.
* Get to know your friends.
* Beat up the new guy. (okay maybe a LITTLE violence)
* Become swole as all hell.
* Roleplay life in prison.
* Get parole and emulate your life as you try and adapt to living free.
* Get creative with the environment as you try and get materials for crafting your possible escape.


{{Jobs}}
For certain crimes, the accused's intent is important. The difference between Murder and Manslaughter can be very hard to ascertain, and you should default to the less severe one.
[[Category:Jobs]]
 
Additionally, "stacking" of ''sentences'' is not allowed, and only the sentence of the most severe crime is to be applied.
 
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.
 
'''As an example of this:'''
 
An assistant walks around the station naked, stealing IDs from multiple people and then deep-frying them after breaking into the kitchen. This happened at least a few times. The separate instances of those crimes would be documented like this:
* XXX Theft | Stole multiple IDs on separate counts. (We cannot be sure how many times it happened, as such we only mark it once and note in the description that it was done a bunch.)
* XXX B&E | Broke into the kitchen on separate counts. (Same here.)
* XXX Major Vandalism | Deep fried a bunch of people's IDs. (Same here.)
* XXX Failure to follow protocol | Constant nakedness.
Since he was actively running from security this entire time, the "Resisting Arrest" sentence modifier is applied to all of them, doubling their sentences. And since we do not stack sentences, and their most severe crime is major vandalism, we give them a clean and solid XXX minute brig time.
 
XXX ADD THIS TO PROCEDURES
Aiding a criminal makes you guilty of conspiracy; you will be charged with the same ''sentence severity'' as the person you aided. With the exception of Infractions and Minor crimes. '''Conspiracy is always at least medium security!'''
 
'''Always remember, if you're unsure, go with the most lenient option. Being lenient when reasonable is a powerful tool for security, it helps greatly to have a cooperative crew on your side. You're all in this together after all!'''
 
XXX PROCEDURES START HERE, MAKE SUB-CATEGORIES AND REORDER THE WHOLE ASS THING
====Brig Procedures====
Standard Operational Procedures for brigging are as follows:
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
# Step into one of the genpop lockers, and empty their inventory into it. For any prisoner except capital-class: Keep their undersuit, shoes, and radio.
# Search the items removed.
# Confiscate any contraband and/or stolen items. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.
# Take their ID and swipe it on the genpop console, then enter their crime into the interface and receive their prisoner ID card.
# Close and lock their locker with their ID card.
# Put the ID card on the prisoners ID card slot, and move them into the cell.
# Uncuff, stun them before doing so if they pose a danger still.
# Take the cuffs with you, and leave the prisoner to their sentence.
# Modify their brig sentence in case they had contraband that would increase the severity of their sentence or for good behavior, if applicable.
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''
 
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
# The prisoner is to be dressed in a Prison Jumpsuit and Shoes.
 
XXX WHOLE CATEGORY NEEDS REDOING
====Legal Representation and Trials====
Prisoners are permitted to seek legal representation, you must take steps to provide this if possible.
XXX THIS DOES NOT FIT
Any prisoner has the right to appeal with the acting commander should they feel security has sentenced them poorly. <b>By utilizing their right to appeal, a prisoner waives various other rights as outlined below.</b>
 
Lawyers, and by extension the HoP/Captain, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.
 
The Lawyers' security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.
*If the Lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes along the usual rank hierarchy.
 
XXX AFTER REMOVING STUFF THIS SOUNDS BAD, RIP IT ALL OUT AND REORGANIZE
Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorise the death penalty.
 
====Use of Deadly Force====
As a member of the vessels Security force you are one of the best armed and protected people on the vessel, equipped with the almost latest in non-lethal takedown technology.
 
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.
 
There are a few circumstances where deadly force is permissible:
*'''Martial Law''' - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force.
Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
 
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
 
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue such targets.
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
 
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
 
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy lethal force to thin the crowd. Generally it is better to retreat and regroup than stand your ground.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
----
 
 
XXX WHOLE SHIT STARTS HERE, REDO IT ALL
===Modifiers===
Circumstances that may be applied to incidents or crimes depending on circumstance.
{| style="text-align:center; background-color:#f3d2fc;" class="mw-collapsible mw-collapsed" border="1" cellspacing="0"
|-
! style="background-color:#d6a6e3;" width="20px" |Code
! style="background-color:#d6a6e3;" width="130px" | Crime
! style="background-color:#d6a6e3;" width="300px" |Description
! style="background-color:#d6a6e3;" width="300px" |Notes
|-
|A
|'''Re-Education'''
|De-conversion of revolutionary sympathisers or cultists.
| Immediate release.
|-
|B
|'''Elevated Sentencing'''
|Scope of crimes committed or '''their repetition''' warrant raising severity by one notch. Generally applied after the third instance of a crime, reapplicable, you can imprison crew permanently(with warden/hos/xo/cap permission) if they do not show signs of stopping.
|Crime is counted as one(or more) severities higher than usual.
|-
| C
|'''Self-Defense'''
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Leniency is advised during times of crisis.
|Immediate release.
|-
|D
|'''Cooperation with Prosecution or MPs'''
|Cooperation specifically when already being arrested.
|Notch crime severity down/lessen punishment, not applicable to capital crimes.
|-
| E
|'''Surrender'''
|Voluntarily seeking out MP officers and confessing to a crime.
|Notch crime severity down, consider leniency when determining punishment(When applying to native capital crimes, only release on parole with tracking implant).
|-
|F
|'''Insanity'''
|Crime comitted during an episode of mind control, hypnosis, brainwashing, etc. Perpetrator is of unstable mind, recommend medical treatment and demotion.
|Immediate release and medical treatment. If treatment impossible, release only with commanding officer present.
|-
|G
|'''Resisting Arrest'''
|Knowingly resisting attempts at legal detention by members of the MP team.
|Double sentence time.
|-
|H
|'''Aiding and Abetting'''
|Knowingly helping a criminal in committing a crime, including interfering with the arrest, stealing prisoners in transit, breaking them out of prison, hiding them, providing medical care without ensuring they don’t run, etc
|Same sentence as original criminal.
|-
| I
|'''Escaped Prisoner'''
|Someone who has escaped their cell should be recaptured and returned to the brig.
|Timer reset to the full length of the original sentence.
|}
----
===Infractions===
All of these crimes carry a 100 credit fine and a reprimand.
{| style="text-align:center; background-color:#d1edff;" class="mw-collapsible mw-collapsed" border="1" cellspacing="0"
! style="background-color:#91d5ff;" width="20px" |Code
! style="background-color:#91d5ff;" width="1px" |
! style="background-color:#91d5ff;" width="130px" | Crime
! style="background-color:#91d5ff;" width="300px" |Description
! style="background-color:#91d5ff;" width="300px" |Notes
|-
|001
|[[File:Superficial Vandalism.png|frameless|100x100px]]
|'''Superficial Vandalism'''
|To deface the vessel or property of another individual.
|Minor damage that can be repaired with space cleaner or other cosmetic only damage.
|-
|003
|[[File:Disorderly.png|frameless]]
|'''Disorderly Conduct'''
|To conduct ones self in a way unsuitable for the retention of one’s position.
|Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember, shoving people around, blatantly ignoring SOP, etc.
|-
|007M
|[[File:Trespassing.png]]
|'''Trespass'''
|To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.
|Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.
|-
|008M
|[[File:CreateHazard.png|frameless]]
|'''Creating a Hazard'''
|To create a situation which may lead to the harm of others during normal operation in that department.
|Minor unsafe behavior can also be charged under this crime.
|-
|012
|[[File:FuckCats.png|frameless]]
|'''Discriminatory Language'''
|To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.
|''Note that actual, OOC racism is not acceptable under the rules.''
|}
----
===Minor Crimes===
All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion.
{| style="text-align:center; background-color:#b5f7b6;" class="mw-collapsible mw-collapsed" border="1" cellspacing="0"
! style="background-color:#51d653;" width="20px" |Code
! style="background-color:#51d653;" width="1px" |
! style="background-color:#51d653;" width="130px" |Crime
! style="background-color:#51d653;" width="300px" |Description
! style="background-color:#51d653;" width="300px" |Notes
|-
|101M
|[[File:Vandalism.PNG|frameless]]
|'''Minor Vandalism'''
|To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.
|Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage.
|-
|102E
|[[File:Assault.png|frameless]]
|'''Assault'''
|To use physical force against someone without the apparent intent to kill them.
|This covers minor criminal uses of force, ''Without intent to seriously injure.'' That would be Aggravated Assault, or possibly a flavor of Murder.
Notably does not include shoving, that would be 003.
|-
|103E
|[[File:Disturbing the Peace.png|frameless]]
|'''Disturbing the Peace'''
|To knowingly organize a movement which disrupts the normal operations of a department.
|Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities
|-
|104M
|[[File:Dereliction.PNG]]
|'''Dereliction of Duty'''
| To willfully abandon an obligation that is critical to the vessel's continued operation.
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the vessel can also be charged.
|-
|105M
|[[File:BandE.PNG]]
|'''Breaking and Entering'''
|Forced entry to areas where the subject does not have access to. This counts for general areas only.
|Crew can still be charged with breaking & entry even if they do not enter the area themselves.
|-
|106M
|[[File:Empathizer.png|frameless]]
|'''Encouragement of sympathizing Attitudes'''
|To openly express viewpoints or opinions sympathetic to the cause of an enemy organisation, '''in the attempt to encourage such thoughts among the wider crew.'''
|For non-specific variant of this see: Disturbing the peace.
Openly Humanising the enemy during a battle may lessen morale and fighting spirit, this must be nipped in the bud.
|-
|107E
|[[File:Tresspass Danger.png|frameless]]
|'''Trespass, Dangerous Area'''
|Trespassing in an area which may lead to the injury of self, or others.
|Engineering spaces specifically related to reactor control, atmospherics, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.
|-
|108M
|[[File:Negligence.png|frameless]]
|'''Negligence'''
|To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.
|This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.
|-
|109
|[[File:Pickpocketing.png|frameless]]
|'''Pickpocketing'''
|To steal items from another’s person.
|Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft.
|-
|110
|[[File:Drug Possesion.png|frameless]]
|'''Possession, Illicit Substances'''
|The possession of illegal drugs in quantities appropriate for personal use.
|A pill or two of drugs is reasonable for recreational use, anything more is probably better charged as distribution.
|-
|111
|[[File:FineEvasion.png|frameless]]
|'''Fine Evasion'''
|To purposefully avoid or refuse to pay a legal fine.
|A reasonable time and notification should be given to the plaintiff.
|-
|112M
|[[File:DisruptiveComms.png|frameless]]
|'''Disruptive Communications'''
|To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.
|Radio spam bad. ''I'm looking at you, circuit makers.''
|-
|}
----
===Medium Crimes===
These crimes carry a 10 minute sentence with advised demotion at the relevant head's discretion.
{| style="text-align:center; background-color:#fcf4c0;" class="mw-collapsible mw-collapsed" border="1" cellspacing="0"
! style="background-color:#e8d55d;" width="20px" |Code
! style="background-color:#e8d55d;" width="1px" |
! style="background-color:#e8d55d;" width="130px" |Crime
! style="background-color:#e8d55d;" width="300px" |Description
! style="background-color:#e8d55d;" width="300px" |Notes
|-
|201C
|[[File:Vandalism Personal .png|frameless]]
|'''Vandalism, Major'''
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.
|-
|202M
|[[File:Assaulting_an_officer.PNG]]
|'''Assault of an Officer'''
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.
|-
|203M
|[[File:Vigilantism.png|frameless]]
|'''Vigilantism'''
|To perform the responsibilities and duties of military police without approval or due cause to act.
|Validhunting bad. Let the redshirts/squaddies do their job.
|-
|204C
|[[File:Insubordination-Rank.png|frameless|97x97px]]
|'''Insubordination, Rank'''
|To knowingly disobey a lawful order from a superior ranking officer.
|This is not related to heads of staff or command specifically, for that see: 304. This concerns minor cases of petty officers not doing what they are told to do by higher ranking staff, etc.
|-
|205M
|[[File:BNE danger.png|frameless]]
|'''Breaking and Entering, Inherently Dangerous Areas'''
|To trespass into an area which may lead to the injury of self or others using forcible entry.
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.
|-
|207M
|[[File:TressHighsec.png|frameless]]
|'''Trespass, High Security Areas'''
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.
|-
|208M
|[[File:Negligent 2.png|frameless]]
|'''Severe Negligence'''
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who destabilise the reactor or wander around with highly radioactive material.
|-
|209M
|[[File:Petty theft.png|frameless]]
|'''Theft'''
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.
|-
|210M
|[[File:Narcotics Distribution.PNG|frameless]]
|'''Distribution, Illicit Substances'''
|The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.
|You should probably try to determine intent from additional evidence before charging someone with this.
|-
|211
|[[File:Dreamseeker JYtsg049js.png|frameless]]
|'''Fraud'''
|To misrepresent ones intention in the interest of gaining property or money from another individual.
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don't stretch this, gaining items which normally wouldn't be considered theft likely aren't worth charging under fraud.
|-
|212
|[[File:Indecent exposure.png|frameless]]
|'''Indecent Exposure'''
| To be intentionally and publicly unclothed.
|Running around the vessel naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.
|-
|}
----
===Major Crimes===
These crimes carry a 15 minute sentence. Demotion is mandatory in all cases.
{| style="text-align:center; background-color:#ffcc9c;" class="mw-collapsible mw-collapsed" border="1" cellspacing="0"
! style="background-color:#fc9535;" width="20px" |Code
! style="background-color:#fc9535;" width="1px" |
! style="background-color:#fc9535;" width="130px" |Crime
! style="background-color:#fc9535;" width="300px" |Description
! style="background-color:#fc9535;" width="300px" |Notes
|-
|301X
|[[File:Disrupting_power.png]]
|'''Sabotage'''
|To destroy vessel assets or resources critical to normal or emergency vessel procedures, or cause sections of the vessel to become uninhabitable.
|Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
|-
|302X
|[[File:Assault_Deadly_Weapon.PNG]]
|'''Aggravated Assault/Attempted Murder'''
|To take physical action against a person with intent to grievously harm or kill.
|This covers criminal uses of force, with intent to seriously injure or kill. If you're going at someone with a circular saw, it doesn't matter if you're trying to ''kill'' him or just ''nearly'' kill him.
|-
|303X
|[[File:Rioting.PNG|frameless]]
|'''Rioting'''
|To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.
|It is required to declare a riot and order the crowd to disperse, failure to disperse is the crime of note here. Any crimes committed during the riot are considered separate offences.
|-
|304C
|[[File:Insubordination.PNG|frameless]]
|'''Insubordination'''
|To knowingly disobey a lawful order from a superior.
|Obey your heads of staff if they instruct you to do something within the scope of your job. This only regards orders from a member of the command team, for rank-specific insubordination, see: 204.
|-
|305X
|[[File:BnE High Sec.png|frameless]]
|'''Breaking and Entering, High Security Areas'''
|To commit trespassing into a secure area such as: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas, using forcible entry.
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.
|-
|306C
|[[File:SymphaticEnemy.png|frameless]]
|'''Enemy Sympathizer'''
|To openly call for action to the benefit of an enemy organisation, in the attempt to weaken the position of the ship, or strengthen the position of the enemy.
|Yelling HAIL THE SYNDICATE is skirting close to mutiny, but isn't quite it just yet. Once they actually start doing/sabotaging something, that's when it gets serious.
|-
|308E
|[[File:Manslaughter.PNG]]
|'''Manslaughter'''
|To unintentionally kill someone through negligent, but not malicious, actions.
|They didn't mean to do it but someone's dead now. It's important to remember that you may want them to fix what they've done before throwing them in the brig, in the example of medical malpractice.
|-
|309C
| [[File:Larency.png|frameless]]
|'''Larceny'''
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.
|This does not include theft of people's ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain's, Head of Personnel's, or Head of Security's.
|-
|310C
|[[File:Drop Gruduction.png|frameless|96x96px]]
|'''Production, Illicit Substances'''
|To produce substances such as drugs, poisons, performance enhancers, etc without explicit written permission by the Chief Medical Officer and Captain.
|Including meth, crank, krokodile, etc. The mentioned written permission MUST be from the Captain AND CMO, no matter if it's the botanist or chemist.
|-
|311
|[[File:CorpoFraud.png|frameless]]
|'''Grand Fraud'''
|To misrepresent one’s intention in the interest of gaining property or money from Whiterapids, or to gain or give property or money from Whiterapids without proper authorization.
|If you receive money to order something for a department don't pocket that money.
|-
|}
----
===Capital Crimes===
These crimes can result in Execution, Permanent Prison Time, or Cyborgization.
 
'''Only the Captain, XO, HoS, and Warden can authorize a Permanent Sentence.'''
 
''' Only the Captain can authorize an Execution or Forced Cyborgization.'''
{| style="text-align:center; background-color:#ffb3b3;" class="mw-collapsible mw-collapsed" border="1" cellspacing="0"
! style="background-color:#ff4040;" width="20px" |Code
! style="background-color:#ff4040;" width="1px" |
! style="background-color:#ff4040;" width="130px" |Crime
! style="background-color:#ff4040;" width="300px" |Description
! style="background-color:#ff4040;" width="300px" |Notes
|-
|401X
|[[File:Compromising_Station_Integrity.PNG]]
|'''Grand Sabotage'''
|To destroy or modify vessel assets or equipment without which the vessel may collapse or otherwise become uninhabitable.
|This may include tampering with vessel records, purposefully detonating the reactor, destroying the SMES power storage equipment, plasma flooding, or superheating distro.
|-
|402X
|[[File:Murder.PNG]]
|'''Murder'''
|To maliciously kill someone.
|Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. <br>'''Unauthorised executions are classed as Murder.'''
|-
|403X
|[[File:Inciting_Riot.PNG]]
|'''Inciting a Riot'''
|To attempt to stir the crew into a riot with the intention of disrupting the functioning of the vessel.
|Additionally to the brigging the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant.
|-
|404X
|[[File:Mutiny.PNG]]
|'''Mutiny'''
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of the vessel consider a timed sentence or even a full pardon.
|-
|406X
|[[File:Antag_skum.png]]
|'''Enemy of the Federation'''
|To be a member of any of the following organizations: The syndicate, Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).
|Current enemies of the federation include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie.
Please also consider that deconversion is preferable to charging under EOTC. This is a '''LAST RESORT''', and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.
|-
|408X
|[[File:Attempted_Murder.PNG]]
|'''Mass Manslaughter'''
|To cause large scale loss of life without apparent intent to do so, this may be an engineer causing the reactor to blow up, a munitions technician blowing up the entire munitions bay, etc.
|If you can find their remains, well done.
|-
|409X
|[[File:High_value_target_theft.png]]
|'''Grand Larceny'''
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.
|<br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the vessel. Remember if something is locked up in a secure area it probably should not be taken without prior permission.
<br>
|-
|}
[[Category:Guides]]

Revision as of 16:06, 23 September 2025

Space Law is a guideline.

Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.
if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it's considered an IC issue.



If you stumble onto this page, note that this is just me playing around with space law. NOTE TO SELF: XXX MEANS TODO

Space Law is a collection of rules and regulations enacted by the tellune government and is enforced locally by the Auri Private Security on NT founded stations. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.

Crime Codes Quick Reference

Use this to quickly find the Crime Code Numbers.

Crime codes are made up of Category Codes (_XX), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).

Additionally, certain modifiers might affect the punishment, they are to be appendixed as follows:

The Severity Modifier is appended at the end of the crime code number as follows: XXX-_.

Code MXX - Modifier 0XX - Infraction 1XX - Minor 2XX - Medium 3XX - Major 4XX - Capital
01 Clear Danger Assault Aggravated Assault Murder Prime Murder
02 Elevated Sentencing Pickpocketing Theft Larceny Grand Larceny
03 Self Defense Superficial Vandalism Minor Vandalism Major Vandalism Sabotage Grand Sabotage
04 Non Compos Mentis Vigilantism Conspiracy High Conspiracy Espionage
05 Griseo Maris Hostile Agent Hostile Activity Enemy of Nanotrasen
06 Resisting Arrest Drug Possession Illegal Distribution Contraband Possession Dangerous Contraband Corporate Espionage
07 Escaped Prisoner Disorderly Conduct Disturbing the Peace Rioting Inciting a Riot Subversion of the Chain of Command
08 Attempted Crime Creating a Hazard Negligence High Negligence Manslaughter Biological Terror
09 Trespass Trespass, Dangerous Areas Trespass, Secure Areas
10 Breaking and Entering Breaking and Entering, Dangerous Areas Breaking and Entering, Secure Areas
11 Disruptive Communications Discriminatory Language Insubordination Dereliction
12 Fine Evasion Fraud Corporate Fraud
13 Religious activity outside of the chapel Genetic Mutilation Identity Theft




Interpretation of the Law

A good working knowledge of Space Law is beneficial for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Security officer, Lawyer, Warden, HoP, and the HoS/Captain. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence.

For certain crimes, the accused's intent is important. The difference between Murder and Manslaughter can be very hard to ascertain, and you should default to the less severe one.

Additionally, "stacking" of sentences is not allowed, and only the sentence of the most severe crime is to be applied.

A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.

As an example of this:

An assistant walks around the station naked, stealing IDs from multiple people and then deep-frying them after breaking into the kitchen. This happened at least a few times. The separate instances of those crimes would be documented like this:

  • XXX Theft | Stole multiple IDs on separate counts. (We cannot be sure how many times it happened, as such we only mark it once and note in the description that it was done a bunch.)
  • XXX B&E | Broke into the kitchen on separate counts. (Same here.)
  • XXX Major Vandalism | Deep fried a bunch of people's IDs. (Same here.)
  • XXX Failure to follow protocol | Constant nakedness.

Since he was actively running from security this entire time, the "Resisting Arrest" sentence modifier is applied to all of them, doubling their sentences. And since we do not stack sentences, and their most severe crime is major vandalism, we give them a clean and solid XXX minute brig time.

XXX ADD THIS TO PROCEDURES Aiding a criminal makes you guilty of conspiracy; you will be charged with the same sentence severity as the person you aided. With the exception of Infractions and Minor crimes. Conspiracy is always at least medium security!

Always remember, if you're unsure, go with the most lenient option. Being lenient when reasonable is a powerful tool for security, it helps greatly to have a cooperative crew on your side. You're all in this together after all!

XXX PROCEDURES START HERE, MAKE SUB-CATEGORIES AND REORDER THE WHOLE ASS THING

Brig Procedures

Standard Operational Procedures for brigging are as follows:

  1. Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
  2. Step into one of the genpop lockers, and empty their inventory into it. For any prisoner except capital-class: Keep their undersuit, shoes, and radio.
  3. Search the items removed.
  4. Confiscate any contraband and/or stolen items.
    These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners.
  5. Take their ID and swipe it on the genpop console, then enter their crime into the interface and receive their prisoner ID card.
  6. Close and lock their locker with their ID card.
  7. Put the ID card on the prisoners ID card slot, and move them into the cell.
  8. Uncuff, stun them before doing so if they pose a danger still.
  9. Take the cuffs with you, and leave the prisoner to their sentence.
  10. Modify their brig sentence in case they had contraband that would increase the severity of their sentence or for good behavior, if applicable.

Do NOT fully strip the prisoner unless they have earned a permanent sentence.

The Warden or Head of Security are responsible for placing prisoners in permanent confinement.

  1. Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
  2. The prisoner is to be dressed in a Prison Jumpsuit and Shoes.

XXX WHOLE CATEGORY NEEDS REDOING

Legal Representation and Trials

Prisoners are permitted to seek legal representation, you must take steps to provide this if possible. XXX THIS DOES NOT FIT Any prisoner has the right to appeal with the acting commander should they feel security has sentenced them poorly. By utilizing their right to appeal, a prisoner waives various other rights as outlined below.

Lawyers, and by extension the HoP/Captain, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.

The Lawyers' security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.

  • If the Lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.

In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes along the usual rank hierarchy.

XXX AFTER REMOVING STUFF THIS SOUNDS BAD, RIP IT ALL OUT AND REORGANIZE Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence. In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial is required to authorise the death penalty.

Use of Deadly Force

As a member of the vessels Security force you are one of the best armed and protected people on the vessel, equipped with the almost latest in non-lethal takedown technology.

It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.

There are a few circumstances where deadly force is permissible:

  • Martial Law - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force.

Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.

  • Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
  • Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue such targets.
    • Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
  • Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
    • Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
  • Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy lethal force to thin the crowd. Generally it is better to retreat and regroup than stand your ground.

Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.



XXX WHOLE SHIT STARTS HERE, REDO IT ALL

Modifiers

Circumstances that may be applied to incidents or crimes depending on circumstance.

Code Crime Description Notes
A Re-Education De-conversion of revolutionary sympathisers or cultists. Immediate release.
B Elevated Sentencing Scope of crimes committed or their repetition warrant raising severity by one notch. Generally applied after the third instance of a crime, reapplicable, you can imprison crew permanently(with warden/hos/xo/cap permission) if they do not show signs of stopping. Crime is counted as one(or more) severities higher than usual.
C Self-Defense Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Leniency is advised during times of crisis. Immediate release.
D Cooperation with Prosecution or MPs Cooperation specifically when already being arrested. Notch crime severity down/lessen punishment, not applicable to capital crimes.
E Surrender Voluntarily seeking out MP officers and confessing to a crime. Notch crime severity down, consider leniency when determining punishment(When applying to native capital crimes, only release on parole with tracking implant).
F Insanity Crime comitted during an episode of mind control, hypnosis, brainwashing, etc. Perpetrator is of unstable mind, recommend medical treatment and demotion. Immediate release and medical treatment. If treatment impossible, release only with commanding officer present.
G Resisting Arrest Knowingly resisting attempts at legal detention by members of the MP team. Double sentence time.
H Aiding and Abetting Knowingly helping a criminal in committing a crime, including interfering with the arrest, stealing prisoners in transit, breaking them out of prison, hiding them, providing medical care without ensuring they don’t run, etc Same sentence as original criminal.
I Escaped Prisoner Someone who has escaped their cell should be recaptured and returned to the brig. Timer reset to the full length of the original sentence.

Infractions

All of these crimes carry a 100 credit fine and a reprimand.

Code Crime Description Notes
001 Superficial Vandalism To deface the vessel or property of another individual. Minor damage that can be repaired with space cleaner or other cosmetic only damage.
003 Disorderly Conduct To conduct ones self in a way unsuitable for the retention of one’s position. Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember, shoving people around, blatantly ignoring SOP, etc.
007M Trespass To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area. Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.
008M Creating a Hazard To create a situation which may lead to the harm of others during normal operation in that department. Minor unsafe behavior can also be charged under this crime.
012 Discriminatory Language To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted. Note that actual, OOC racism is not acceptable under the rules.

Minor Crimes

All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion.

Code Crime Description Notes
101M Minor Vandalism To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property. Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage.
102E Assault To use physical force against someone without the apparent intent to kill them. This covers minor criminal uses of force, Without intent to seriously injure. That would be Aggravated Assault, or possibly a flavor of Murder.

Notably does not include shoving, that would be 003.

103E File:Disturbing the Peace.png Disturbing the Peace To knowingly organize a movement which disrupts the normal operations of a department. Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities
104M Dereliction of Duty To willfully abandon an obligation that is critical to the vessel's continued operation. A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the vessel can also be charged.
105M Breaking and Entering Forced entry to areas where the subject does not have access to. This counts for general areas only. Crew can still be charged with breaking & entry even if they do not enter the area themselves.
106M File:Empathizer.png Encouragement of sympathizing Attitudes To openly express viewpoints or opinions sympathetic to the cause of an enemy organisation, in the attempt to encourage such thoughts among the wider crew. For non-specific variant of this see: Disturbing the peace.

Openly Humanising the enemy during a battle may lessen morale and fighting spirit, this must be nipped in the bud.

107E Trespass, Dangerous Area Trespassing in an area which may lead to the injury of self, or others. Engineering spaces specifically related to reactor control, atmospherics, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.
108M File:Negligence.png Negligence To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another. This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.
109 Pickpocketing To steal items from another’s person. Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft.
110 Possession, Illicit Substances The possession of illegal drugs in quantities appropriate for personal use. A pill or two of drugs is reasonable for recreational use, anything more is probably better charged as distribution.
111 Fine Evasion To purposefully avoid or refuse to pay a legal fine. A reasonable time and notification should be given to the plaintiff.
112M Disruptive Communications To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency. Radio spam bad. I'm looking at you, circuit makers.

Medium Crimes

These crimes carry a 10 minute sentence with advised demotion at the relevant head's discretion.

Code Crime Description Notes
201C Vandalism, Major To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired. Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.
202M Assault of an Officer To use physical force against a Department Head or member of Security without the apparent intent to kill them. Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.
203M Vigilantism To perform the responsibilities and duties of military police without approval or due cause to act. Validhunting bad. Let the redshirts/squaddies do their job.
204C File:Insubordination-Rank.png Insubordination, Rank To knowingly disobey a lawful order from a superior ranking officer. This is not related to heads of staff or command specifically, for that see: 304. This concerns minor cases of petty officers not doing what they are told to do by higher ranking staff, etc.
205M Breaking and Entering, Inherently Dangerous Areas To trespass into an area which may lead to the injury of self or others using forcible entry. Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.
207M Trespass, High Security Areas Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas. The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.
208M Severe Negligence To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment. Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who destabilise the reactor or wander around with highly radioactive material.
209M Theft To steal equipment or items from a workplace, or items of extraordinary value from one’s person. This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.
210M Distribution, Illicit Substances The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption. You should probably try to determine intent from additional evidence before charging someone with this.
211 Fraud To misrepresent ones intention in the interest of gaining property or money from another individual. Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don't stretch this, gaining items which normally wouldn't be considered theft likely aren't worth charging under fraud.
212 Indecent Exposure To be intentionally and publicly unclothed. Running around the vessel naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.

Major Crimes

These crimes carry a 15 minute sentence. Demotion is mandatory in all cases.

Code Crime Description Notes
301X Sabotage To destroy vessel assets or resources critical to normal or emergency vessel procedures, or cause sections of the vessel to become uninhabitable. Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
302X Aggravated Assault/Attempted Murder To take physical action against a person with intent to grievously harm or kill. This covers criminal uses of force, with intent to seriously injure or kill. If you're going at someone with a circular saw, it doesn't matter if you're trying to kill him or just nearly kill him.
303X Rioting To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse. It is required to declare a riot and order the crowd to disperse, failure to disperse is the crime of note here. Any crimes committed during the riot are considered separate offences.
304C Insubordination To knowingly disobey a lawful order from a superior. Obey your heads of staff if they instruct you to do something within the scope of your job. This only regards orders from a member of the command team, for rank-specific insubordination, see: 204.
305X File:BnE High Sec.png Breaking and Entering, High Security Areas To commit trespassing into a secure area such as: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas, using forcible entry. Please note, paramedics may have to commit breaking and entry in order to perform their duties.
306C File:SymphaticEnemy.png Enemy Sympathizer To openly call for action to the benefit of an enemy organisation, in the attempt to weaken the position of the ship, or strengthen the position of the enemy. Yelling HAIL THE SYNDICATE is skirting close to mutiny, but isn't quite it just yet. Once they actually start doing/sabotaging something, that's when it gets serious.
308E Manslaughter To unintentionally kill someone through negligent, but not malicious, actions. They didn't mean to do it but someone's dead now. It's important to remember that you may want them to fix what they've done before throwing them in the brig, in the example of medical malpractice.
309C Larceny To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person. This does not include theft of people's ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain's, Head of Personnel's, or Head of Security's.
310C File:Drop Gruduction.png Production, Illicit Substances To produce substances such as drugs, poisons, performance enhancers, etc without explicit written permission by the Chief Medical Officer and Captain. Including meth, crank, krokodile, etc. The mentioned written permission MUST be from the Captain AND CMO, no matter if it's the botanist or chemist.
311 Grand Fraud To misrepresent one’s intention in the interest of gaining property or money from Whiterapids, or to gain or give property or money from Whiterapids without proper authorization. If you receive money to order something for a department don't pocket that money.

Capital Crimes

These crimes can result in Execution, Permanent Prison Time, or Cyborgization.

Only the Captain, XO, HoS, and Warden can authorize a Permanent Sentence.

Only the Captain can authorize an Execution or Forced Cyborgization.

Code Crime Description Notes
401X Grand Sabotage To destroy or modify vessel assets or equipment without which the vessel may collapse or otherwise become uninhabitable. This may include tampering with vessel records, purposefully detonating the reactor, destroying the SMES power storage equipment, plasma flooding, or superheating distro.
402X Murder To maliciously kill someone. Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs.
Unauthorised executions are classed as Murder.
403X Inciting a Riot To attempt to stir the crew into a riot with the intention of disrupting the functioning of the vessel. Additionally to the brigging the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant.
404X Mutiny To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of the vessel consider a timed sentence or even a full pardon.
406X Enemy of the Federation To be a member of any of the following organizations: The syndicate, Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics). Current enemies of the federation include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie.

Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.

408X Mass Manslaughter To cause large scale loss of life without apparent intent to do so, this may be an engineer causing the reactor to blow up, a munitions technician blowing up the entire munitions bay, etc. If you can find their remains, well done.
409X Grand Larceny To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.
Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.

This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the vessel. Remember if something is locked up in a secure area it probably should not be taken without prior permission.