User:Yolopanther/test: Difference between revisions

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(The beginnings of "Combination of Access." Need to figure out how to format this section.)
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Note that the access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuring setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective area that the job is in.
Note that the access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuring setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective area that the job is in.
=== Identification Card Modifier Console ===
When the console is first access, the user will be presented with a screen asking for two IDs to be inserted. The "target" ID is the ID that will be modified (this can be any ID). The "confirm identity" ID can only be an ID that has the "ID Console" access on it. When both IDs both of these conditions are met, you are able to "Log In" and begin modifying the accesses on the "target" ID. Other buttons on this first screen are the "Access Crew Manifest" button and the "Job Management" button.
'''Logging In'''
When an ID is in the "target" slot and an ID is in the "confirm identity" slot (this second ID needs to have the "ID Console" access on it), you are able to "log in" and begin modifying accesses on the "target" ID. Pressing the "log in" button will open a new window with a lot of buttons.
At the very top, there will be two buttons. The left one will say something like "Remove <name>'s ID Card (<job>)." Clicking this will remove the "target" ID. The right button will say something like "Remove <name>'s ID Card (<job>)." This will remove the "confirm identity" ID. Removing either of these will send you back to the first screen we saw on the console.
Below these are two more buttons. One says "Access Crew Manifest" and the other says "Log Out." The first will send you to the "Crew Manifest" page while the second will send you back to the first screen we saw on the console (essentially "logging out" of the console).


=== Default Accesses ===
=== Default Accesses ===


These can all be seen by selecting the desired job from the ID console. The default access associated with that job/id will be colored in <span style="color:#DC143C">red</span> while those accesses not associated with the job/id will be in white.
Default access for any job can be seen by selecting any job seen by selecting the desired job from the ID console. The default access associated with that job/id will be colored in <span style="color:#DC143C">red</span> while those accesses not associated with the job/id will be in white.


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{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center"

Revision as of 02:18, 11 January 2015

--Future Site of Guide to Access Levels (As HoP via ID Console)

Note that the access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuring setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective area that the job is in.

Identification Card Modifier Console

When the console is first access, the user will be presented with a screen asking for two IDs to be inserted. The "target" ID is the ID that will be modified (this can be any ID). The "confirm identity" ID can only be an ID that has the "ID Console" access on it. When both IDs both of these conditions are met, you are able to "Log In" and begin modifying the accesses on the "target" ID. Other buttons on this first screen are the "Access Crew Manifest" button and the "Job Management" button.

Logging In

When an ID is in the "target" slot and an ID is in the "confirm identity" slot (this second ID needs to have the "ID Console" access on it), you are able to "log in" and begin modifying accesses on the "target" ID. Pressing the "log in" button will open a new window with a lot of buttons. At the very top, there will be two buttons. The left one will say something like "Remove <name>'s ID Card (<job>)." Clicking this will remove the "target" ID. The right button will say something like "Remove <name>'s ID Card (<job>)." This will remove the "confirm identity" ID. Removing either of these will send you back to the first screen we saw on the console. Below these are two more buttons. One says "Access Crew Manifest" and the other says "Log Out." The first will send you to the "Crew Manifest" page while the second will send you back to the first screen we saw on the console (essentially "logging out" of the console).

Default Accesses

Default access for any job can be seen by selecting any job seen by selecting the desired job from the ID console. The default access associated with that job/id will be colored in red while those accesses not associated with the job/id will be in white.

Icon Job Number of Accesses Granted Accesses
Assistant 0
Captain 55 Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, Teleporter, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Captain, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
Head of Personnel 33 Brig, Security, Courtroom, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
Bartender 1 Bar
Chef 2 Morgue, Kitchen
Botanist 2 Morgue, Hydroponics
Quartermaster 6 Maintenance, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
Cargo Technician 3 Maintenance, Cargo Office, Cargo Bay
Shaft Miner 3 Cargo Office, Mining, Mining EVA
Clown 1 Theatre
Mime 1 Theatre
Janitor 2 Maintenance, Custodial Closet
Librarian 1 Library
Lawyer 3 Brig, Courtroom, Law Office
Chaplain 3 Morgue, Chapel Office, Crematorium
Chief Engineer 14 Brig, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., EVA
Station Engineer 7 Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Telecommunications,
Atmospheric Technician 3 Construction, Maintenance, Atmospherics
Chief Medical Officer 11 Brig, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Bridge, RC Announcements, Keycode Auth.
Medical Doctor 3 Medical, Morgue, Surgery
Chemist 2 Medical, Chemistry Lab
Geneticist 4 Medical, Genetics Lab, Morgue, Science
Virologist 2 Medical, Virology
Research Director 15 Brig, Genetics lab, Morgue, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Bridge, RC Announcements, Keycode Auth., AI Upload, Teleporter, Gateway
Scientist 4 Science, R&D Lab, Toxins Lab, Xenobiology Lab
Roboticist 4 Morgue, Science, Robotics, Technical Storage
Head of Security 20 Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., Gateway, Personal Lockers, Cargo Office, Mining
Warden 5 Brig, Security, Holding Cells, Armory, Courtroom
Detective 5 Brig, Forensics, Courtroom, Morgue, Maintenance
Security Officer 4 Brig, Security, Holding Cells, Courtroom

Combination of Access

Something important (and annoying) to note about accesses is that some doors on the station require multiple accesses to be present on the ID card before the door will open.

One example of this is the secure area of tech storage. The door to enter the secure area requires that access to technical storage and the bridge be present. Consequently, this means only two people (by default) have access to this room: the Chief Engineer and the Captain.