User:TsunamiAnt/deadlyforce: Difference between revisions

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//////////////////////////////////////// CURRENT VERSION /////////////////////////////////////////////////
//////////////////////////////////////// REMOVE FROM ALERT SOP: /////////////////////////////////////////////////
==== Use of Deadly Force ====
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.


There are a few circumstances where deadly force is permissible:
# Code blue: "Security is authorized to use lethal force on suspects suspected of Major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop."
* '''Code Red Situation''' - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
# Code Red: "Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends; use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome."
* '''Non-Lethal Weapons Ineffective''' - The target has a very high resistance or immunity to non-lethal weapons (such as through drugs, armor, magic, mutations or other means) which make them ineffective when correctly deployed.
# Code Black: "Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends; use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome."
* '''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.
# Code Delta: "All orders from Heads of Staff and security must be followed, any disobedience is punishable by death."
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
* '''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
* '''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.
* '''Uncontainable''' - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.


//////////////////////////////////////// REVISED VERSION /////////////////////////////////////////////////
//////////////////////////////////////// REVISED VERSION /////////////////////////////////////////////////
==== Use of Deadly Force ====
==== Use of Deadly Force ====


As a member of the station's Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology. It is for this reason that the situations that warrant the use of Deadly Force are few and far between. **Deadly Force is forbidden in any but the most dire circumstances.**
'''Deadly Force''', any action reasonably expected to cause death or bodily harm, '''is forbidden unless one of the situations below applies AND non‑lethal options cannot resolve it.''' This section is the final authority; references elsewhere on the wiki may be disregarded. Non‑lethal equipment must always be used when it is capable of resolving the situation.
 
You may happen upon other places on this wiki mentioning Deadly Force. These may be safely disregarded. **The following section is the definitive and final last word on any discussions related to the usage of Deadly Force.**
 
==== Deadly Force is defined as follows: ====
 
''"Any action by Security personnel that is reasonably expected to cause death or physical harm, or is otherwise intended to subjugate a target through means of actively causing damage to their body."''
 
Anything falling outside of this definition cannot ever be classified as legal usage of Deadly Force, and is to be treated as assault up to prime murder, as applicable.
 
'''Deadly Force is forbidden in all circumstances except the specific situations listed below.'''
 
If a situation does not match one of these conditions exactly, Deadly Force is not authorized.
 
'''Non‑lethal equipment must be used whenever it is capable of resolving the situation'''


==== Authorized Situations ====
==== Authorized Situations ====


===== 1. Station Alerts =====
Deadly Force is permitted '''only''' when at least one of the following is true:
The station alert state may allow usage of Deadly Force. For this to be the case, any of the following must occur:


* The station alert has been formally raised to Red or above.
* '''Self-Defense''': '''If no non-lethal option is available''', Deadly Force is authorized to be used on suspects who persistently assault officers without responding to verbal warnings to stop.
* The acting commander has verbally and clearly stated on radio or intercoms that the station is under code red (or above) or martial law.
* '''Ongoing Security Alert''': The alert has been formally raised, command has declared it over comms, or a code‑red‑level situation exists with no command present. Follow Guidelines below for further details:
* A situation is present that would ordinarily warrant a code red (or above) alert state, but no command is present on the station.
** Martial Law(Red, Black): Deadly Force is authorized against any individual who is actively disrupting combat efforts.
** Delta Alert: Deadly Force is authorized against any individual disobeying a direct order from either security or a member of the command team.
* '''Non‑lethals ineffective''': Non‑lethal weapons have been correctly used and failed, or the target is known to be immune to them.
* '''Extreme risk during apprehension''': Approaching the target would cause immediate, unavoidable severe harm, the target cannot be isolated from the danger, and retreat or non‑lethal options are insufficient. (e.g. a suspect carrying a triggerable explosive.)
* '''Armed and actively dangerous''': The suspect is reasonably believed to be armed (including stun weapons) and has taken clear action showing intent to use the weapon. ''Any unauthorized person inside the Armory is automatically considered armed and dangerous.''
* '''Overwhelming numbers''': The officer is physically attacked by three or more hostiles and retreat is impossible.
* '''Uncontainable suspect''': The target possesses abilities or tools that defeat all containment methods and has already attempted escape using them.


During such station alerts, consult with standard SOP regulation on the authorization regarding Deadly Force.
==== Absolute Prohibitions ====


===== 2. Non‑Lethal Weapons Ineffective =====
Every usage of deadly force requires proper justification after the fact. If proper justification is not provided, an officer may be charged with any appropriate crimes committed, up to and including prime murder.
Deadly Force may be utilized if either of the following is true:


* Non‑lethal weapons have been used correctly and shown to have no effect.
'''Deadly Force is never permitted:'''
* The target is known to be fully immune to non‑lethal methods.
* As punishment or intimidation, unless authorized by the Captain as part of a capital sentence.
* Against fleeing or unarmed individuals who do not meet an authorized category above.
* When any non‑lethal option remains effective.
* Based on suspicion or incomplete information alone.


====3. Extreme Risk in Preventing Safe Apprehension ====
///////////////////////////////////////////BRIGGING PROCEDURES//////////////////////////////////////////////////////////////
If there is a reasonable suspicion of unavoidable danger during an apprehension, deadly force may be utilized if all of the following are true:
* Approaching the target would cause immediate and unavoidable severe harm to the officer or others.
* The target cannot be isolated or avoided from the source of said harm.
* Retreat is impossible or available non-lethal options are insufficient to stop said harm.


Suspects carrying possibly trigger-able explosives are a good example of this.
====Brig Procedures====
Standard Operational Procedures for brigging are as follows:
=====Step 1: Charging=====
# Remove their ID and swipe it over the brig computer.
#* If no ID is present, enter their name manually. The system will recognize a correct name and adjust accordingly.
# Use the interface to set the applicable charge, apply any relevant modifiers, and enter any required Crime Details.
# Double-check the sentence time and adjust if needed. The interface's recommended times are '''only a guide''' and may be wrong.


===== 4. Armed and Actively Dangerous =====
=====Step 2: Processing=====
In the case of a potentially armed subject, Deadly Force can be utilized if all of the following are true:
# With the prisoner grabbed, stand on top of the locker and empty '''all''' of their belongings into it.
 
#* '''Non-Permanent prisoners''' may keep their undersuit, shoes (if nothing is hidden inside), and headset.
* An officer has reasonable suspicion that a suspect is armed, including stun weapons.
#* '''Permanent prisoners''' should be entirely stripped and given an inmate's uniform.
* The suspect has taken clear action showing intent to use it.
# Lock the locker by swiping their prisoner ID over it.
 
# Drag the prisoner into the brig area, uncuff them, and hand them their prisoner ID.
''Exception: Any unauthorized person inside the armory is automatically considered armed and actively dangerous.''
 
===== 5. Overwhelming Numbers =====
In the case of overwhelming numbers of hostiles, Deadly Force is authorized when all of the following are true:
 
* The officer is physically attacked by three or more hostile individuals.
* Retreat is impossible.
 
===== 6. Uncontainable Suspect =====
A target may prove uncontainable using reasonable methods. In such cases, Deadly Force is authorized when all of the following are true:
 
* The target has abilities or tools that make all containment methods ineffective.
* The target has already attempted escape using those abilities.
 
==== Absolute Prohibitions ====


**Deadly Force is never permitted:**
=====Step 3: Searching Belongings=====
Once the prisoner is secured, file the dispensed paper with the warden and search their locker:
# Check for anything illegal, contraband, or stolen.
#* Inspect pockets of jackets and the insides of shoes and boxes.
# Confiscate any contraband, stolen items, or tools used to commit crimes.
#* Place these in '''evidence''' until they can be returned to their rightful owners.
# Close and lock the locker. If contraband raises the severity of the charges, adjust the sentence accordingly.
#* ''Example: A prisoner arrested for assault (10 minutes) is found with a hand teleporter. Theft of a hand teleporter is a capital offense, the sentence must be upgraded.''


* As punishment or intimidation, without the captain's authorization as part of a capital class sentence.
=====Labor Camp=====
* Against fleeing or unarmed individuals unless they meet an authorized category.
For prisoners assigned to [[Labor Camp]] duty:
* When any non‑lethal options remain effective.
# Insert the prisoner and an empty prisoner ID into a [[Prisoner Management Console]].
* Based on suspicion or incomplete information.
# Assign a point quota based on their sentence ('''100 points per minute''' that would otherwise be served in the brig).
# Give them the ID and ship them to the Labor Camp, or use the teleportation function. If the teleport function is used, all their items will be stripped and stored automatically for their retrieval.
See [[Labor Camp]] for full details.

Latest revision as of 05:47, 15 March 2026

//////////////////////////////////////// REMOVE FROM ALERT SOP: /////////////////////////////////////////////////

  1. Code blue: "Security is authorized to use lethal force on suspects suspected of Major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop."
  2. Code Red: "Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends; use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome."
  3. Code Black: "Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends; use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome."
  4. Code Delta: "All orders from Heads of Staff and security must be followed, any disobedience is punishable by death."

//////////////////////////////////////// REVISED VERSION /////////////////////////////////////////////////

Use of Deadly Force

Deadly Force, any action reasonably expected to cause death or bodily harm, is forbidden unless one of the situations below applies AND non‑lethal options cannot resolve it. This section is the final authority; references elsewhere on the wiki may be disregarded. Non‑lethal equipment must always be used when it is capable of resolving the situation.

Authorized Situations

Deadly Force is permitted only when at least one of the following is true:

  • Self-Defense: If no non-lethal option is available, Deadly Force is authorized to be used on suspects who persistently assault officers without responding to verbal warnings to stop.
  • Ongoing Security Alert: The alert has been formally raised, command has declared it over comms, or a code‑red‑level situation exists with no command present. Follow Guidelines below for further details:
    • Martial Law(Red, Black): Deadly Force is authorized against any individual who is actively disrupting combat efforts.
    • Delta Alert: Deadly Force is authorized against any individual disobeying a direct order from either security or a member of the command team.
  • Non‑lethals ineffective: Non‑lethal weapons have been correctly used and failed, or the target is known to be immune to them.
  • Extreme risk during apprehension: Approaching the target would cause immediate, unavoidable severe harm, the target cannot be isolated from the danger, and retreat or non‑lethal options are insufficient. (e.g. a suspect carrying a triggerable explosive.)
  • Armed and actively dangerous: The suspect is reasonably believed to be armed (including stun weapons) and has taken clear action showing intent to use the weapon. Any unauthorized person inside the Armory is automatically considered armed and dangerous.
  • Overwhelming numbers: The officer is physically attacked by three or more hostiles and retreat is impossible.
  • Uncontainable suspect: The target possesses abilities or tools that defeat all containment methods and has already attempted escape using them.

Absolute Prohibitions

Every usage of deadly force requires proper justification after the fact. If proper justification is not provided, an officer may be charged with any appropriate crimes committed, up to and including prime murder.

Deadly Force is never permitted:

  • As punishment or intimidation, unless authorized by the Captain as part of a capital sentence.
  • Against fleeing or unarmed individuals who do not meet an authorized category above.
  • When any non‑lethal option remains effective.
  • Based on suspicion or incomplete information alone.

///////////////////////////////////////////BRIGGING PROCEDURES//////////////////////////////////////////////////////////////

Brig Procedures

Standard Operational Procedures for brigging are as follows:

Step 1: Charging
  1. Remove their ID and swipe it over the brig computer.
    • If no ID is present, enter their name manually. The system will recognize a correct name and adjust accordingly.
  2. Use the interface to set the applicable charge, apply any relevant modifiers, and enter any required Crime Details.
  3. Double-check the sentence time and adjust if needed. The interface's recommended times are only a guide and may be wrong.
Step 2: Processing
  1. With the prisoner grabbed, stand on top of the locker and empty all of their belongings into it.
    • Non-Permanent prisoners may keep their undersuit, shoes (if nothing is hidden inside), and headset.
    • Permanent prisoners should be entirely stripped and given an inmate's uniform.
  2. Lock the locker by swiping their prisoner ID over it.
  3. Drag the prisoner into the brig area, uncuff them, and hand them their prisoner ID.
Step 3: Searching Belongings

Once the prisoner is secured, file the dispensed paper with the warden and search their locker:

  1. Check for anything illegal, contraband, or stolen.
    • Inspect pockets of jackets and the insides of shoes and boxes.
  2. Confiscate any contraband, stolen items, or tools used to commit crimes.
    • Place these in evidence until they can be returned to their rightful owners.
  3. Close and lock the locker. If contraband raises the severity of the charges, adjust the sentence accordingly.
    • Example: A prisoner arrested for assault (10 minutes) is found with a hand teleporter. Theft of a hand teleporter is a capital offense, the sentence must be upgraded.
Labor Camp

For prisoners assigned to Labor Camp duty:

  1. Insert the prisoner and an empty prisoner ID into a Prisoner Management Console.
  2. Assign a point quota based on their sentence (100 points per minute that would otherwise be served in the brig).
  3. Give them the ID and ship them to the Labor Camp, or use the teleportation function. If the teleport function is used, all their items will be stripped and stored automatically for their retrieval.

See Labor Camp for full details.