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| =What is it?=
| | #REDIRECT [[Legacy maps]] |
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| A mod of tgstation 13 (https://github.com/tgstation/-tg-station) that is modified for low population servers; with simplified jobs, maps, duties and command structure.
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| =Who is the target audience?=
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| Server hosters who want to host a server for a player count of around 5 to 20 people.
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| =What about the map?=
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| The map has been created from the ground up with population size in mind. There is a link to it below.
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| =Details=
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| ==What are the jobs?==
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| Many jobs have been combined or just plainly cut out. These are the remaining jobs with their duties next to them.
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| * Captain - Make sure your station is running.
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| * Lieutenant - You're second in command, protect the Captain and be his right hand man.
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| * Cargo Miner x2 - Running cargo bay and mining minerals for the station.
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| * Bartender - Keeping the bar, serving drinks and food. Hire the unemployeed to grow food for you, or do it yourself.
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| * Janitor - Cleans the station, removes litter.
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| * Station Engineer x3 - Keeping the power running and fixing station damage.
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| * Security Officer x2 - Protecting the crewmembers and serving space law.
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| * Detective - Using forensic science to help security officers catch criminals.
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| * Scientist x2 - Research and development of new technologies and create bombs.
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| * Medical Doctor x2 - Healing the crew, performing surgeries and cloning dead crew.
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| * Chemist - Creating useful chemicals for the crew to use.
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| * Clown - Create laughter and boost the morale of the crew. Honk!
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| * Unemployed x∞ - Not in charge at all. Basically the assistant of TG. Get a job!
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| There will be 18 jobs (not including Unemployed) available on mini-TG station. There is a more simplified command system, with the Captain being the big boss and the Lieutenant being second in command. The heads will have control over all departments and jobs.
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| ==What else has changed?==
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| Game Modes have been changed to accommodate the low population count, with less antags, less chaos and more paranoia.
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| There is much less of a player to traitor ratio, meaning there's only 1 traitor for every 10 players. Changelings will always come in singles. In revolution there will be two rev-heads. Due to no starting AI, there is no malfunction; so I don’t advise enabling it. There are no plans to add a starting AI but you are still able to construct an AI through research.
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| ==Current Goal:==
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| * Polish the gameplay.
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| ==Map Screenshot:==
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| [[File:Ministation-thumb.png|200px|link=http://meta.filesmelt.com/downloader.php?file=Map59.png]]<br> | |
| [http://meta.filesmelt.com/downloader.php?file=Map59.png (Click to enlarge)]
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| ==Source Link:==
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| https://github.com/Giacomand/MiniStation
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