Guide to door access: Difference between revisions
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(changes brig phys) |
(Corrected some errors and inconsistencies) |
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This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. | This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. | ||
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons. | Use var "''req_access_txt''" or "''req_one_access_txt''" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons. | ||
The var "''req_access_txt''" requires you to have all the accesses in the list, while "''req_one_access_txt''" requires you to have one of the accesses in the list. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Command Access: | |+ Command Access: | ||
Line 67: | Line 68: | ||
| Network | | Network | ||
| Ntnet diagonistics/monitoring software | | Ntnet diagonistics/monitoring software | ||
| | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Security Access: | |+ Security Access: | ||
Line 77: | Line 79: | ||
!| 1 | !| 1 | ||
| Security | | Security | ||
| Security equipment, security records, gulag item storage, secbots | | Security equipment, view security records, gulag item storage, secbots | ||
|- | |- | ||
!| 2 | !| 2 | ||
Line 88: | Line 90: | ||
|- | |- | ||
!| 4 | !| 4 | ||
| | | Forensics_Lockers | ||
| Detective's office, forensics lockers, security+medical records | | Detective's office, forensics lockers, security+medical records | ||
|- | |- | ||
!34 | !34 | ||
| | |Brigphys | ||
|Brig Physician locker + access to brig medical areas on some maps | |Brig Physician locker + access to brig medical areas on some maps | ||
|- | |- | ||
Line 111: | Line 113: | ||
| Weapons permits for secbots/turrets | | Weapons permits for secbots/turrets | ||
|- | |- | ||
|}{| class="wikitable" | !69 | ||
|Sec_Records | |||
|Edit security records | |||
|} | |||
{| class="wikitable" | |||
|+ Medical Access: | |+ Medical Access: | ||
|- | |- | ||
Line 125: | Line 132: | ||
| Morgue | | Morgue | ||
| Morgue | | Morgue | ||
|- | |||
!9 | |||
|Genetics | |||
| | |||
|- | |- | ||
!| 33 | !| 33 | ||
Line 142: | Line 153: | ||
| | | | ||
|- | |- | ||
! | !68 | ||
| | |Cloning | ||
| | |Cloning room and clone pod ejection | ||
|} | |||
| | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Cargo Access: | |+ Cargo Access: | ||
Line 179: | Line 187: | ||
!| 64 | !| 64 | ||
| Mineral_Storeroom | | Mineral_Storeroom | ||
| Allows release of minerals from the ORM | | Allows release of minerals from the ORM | ||
| | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Service Access: | |+ Service Access: | ||
Line 209: | Line 218: | ||
|- | |- | ||
!| 27 | !| 27 | ||
| | | Crematorium | ||
| | | | ||
|- | |- | ||
Line 228: | Line 237: | ||
| | | | ||
|- | |- | ||
!| | !| 46 | ||
| Theatre | | Theatre | ||
| Theater Access | | Theater Access | ||
| | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Engineering Access: | |+ Engineering Access: | ||
Line 270: | Line 280: | ||
| Access_Aux_Base | | Access_Aux_Base | ||
| Auxiliary Base Access | | Auxiliary Base Access | ||
| | |} | ||
{| class="wikitable" | |||
|+ Science Access: | |+ Science Access: | ||
|- | |- | ||
Line 279: | Line 290: | ||
|- | |- | ||
!| 7 | !| 7 | ||
| | | Tox | ||
| | | R&D Lab (Not the toxins lab) | ||
|- | |- | ||
!| 8 | !| 8 | ||
| | | Tox_Storage | ||
| Toxin's lab and burn chamber | | Toxin's lab, storage and burn chamber | ||
|- | |- | ||
!| 29 | !| 29 | ||
Line 300: | Line 307: | ||
!| 47 | !| 47 | ||
| Research | | Research | ||
| | | General Access | ||
|- | |||
!49 | |||
|Exploration | |||
| | |||
|- | |- | ||
!| 55 | !| 55 | ||
Line 306: | Line 317: | ||
| | | | ||
|- | |- | ||
!| | !70 | ||
| | |RD_Server | ||
| | |R&D Server Room | ||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Admin/Misc/Syndicate Access: | |+ Admin/Misc/Syndicate Access: | ||
Line 364: | Line 376: | ||
| Syndicate_Leader | | Syndicate_Leader | ||
| Nuke Ops Leader | | Nuke Ops Leader | ||
|- | |||
!180 | |||
|Pirate | |||
| | |||
|- | |||
!181 | |||
|Hunters | |||
|Bounty hunter | |||
|- | |- | ||
!| 200 | !| 200 | ||
Line 402: | Line 422: | ||
|- | |- | ||
!| 250 | !| 250 | ||
| | | Bloodcult | ||
| Internal, not for doors | | Internal, not for doors | ||
|- | |||
!251 | |||
|Clockcult | |||
|Pinion Airlocks | |||
|- | |- | ||
!| 300 | !| 300 | ||
Line 423: | Line 447: | ||
!| 304 | !| 304 | ||
| Mech_Engine | | Mech_Engine | ||
| | | | ||
|} | |} | ||
{{Contribution guides}} | {{Contribution guides}} |
Latest revision as of 21:01, 25 October 2023
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.
Id Number | Id Name | Extra Information |
---|---|---|
15 | Change_IDs | |
16 | AI_Upload | |
17 | Teleporter | |
18 | EVA | |
19 | Heads | Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console |
20 | Captain | |
21 | All_Personal_Lockers | |
53 | Vault | |
57 | HOP | Head of Personnel |
59 | RC_Annouce | Request Console Annoucements |
60 | Keycard_Auth | Used for events that require 2 people to confirm them. |
62 | Gateway | |
65 | Minisat | |
67 | Network | Ntnet diagonistics/monitoring software |
Id Number | Id Name | Extra Information |
---|---|---|
1 | Security | Security equipment, view security records, gulag item storage, secbots |
2 | Brig | Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console |
3 | Armory | Armory, gulag teleporter, execution chamber |
4 | Forensics_Lockers | Detective's office, forensics lockers, security+medical records |
34 | Brigphys | Brig Physician locker + access to brig medical areas on some maps |
42 | Court | Courtroom |
58 | HOS | Head of Security |
63 | Sec_Doors | Outer brig doors and secposts |
66 | Weapons | Weapons permits for secbots/turrets |
69 | Sec_Records | Edit security records |
Id Number | Id Name | Extra Information |
---|---|---|
5 | Medical | General Access |
6 | Morgue | Morgue |
9 | Genetics | |
33 | Chemistry | Allows access to chemistry factory areas on compatible maps |
39 | Virology | |
40 | CMO | |
45 | Surgery | |
68 | Cloning | Cloning room and clone pod ejection |
Id Number | Id Name | Extra Information |
---|---|---|
31 | Cargo | |
41 | QM | |
48 | Mining | |
50 | Mailsorting | Mailroom/Deliveries |
54 | Mining_Station | |
64 | Mineral_Storeroom | Allows release of minerals from the ORM |
Id Number | Id Name | Extra Information |
---|---|---|
12 | Maint_Tunnels | |
13 | External_Airlocks | |
22 | Chapel_Office | |
25 | Bar | |
26 | Janitor | |
27 | Crematorium | |
28 | Kitchen | |
35 | Hydroponics | |
37 | Library | |
38 | Lawyer | |
46 | Theatre | Theater Access |
Id Number | Id Name | Extra Information |
---|---|---|
10 | Engine | Engineering area, power monitor, power flow control console |
11 | Engine_Equip | APCs,EngiVend/YouTool, engineering equipment lockers |
23 | Tech_Storage | |
24 | Atmospherics | |
32 | Construction | Power Monitoring, Minisat Maintenance, Misc. Maintenance Areas. |
56 | CE | Chief Engineer |
61 | TCOMSAT | Access to telecomms satellite and machinery |
72 | Access_Aux_Base | Auxiliary Base Access |
Id Number | Id Name | Extra Information |
---|---|---|
7 | Tox | R&D Lab (Not the toxins lab) |
8 | Tox_Storage | Toxin's lab, storage and burn chamber |
29 | Robotics | |
30 | RD | |
47 | Research | General Access |
49 | Exploration | |
55 | Xenobiology | |
70 | RD_Server | R&D Server Room |
Id Number | Id Name | Extra Information |
---|---|---|
101 | Cent_General | Centcomm Ferry and general access |
102 | Cent_Thunder | Thunderdome |
103 | Cent_SpecOps | Captain's display case, Maurader and Seraph Mechs |
104 | Cent_Medical | |
104 | Cent_Living | |
105 | Cent_Storage | |
106 | Cent_Storage | |
107 | Cent_Teleporter | |
109 | Cent_Captain | |
110 | Cent_Bar | |
150 | Syndicate | Syndicate mechs, ruins, and general access |
151 | Syndicate_Leader | Nuke Ops Leader |
180 | Pirate | |
181 | Hunters | Bounty hunter |
200 | Away_General | Generic away-missions |
201 | Away_Maint | |
202 | Away_Med | |
203 | Away_Sec | |
204 | Away_Engine | |
205 | Away_Generic1 | |
206 | Away_Generic2 | |
207 | Away_Generic3 | |
208 | Away_Generic4 | |
250 | Bloodcult | Internal, not for doors |
251 | Clockcult | Pinion Airlocks |
300 | Mech_Mining | For internal mech components and keycard reqs |
301 | Mech_Medical | |
302 | Mech_Security | |
303 | Mech_Science | |
304 | Mech_Engine |
Contribution guides
| |
General | Development, Downloading the source code / hosting a server, Guide to git, Game resources category, Guide to changelogs |
Database (MySQL) | Setting up the database, MySQL |
Coding | Understanding SS13 code, SS13 for experienced programmers, Binary flags, Text Formatting, Guide to signals |
Mapping | Guide to mapping, Map merger, Exploration Ruins |
Spriting | Guide to spriting |
Wiki | Guide to contributing to the wiki, Wikicode |