Guide to Research and Development: Difference between revisions
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== Research & Development == | == Research & Development == | ||
* R&D (not to be confused with the [[Research Director|RD]]) consists of [[scientist|scientists]] spending (mostly) automatically generated research points on a tech web to unlock technology that can be used for various departments. | * R&D (not to be confused with the [[Research Director|RD]]) consists of [[scientist|scientists]] spending (mostly) automatically generated research points on a tech web to unlock technology that can be used for various departments. | ||
* Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand? | * Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand? | ||
== How 2 Gain More Points: 4 Dummies == | == How 2 Gain More Points: 4 Dummies == | ||
=== Ballmer Peak === | === Ballmer Peak === | ||
* [https://github.com/tgstation/tgstation/pull/33979 DRINK ALCOHOL GODDAMNIT]. If you drink juuuust the right amount of alcohol, you can research new technologies faster. However, if you drink too much alcohol, you research new technologies slower. As a scientist, instead of slurring, you start shouting out phrases from the pool below. Some of these phrases signify good blood alcohol levels, some of them signify pretty damn unhealthy blood alcohol levels. | * [https://github.com/tgstation/tgstation/pull/33979 DRINK ALCOHOL GODDAMNIT]. If you drink juuuust the right amount of alcohol, you can research new technologies faster. However, if you drink too much alcohol, you research new technologies slower. As a scientist, instead of slurring, you start shouting out phrases from the pool below. Some of these phrases signify good blood alcohol levels, some of them signify pretty damn unhealthy blood alcohol levels. | ||
Ballmer Phrases: The Good Sayings (indication that you've drank enough alcohol to get that sweet tech boost) | Ballmer Phrases: The Good Sayings (indication that you've drank enough alcohol to get that sweet tech boost) | ||
* Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore? | * Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore? | ||
* Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs? | * Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs? | ||
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* I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily. | * I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily. | ||
* Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology. | * Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology. | ||
Windows ME Phrases: The Bad Sayings (indication that you've drank too much alcohol, please don't do RnD) | Windows ME Phrases: The Bad Sayings (indication that you've drank too much alcohol, please don't do RnD) | ||
* Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA? | * Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA? | ||
* So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server? | * So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server? | ||
* Dude, radical idea: H.O.N.K mechs but with no bananium required. | * Dude, radical idea: H.O.N.K mechs but with no bananium required. | ||
* Best idea ever: Disposal pipes instead of hallways. | * Best idea ever: Disposal pipes instead of hallways. | ||
=== Tachyon-Doppler Array === | === Tachyon-Doppler Array === | ||
[[Guide to toxins|Toxins]] bombs detonated at the test site generate points through the Tachyon-Doppler Research Array which records the size of the blast. Somehow this generates points. After a change 2018 the maximum amount of points you can get from a bomb and round is 50 000. | [[Guide to toxins|Toxins]] bombs detonated at the test site generate points through the Tachyon-Doppler Research Array which records the size of the blast. Somehow this generates points. After a change 2018 the maximum amount of points you can get from a bomb and round is 50 000. | ||
<br>[[File:Dopplerarrayformula.png]] | <br>[[File:Dopplerarrayformula.png]] | ||
:The formula returns the delta between the total points generated and the points that would be generated by the bomb. The above graph statically applies whether you detonate the smaller bomb first or last, the downside being that improving your bomb will still reward you but with significantly less points than before. A maxcap bomb (purple), and a 700 (red) and 1000 (orange) radius bomb are marked on the graph with horizontal lines. | :The formula returns the delta between the total points generated and the points that would be generated by the bomb. The above graph statically applies whether you detonate the smaller bomb first or last, the downside being that improving your bomb will still reward you but with significantly less points than before. A maxcap bomb (purple), and a 700 (red) and 1000 (orange) radius bomb are marked on the graph with horizontal lines. | ||
=== Radiation Collectors/Tesla Corona Analyzers === | === Radiation Collectors/Tesla Corona Analyzers === | ||
* [[File:Radiation Collector.gif]] Radiation Collectors can be set to generate research points instead of power, if the engineers are bored and you're already rolling in power. Radiation collectors require a mix of tritium and oxygen to produce research points. These gasses are consumed at a very rapid pace when the rad collector is in research point production mode. Work together with science or atmos techs to increase the station's research point production at the temporary cost of power production. For reference, one room temperature tank with 50% tritium, 50% oxygen will produce a total of 50 research points with the most frequently used supermatter setup. More radiation will increase the rate at which research points are generated, and packing more moles of both gasses into the tank will increase the amount of time a rad collector will be able to generate research points. | * [[File:Radiation Collector.gif]] Radiation Collectors can be set to generate research points instead of power, if the engineers are bored and you're already rolling in power. Radiation collectors require a mix of tritium and oxygen to produce research points. These gasses are consumed at a very rapid pace when the rad collector is in research point production mode. Work together with science or atmos techs to increase the station's research point production at the temporary cost of power production. For reference, one room temperature tank with 50% tritium, 50% oxygen will produce a total of 50 research points with the most frequently used supermatter setup. More radiation will increase the rate at which research points are generated, and packing more moles of both gasses into the tank will increase the amount of time a rad collector will be able to generate research points. | ||
* [[File:Ateslacoil.png]] Tesla Coronas (a variant of tesla coils) can be set using a screwdriver to generate research points instead of power, if the engineers are bored and you're already rolling in power. Unlike the radiation collector, it simply generates research points through electricity striking the object, not through variable gas mixtures. This means that although the Tesla Corona generates points more reliably, you don't have as many ways to increase the actual amount of points generated. | * [[File:Ateslacoil.png]] Tesla Coronas (a variant of tesla coils) can be set using a screwdriver on the circut board to generate research points instead of power, if the engineers are bored and you're already rolling in power. Unlike the radiation collector, it simply generates research points through electricity striking the object, not through variable gas mixtures. This means that although the Tesla Corona generates points more reliably, you don't have as many ways to increase the actual amount of points generated. | ||
== Tech Webs == | == Tech Webs == | ||
Research points are generated at a static rate by the R&D Network (albeit more research points can be generated by the E.X.P.E.R.I-MENTOR) and can be spent on Technology Nodes at the console. | Research points are generated at a static rate by the R&D Network (albeit more research points can be generated by the E.X.P.E.R.I-MENTOR) and can be spent on Technology Nodes at the console. | ||
This is what your console will look like at the start of the round. | This is what your console will look like at the start of the round. | ||
[[File:R&dconsolestart.png|600px|none]] | [[File:R&dconsolestart.png|600px|none]] | ||
Simply click into any of the technologies to see what it requires and what it unlocks. | Simply click into any of the technologies to see what it requires and what it unlocks. | ||
The number next to each technology represents its cost. | The number next to each technology represents its cost. | ||
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The console will update the screen to reflect your new research and send out a notification in chat. | The console will update the screen to reflect your new research and send out a notification in chat. | ||
At the start of a round, if you don't have any other research directives you should strongly | At the start of a round, if you don't have any other research directives you should strongly research in the following order: | ||
*Industrial | *All the tech that leads to Mining Technology and Advanced Mining Technology, including Industrial engineering. Without building additional servers you should be able to accomplish this in 11 minutes of round time. | ||
*Applied Bluespace Research | *Applied Bluespace Research, including mining satchels. | ||
*Tier 3, then 4 stock part technologies. | |||
*Tier 3 stock part technologies | *Afterwards consider finish all medical technologies before nanites, robotics and firearms. | ||
'''Industrial Engineering''' is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It's also a pre-requisite for ALL of the other research items suggested here, so it's probably a good idea to consider doing it first of all. Possibly the biggest benefit for Science from this technology is that that someone can grab an RPED and go update Cargo's Ore Redemption Machine (ORM) immediately after finishing this topic. If the ORM is upgraded before the miners bring back their first load, then right off the bat ore gathered increases 35% and miners get 35% more points to spend on directly upgrading their mining equipment... which ultimately helps them bring in more ore for Science! | '''Industrial Engineering''' is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It's also a pre-requisite for ALL of the other research items suggested here, so it's probably a good idea to consider doing it first of all. Possibly the biggest benefit for Science from this technology is that that someone can grab an RPED and go update Cargo's Ore Redemption Machine (ORM) immediately after finishing this topic. If the ORM is upgraded before the miners bring back their first load, then right off the bat ore gathered increases 35% and miners get 35% more points to spend on directly upgrading their mining equipment... which ultimately helps them bring in more ore for Science! | ||
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*Advanced Electromagnetic Theory (3000) ONLY requires Electromagnetic Theory (2500), but you are basically spending 5500 points just for laser parts (which let the ORM generate more mining points for miners.) | *Advanced Electromagnetic Theory (3000) ONLY requires Electromagnetic Theory (2500), but you are basically spending 5500 points just for laser parts (which let the ORM generate more mining points for miners.) | ||
*Advanced Power Manipulation (2500) is the only one immediately available after researching Industrial Engineering (7500). | *Advanced Power Manipulation (2500) is the only one immediately available after researching Industrial Engineering (7500). | ||
The diagram below gives a quick overview of the suggested early research priorities above. | The diagram below gives a quick overview of the suggested early research priorities above. | ||
[[File:Researchbasics.png]] | [[File:Researchbasics.png]] | ||
Certain round circumstances may call for different research early on, talk to your fellow scientists and '''listen to your Research Director!''' | Certain round circumstances may call for different research early on (such as the lack of miners requiring the need for science to do mining themselves instead), talk to your fellow scientists and '''listen to your Research Director!''' | ||
The progression is not linear and many research options require multiple pre-requisite technologies. | The progression is not linear and many research options require multiple pre-requisite technologies. | ||
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To assist in understanding: provided below is a diagram. | To assist in understanding: provided below is a diagram. | ||
[[File:researchTree.png|800px|none]] | [[File:researchTree.png|800px|none]] | ||
Note: Research tree depicted above is VERY out of date. | Note: Research tree depicted above is VERY out of date. | ||
== Deconstruction == | == Deconstruction == | ||
[[File:Decon.png|64px]] Deconstruction is done through the '''Destructive Analyzer''': | [[File:Decon.png|64px]] Deconstruction is done through the '''Destructive Analyzer''': | ||
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:# Insert an item into it. | :# Insert an item into it. | ||
:# Use the computer. | :# Use the computer. | ||
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction. | The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction. | ||
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered. | The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered. | ||
Illegal technology, alien technology can only be discovered then researched by inserting a syndicate and/or abductor exclusive item into the Destructive analyzer. | |||
== Construction == | == Construction == | ||
[[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well. | [[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well. | ||
=== Upgrading Machines === | === Upgrading Machines === | ||
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine. | All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine. | ||
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Tier 2 parts are all unlocked with "Industrial Engineering," which also unlocks the RPED. Others are unlocked as noted. | Tier 2 parts are all unlocked with "Industrial Engineering," which also unlocks the RPED. Others are unlocked as noted. | ||
{| class="wikitable" style="text-align:center; background:#DDDDDD;" width="100%" | |||
{| class="wikitable" style="text-align:center; background:#DDDDDD;" width="100%" | |||
|+Stock Parts | |+Stock Parts | ||
! style="background:#CCCCCC;" colspan="2" | Tier 1 | ! style="background:#CCCCCC;" colspan="2" | Tier 1 | ||
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! style="background:#CCCCCC;" | Usual Effect | ! style="background:#CCCCCC;" | Usual Effect | ||
|- | |- | ||
|[[File: | |[[File:Micro mani updated.png]]||Micro-Manipulator | ||
|[[File: | |[[File:Nano manipulator updated.png]]||Nano-Manipulator | ||
|[[File: | |[[File:Pico manipulator updated.png]]||Pico-Manipulator<sup>1</sup> | ||
|[[File: | |[[File:Femto manipulator updated.gif]]||[[File:Diamonddone.png]]Femto-Manipulator<sup>5</sup> | ||
|Improves speed and efficiency. | |Improves speed and efficiency. | ||
|- | |- | ||
|[[File: | |[[File:Matter bin updated.png]]||Basic Matter Bin | ||
|[[File: | |[[File:Advanced matter bin updated.png]]||Advanced Matter Bin | ||
|[[File: | |[[File:Super matter bin updated.png]]||Super Matter Bin<sup>1</sup> | ||
|[[File: | |[[File:Bluespace matter bin updated.gif]]||[[File:Diamonddone.png]]Bluespace Matter Bin<sup>5</sup> | ||
|Improves capacity. | |Improves capacity. | ||
|- | |- | ||
|[[File:Micro | |[[File:Micro laser updated.png]]||Basic Micro-Laser | ||
|[[File:High | |[[File:High micro laser updated.png]]||High-Power Micro-Laser | ||
|[[File:Ultra | |[[File:Ultra high micro laser updated.png]]||[[File:Uraniumdone.png]]Ultra-High-Power Micro-Laser<sup>2</sup> | ||
|[[File: | |[[File:Quadultra micro laser updated.gif]]||[[File:Diamonddone.png]][[File:Uraniumdone.png]]Quad-Ultra Micro-Laser<sup>6</sup> | ||
|Improves speed and efficiency. | |Improves speed and efficiency. | ||
|- | |- | ||
|[[File: | |[[File:Scanning Module Updated.png]]||Basic Scanning Module | ||
|[[File: | |[[File:Adv scan module updated.png]]||Advanced Scanning Module | ||
|[[File: | |[[File:Super scan module updated.png]]||[[File:Silverdone.png]]Phasic Scanning Module<sup>3</sup> | ||
|[[File: | |[[File:Triphasic scanning module updated.gif]]||[[File:Diamonddone.png]]Triphasic Scanning Module<sup>5</sup> | ||
|Improves scanning precision. | |Improves scanning precision. | ||
|- | |- | ||
|[[File:Capacitor.png]]||Basic Capacitor | |[[File:Capacitor.png]]||Basic Capacitor | ||
|[[File: | |[[File:Adv capacitor updated.png]]||Advanced Capacitor | ||
|[[File: | |[[File:Super capacitor updated.png]]||[[File:Golddone.png]]Super Capacitor<sup>4</sup> | ||
|[[File: | |[[File:Quadratic capacitor updated.gif]]||[[File:Diamonddone.png]]Quadratic Capacitor<sup>7</sup> | ||
|Improves power efficiency. | |Improves power efficiency. | ||
|- | |- | ||
|} | |} | ||
<sup>1</sup>: Unlocked with High Efficiency Parts<br> | <sup>1</sup>: Unlocked with High Efficiency Parts<br> | ||
<sup>2</sup>: Unlocked with Advanced Electromagnetic Theory<br> | <sup>2</sup>: Unlocked with Advanced Electromagnetic Theory<br> | ||
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The least efficient way is to upgrade by hand. Since the RPED unlocks at the same time as tier 2 parts, there's really no reason to ever do this unless your station for some incomprehensible reason just can't afford an RPED. | The least efficient way is to upgrade by hand. Since the RPED unlocks at the same time as tier 2 parts, there's really no reason to ever do this unless your station for some incomprehensible reason just can't afford an RPED. | ||
# Screwdriver on the machine. | # Screwdriver on the machine. | ||
# Crowbar on the machine. | # Crowbar on the machine. | ||
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# Insert parts you want to use. | # Insert parts you want to use. | ||
# Screwdriver the machine closed. | # Screwdriver the machine closed. | ||
[[File:RPED.gif]] As a much more efficient alternative, you can use '''RPED (Rapid Part Exchange Device)''', which unlocks with the Industrial Engineering topic. That is, the RPED unlocks as soon as you actually have your first upgraded parts, so you should pretty much always be upgrading with an RPED. The RPED replaces each component in a machine with the highest component of its tier that's loaded in the RPED. | [[File:RPED.gif]] As a much more efficient alternative, you can use '''RPED (Rapid Part Exchange Device)''', which unlocks with the Industrial Engineering topic. That is, the RPED unlocks as soon as you actually have your first upgraded parts, so you should pretty much always be upgrading with an RPED. The RPED replaces each component in a machine with the highest component of its tier that's loaded in the RPED. | ||
# Load RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. | # Load RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. | ||
# Screwdriver on the machine. | # Screwdriver on the machine. | ||
# Click on it with RPED. | # Click on it with RPED. | ||
# Screwdriver again to close the machine. | # Screwdriver again to close the machine. | ||
[[File:BS RPED.gif]] The best alternative is to use the even more advanced '''Bluespace Rapid Part Exchange Device (BRPED)''', which functions just like an RPED except that you don't need access to the machine, screwdrivers, or even adjacency! That's right: BRPED works '''even through camera views'''. Consider building a camera console in R&D once you have a BRPED instead of running all over the station. This device is unlocked with Applied Bluespace Research and operates as follows: | [[File:BS RPED.gif]] The best alternative is to use the even more advanced '''Bluespace Rapid Part Exchange Device (BRPED)''', which functions just like an RPED except that you don't need access to the machine, screwdrivers, or even adjacency! That's right: BRPED works '''even through camera views'''. Consider building a camera console in R&D once you have a BRPED instead of running all over the station. This device is unlocked with Applied Bluespace Research and operates as follows: | ||
# Load Bluespace RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. | # Load Bluespace RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. | ||
# Click on the machine to upgrade with the Bluespace RPED. That's it! No screwdrivering or asking the AI or people to open doors into their departments. | # Click on the machine to upgrade with the Bluespace RPED. That's it! No screwdrivering or asking the AI or people to open doors into their departments. | ||
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[[Guide_to_advanced_construction|Here you can see how the specific machines will benefit from parts.]] | [[Guide_to_advanced_construction|Here you can see how the specific machines will benefit from parts.]] | ||
---- | ---- | ||
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'''Items available from the start:''' | '''Items available from the start:''' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | ||
|+Exosuit Fabricator Round-Start Manufacturing List | |+Exosuit Fabricator Round-Start Manufacturing List | ||
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'''Reseachable items:''' | '''Reseachable items:''' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | ||
|+Exosuit Fabricator Researchable Manufacturing List | |+Exosuit Fabricator Researchable Manufacturing List | ||
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|1000||500|| || || || || || || || | |1000||500|| || || || || || || || | ||
|- | |- | ||
|[[File: | |[[File:High power cell updated.png]]||High-capacity power cell | ||
|Misc | |Misc | ||
|Industrial Engineering | |Industrial Engineering | ||
|700||60|| || || || || || || || | |700||60|| || || || || || || || | ||
|- | |- | ||
|[[File: | |[[File:Super power cell updated.png]]||Super-capacity power cell | ||
|Misc | |Misc | ||
|Advanced Power Manipulation | |Advanced Power Manipulation | ||
|700||70|| || || || || || || || | |700||70|| || || || || || || || | ||
|- | |- | ||
|[[File: | |[[File:Hyper power cell updated.png]]||Hyper-capacity power cell | ||
|Misc | |Misc | ||
|Advanced Power Manipulation | |Advanced Power Manipulation | ||
|700||80|| ||150||150|| || || || || | |700||80|| ||150||150|| || || || || | ||
|- | |- | ||
|[[File: | |[[File:Bluespace power cell updated.png]]||Bluespace power cell | ||
|Misc | |Misc | ||
|Bluespace Power Technology | |Bluespace Power Technology | ||
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|- | |- | ||
|} | |} | ||
---- | ---- | ||
===[[File:Circuit.png|64px]] Circuit Imprinter=== | ===[[File:Circuit.png|64px]] Circuit Imprinter=== | ||
* The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules. | |||
* The Circuit Imprinter requires glass and occasionally gold or diamond. | |||
* Information on how to construct machines is available at the [[Guide to advanced construction]]. | * Information on how to construct machines is available at the [[Guide to advanced construction]]. | ||
* Circuits cost 1000 glass each, becoming cheaper with upgrades. | * Circuits cost 1000 glass each, becoming cheaper with upgrades. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | ||
|+Circuit Imprinter Manufacturing List | |+Circuit Imprinter Manufacturing List | ||
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|{{row-bg-circuit| | |}} | |{{row-bg-circuit| | |}} | ||
|} | |} | ||
---- | ---- | ||
=== [[File:Proto.png|64px]] Protolathe === | === [[File:Proto.png|64px]] Protolathe === | ||
* The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on department. | * The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on department. | ||
* Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them! | * Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them! | ||
=== [[File:Proto.png|64px]] Techfab === | === [[File:Proto.png|64px]] Techfab === | ||
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. | * The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | ||
|+Protolathe Manufacturing List | |+Protolathe Manufacturing List | ||
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| || || ||Yes|| || | | || || ||Yes|| || | ||
|{{row-bg-mats| |2000| | | | |1000 | |}} | |{{row-bg-mats| |2000| | | | |1000 | |}} | ||
|- | |||
|[[File:Blood_Pack.png]]||Blood Pack | |||
|Biological Technology | |||
| || || ||Yes|| || | |||
|{{row-bg-mats|(1000 plastic [[File:Sheet_plastic1.png]]) | | | | | | | |}} | |||
|- | |||
|[[File:Blood_Pack.png]]||Intravenous Medicine Bag | |||
|Biological Technology | |||
| || || ||Yes|| || | |||
|{{row-bg-mats|(2000 plastic [[File:Sheet_plastic1.png]]) | | | | | | | |}} | |||
|- | |||
|[[File:Brokenbottle.png]]||Medical Spray Bottle | |||
|Biological Technology | |||
| || || ||Yes|| || | |||
|{{row-bg-mats|(2000 plastic [[File:Sheet_plastic1.png]]) | | | | | | | |}} | |||
|- | |- | ||
|[[File:Blue_bodybag.png]]||Bluespace Body Bag | |[[File:Blue_bodybag.png]]||Bluespace Body Bag | ||
Line 2,181: | Line 2,155: | ||
|Yes||Yes|| || || || | |Yes||Yes|| || || || | ||
|{{row-bg-mats|3000|1000| | | | | | |}} | |{{row-bg-mats|3000|1000| | | | | | |}} | ||
|- | |||
|[[File:Brokenbottle.png]]||Welding Goggles | |||
|Industrial Engineering | |||
|Yes||Yes|| || || || | |||
|{{row-bg-mats|500|500| | | | | | |}} | |||
|- | |- | ||
|[[File:Portaseeder.png]]||Portable Seed Extractor | |[[File:Portaseeder.png]]||Portable Seed Extractor | ||
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|Yes||Yes||Yes||Yes||Yes||Yes | |Yes||Yes||Yes||Yes||Yes||Yes | ||
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|[[File:Id_regular.png]]||Identification Card | |||
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[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 14:19, 24 April 2022
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Research & Development
- R&D (not to be confused with the RD) consists of scientists spending (mostly) automatically generated research points on a tech web to unlock technology that can be used for various departments.
- Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?
How 2 Gain More Points: 4 Dummies
Ballmer Peak
- DRINK ALCOHOL GODDAMNIT. If you drink juuuust the right amount of alcohol, you can research new technologies faster. However, if you drink too much alcohol, you research new technologies slower. As a scientist, instead of slurring, you start shouting out phrases from the pool below. Some of these phrases signify good blood alcohol levels, some of them signify pretty damn unhealthy blood alcohol levels.
Ballmer Phrases: The Good Sayings (indication that you've drank enough alcohol to get that sweet tech boost)
- Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore?
- Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?
- I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.
- I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.
- Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology.
Windows ME Phrases: The Bad Sayings (indication that you've drank too much alcohol, please don't do RnD)
- Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?
- So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?
- Dude, radical idea: H.O.N.K mechs but with no bananium required.
- Best idea ever: Disposal pipes instead of hallways.
Tachyon-Doppler Array
Toxins bombs detonated at the test site generate points through the Tachyon-Doppler Research Array which records the size of the blast. Somehow this generates points. After a change 2018 the maximum amount of points you can get from a bomb and round is 50 000.
- The formula returns the delta between the total points generated and the points that would be generated by the bomb. The above graph statically applies whether you detonate the smaller bomb first or last, the downside being that improving your bomb will still reward you but with significantly less points than before. A maxcap bomb (purple), and a 700 (red) and 1000 (orange) radius bomb are marked on the graph with horizontal lines.
Radiation Collectors/Tesla Corona Analyzers
- Radiation Collectors can be set to generate research points instead of power, if the engineers are bored and you're already rolling in power. Radiation collectors require a mix of tritium and oxygen to produce research points. These gasses are consumed at a very rapid pace when the rad collector is in research point production mode. Work together with science or atmos techs to increase the station's research point production at the temporary cost of power production. For reference, one room temperature tank with 50% tritium, 50% oxygen will produce a total of 50 research points with the most frequently used supermatter setup. More radiation will increase the rate at which research points are generated, and packing more moles of both gasses into the tank will increase the amount of time a rad collector will be able to generate research points.
- Tesla Coronas (a variant of tesla coils) can be set using a screwdriver on the circut board to generate research points instead of power, if the engineers are bored and you're already rolling in power. Unlike the radiation collector, it simply generates research points through electricity striking the object, not through variable gas mixtures. This means that although the Tesla Corona generates points more reliably, you don't have as many ways to increase the actual amount of points generated.
Tech Webs
Research points are generated at a static rate by the R&D Network (albeit more research points can be generated by the E.X.P.E.R.I-MENTOR) and can be spent on Technology Nodes at the console.
This is what your console will look like at the start of the round.
Simply click into any of the technologies to see what it requires and what it unlocks. The number next to each technology represents its cost. To unlock a technology, click the cost to spend your research points on it.
The console will update the screen to reflect your new research and send out a notification in chat.
At the start of a round, if you don't have any other research directives you should strongly research in the following order:
- All the tech that leads to Mining Technology and Advanced Mining Technology, including Industrial engineering. Without building additional servers you should be able to accomplish this in 11 minutes of round time.
- Applied Bluespace Research, including mining satchels.
- Tier 3, then 4 stock part technologies.
- Afterwards consider finish all medical technologies before nanites, robotics and firearms.
Industrial Engineering is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It's also a pre-requisite for ALL of the other research items suggested here, so it's probably a good idea to consider doing it first of all. Possibly the biggest benefit for Science from this technology is that that someone can grab an RPED and go update Cargo's Ore Redemption Machine (ORM) immediately after finishing this topic. If the ORM is upgraded before the miners bring back their first load, then right off the bat ore gathered increases 35% and miners get 35% more points to spend on directly upgrading their mining equipment... which ultimately helps them bring in more ore for Science!
Mining Technology and, later, Advanced Mining Technology will give mining the tools needed to bring back much more ore to stock your protolathe. That makes these high-priority topics for most rounds. To research Mining Technology (2500) requires Industrial Engineering (7500) first, then Basic Plasma Research (2500). Advanced Mining Technology requires a bit more work and you will research most of the tier 3 stock parts or their prereqs on your journey to researching it.
Applied Bluespace Research allows miners to get Mining Satchels of Holding and also opens up the Bluespace RPED, which makes machine upgrades (your responsibility!) trivial. This technology is available for 5000 research points after unlocking first-tier research topics Industrial Engineering (7500) and Basic Bluespace Theory (2500). This is also a Tier 3 stock part technology.
The Tier 3 stock part technologies are listed above.
- Applied Bluespace Research (5000) requires Industrial Engineering (7500) and Basic Bluespace Theory (2500). It is also a good topic to research for you and mining, as mentioned above.
- High Efficiency Parts (7500) requires Industrial Engineering (7500) and the basic research topic Data Theory (2500).
- Advanced Electromagnetic Theory (3000) ONLY requires Electromagnetic Theory (2500), but you are basically spending 5500 points just for laser parts (which let the ORM generate more mining points for miners.)
- Advanced Power Manipulation (2500) is the only one immediately available after researching Industrial Engineering (7500).
The diagram below gives a quick overview of the suggested early research priorities above.
Certain round circumstances may call for different research early on (such as the lack of miners requiring the need for science to do mining themselves instead), talk to your fellow scientists and listen to your Research Director!
The progression is not linear and many research options require multiple pre-requisite technologies.
To assist in understanding: provided below is a diagram.
Note: Research tree depicted above is VERY out of date.
Deconstruction
Deconstruction is done through the Destructive Analyzer:
- Sync the Destructive Analyzer to the research computer if it's not synced.
- Insert an item into it.
- Use the computer.
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.
Illegal technology, alien technology can only be discovered then researched by inserting a syndicate and/or abductor exclusive item into the Destructive analyzer.
Construction
See here how to build machines out of the components you discover. This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the Exosuit Fabricator as well.
Upgrading Machines
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.
Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.
Tier 2 parts are all unlocked with "Industrial Engineering," which also unlocks the RPED. Others are unlocked as noted.
1: Unlocked with High Efficiency Parts
2: Unlocked with Advanced Electromagnetic Theory
3: Unlocked with Applied Bluespace Research
4: Unlocked with Advanced Power Manipulation
5: Unlocked with Miniaturized Bluespace Research
6: Unlocked with Quantum Electromagnetic Technology
7: Unlocked with Bluespace Power Technology
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. Overall, the process is simply replacing obsolete stock parts with higher-tier parts.
The least efficient way is to upgrade by hand. Since the RPED unlocks at the same time as tier 2 parts, there's really no reason to ever do this unless your station for some incomprehensible reason just can't afford an RPED.
- Screwdriver on the machine.
- Crowbar on the machine.
- Take the board and re-insert it into machine.
- Insert parts you want to use.
- Screwdriver the machine closed.
As a much more efficient alternative, you can use RPED (Rapid Part Exchange Device), which unlocks with the Industrial Engineering topic. That is, the RPED unlocks as soon as you actually have your first upgraded parts, so you should pretty much always be upgrading with an RPED. The RPED replaces each component in a machine with the highest component of its tier that's loaded in the RPED.
- Load RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units.
- Screwdriver on the machine.
- Click on it with RPED.
- Screwdriver again to close the machine.
The best alternative is to use the even more advanced Bluespace Rapid Part Exchange Device (BRPED), which functions just like an RPED except that you don't need access to the machine, screwdrivers, or even adjacency! That's right: BRPED works even through camera views. Consider building a camera console in R&D once you have a BRPED instead of running all over the station. This device is unlocked with Applied Bluespace Research and operates as follows:
- Load Bluespace RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units.
- Click on the machine to upgrade with the Bluespace RPED. That's it! No screwdrivering or asking the AI or people to open doors into their departments.
Here you can see how the specific machines will benefit from parts.
Exosuit Fabricator
- Robotics starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:
- Sync the R&D Research Console.
- Sync the Robotics Research Console.
- Sync the Exosuit Fabricator.
- Can be used directly, without the Research Console.
Items available from the start:
Reseachable items:
Icon | Item | List | Node | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Odysseus chassis | Odysseus | EXOSUIT: Odysseus | 20000 | ||||||||||
Odysseus torso | Odysseus | EXOSUIT: Odysseus | 12000 | ||||||||||
Odysseus head | Odysseus | EXOSUIT: Odysseus | 6000 | 10000 | |||||||||
Odysseus left arm | Odysseus | EXOSUIT: Odysseus | 6000 | ||||||||||
Odysseus right arm | Odysseus | EXOSUIT: Odysseus | 6000 | ||||||||||
Odysseus left leg | Odysseus | EXOSUIT: Odysseus | 7000 | ||||||||||
Odysseus right leg | Odysseus | EXOSUIT: Odysseus | 7000 | ||||||||||
Gygax chassis | Gygax | EXOSUIT: Gygax | 20000 | ||||||||||
Gygax torso | Gygax | EXOSUIT: Gygax | 20000 | 10000 | 2000 | ||||||||
Gygax head | Gygax | EXOSUIT: Gygax | 10000 | 5000 | 2000 | ||||||||
Gygax left arm | Gygax | EXOSUIT: Gygax | 15000 | 1000 | |||||||||
Gygax right arm | Gygax | EXOSUIT: Gygax | 15000 | 1000 | |||||||||
Gygax left leg | Gygax | EXOSUIT: Gygax | 15000 | 2000 | |||||||||
Gygax right leg | Gygax | EXOSUIT: Gygax | 15000 | 2000 | |||||||||
Gygax armor plates | Gygax | EXOSUIT: Gygax | 15000 | 10000 | 10000 | ||||||||
Durand chassis | Durand | EXOSUIT: Durand | 25000 | ||||||||||
Durand torso | Durand | EXOSUIT: Durand | 25000 | 10000 | 10000 | ||||||||
Durand head | Durand | EXOSUIT: Durand | 10000 | 15000 | 2000 | ||||||||
Durand left arm | Durand | EXOSUIT: Durand | 10000 | 4000 | |||||||||
Durand right arm | Durand | EXOSUIT: Durand | 10000 | 4000 | |||||||||
Durand left leg | Durand | EXOSUIT: Durand | 15000 | 4000 | |||||||||
Durand right leg | Durand | EXOSUIT: Durand | 15000 | 4000 | |||||||||
Durand armor plates | Durand | EXOSUIT: Durand | 30000 | 25000 | 20000 | ||||||||
H.O.N.K. chassis | H.O.N.K. | Clown Technology | 20000 | ||||||||||
H.O.N.K. torso | H.O.N.K. | Clown Technology | 20000 | 10000 | 10000 | ||||||||
H.O.N.K. head | H.O.N.K. | Clown Technology | 10000 | 5000 | 5000 | ||||||||
H.O.N.K. left arm | H.O.N.K. | Clown Technology | 15000 | 5000 | |||||||||
H.O.N.K. right arm | H.O.N.K. | Clown Technology | 15000 | 5000 | |||||||||
H.O.N.K. left leg | H.O.N.K. | Clown Technology | 20000 | 5000 | |||||||||
H.O.N.K. right leg | H.O.N.K. | Clown Technology | 20000 | 5000 | |||||||||
Phazon chassis | Phazon | EXOSUIT: Phazon | 20000 | ||||||||||
Phazon torso | Phazon | EXOSUIT: Phazon | 35000 | 10000 | 20000 | ||||||||
Phazon head | Phazon | EXOSUIT: Phazon | 15000 | 5000 | 10000 | ||||||||
Phazon left arm | Phazon | EXOSUIT: Phazon | 20000 | 10000 | |||||||||
Phazon right arm | Phazon | EXOSUIT: Phazon | 20000 | 10000 | |||||||||
Phazon left leg | Phazon | EXOSUIT: Phazon | 20000 | 10000 | |||||||||
Phazon right leg | Phazon | EXOSUIT: Phazon | 20000 | 10000 | |||||||||
Phazon armor | Phazon | EXOSUIT: Phazon | 25000 | 20000 | 20000 | ||||||||
File:PBT "Pacifier" mounted taser.png | Pacifier mounted taser | Exosuit Equip | PBT "Pacifier" Mounted Taser | 10000 | |||||||||
Ultra AC 2 LMG | Exosuit Equip | "Ultra AC 2" LMG | 10000 | ||||||||||
Mounted Sleeper | Exosuit Equip | Medical Exosuit Equipment | 5000 | 10000 | |||||||||
Exosuit Syringe Gun | Exosuit Equip | Medical Exosuit Equipment | 3000 | 2000 | |||||||||
Exosuit Medical Beamgun | Exosuit Equip | Medical Exosuit Equipment | 15000 | 8000 | 3000 | 8000 | 2000 | ||||||
SGL-6 grenade launcher | Exosuit Equip | Exosuit Weapon (SGL-6 Grenade Launcher) | 22000 | 8000 | 6000 | ||||||||
Diamond-tipped exosuit drill | Exosuit Equip | Exosuit Diamond Drill | 10000 | 6500 | |||||||||
Exosuit plasma converter | Exosuit Equip | Basic Plasma Research | 10000 | 1000 | 5000 | 1000 | |||||||
Exonuclear reactor | Exosuit Equip | Simple Exosuit Modules | 10000 | 1000 | 500 | ||||||||
File:LBX AC 10 "Scattershot".png | LBX AC 10 "Scattershot" | Exosuit Equip | Exosuit Weapon (LBX AC 10 "Scattershot") | 10000 | |||||||||
File:FNX-99 "Hades" carbine.png | FNX-99 "Hades" carbine | Exosuit Equip | Exosuit Weapon (FNX-99 "Hades" Carbine) | 10000 | |||||||||
MKIV Ion Heavy Cannon | Exosuit Equip | Exosuit Weapon (MKIV Ion Heavy Cannon) | 20000 | 6000 | 2000 | ||||||||
MKI Tesla Cannon | Exosuit Equip | Exosuit Weapon (MKI Tesla Cannon) | 20000 | 8000 | |||||||||
Reactive armor booster module | Exosuit Equip | Simple Exosuit Modules | 20000 | 5000 | |||||||||
Reflective armor booster module | Exosuit Equip | Simple Exosuit Modules | 20000 | 5000 | |||||||||
SRM-8 missile rack | Exosuit Equip | Exosuit Weapon (SRM-8 Missile Rack) | 22000 | 8000 | 6000 | ||||||||
Mounted wormhole generator | Exosuit Equip | Exosuit Module (Localized Wormhole Generator) | 10000 | ||||||||||
File:CH-LC "Solaris" laser cannon.png | CH-PS "Immolator" laser | Exosuit Equip | Exosuit Weapon (CH-PS "Immolator" Laser) | 10000 | |||||||||
SOB-3 clusterbang launcher | Exosuit Equip | Exosuit Module (SOB-3 Clusterbang Launcher) | 20000 | 10000 | 10000 | ||||||||
Mounted gravitational catapult | Exosuit Equip | Exosuit Module (Gravitational Catapult Module) | 10000 | ||||||||||
Exosuit repair droid | Exosuit Equip | Advanced Exosuits | 10000 | 5000 | 2000 | 1000 | |||||||
File:CH-LC "Solaris" laser cannon.png | CH-LC "Solaris" laser cannon | Exosuit Equip | Exosuit Weapon (CH-LC "Solaris" Laser Cannon) | 10000 | |||||||||
Mounted RCD | Exosuit Equip | Advanced Exosuit Equipment | 30000 | 25000 | 20000 | 20000 | |||||||
217-D Heavy Plasma Cutter | Exosuit Equip | Advanced Plasma Research | 8000 | 1000 | 2000 | ||||||||
Tesla energy relay | Exosuit Equip | Simple Exosuit Modules | 10000 | 2000 | 3000 | 2000 | |||||||
Mounted teleporter | Exosuit Equip | Exosuit Module (Teleporter Module) | 10000 | 10000 | |||||||||
Mousetrap mortar | Exosuit Equip | Clown Technology | 20000 | 5000 | |||||||||
Banana mortar | Exosuit Equip | Clown Technology | 20000 | 5000 | |||||||||
HoNkER BlAsT 5000 | Exosuit Equip | Clown Technology | 20000 | 10000 | |||||||||
Cyborg VTEC | Borg Upgr | Cyborg Upgrades: Combat | 35000 | 12000 | 10000 | ||||||||
Cyborg Ion Thrusters | Borg Upgr | Cyborg Upgrades: Utility | 10000 | 6000 | 5000 | 6000 | |||||||
Rapid Disabler Cooling Module | Borg Upgr | Cyborg Upgrades: Combat | 20000 | 6000 | 2000 | 2000 | |||||||
Cyborg Diamond Drill | Borg Upgr | Advanced Robotics Research | 10000 | 2000 | |||||||||
Cyborg Ore Satchel of Holding | Borg Upgr | Cyborg Upgrades: Utility | 10000 | 6000 | 2000 | 1000 | |||||||
Mining Cyborg Lavaproof Tracks | Borg Upgr | Cyborg Upgrades: Utility | 10000 | 4000 | 5000 | ||||||||
Cyborg Self-Repair | Borg Upgr | Cyborg Upgrades: Utility | 15000 | 15000 | |||||||||
Illegal equipment module | Borg Upgr | Illegal Technology | 15000 | 15000 | 10000 | ||||||||
Clown Module | Borg Upgr | Clown Technology | 15000 | 15000 | 1000 | ||||||||
Hypospray Expanded Synthesiser | Borg Upgr | Cyborg Upgrades: Medical | 15000 | 15000 | 8000 | 8000 | |||||||
Piercing Hypospray | Borg Upgr | Cyborg Upgrades: Medical | 15000 | 15000 | 8000 | 3000 | 5000 | ||||||
Defibrillator | Borg Upgr | Cyborg Upgrades: Medical | 8000 | 5000 | 4000 | 3000 | |||||||
Surgical Processor | Borg Upgr | Cyborg Upgrades: Medical | 5000 | 4000 | 4000 | ||||||||
Trash Bag of Holding | Borg Upgr | Advanced Robotics Research | 2000 | 1000 | |||||||||
Advanced Mop | Borg Upgr | Advanced Robotics Research | 2000 | 2000 | |||||||||
Expand | Borg Upgr | Cyborg Upgrades: Utility | 200000 | 5000 | |||||||||
Engineering Cyborg RPED | Cyborg Upgr | Cyborg Upgrades: Utility | 10000 | 5000 | |||||||||
Crew Pinpointer | Cyborg Upgr | Cyborg Upgrades: Medical | 1000 | 500 | |||||||||
High-capacity power cell | Misc | Industrial Engineering | 700 | 60 | |||||||||
Super-capacity power cell | Misc | Advanced Power Manipulation | 700 | 70 | |||||||||
Hyper-capacity power cell | Misc | Advanced Power Manipulation | 700 | 80 | 150 | 150 | |||||||
Bluespace power cell | Misc | Bluespace Power Technology | 800 | 160 | 120 | 160 | 300 | 100 | |||||
Positronic Brain | Misc | Positronic Brain | 1700 | 1350 | 500 | ||||||||
B.O.R.I.S. AI-Cyborg Remote Control Module | Misc | Artificial Intelligence | 1200 | 1500 | 200 | ||||||||
AI Control Beacon | Misc | Artificial Intelligence | 1000 | 500 | 200 |
Circuit Imprinter
- The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
- Information on how to construct machines is available at the Guide to advanced construction.
- Circuits cost 1000 glass each, becoming cheaper with upgrades.
Protolathe
- The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on department.
- Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!
Techfab
- The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
Icon | Item | Required Tech | Engi | Sci | Sec | Med | Serv | Supp | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rapid Part Exchange Device | Industrial Engineering | Yes | Yes | 10000 | 5000 | ||||||||||||
Intellicard AI Transportation System | Artificial Intelligence | Yes | 1000 | 200 | |||||||||||||
Personal Artificial Intelligence Card | Basic Robotics Research | Yes | Yes | Yes | Yes | Yes | Yes | 500 | 500 | ||||||||
Plant Data Disk | Botanical Engineering | Yes | 200 | 100 | |||||||||||||
Bluespace Rapid Part Exchange Device | Applied Bluespace Research | Yes | Yes | 15000 | 5000 | 2500 | |||||||||||
Design Storage Disk | None | Yes | 300 | 100 | |||||||||||||
Technology Data Storage Disk | None | Yes | 300 | 100 | |||||||||||||
Micro Manipulator | None | Yes | Yes | 100 | |||||||||||||
Nano Manipulator | Industrial Engineering | Yes | Yes | 150 | |||||||||||||
Pico Manipulator | High-Efficiency Parts | Yes | Yes | 200 | |||||||||||||
Femto Manipulator | Advanced Bluespace Research | Yes | Yes | 200 | 60 | 30 | |||||||||||
Basic Capacitor | None | Yes | Yes | 100 | 100 | ||||||||||||
Advanced Capacitor | Industrial Engineering | Yes | Yes | 150 | 150 | ||||||||||||
Super Capacitor | Advanced Power Manipulation | Yes | Yes | 200 | 200 | 100 | |||||||||||
Quadratic Capacitor | Bluespace Power Technology | Yes | Yes | 200 | 200 | 100 | 100 | ||||||||||
Basic Scanning Module | None | Yes | Yes | 100 | 50 | ||||||||||||
Advanced Scanning Module | Industrial Engineering | Yes | Yes | 150 | 100 | ||||||||||||
Phasic Scanning Module | Applied Bluespace Research | Yes | Yes | 200 | 150 | 60 | |||||||||||
Triphasic Scanning Module | Advanced Bluespace Research | Yes | Yes | 200 | 200 | 60 | 30 | ||||||||||
Basic Micro-Laser | None | Yes | Yes | 100 | 50 | ||||||||||||
High-Power Micro-Laser | Industrial Engineering | Yes | Yes | 150 | 100 | ||||||||||||
Ultra-High-Power Micro-Laser | Advanced Electromagnetic Theory | Yes | Yes | 200 | 150 | 60 | |||||||||||
Quad-Ultra Micro-Laser | Quantum Electromagnetic Technology | Yes | Yes | 200 | 200 | 100 | 60 | ||||||||||
Basic Matter Bin | None | Yes | Yes | 100 | |||||||||||||
Advanced Matter Bin | Industrial Engineering | Yes | Yes | 150 | |||||||||||||
Super Matter Bin | High-Efficiency Parts | Yes | Yes | 200 | |||||||||||||
Bluespace Matter Bin | Advanced Bluespace Research | Yes | Yes | 250 | 100 | 100 | |||||||||||
Subspace Ansible | Telecommunications Technology | Yes | Yes | 100 | 100 | ||||||||||||
Hyperwave Filter | Telecommunications Technology | Yes | Yes | 100 | 100 | ||||||||||||
Subspace Amplifier | Telecommunications Technology | Yes | Yes | 100 | 100 | 100 | |||||||||||
Subspace Treatment Disk | Telecommunications Technology | Yes | Yes | 100 | 200 | ||||||||||||
Subspace Analyzer | Telecommunications Technology | Yes | Yes | 100 | 100 | ||||||||||||
Ansible Crystal | Telecommunications Technology | Yes | Yes | 800 | 100 | 100 | |||||||||||
Subspace Transmitter | Telecommunications Technology | Yes | Yes | 100 | 100 | 100 | |||||||||||
Basic Power Cell | None | Yes | Yes | 700 | 50 | ||||||||||||
High-Capacity Power Cell | Industrial Engineering | Yes | Yes | 700 | 60 | ||||||||||||
Super-Capacity Power Cell | Advanced Power Manipulation | Yes | Yes | 700 | 70 | ||||||||||||
Hyper-Capacity Power Cell | Advanced Power Manipulation | Yes | Yes | 700 | 80 | 150 | 150 | ||||||||||
Bluespace Power Cell | Bluespace Power Technology | Yes | Yes | 800 | 160 | 300 | 300 | 160 | 300 | 100 | |||||||
Light Replacer | Advanced Sanitation Technology | Yes | 1500 | 3000 | 150 | ||||||||||||
Inducer | Electromagnetic Theory | Yes | Yes | 3000 | 1000 | ||||||||||||
Man-Machine Interface | None | Yes | Yes | 1000 | 500 | ||||||||||||
Positronic Brain | Positronic Brain | Yes | Yes | 1700 | 1350 | 500 | |||||||||||
Bluespace Beaker | Applied Bluespace Research | Yes | Yes | 3000 | 3000 | 250 | 250 | ||||||||||
Cryostasis Beaker | Cryostasis Technology | Yes | 3000 | ||||||||||||||
Syringe | None | Yes | 10 | 20 | |||||||||||||
Bluespace Syringe | Applied Bluespace Research | Yes | Yes | 2000 | 1000 | 1000 | 500 | ||||||||||
Cryo Syringe | Cryostasis Technology | Yes | 2000 | 1000 | |||||||||||||
Piercing Syringe | Advanced Biotechnology | Yes | 2000 | 1000 | |||||||||||||
Blood Pack | Biological Technology | Yes | (1000 plastic ) | ||||||||||||||
Intravenous Medicine Bag | Biological Technology | Yes | (2000 plastic ) | ||||||||||||||
Medical Spray Bottle | Biological Technology | Yes | (2000 plastic ) | ||||||||||||||
Bluespace Body Bag | Applied Bluespace Research | Yes | Yes | 3000 | 200 | 500 | 500 | ||||||||||
Plasmaman Jumpsuit Refill | Advanced Biotechnology | Yes | Yes | Yes | Yes | Yes | Yes | 4000 | 1000 | ||||||||
Defibrillator | Biological Technology | Yes | 8000 | 4000 | 3000 | 1500 | |||||||||||
Defibrillator Mount | Biological Technology | Yes | 2000 | 1000 | |||||||||||||
Security Holobarrier Projector | Electromagnetic Theory | Yes | 5000 | 1000 | 1000 | 1000 | |||||||||||
Engineering Holobarrier Projector | Electromagnetic Theory | Yes | 5000 | 1000 | 1000 | 1000 | |||||||||||
ATMOS Holofan Projector | Electromagnetic Theory | Yes | 5000 | 1000 | 1000 | 1000 | |||||||||||
PENLITE Holobarrier Projector | Advanced Biotechnology | Yes | 500 | 500 | 100 | ||||||||||||
Welding Shield Eyes | Cybernetic Implants | Yes | 600 | 400 | |||||||||||||
Breathing Tube Implant | Cybernetic Implants | Yes | 600 | 250 | |||||||||||||
File:Toolset arm implant.png | Toolset Arm Implant | Advanced Cybernetic Implants | Yes | 2500 | 1500 | 1500 | |||||||||||
File:Toolset arm implant.png | Surgical Arm Implant | Advanced Cybernetic Implants | Yes | 2500 | 1500 | 1500 | |||||||||||
Medical HUD Implant | Cybernetic Implants | Yes | 600 | 600 | 500 | 500 | |||||||||||
Security HUD Implant | Cybernetic Implants | Yes | 600 | 600 | 750 | 750 | |||||||||||
Luminescent Eyes | Cybernetic Implants | Yes | 600 | 1000 | |||||||||||||
X-Ray Implant | Combat Cybernetic Implants | Yes | 600 | 600 | 1000 | 600 | 600 | 1000 | |||||||||
Thermals Implant | Combat Cybernetic Implants | Yes | 600 | 600 | 1000 | 600 | 600 | ||||||||||
Anti-Drop Implant | Combat Cybernetic Implants | Yes | 600 | 600 | 400 | 400 | |||||||||||
CNS Rebooter Implant | Combat Cybernetic Implants | Yes | 600 | 600 | 500 | 1000 | |||||||||||
Nutriment Pump Implant | Cybernetic Implants | Yes | 500 | 500 | 500 | 500 | |||||||||||
Nutriment Pump Implant PLUS | Cybernetic Implants | Yes | 600 | 600 | 500 | 750 | |||||||||||
Reviver Implant | Advanced Cybernetic Implants | Yes | 800 | 800 | 500 | 1000 | 2000 | ||||||||||
Thrusters Set Implant | Combat Cybernetic Implants | Yes | 4000 | 2000 | 1000 | 1000 | |||||||||||
Implanter | Subdermal Implants | Yes | Yes | Yes | 600 | 200 | |||||||||||
File:Implant case.png | Implant Case | Subdermal Implants | Yes | Yes | Yes | 500 | |||||||||||
Sad Trombone Implant Case | Clown Technology | Yes | Yes | Yes | Yes | Yes | 500 | ||||||||||
Test-range Firing Pin | Weapon Development Technology | Yes | 500 | 300 | |||||||||||||
Mindshield Firing Pin | Advanced Weapon Development Technology | Yes | 600 | 200 | 600 | ||||||||||||
Tesla Revolver | Electric Weapons | Yes | 10000 | 10000 | 10000 | ||||||||||||
Advanced Energy Gun | Radioactive Weaponry | Yes | 10000 | 2000 | 4000 | 1000 | |||||||||||
Telescopic Riot Shield | Electric Weapons | Yes | 4000 | 5000 | 300 | 200 | |||||||||||
Decloner | Illegal Technology | Yes | 5000 | 10000 | |||||||||||||
Rapid Syringe Gun | Medical Weaponry | Yes | 5000 | 1000 | |||||||||||||
Energy Crossbow | Illegal Technology | Yes | 5000 | 1500 | 1500 | 1500 | |||||||||||
Temperature Gun | Beam Weaponry | Yes | 5000 | 500 | 3000 | ||||||||||||
Floral Somatoray | Botanical Engineering | Yes | 2000 | 500 | |||||||||||||
Large Grenade | Explosive & Pyrotechnical Weaponry | Yes | Yes | 3000 | |||||||||||||
Pyro Grenade | Explosive & Pyrotechnical Weaponry | Yes | Yes | 2000 | 500 | ||||||||||||
Cryo Grenade | Cryostasis Technology | Yes | Yes | 2000 | 500 | ||||||||||||
Advanced Release Grenade | Explosive & Pyrotechnical Weaponry | Yes | Yes | 3000 | 500 | ||||||||||||
X-ray Laser Gun | Advanced Beam Weaponry | Yes | 5000 | 5000 | 4000 | 2000 | 2000 | ||||||||||
Ion Carbine | Beam Weaponry | Yes | 8000 | 6000 | 2000 | ||||||||||||
Bluespace Wormhole Projector | Advanced Bluespace Research | Yes | 5000 | 2000 | 2000 | 3000 | |||||||||||
WT-550 Auto Gun Magazine (4.6×30mm) | Ballistic Weaponry | Yes | 4000 | ||||||||||||||
WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP) | Ballistic Weaponry | Yes | 6000 | 600 | |||||||||||||
WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC) | Ballistic Weaponry | Yes | 6000 | 1000 | 600 | ||||||||||||
Stun Shell | Electric Weapons | Yes | 200 | ||||||||||||||
Unloaded Technological Shell | Technological Shells | Yes | Yes | 1000 | 200 | ||||||||||||
Universal Suppressor | Illegal Technology | Yes | 2000 | 500 | |||||||||||||
One-Point Bluespace-Gravitational Manipulator | One-point Bluespace-gravitational Manipulator | Yes | 12000 | 12000 | 8000 | 8000 | 3000 | 3000 | |||||||||
Mining Drill | Mining Technology | Yes | 6000 | 1000 | |||||||||||||
Diamond Mining Drill | Advanced Mining Technology | Yes | 6000 | 1000 | 2000 | ||||||||||||
Plasma Cutter | Advanced Mining Technology | Yes | 1500 | 500 | 400 | ||||||||||||
Advanced Plasma Cutter | Advanced Mining Technology | Yes | 3000 | 1000 | 2000 | 500 | |||||||||||
Sonic Jackhammer | Advanced Mining Technology | Yes | 6000 | 2000 | 2000 | 6000 | |||||||||||
Kinetic Accelerator Damage Mod | Mining Technology | Yes | 8000 | 1500 | 1500 | 1000 | |||||||||||
Kinetic Accelerator Cooldown Mod | Mining Technology | Yes | 8000 | 1500 | 1500 | 1000 | |||||||||||
Kinetic Accelerator Range Mod | Mining Technology | Yes | 8000 | 1500 | 1500 | 1000 | |||||||||||
Kinetic Accelerator Mining AoE Mod | Advanced Mining Technology | Yes | 8000 | 1500 | 2000 | 2000 | 2000 | ||||||||||
Kinetic Accelerator Trigger Guard Mod | Mining Technology | Yes | 8000 | 1500 | 1500 | 1000 | |||||||||||
Upgraded Resonator | Mining Technology | Yes | 4000 | 1500 | 1000 | 1000 | |||||||||||
Tracking Beacon | Basic Bluespace Theory | Yes | Yes | Yes | Yes | 150 | 100 | ||||||||||
GPS Device | Basic Bluespace Theory | Yes | Yes | Yes | 500 | 1000 | |||||||||||
Bag of Holding | Miniaturized Bluespace Research | Yes | 3000 | 250 | 1500 | 2000 | |||||||||||
Mining Satchel of Holding | Applied Bluespace Research | Yes | 250 | 500 | |||||||||||||
Artificial Bluespace Crystal | Basic Bluespace Theory | Yes | Yes | 1500 | 1500 | ||||||||||||
Health Scanner HUD | Integrated HUDs | Yes | 500 | 500 | |||||||||||||
Night Vision Health Scanner HUD | Night Vision Technology | Yes | 600 | 600 | 350 | 1000 | |||||||||||
Security HUD | Integrated HUDs | Yes | 500 | 500 | |||||||||||||
Night Vision Security HUD | Night Vision Technology | Yes | 600 | 600 | 350 | 1000 | |||||||||||
Diagnostic HUD | Advanced Engineering or Integrated HUDs | Yes | 500 | 500 | |||||||||||||
Night Vision Diagnostic HUD | Night Vision Technology | Yes | 600 | 600 | 300 | 1000 | |||||||||||
Welding Gas Mask | Industrial Engineering | Yes | Yes | 3000 | 1000 | ||||||||||||
Welding Goggles | Industrial Engineering | Yes | Yes | 500 | 500 | ||||||||||||
Portable Seed Extractor | Botanical Engineering | Yes | 1000 | 400 | |||||||||||||
Air Horn | Clown Technology | Yes | Yes | Yes | Yes | Yes | Yes | 4000 | |||||||||
Optical Meson Scanners | Industrial Engineering | Yes | Yes | 500 | 500 | ||||||||||||
Night Vision Optical Meson Scanners | Night Vision Technology | Yes | Yes | 600 | 600 | 350 | 1000 | ||||||||||
Optical T-Ray Scanners | Electromagnetic Theory | Yes | 500 | 500 | |||||||||||||
Engineering Scanner Goggles | Advanced Engineering | Yes | 500 | 500 | 100 | ||||||||||||
Night Vision Goggles | Night Vision Technology | Yes | Yes | 600 | 600 | 350 | 1000 | ||||||||||
Science Goggles | Integrated HUDs | Yes | 500 | 500 | |||||||||||||
Magnetic Boots | Advanced Engineering | Yes | 4500 | 1500 | 2500 | ||||||||||||
Mop | None | Yes | 900 | ||||||||||||||
Advanced Mop | Advanced Sanitation Technology | Yes | 2500 | 200 | |||||||||||||
Trashbag of Holding | Advanced Sanitation Technology | Yes | 1500 | 1500 | 250 | ||||||||||||
Floor Buffer Upgrade | Advanced Sanitation Technology | Yes | 3000 | 200 | |||||||||||||
Holographic Sign Projector | Electromagnetic Theory | Yes | 2000 | 1000 | |||||||||||||
Experimental Welding Tool | Experimental Tools | Yes | Yes | 1000 | 500 | 1500 | 200 | ||||||||||
Alien Alloy | Alien Technology | Yes | Yes | 4000 | 4000 | ||||||||||||
Bucket | None | Yes | 200 | ||||||||||||||
Crowbar | None | Yes | Yes | 50 | |||||||||||||
Multitool | None | Yes | Yes | 50 | 20 | ||||||||||||
Welding tool | None | Yes | Yes | 70 | 20 | ||||||||||||
Screwdriver | None | Yes | Yes | 75 | |||||||||||||
Wirecutters | None | Yes | Yes | 80 | |||||||||||||
Wrench | None | Yes | Yes | 150 | |||||||||||||
APC Module | Industrial Engineering | Yes | 100 | 100 | |||||||||||||
Airlock Electronics | Industrial Engineering | Yes | 50 | 50 | |||||||||||||
Firelock Circuitry | Industrial Engineering | Yes | 50 | 50 | |||||||||||||
Air Alarm Electronics | Industrial Engineering | Yes | 50 | 50 | |||||||||||||
Fire Alarm Electronics | Industrial Engineering | Yes | 50 | 50 | |||||||||||||
Pipe Painter | None | Yes | 5000 | 2000 | |||||||||||||
Airlock Painter | None | Yes | 50 | 50 | |||||||||||||
Reinforced Glass | None | Yes | Yes | Yes | Yes | Yes | Yes | 1000 | 2000 | ||||||||
Cultivator | None | Yes | 50 | ||||||||||||||
Plant Analyzer | None | Yes | 30 | 20 | |||||||||||||
Shovel | None | Yes | 50 | ||||||||||||||
Spade | None | Yes | 50 | ||||||||||||||
Hatchet | None | Yes | 15000 | ||||||||||||||
Drapes | None | Yes | (2000 plastic ) | ||||||||||||||
Scalpel | None | Yes | Yes | 4000 | 1000 | ||||||||||||
Circular Saw | None | Yes | Yes | 10000 | 6000 | ||||||||||||
Surgical Drill | None | Yes | Yes | 10000 | 6000 | ||||||||||||
Retractor | None | Yes | Yes | 6000 | 3000 | ||||||||||||
Hemostat | None | Yes | Yes | 5000 | 2500 | ||||||||||||
Cautery | None | Yes | Yes | 2500 | 750 | ||||||||||||
Beaker | None | Yes | Yes | 500 | |||||||||||||
Large Beaker | None | Yes | Yes | 2500 | |||||||||||||
Health Analyzer | Biological Technology | Yes | 500 | 50 | |||||||||||||
Destination Tagger | None | Yes | Yes | Yes | Yes | Yes | Yes | 250 | 125 | ||||||||
Hand Labeler | None | Yes | Yes | Yes | Yes | Yes | Yes | 150 | 125 | ||||||||
Package Wrapping | None | Yes | Yes | Yes | Yes | Yes | Yes | 250 | 125 | ||||||||
Identification Card | Computer Consoles | Yes | 200 | 100 | |||||||||||||
Hard Disk Drive | Computer Hardware | Yes | Yes | 400 | 100 | ||||||||||||
Advanced Hard Disk Drive | Computer Hardware | Yes | Yes | 800 | 200 | ||||||||||||
Super Hard Disk Drive | Computer Hardware | Yes | Yes | 1600 | 400 | ||||||||||||
Cluster Hard Disk Drive | Computer Hardware | Yes | Yes | 3200 | 800 | ||||||||||||
Solid State Drive | Computer Hardware | Yes | Yes | 800 | 200 | ||||||||||||
Solid State Drive | Computer Hardware | Yes | Yes | 800 | 200 | ||||||||||||
Micro Solid State Drive | Computer Hardware | Yes | Yes | 400 | 100 | ||||||||||||
ID Card Slot | Computer Hardware | Yes | Yes | 600 | |||||||||||||
Intellicard Slot | Computer Hardware | Yes | Yes | 600 | |||||||||||||
Intellicard Slot | Computer Hardware | Yes | Yes | 600 | |||||||||||||
Miniprinter | Computer Hardware | Yes | Yes | 600 | |||||||||||||
Area Power Connector | Computer Hardware | Yes | Yes | 2000 | |||||||||||||
Power Cell Controller | Computer Hardware | Yes | Yes | 400 | |||||||||||||
Battery Module | Computer Hardware | Yes | Yes | 400 | |||||||||||||
Advanced Battery Module | Computer Hardware | Yes | Yes | 800 | |||||||||||||
Super Battery Module | Computer Hardware | Yes | Yes | 1600 | |||||||||||||
Nano Battery Module | Computer Hardware | Yes | Yes | 200 | |||||||||||||
Micro Battery Module | Computer Hardware | Yes | Yes | 400 | |||||||||||||
AI Surveillance Software Update | Illegal Technology | Yes | 5000 | 5000 | 10000 | 15000 | 15000 | 20000 | |||||||||
Nanite Remote | Basic Nanite Programming | Yes | 500 | 500 | |||||||||||||
Nanite Scanner | Basic Nanite Programming | Yes | 500 | 500 | |||||||||||||
Design Storage Disk | None | Yes | 300 | 100 | |||||||||||||
Technology Data Storage Disk | None | Yes | 300 | 100 | |||||||||||||
Nanite Program Disk | Basic Nanite Programming | Yes | 300 | 100 | |||||||||||||
X-Large Beaker | None | Yes | 2500 | ||||||||||||||
Metamaterial Beaker | Advanced Biotechnology | Yes | 2500 | 1000 | 1000 | ||||||||||||
Cloning Data Disk | Genetic Engineering | Yes | Yes | 300 | 100 | 50 | |||||||||||
Crew Pinpointer | Advanced Biotechnology | Yes | 300 | 100 | 50 | ||||||||||||
Compact Defibrillator | Advanced Biotechnology | Yes | 16000 | 8000 | 6000 | 3000 | |||||||||||
Advanced Health Analyzer | Advanced Biotechnology | Yes | 5000 | 2500 | 2000 | 1500 | |||||||||||
Medical Spray | Biological Technology | Yes | 2500 | 500 | 2000 | 1500 | |||||||||||
Cybernetic Liver | Cybernetic Organs | Yes | 500 | 500 | |||||||||||||
Cybernetic Heart | Cybernetic Organs | Yes | 500 | 500 | |||||||||||||
Cybernetic Lungs | Cybernetic Organs | Yes | 500 | 500 | |||||||||||||
Upgraded Cybernetic Liver | Upgraded Cybernetic Organs | Yes | 500 | 500 | |||||||||||||
Upgraded Cybernetic Lungs | Upgraded Cybernetic Organs | Yes | 500 | 500 | |||||||||||||
Supply Drop Pod Upgrade Disk | Bluespace Travel | Yes | 1000 | ||||||||||||||
Forcefield Projector | Advanced Engineering | Yes | 2500 | 1000 | |||||||||||||
Advanced Roasting Stick | Applied Bluespace Research | Yes | 1000 | 500 | 250 | ||||||||||||
Bluespace Locator | Subdermal Implants | Yes | 1000 | 500 | 500 | ||||||||||||
Quantum Keycard | Miniaturized Bluespace Research | Yes | Yes | 500 | 500 | 500 | 1000 | ||||||||||
Anomaly Neutralizer | Anomaly Research | Yes | Yes | 2000 | 2000 | 2000 | 5000 | ||||||||||
Donksoft Toy Vendor Refill | Illegal Technology | Yes | Yes | Yes | Yes | Yes | Yes | 25000 | 15000 | 20000 | 10000 | 10000 | |||||
Spray Bottle | Advanced Sanitation Technology | Yes | 3000 | 200 | |||||||||||||
Bear Trap | Advanced Sanitation Technology | Yes | 5000 | 1000 | |||||||||||||
Reactive Armour Shell | Anomaly Research | Yes | Yes | 10000 | 4500 | 8000 | 5000 | ||||||||||
Seclite | Basic Security Equipment | Yes | 2500 | ||||||||||||||
Forensic Scanner | Advanced Biotechnology | Yes | 5000 | 1000 | 2000 | 2500 | |||||||||||
Pepper Spray | Basic Security Equipment | Yes | 5000 | 1000 | |||||||||||||
Energy Bola | Basic Security Equipment | Yes | 500 | 500 | 500 | ||||||||||||
Zipties | Basic Security Equipment | Yes | |||||||||||||||
Evidence Bag | Basic Security Equipment | Yes | |||||||||||||||
Plasma + Iron Alloy | None | Yes | Yes | Yes | 2000 | 2000 | |||||||||||
Plasma + Titanium Alloy | None | Yes | Yes | Yes | 2000 | 2000 | |||||||||||
Plasma + Glass Alloy | None | Yes | Yes | Yes | 2000 | 1000 | |||||||||||
Plasma + Metal + Glass Alloy | None | Yes | Yes | Yes | 1000 | 2000 | 1000 | ||||||||||
Titanium + Glass Alloy | None | Yes | Yes | Yes | 2000 | 1000 | |||||||||||
Plasma + Titanium + Glass Alloy | None | Yes | Yes | Yes | 2000 | 1000 | 1000 | ||||||||||
Hand Drill | Experimental Tools | Yes | 3500 | 1500 | 2500 | ||||||||||||
Jaws of Life | Experimental Tools | Yes | 4500 | 2500 | 3500 | ||||||||||||
Experimental Welder | Experimental Tools | Yes | 1000 | 500 | 1500 | 2500 | 200 | ||||||||||
Alien Wrench | Alien Engineering | Yes | 5000 | 1000 | 2500 | 2000 | 2000 | ||||||||||
Alien Wirecutters | Alien Engineering | Yes | 5000 | 1000 | 2500 | 2000 | 2000 | ||||||||||
Alien Screwdriver | Alien Engineering | Yes | 5000 | 1000 | 2500 | 2000 | 2000 | ||||||||||
Alien Crowbar | Alien Engineering | Yes | 5000 | 1000 | 2500 | 2000 | 2000 | ||||||||||
Alien Welding Tool | Alien Engineering | Yes | 5000 | 5000 | 2500 | 2000 | 2000 | ||||||||||
Alien Multitool | Alien Engineering | Yes | 5000 | 5000 | 2500 | 2000 | 2000 | ||||||||||
Alien Scalpel | Alien Biological Tools | Yes | 2000 | 500 | 1500 | 1500 | |||||||||||
Alien Hemostat | Alien Biological Tools | Yes | 2000 | 500 | 1500 | 1500 | |||||||||||
Alien Retractor | Alien Biological Tools | Yes | 2000 | 500 | 1500 | 1500 | |||||||||||
Alien Circular Saw | Alien Biological Tools | Yes | 10000 | 1000 | 2500 | 1500 | |||||||||||
Alien Drill | Alien Biological Tools | Yes | 10000 | 1000 | 2500 | 1500 | |||||||||||
Alien Cautery | Alien Biological Tools | Yes | 2000 | 500 | 1500 | 1500 | |||||||||||
Speed Loader (.38) | None | Yes | 20000 | ||||||||||||||
Rubber Shot | None | Yes | 4000 | ||||||||||||||
Shotgun Slug | None | Yes | 4000 | ||||||||||||||
Buckshot Slug | None | Yes | 4000 | ||||||||||||||
Shotgun Dart | None | Yes | 4000 | ||||||||||||||
Incendiary Slug | None | Yes | 4000 | ||||||||||||||
Cryostatis Shotgun Dart | Medical Weaponry | Yes | 3500 | ||||||||||||||
Beam Marksman Rifle | Advanced Beam Weaponry | Yes | 10000 | 5000 | 4500 | 5000 | 8000 | 5000 |