User:Tyro
This is an advanced guide on a dangerous Supermatter Engine setup. Understand and practice the lessons and knowledge before this point before you try this. Even if you're looking to just cause chaos and sabotage things as a traitor, you benefit from understanding- it doesn't take much brainpower to figure out how to sabotage if you understand the method to this madness!
The 99% CO2 Engine Configuration
To run this configuration safely, you need to have read the full Guide to the Supermatter and understand the pipe network that feeds into and from the Supermatter Engine. You must understand what you are doing to the pipe configuration so that if something goes wrong or you need to make a change, you can fix it. If you are not prepared to learn that, you suspect the Atmosians are not trustworthy, or you CE is telling you not to do this, turn back now. At the very least, please understand how valves, pumps, filters, layer manifolds, and pipe layers work.
Running the Supermatter on CO2 is a completely viable alternative to the standard setup and only needs a few minor modifications to make it so. The best part is, the modifications in this guide can also benefit a normal Nitrogen setup and probably others- this means that if this CO2 setup goes horribly wrong, you have ways to reconvert the engine back to using Nitrogen without actually changing the physical layout of the pipe network.
Johnson Fitzwell says: "Wait! I did read the Guide to the Supermatter, you no good dirty Syndicate spues, flooding the SM chamber with CO2 will cause dangerous anomalies, delamination, and turn it into a Tesla! Just what are you trying to pull here!?" |
You're definitely not wrong. With that said, no, try this yourself on your own server and read on to know how to properly configure the engine to handle potential issues that may occur if you put too much CO2 into the chamber. As long as you keep an eye on the engine- meaning its power output, the gasses inside, and the gas meters circling the SM, things should go fine. If you're really paranoid about it, just upgrade your SMES' to max, get 100% power, then stop injecting CO2 into the engine and let it wind down. You can bolt the doors to the engine and just wait out the end of the shift with power to spare.
= The Setup
Johnson Fitzwell says: "Well, alright then, spud, enlighten me on why I shouldn't sacrifice you to the Dark Lord Singuloth." |
Aight.
So, this isn't much different from your default engine layout, but we have a few important changes. The biggest change:
DO NOT TURN ON THE EMITTERS!
Emitters hitting the crystal produce oxygen and plasma. You are going to ignore the emitters. You are going to disconnect their power and throw them into secure storage. Unless there's a Blob or you need to restart the engine using Nitrogen, forget they exist.
Anyway, Let me lay out the other important areas, marked in transparent, colored squares:
Emergency Nitrogen Intake, marked in green to the upper left. You have two passive gates set here, but you can replace them with digital valves if you trust your AI not to ruin your fun or get up to other shenanigans. Anyway, you have N2, or Nitrogen , here, which is available at the start of the shift. You can skip this step and just leave them unwrenched and out of mind, but these are set as a safety precaution to convert a delaminating CO2 engine back into a more easily managed engine.
Pluoxium Production and Production Bypass, marked in light blue to the lower left. The filter is set to filter Pluoxium into the two canisters. You can skip this and just replace the filter with a straight pipe if you don't care about gas production, but if you're running a CO2 configuration you will be producing it anyway.
Waste Filter Bypass, marked in dark blu-
Johnson Fitzwell says: "TRAI-" |
-MARKED in dark blue to the lower right. So, your goal is to cycle gases as fast as you can ... right? Remember from the Supermatter Guide: filters clog. You're handling one of the most reactive gasses to touch the engine, so you need to cycle your gasses quickly. The space loop already should be cooling your gas and you really only should have Pluoxium, Carbon Dioxide, and trace amounts of Oxygen, Nitrogen, and CO2 in your loop. These trace amounts total up to below 1% and don't go much higher unless the engine starts to delaminate. It's absolutely safe to use this bypass in both a normal and CO2 engine pipe network. If you're paranoid and want to be extra safe, extend the layer manifold one step and add a valve to toggle the bypass.
Emergency Gas Vent, marked in yellow to the right of our Waste Filter Bypass. This is another bypass with a valve already installed- if you didn't understand what I talked about by installing a valve to toggle your bypass, this is what I meant. This pipe vents everything coming out of your space loop out to space. If gas is coming out of your space loop, it's still hot, and you don't have freezers to deal with it, turn the valve on and assess whether or not you need to turn off the first filter or not. Be ready to replace all the gas you're losing with N2, analyze the pipes, and be ready to close the valve when the gas cools down.
Whilst we're on the right side of the pipe network, let's talk about those filters we seem so intent on ignoring:
- The first filter is set to Nitrogen or Nothing. You do this in order to minimize the time it takes for Nitrogen to come from the filters to the chamber.
- The second is set for CO2. This portion is not optional. If you run into problems with adding too much CO2 to your loop, you can set this to Nothing temporarily or permanently if you are going to use another gas.
- The third is set to Oxygen or Nothing. If you plan to produce Pluoxium, you want to retain any Oxygen. Consider changing this to Nothing if you don't care about Pluox production or you have a customized gas mix in mind.
- The fourth is set to Pluoxium or Nothing. Because of our production bypass, we need to set this filter to Pluoxium so that we don't lose it to space. If you are not producing Pluoxium, just like Oxygen, this can be ignored completely, just remember to set it to Nothing and keep it on like the others.
Keep your freezers off until you get upgrades. It's optional as to whether you want to use them or not, though if you use them I recommend modifying the network and moving them to cool gas before it enters the space loop. This way, if hot gas is leaving the chamber or entering from atmos, you can cool it down and delay it from hitting the filters a bit longer. If you have hot gas hitting the filters and then the freezers, then your contaminates are remaining in the chamber.
Intake From Atmospherics, marked in orange between our production bypass and space loop. This is a default part of the Supermatter's pipe network. The pump is preference, use a volume pump or valve if you feel more comfortable with that. Using a normal pressure pump, your KpA needs to be monitored (a volume pump needs monitoring as well and a valve needs to be toggled on and off) in order to maximize power production without causing the Supermatter to over-produce power and start shitting out anomalies. Fortunately, this is not your only way to modulate how much CO2 is in the chamber! Yes, with this setup as it is, you will have to babysit your engine every few minutes using your tablet computer, but there may be a way to utilize your pumps and air alarms to allow the gas mix to safely sustain a good amount of CO2 without blowing up engineering. Experiment!
The Air Alarm and Atmospherics
Johnson Fitzwell says: "If you unlock the damn air alarm, I am going to get beepsky in here!" |
Slow down there old timer, I'm keeping them locked. However, it's important to siphon Pluoxium and play with how many scrubbers are siphoning out CO2- none? One? Two? All of them? It depends on how you've set yourself up and how much CO2 is coming from atmos. If your energy production is rapidly approaching your upper limit of 5000 MeV/cm³, you need to siphon all of your CO2 and turn off your atmos intake until the power production declines. If you're just starting, you probably don't want to siphon any of your CO2 at all and you want to max your pump out. Just like with your pump, experiment until you find a setting that requires the least amount of babysitting. Remember to lock the air alarm after you're done, lest the AI that definitely isn't malfunctioning right now or preemptively trying to prevent human harm messes up all of your hard work.
Which brings me to something I haven't mentioned- Atmospherics. You need cooperation from the Atmospheric Techs, your CE, or a means to get to Atmospherics (if you gain illicit access, you will look like a traitor!) in order to pump any workable amount of CO2 into your chamber. If you are the CE, order them to do it if they are trying to work the turbine or achieve fusion or something. If you're an underling, ask your CE or the Atmosians to take care of it. Check the output with an analyzer before turning your pump on and continue to monitor it periodically if you notice the chamber isn't filled with <96% CO2. If you want to get dangerous with your Pluoxium production, you can pump in 'small amounts of Oxygen along with the CO2, just be ready to close off the intake if your Supermatter starts delaminating. Your buddies in Atmospherics are also capable of flooding the Supermatter with massive amounts of Nitrogen if your emergency intake is sabotaged or you've used it up already!
Anyway, this is all important because your power production should not go above 5000MeV/cm³, otherwise you'll start to produce anomalies and it will be miserable to work with your engine; it will probably delaminate too, but you definitely have some wiggle room. To keep it manageable, you have to keep adding CO2 to the chamber, because your power production constantly trickles down. A safe margin is generally 3500-4000MeV/cm³, you still are producing in excess of 1MW of power for the station and you have a margin for error if you decided to pump in CO2 and you realized too late you forgot to change the pump or the air alarm. An even more conservative preference would be 2500-3000MeV/cm³, but if you're doing this you're braver than that, aren't you?
Johnson Fitzwell says: "What's the fucking point, you autistic fuck? The Supermatter running on Nitrogen, the Solars, and the Turbine already produce enough power." |
What's the point of nuclear fusion when you have that!? What's the point of going to Lavaland and bringing home the Xenomorph Queen!? What's the point of giving the clown a H.O.N.K. Mech!? You know why we do this, Fitzwell!? We are going to do this because-
Dick Fitzwell says: "hurrrrrgh ... I don't feel so good ..." |
Oh. I probably should have mentioned that running a CO2 setup irradiates the entire engineering foyer. If you wear a hardsuit or radsuit, you should be safe. Otherwise, stay in the breakroom.
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...
...
It's all good, just get some charcoal, decontaminate your clothes in suit storage, then go to medb-
Officer Beepsky says: "FREEZE SCUMBAG!" |
WHACK! WHACK! WHACK!'
Johnson Fitzwell says: "Before trying any dangerous engineering projects, let your CE know! If you are the CE, let your staff know! Otherwise, you will end up just like Gopher, beaten to death by a colf blooded killer robot." |