User:Francinum/slsb 0001

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Space Law is a guideline.

On Sage, security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.
if you get 3 minutes instead of 2 or any other minor deviations, talk to the lawyer as it's considered an IC issue.


Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Sec Officers on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.

The rules and regulations herein are not absolutes, instead they exist to serve mainly as guidelines for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.

Crime Codes Quick Reference

Use this to quickly find the Crime Code Numbers.

Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).

Code MXX - Modifier 0XX - Infraction 1XX - Minor 2XX - Medium 3XX - Major 4XX - Capital
01 Clear Danger Assault Aggravated Assault Murder Prime Murder
02 Elevated Sentencing Pickpocketing Theft Larceny Grand Larceny
03 Self Defense Superficial Vandalism Minor Vandalism Major Vandalism Sabotage Grand Sabotage
04 Non Compos Mentis Vigilantism Conspiracy High Conspiracy Espionage
05 Griseo Maris Hostile Agent Hostile Activity Enemy of Nanotrasen
06 Drug Possession Illegal Distribution Contraband Possession Dangerous Contraband Corporate Espionage
07 Disorderly Conduct Disturbing the Peace Rioting Inciting a Riot Insurrection
08 Creating a Hazard Negligence High Negligence Manslaughter
09 Trespass Trespass, Dangerous Areas Trespass, Secure Areas
10 Breaking and Entering Breaking and Entering, Dangerous Areas Breaking and Entering, Secure Areas
11 Disruptive Communications Discriminatory Language Insubordination Dereliction
12 Fine Evasion Fraud Corporate Fraud
13 Genetic Mutilation Identity Theft Biological Terror



Interpretation of the Law

A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.

For certain crimes, the accused's intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.

In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.

A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.

Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.


Brig Procedures

Standard Operational Procedures for brigging are as follows:

  1. Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
  2. Take the prisoner to a brig cell, set the time and activate the timer.
  3. Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
  4. Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
  5. Buckle the prisoner to the bed.
  6. Search the items removed and be sure to check the internals box in their backpack.
  7. Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes.
    These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners.
  8. Close the locker and lock it.
  9. Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
  10. Modify their brig sentence for additional offences or good behavior, if applicable.

Do NOT fully strip the prisoner unless they have earned a permanent sentence.

In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.

In the instance of prisoners that have earned Labor Camp duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a Prisoner Management Console, assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at Labor Camp.**

NOTE: In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.

The Warden or Head of Security are responsible for placing prisoners and in permanent confinement.

  1. Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
  2. The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
  3. Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing.
    1. The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.

Legal Representation and Trials

Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.

Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.

The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.


In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.

Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence.
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.

In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial is required to authorise the death penalty.

Use of Deadly Force

As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.

It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.

There are a few circumstances where deadly force is permissible:

  • Code Red Situation - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force.
    Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
  • Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
  • Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
    • Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
  • Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
    • Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
  • Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.

Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.



Modifiers

Circumstances that may be applied to incidents or crimes depending on circumstance.

Code Crime Description Notes
M01 Clear and Present Danger Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged. This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone's life or otherwise with good intent.
M02 Elevated Sentencing The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance. Primarily intended to be used after a few repetitions.
Crimes charged with this modifier are exempt from punishment outside of confinement.
M03 Self Defense Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable. This isn't an American school. You can punch back, but don't be out of scale.
M04 Non Compos Mentis Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage. English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. IC 'insanity' is not an excuse for high crimes.
M05 Griseo Maris Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment. English: Grey Tide. Go be useful you fucks.


Infractions

All of these crimes are punished with a monetary fine.

Code Crime Description Notes
003 Superficial Vandalism To deface the station or property of another individual. Minor damage that can be repaired with space cleaner or other cosmetic only damage.
006

Drug Possession The possession of illegal drugs in quantities appropriate for personal use. A pill or two of drugs is reasonable for recreational use, anything more is probably better charged as distribution.
007 Disorderly Conduct To conduct ones self in a way unsuitable for the retention of one’s position. Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember.
008

Creating a Hazard To create a situation which may lead to the harm of others during normal operation in that department. Minor unsafe behavior can also be charged under this crime.
011

Disruptive Comms To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency. Radio spam bad. I'm looking at you, circuit makers.

Minor Crimes

All of these crimes carry a 5 minute sentence.

Code Crime Description Notes
101 Assault To use physical force against someone without the apparent intent to kill them. This covers minor criminal uses of force, Without intent to seriously injure. That would be Aggravated Assault, or possibly a flavor of Murder.
102 Pickpocketing To steal items from another’s person. Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft.
103 Minor Vandalism To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property. Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage.
104

Vigilantism To perform the responsibilities and duties of the security department without approval or due cause to act. Validhunting bad. Let the redshirts do their job.
106 Illegal Distribution The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption. You should probably try to determine intent from additional evidence before charging someone with this.
107 Unavailable Disturbing the Peace To knowingly organize a movement which disrupts the normal operations of a department. Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities.
108

Negligence To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another. This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.
109 Trespass To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area. Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.
110 Breaking and Entering To trespass into an area using a method of forcible entry. This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.
111 Unavailable Discriminatory Language To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted. Note that actual, OOC racism is not acceptable under the rules.
112 Unavailable Fine Evasion To purposefully avoid or refuse to pay a legal fine. A reasonable time and notification should be given to the plaintiff.

Misdemeanor Crimes

All of these crimes carry a 10 minute sentence or a 100 point target at the Labor Camp, optional for the suspect you are arresting.

Code Crime Description Notes
201 Aggravated Assault To take physical action against a person with intent to grievously harm, but not to kill. This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.
202 Theft To steal equipment or items from a workplace, or items of extraordinary value from one’s person. This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.
203

Vandalism, Major To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired. Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.
204 Unavailable Conspiracy To knowingly work with another person in the interest of committing an illegal action. It's important to note that an unwitting accomplice is not the same as a conspirator.
205

Hostile Agent To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within Code 405. Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.
206

Possession, Contraband Equipment To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within Code 405. Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.
207 Unavailable Rioting To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes. A riot typically constitutes five or more people acting in a coordinated effort.
208

High Negligence To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment. Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.
209

Trespass, Inherently Dangerous Areas Trespassing in an area which may lead to the injury of self, or others. Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.
210

Breaking and Entering, Inherently Dangerous Areas To trespass into an area which may lead to the injury of self or others using forcible entry. Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.
211 Unavailable Insubordination To knowingly disobey a lawful order from a superior. Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.
212 Unavailable Fraud To misrepresent ones intention in the interest of gaining property or money from another individual. Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don't stretch this, gaining items which normally wouldn't be considered theft likely aren't worth charging under fraud.
213

Genetic Mutilation To purposefully modify an individual’s genetic code without consent, or with intent to harm. Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.

Major Crimes

These crimes carry a service at the Labor Camp, with a 500 point target or a 15 minute brig sentence.

Code Crime Description Notes
301 Unavailable Murder To purposefully kill someone. Please note, that negligence is covered under Code 208
302 Unavailable Larceny To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person. This does not include theft of people's ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain's, Head of Personnel's, or Head of Security's.
303 Unavailable Sabotage To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable. Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.
304 Unavailable High Conspiracy To knowingly work with another person in the interest of committing a major or greater crime. Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.
305 Unavailable Hostile Activity To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation. Impeding security's ability to detain a dangerous convict, or walling off the security department or other critical areas.
306 Unavailable Possession, Illegal Inherently Dangerous Equipment To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction. Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.
307 Unavailable Inciting a Riot To perform actions in the interest of causing large amounts of unrest up to and including rioting. This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.
308 Manslaughter To unintentionally kill someone through negligent, but not malicious, actions. They didn't mean to do it but someone's dead now. It's important to remember that you may want them to fix what they've done before throwing them in the brig, in the example of medical malpractice.
309 Unavailable Trespass, High Security Areas Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas. The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.
310 Unavailable Breaking and Entering, High Security Areas To commit trespassing into a secure area as defined in Code 309 using forcible entry. Please note, paramedics may have to commit breaking and entry in order to perform their duties.
311 Unavailable Dereliction To willfully abandon an obligation that is critical to the station’s continued operation. Engineer didn't set up power? Doctor's doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.
312 Unavailable Corporate Fraud To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization. If you receive money to order something for a department don't pocket that money.
313 Unavailable Identity Theft To assume the identity of another individual. This can include utilizing someone else's PDA in order to impersonate them.

Capital Crimes

These crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, or Cyborgization.
Only the Captain, HoS, and Warden can authorize a Permanent Sentence.
Only the Captain can authorize an Execution or Forced Cyborgization.

Code Crime Description Notes
401 Unavailable Prime Murder To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim This includes debraining a corpse with purpose other than cloning.
402 Grand Larceny To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means. A full list of equipment which may constitute Grand Larceny can be found in the list of High-risk items
403 Unavailable Grand Sabotage To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable. This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.
404 Unavailable Espionage To knowingly betray critical information to enemies of the station. Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.
405 Unavailable Enemy of the Corporation To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, or cults. Membership of the syndicate with no actual actions should be charged under Code 205. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest.
406 Unavailable Possession, Corporate Secrets To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen. Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That's a criminal.
407 Unavailable Insurrection To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen. Heads of any revolutionary or anarchist movements are here.
413 Unavailable Biological Terror To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm. Don't immediately lynch the virologist, but an investigation might be a good idea.