User:EvilDragon/Guide to Doctoring

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What should I expect from this guide?

This guide is more focused on a flow how to act in medical situations. Follow one by one.

  • If you play these jobs, you must know all knowledge of this guide.
    • Medical Doctor
    • Paramedic
    • Brig Physician (You are not a security. You are just a medic in the security.)
    • Chief Medical Officer, of course.
  • If you play other medical jobs, this knowledge is less needed, but knowing them is good.
    • Virologist
    • Chemist
    • Geneticist
  • Even if you're not a medic, this is helpful to cure your friends.

Preparation

  • Grab them from Medbay Storage:
    • Health Analyzer (Basically, You have one in your starting medical kit.)
    • Health Scanner HUD (Get one from the cabinet and equip it.)
    • Defibrillator (Get one from the cabinet.)

Doctoring glance with Health Scanner HUD

HUD Icon What to do
Nothing. They're fine.
Minor bad virus. Maybe just cold. You can ignore them if you're busy.
Risky virus. Still ignorable than more important issues.
I guess you need to pay some attention to cure this.
Pay your attention to your patient rather than dead people.
DO. NOT. LET. THEM. HANG. AROUND. Even medical violence can be acceptable.
Good virus. Ignore them.
Dead. Check the dead section.

(Or Skeleton creature. No action needed for them.)

Dead, but the body has a soul and is able to be revived with defibrillator.

Check the dead section.

The patient is in critical. Check him with Health Analyzer.

As long as you see a virus, you need to cure them. Just yell to your chemist crew what you need after touching your patient with Health Analyzer.

Health Analyzer

Now use your health analyzer to your patient.

  • Brute Damage
    • Under 50:
    • 50~179:
    • Over 180:
  • Burn Damage
    • Under 50:
    • 50~179:
    • Over 180:
  • Toxin Damage
    • The value is not very important.
    • If not Oozeling/Slime people
      • Alive: Cure them with normal treatment.
      • Critical:
        • Put them into Cryogenics.
        • Filter blood.
    • If Oozeling/Sime people
      • DO. NOT. GIVE. THEM. ANY. CURE.
      • Ordinary treatments for toxin are noxious for them. Only one exception is Cryoxadone along with cryogenics.
      • To cure their toxin damage, you should give them any toxin, literally.
        • Alive: give them fluorine, a very basic chemical, as the same amount to their toxin damage. (1u = heals 1 toxin damage.)
        • Critical: Put them into Cryogenics.
  • Suffocation Damage
    • Naturally cured in most situations.
    • There's not much necessity to act against this damage.
  • Certain quirks detected
    • Acute Blood Deficiency quirk:
      • Their body lose blood instead of producing it. Check Lack of blood section.
    • Brain Tumor quirk
      • They periodically take brain damage. If not cared well, they get more traumas due to brain damage.
      • give them some Mannitol. Mannitol 50u lasts 250 seconds.
      • If they have Tramua, check Trauma section.
    • You can not do anything for other bad quirks except for above ones.
  • Bleeding
  • Lack of blood
    • Most patients don't need any treatment for lack of blood because they can make blood themselves.
    • Blood donation.
  • Trauma
  • Organ damage
    • Brain
    • Heart
    • lungs, liver, stomach, appendix, ears, eyes
  • Cellular damage (AKA Clone damage)
  • Nanites detected
    • Nanites mean a kind of nano-robots in their bloodstream.
    • Not a very big deal, unless they're harmful.
  • Chemicals detected
    • Overdose: You don't know what the fuck that reagent would do when it is overdosed. Just remember that overdosed reagent mostly deals toxin damage.
    • Addicted: You can not help with this one.
  • You detect nothing, but when your patient says...
    • Hallucination
      • Give them Synaptizine.
    • Yells "COCKSUCKER!" "TITS!" "FUCK!"
      • If you already did Radiation treatment, they possibly have bad genes. Send them to the genetics.
      • In case of nothing is detected in their gene, It is just a side effect of Radiation. Do Radiation treatment.
    • Says in an incorrect sentence. Let your patient say "a b c d e f." and see what they say: "c d a b f e."
      • In case of nothing is detected in their gene, they possibly have bad genes. Send them to the genetics.
      • If you see nothing from their gene, It is just a side effect of Radiation. Do Radiation treatment.
    • Explains they can't say anything as body language.
      • If you already did Radiation treatment, they possibly have bad genes. Send them to the genetics.
      • In case of nothing is detected in their gene, It is just a side effect of Radiation. Do Radiation treatment.
    • Their appearance is changed (i.e. Lost hairs, sex changed)
      • Side effect of radiation. No way to cure them unless gene data of their previous appearance is saved. (Clone or genetic identity)
      • Although their hairs can be grown with Barber's Aid chemical.
    • can't stop doing weird actions (i.e. "You must shove anyone you meet." in their brain.)
      • Possible brainwash. (I don't know how to fix it.)
      • If not, just a bad joke or being an asshole.
    • Vomits a lot.
      • If a felinid had a cholcolate... Give them Chacoal.

Medicine treatment Guide

Sleeper

Sleeper injects 10u of the chosen reagent to the occupant.

Medicine Button Upgrade Treat for Effects
Epinephrine Tier 1 Stabilize the critical condition

Brute/Burn/Toxin/Suffocation

  • 0.1u metabolized per tick.
  • Medipen contains 13u to inject.
  • If you are in critical condition, every tick heals 4 types of damage for 0.5.

It is the only emergency treatment to cure other people. It doesn't fully cure a patient.

  • prevents you from being damaged over 35 suffocation damage?
  • May cause some histamine allergic and lose your breath.
  • use of 13u: heals 65 to all damages. (as said, It will only recover you from the critical condition)
  • Since it is a medipen, It is rather emergency.
  • Overdose 30u.
Morphine Tier 1
Perfluorodecalin Tier 1
Bicaridine Tier 1
Kelotane Tier 1
Oculine Tier 2
Inacusiate Tier 2
Antitoxin Tier 3
Mutadone Tier 3
Mannitol Tier 3
Salbutamol Tier 3
Pentetic Acid Tier 3
Omnizine Tier 4 Brute/Burn/Toxin/Suffocation
  • Heals 0.5/0.5/0.5/0.5 per a tick.
  • Overdose 30u: Causes -1.5/-1.5/-1.5/-1.5 damage.

Smart Chemical Storage

The storage already contains some chemicals upon the start of a shift.

Item Name Amount Treat for Effects
Example Example
Example Example
Example Example

Example

Example
Example Example

NanoMed Plus (Vending Machine)

Item Name Amount Treat for Effects
Epinephrine Medipen 8 from NanoMed Plus Vender Stabilize the critical condition

(Brute, Burn, Toxin, Suffocation)

  • 0.1u metabolized per tick.
  • Medipen contains 13u to inject.
  • If you are in critical condition, every tick heals 4 types of damage for 0.5.

It is the only emergency treatment to cure other people. It doesn't fully cure a patient.

  • prevents you from being damaged over 35 suffocation damage?
  • May cause some histamine allergic and lose your breath.
  • use of 13u: heals 65 to all damages. (as said, It will only recover you from the critical condition)
  • Since it is a medipen, It is rather emergency.
  • Overdose 30u.
Dexalin Medipen 8 from NanoMed Plus Vender Suffocation
  • 0.4u metabolized per tick.
  • Over 50 suffocation damage, every tick heals 1.5 oxy damage.
  • Otherwise, every tick heals 0.5 oxy damage.
  • Overdose 30u: deals 1 damage to heart.
Epinephrine Bottle 4 from NanoMed Plus Vender Stabilize the critical condition

(Brute, Burn, Toxin, Suffocation)

  • 0.1u metabolized per tick.
  • Medipen contains 13u to inject.
  • If you are in critical condition, every tick heals 4 types of damage for 0.5.

It is the only emergency treatment to cure other people. It doesn't fully cure a patient.

  • May happen some histamine allergic and lose your breath.
  • use of 10u: heals 50 to all damages. (as said, It will only recover you from the critical condition)
  • Overdose 30u.
Charcoal Bottle 4 from NanoMed Plus Vender Toxin, Chemicals
  • 0.4u metabolized per tick.
  • Every tick heals 1 toxin damage but also removes 0.75 of other chemicals in your body.

It is good to remove bad chemicals from someone's body.

  • use of 5u: heals 12.5 toxin damage, removes 9.3 other reagents.
  • Overdose- None: Feel free to use.
Saline-glucose Bottle 4 from NanoMed Plus Vender
  • 0.2u metabolized per tick
  • Every tick has a chance of 33% healing 0.5 brute damage and 0.5 burn damage.
  • It appears to be able to volume up your blood level. (Need to check)
  • It is sometimes needed to cure a virus.
  • use of 5u: heals (possibly) 4.1 brute and burn damages. maybe some blood?
  • Overdose- 60u: the healing is reversed. 33% chance to deal 0.5 brute and burn damage. but also adding sugar or salt to your blood.
Tricordrazine Bottle 1 from Nanomed Plus Vender All damages

(Brute, Burn, Toxin, Suffocation)

  • 0.4u metabolized per tick
  • every tick heals 1 all damages.
  • use of 5u: heals 12.5 all damages.
  • Overdose- 30u: deals 2 toxin damage and 3 damage to liver.
Spacealine Bottle 1 from Nanomed Plus Vender Virus
  • 0.04u metabolized per tick
  • Prevents the patient's body from spreading the virus from their body to other people.
  • It is sometimes needed to cure a virus.
  • use of 5u: lasts 250 seconds... You don't need this that much. Try to split it to 1u in the chemist's machine.
  • Overdoes- None.
Morphine Bottle 2 from Nenomed Plus Vender
Toxin Bottle 2 from Nenomed Plus Vender
  • Rare use for chemists. You don't need this.
Sterilizer Spray Bottle 4 from Nenomed Plus Vender
  • Used to increase surgery success chance. Useful for emergency surgery.
Handled Crew Monitor
Crew pinpointer

Other kits

Chemical Name Acquisition Treat for Effect
Bruise Pack 2 from First-Aid Kit Brute
  • contains 60u of Styptic Powder.
  • 15u used per every use.
  • Instantly heals brute damage as much as used.
Ointment 2 from First-Aid Kit Burn
  • contains 60u of Silver Sulfadiazine.
  • 15u used per every use.
  • Instantly heals burn damage as much as used.
Gauze Bleed
Epinephrine Medipen 1 from First-Aid Kit
Brute Patch
  • Contains 30u of Styptic Powder
Bicaridine 7 pills from Brute trauma treatment kit
  • 0.2u metabolized per tick.
  • Every pill contains 15u of Bicardine
  • Over 50 brute damage, every tick heals 0.5 brute damage.
  • Below 50 brute damage, every tick heals 1.5 brute damage.
  • use of 15u: 37.5~83 brute damage.
Burn Patch
Kelotane 7 pills from Brute trauma treatment kit
  • 0.2u metabolized per tick.
  • Every pill contains 15u of Kelotane
  • Over 50 brute damage, every tick heals 0.5 brute damage.
  • Below 50 brute damage, every tick heals 1.5 brute damage.
  • use of 15u: 37.5~83 brute damage.
Antitoxin Syringe 3 15u
Calomol Syringe 1 15u
Diphenhydramine 1 15u
Charcoal 7 10u pill
Salbutamol Pill 1 oxykit 20u
Epi pen 2 oxykit
Dex pen 2 oxykit 10u

Things that you should get from chemists.

Item Name Amount Treat for Effects
Mannitol Example
Neurine Example
Cryoxadone Example
Synthflesh Example
Potassium Iodine Example
Pentetic Acid
Synaptizine
Miner's Salve

Things that you should get from non-medical sources.

Item Name From Treat for Effects
Holywater Chaplain: Bless to water

Botanist: Holymelon

Example
Omnizine Botanist:
Earthsblood Botanist:
Carpotoxin Botanist:
Unstable Mutation Toxin Botanist: RNG stuff

Xenobiology