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Antagonist Metaprotections

We all pose the question of 'how much does actually X person from Y department know? How far can our metaknowledge go? Well, in this page, I'll try to sum it up in a way that makes as much sense with as few words possible. This is still a WIP, I don't know the next thing about formatting and things may be missing.

Do note that all Heads of Staff know just as much about antagonists as Security does.

Abductors

Metaprotections:

The Science Department is aware of their existence, and how they operate. They know abductors are unable to speak, and regularly drop in to abduct lone, helpless victims to perform experiments upon. Anybody found acting strange, with possible amnesia, inexplicable behavior, or suddenly expelling plasma gas out of their body can very well be assumed to be a victim of them.

The Medical Department knows that people acting strange as in the above entry may be subject for a scan, and perhaps exploratory surgery.

The Security Department knows everything Science does.


Everyone knows that people warping into your workplace is definitely not normal, even less so when they're holding a yellow, glowing stick. Running away or defending yourself when that is not possible are both valid options.

Blob

Metaprotections:

Everyone knows what a blob is and what its goal is. Knowing all about its powers and/or strains may be a little hard to explain in character, but it may be allowed nonetheless.

Changeling

Metaprotections:

The Security Department knows about the existence of changelings as shapeshifters hired by the Syndicate with the goal of impersonating somebody and/or stealing valuable items. They also know about the various powers they may have, such as autonomous healing, chitinuous armor, armblades, and so on.

Everyone else is not aware of their existence, however seeing a changeling manifesting its powers in your presence is a valid reason to run away and call for security on the abomination.

Clock Cult

Metaprotections:

The Chaplain knows all there is about clock cultists, and how they operate.

The Security Department has the same knowledge as the Chaplain and is aware of the existence of the cult and its remaining followers still being alive somewhere; they are aware of the goal that they pursue, and as such are deemed extremely dangerous.

Everyone else does not know of its existence, but should they find gear related to the cult such as integration cogs inserted into APCs, or else, they should report it to security.

Nuclear Operatives / Clown Operatives

Metaprotections:

Everyone knows what a nuclear operative, commonly known as a 'nukie' is and what their goal is. What they don't know however, is all the assorted equipment they may use against you.