Template:Dmgs

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Revision as of 10:12, 25 July 2021 by EvilDragon (talk | contribs)
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This shows damages with colourful numbers.

  • first augment is type of damage.
    • q: brute damage(red)
    • w: burn
    • e: toxin
    • r: oxy
    • qw, qe, qr, qwe, etc... arrangement is given from q to r. (qwer = works, rewq = no)
  • if first augment is given as number, it will follow qwer.
{{dmgs|5|15|25|30}}
{{dmgs|qwer|1|2|4|6}}
{{dmgs|qw|15|25}}
{{dmgs|r|55}}

will be

  • 5/15/25/30
  • 1/2/4/6
  • 15/25
  • 55

Where can I use this?

  • Bicardine: Heals 1.5 when your taken brute damage is below 50. If now, It heals 0.5.
  • Kelotane: Heals 1.5 when your taken burn damage is below 50. If not, It heals 0.5.
  • Epinephrine: If you are in the critical condition, heals 0.5/0.5/0.5/0.5. If not, It doesn't heal anything. Prevents oxygen damage from going over 35.

isn't better to recognise than before?