MiniStation

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Revision as of 11:46, 7 August 2013 by imported>Kingofkosmos (Copied this straight from Giacom's post on http://ss13.eu/phpbb/viewtopic.php?f=3&t=71)
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What is it?

A mod of tgstation 13 (https://github.com/tgstation/-tg-station) that is modified for low population servers; with simplified jobs, maps, duties and command structure.

Who is the target audience?

Server hosters who want to host a server for a player count of around 5 to 20 people.

What about the map?

The map has been created from the ground up with population size in mind. There is a link to it below.

Details

What are the jobs?

Many jobs have been combined or just plainly cut out. These are the remaining jobs with their duties next to them.

  • Captain - Make sure your station is running.
  • Lieutenant - You're second in command, protect the Captain and be his right hand man.
  • Cargo Miner x2 - Running cargo bay and mining minerals for the station.
  • Bartender - Keeping the bar, serving drinks and food. Hire the unemployeed to grow food for you, or do it yourself.
  • Janitor - Cleans the station, removes litter.
  • Station Engineer x3 - Keeping the power running and fixing station damage.
  • Security Officer x2 - Protecting the crewmembers and serving space law.
  • Detective - Using forensic science to help security officers catch criminals.
  • Scientist x2 - Research and development of new technologies and create bombs.
  • Medical Doctor x2 - Healing the crew, performing surgeries and cloning dead crew.
  • Chemist - Creating useful chemicals for the crew to use.
  • Clown - Create laughter and boost the morale of the crew. Honk!
  • Unemployed x∞ - Not in charge at all. Basically the assistant of TG. Get a job!

There will be 18 jobs (not including Unemployed) available on mini-TG station. There is a more simplified command system, with the Captain being the big boss and the Lieutenant being second in command. The heads will have control over all departments and jobs.

What else has changed?

Game Modes have been changed to accommodate the low population count, with less antags, less chaos and more paranoia.

There is much less of a player to traitor ratio, meaning there's only 1 traitor for every 10 players. Changelings will always come in singles. In revolution there will be two rev-heads. Due to no starting AI, there is no malfunction; so I don’t advise enabling it. There are no plans to add a starting AI but you are still able to construct an AI through research.

Current Goal:

  • Polish the gameplay.

Map Screenshot:

View High Quality Map

Source Link:

https://github.com/Giacomand/MiniStation