MetaStation: Difference between revisions

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==About==
==About==
'''MetaStation''' is a largely complete work-in-progress map available in the /tg/ code, mainly intended for the odd use by admins to spice up rounds. It has been play-tested briefly, and is stable for general use, though some changes are planned to improve gameplay. Feedback is very much encouraged and has been used to mold what the map has become, post [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 in this thread] if you what to change what it becomes in future.
'''MetaStation''' is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, [byond://game.ss13.eu:2337 Philip]. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread], and rest assured that the map is regularly updated according to such feedback.


 
'''Points to note are that:'''
'''Notable differences are that:'''
* It is more open, so attacks in public are harder to get away with.
* It is more open, and harder to play for traitors (for now).
* It has a much larger maintenance system, so quieter, stealthy attacks are easier.
* The AI is also more vulnerable, but is next to security for safety.
* The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
* The two above points give more power to the masses. Beware cultists and revolutionaries.
* It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
* The maintenance tunnels are less extensive than those in vanilla-/tg/ (for now).
* It is a bit larger than vanilla-/tg/, and plays best with a population of at least 30 or so.
* The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
* The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
* All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
* Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
* Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
* All other z-levels are the same as vanilla.
* All other z-levels are the same as vanilla.


'''The most up to date information''' about MetaStation can be found in [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 this thread] on the /tg/ forums.
'''The most up to date information''' about MetaStation can be found in [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums.
<br>''The latest version committed is [https://dl.dropbox.com/u/858120/Static/SS13%20Map%20Thread/13-03-16%2023-57%20MetaStation%20v24A.dmm v24A.dmm], uploaded at 01:08, 17-03-13 GMT.''
<br>''The latest version committed is [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34D.Clean.dmm.zip MetaStation v34D.dmm], uploaded on 08-08-13.''
<br>''The latest version available is [https://dl.dropboxusercontent.com/u/858120/Static/SS13%20Map%20Thread/13-04-16%2016-50%20MetaStation%20v27G-II.dmm v27G-II.dmm], uploaded at 16:51, 13-04-16 GMT.''
 


==Images==
==Images==

Revision as of 12:39, 11 August 2013

About

MetaStation is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, [byond://game.ss13.eu:2337 Philip]. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have in this thread, and rest assured that the map is regularly updated according to such feedback.

Points to note are that:

  • It is more open, so attacks in public are harder to get away with.
  • It has a much larger maintenance system, so quieter, stealthy attacks are easier.
  • The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
  • It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
  • The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
  • All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
  • Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
  • All other z-levels are the same as vanilla.

The most up to date information about MetaStation can be found in in this thread on the /tg/ forums.
The latest version committed is MetaStation v34D.dmm, uploaded on 08-08-13.


Images

Version 27G-II
File:13-04-16 15-57 v27G 500.png


Also available: full resolution image, and older full resolution image with wires and pipes exposed.

Using MetaStation


Running MetaStation isn't too complicated, but does require recompiling the code. In future this may be easier, but for now:

  • Don't host the game whilst making these changes.
  • Open tgstation.dme
  • Expand 'maps' in the tree at the top-left of the screen in the files tab.
  • Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present.
  • Click the build dropdown at the top, and click compile. This may take a minute.
  • Once compiled, run the resulting BYOND executable (.dmb) as you would normally.

Version History

Version Changelog
v27G-II
  • Fixed a small mistake on the incinerator's disposals pipe.
v27G
  • Widened a lot of maintenance
  • Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
  • Made engineering pod look like it could actually launch.
  • Fixed name of cloning exit button.
v027C
  • Updated to latest /tg/ revision, fully compatible with current code again.
  • Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
  • The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
  • Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
  • Science can now be effectively barricaded with shutters, and all windows are tinted.
  • Dorms cabin 5 changed to nice viewing window.
  • Cleaned up virology tables a bit
  • Reduced number of seed extractors in the garden.
  • Removed cigarette machine from library.
  • Fixed a few little bugs.
v024B
  • Fixed mass driver path being blocked at disposals.
v024A
  • Fixed cameras not working in the toxins test area
  • Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
  • Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
  • Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
  • A few other small fixes and adjustments.
v023C
  • Added Ian again
  • Fixed (hopefully, under testing) the bizarre freezing atmos problem
  • Added a three-tier shield to the atmos chambers, made of grilles.
  • Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
  • Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
v023A
  • Fixed being able to access settings on the toxins burn chamber from maint.
  • Fixed many other little visual issues
v022C
  • Made some changes to the shuttle to make it nicer
  • Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
v022B
  • Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
  • Remade the AI upload foyer so servers are not doubled unnecessarily.

Issue Tracker


There are no noted bugs currently. Give feedback here if you see a problem or want something changed.