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Intent is set by clicking the buttons around the [[Starter_guide#Heads_up_display|interface]] and determines the context of your actions. Most of the time when people use the term they mean your help/disarm/grab/harm intent. In practical terms, Intent is the difference between shaking someone awake, knocking something out of their hands, or punching them.


==Right/Left hand==
The intent selector [[File:Hud-intent.gif]] allows you to choose how you're going to interact with the items and the environment around you. It has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm''', in clockwise order from the top left. While this may seem very complicated you will be on help intent most of the time. These intents actually revolve around your what you do with your empty hand. That is because most items do what they do regardless of intent. Using a toolbox on someones head will bash it in, regardless of intent. The other intents have very specific use cases. For example, doing surgery on NOT help intent will have your guy botch it on purpose.
[[File:Hud-hands.gif]] Clicking anything or anyone will cause you to use the item you're holding on them. Using an empty hand will make you do something entirely different and is used to interact with many things on the station (e.g. vending machines, computers, picking things up, the list goes on). Experiment!
= Help [[File:Intent_Help.png]] =
Used for helpful and peaceful interactions, the help intent is likely the one you'll have selected the most often. Most items require you to have the help intent selected to use them, otherwise you'll wield them as an improvised weapon and bash things (and other people).
{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
|-
|[[File:Nuvola apps important.svg|25px|link=Special:FilePath/Nuvola_apps_important.svg]]<font size="3">'''Exceptions'''</font size>
: Clicking '''on another character''' with a most items in your hand will use it on them regardless of your current intent. This will always produce a message about you forcefully injecting/feeding them, and your target will see this message in big red letters on their screen, so be sure to warn them if you're actually trying to be helpful. Items with no helpful use will still be used to bash even while in help intent. Remember that some items require you to use them (Z key) while they're in your hand. Try that if you just bashed yourself by accident.
|}
While you have the help intent active you'll allow others to push you aside when they walk into you, whilst with every other intent you'll block their movement. If two players with Help intent run into each other, they'll swap places instead of blocking each other's movement.


Clicking on someone with an empty hand and help intent is used for a few special interactions:
*If they're in crit, you'll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!
*If they're on the floor and not in crit, you'll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a life saver.
*Otherwise, you'll give them a hug. Chose a different body part for a different friendly interaction. For example, hand for a handshake or head for headpats. :)
=Disarm Intent [[File:Intent_Disarm.png]]=
The '''Disarm''' intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll '''shove''' them.


==Throwing==
Shoving someone pushes them one tile away from you. If, however, there is something in the way like:
[[File:Hud-throw.png]] Click the throw button or press the END key on your keyboard to toggle this. Throwing is 100% accurate and items are seldom harmed by it, so this is a good time saver when putting things away, particularly when the server is lagging and precise movement gets harder. Thrown items can hurt people (the <s>crowbar</s> glass shard is an especially damaging projectile) but this is pretty much never a good idea in any combat situation considering how clunky inventory management is. Get an actual ranged weapon and hold onto your melee ones. The main exceptions to this are [[Grenade|grenades]].
*If the blocking tile has a table on it, they're pushed onto it [[Status_Effects#Knockdown|paralyzed]] for 4 seconds.
*If the blocking tile has another human on it, it [[Status_Effects#Knockdown|knocks them both down]], the collateral victim for 1 second instead of 3 seconds.
*If the tile is blocked by solid objects in general, it [[Status_Effects#Knockdown|knocks them down]] for 4 seconds. If target is already [[Status_Effects#Knockdown|knocked down]] (from any source, including slipping), shoving them will disarm them.
You can not shove someone while standing on their tile. It's also important to note that these actions only work if you're clicking on the target with an empty hand, just as with all intents.
=Grab Intent [[File:Intent_Grab.png]]=
The '''Grab''' intent allows you to, as it says, grab people. Can also be done with the Ctrl + Click hotkey. If you click on someone with an empty hand, you'll have a '''passive''' grab, which makes you pull people. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an '''aggressive''' grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|"resist"]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can do the following:
*Throw the person (by enabling throwing, then clicking somewhere). Very fun!
*Fireman carry them if they're prone (by click dragging their sprite onto yours). Must be on garb intent for this.
*Click them again to slowly upgrade the grab to a level 3 '''neck''' grab. With neck grab you deal no damage, but it's harder for them to resist and get away. From here you can click them one last time to slowly upgrade the grab to level 4, '''strangling'''.
When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5? 20? -% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. While this is in the game killing people this way is mostly a RP tool. Corpses that only suffer from suffocation damage are comically easy to revive.
{{Speech
|name=Tuterr, the Private Eye
|text=If you're dragging someone's victim, or yours, it's best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]
}}
= Harm [[File:Intent_Harm.png]] =
This intent's purpose is to outright hurt and kill your target, dealing more damage than other intents, and is most useful when they're already on the ground. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.


==Help/Disarm/Grab/Harm==
[[File:Hud-target.gif]]
[[File:Hud-intent.gif]] This is important, and plays a major role in combat and first aid. What you've set this to can mean the difference between helping the [[Head of Security]] up and choking the shit out of him. Along a similar line, not checking to make sure you're using your empty hand even with the correct intent often results in a toolbox to the face. Both of these are surprisingly common occurrences on the station, which is a fair indication that most crewmembers are extremely inept Samaritans, suffering from severe motor retardation, or both. Just make your mistake clear and they'll usually be understanding.


[[Shitcurity|Usually.]]
While it's possible to win with your bare hands what is overwhelmingly probable is that you will not. Basically, anything is better then empty hands. You can pick the area of the body you want to target on your HUD. Try to avoid areas covered by armor, and remember that attacking different body parts has extra effects:
*Hitting the '''head''' or the '''mouth''' (to a lesser effect) can knock your target down, especially when using blunt weapons.
*Hits to the '''eyes''' can blind, especially when using a screwdriver.
*Damaging the '''legs''' can cripple and slow down.


===Help===
* Having harm intent enabled makes you unable to [[Guide to Combat#Blocking|block.]]
Help, well, helps people. This can mean you're trying to wake someone up, help them stand (both of which require an empty hand), give them [[CPR]] (to keep them alive if their status is critical) or medication, if you're compassionately inclined. As stated earlier, trying to help someone with an item equipped will usually just make you beat them with the object, and then have you possibly be beaten by security - also known as being passive-aggressive.
* Using a lit [[Welding Tool]] with harm intent on an airlock will weld it shut. Don't forget to wear a welding mask or you may blind yourself!
 
* Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).
Clicking yourself with the Help Intent gives you a brief self-diagnosis--if you don't have a health analyzer handy, at least you know what parts of your body to target when healing yourself.
* And way more!
 
Help intent also allows you to walk through other people instead of bumping into them.
 
===Harm===
Harm does the most damage and will [[Terminology#Crit|crit]] them more quickly than disarm. It's most useful when your victim is already disabled somehow.
 
===Disarm===
Disarm has the highest chance to disable your target by either stunning, weakening or even knocking them unconscious. Disarm tends to be the most useful for ensuring that you survive and come out in top in a duel and it has plenty of offensive use in larger brawls and is used most often. As goes a popular saying, "disarm intent is best intent."
 
Many actions can be resisted by spamming the resist action, but if they're floored then they can't do shit. Trying to disarm someone with an empty hand will either push them down for about five seconds - buying you precious time to secure your escape, or make them drop their weapon which WILL make them a lot less dangerous and turn the tables if they were carrying something particularly [[robust]], like a circular saw.
 
===Grab===
Grabbing someone will place a hold on them. Grabbing them again will cause to put them in progressively more advanced holds: passive, aggressive, hands, and neck.
 
Passive is used to make people follow you but they can break free by simply moving in another direction. Aggressive is essentially the same thing, But the targeted person must try to [[resist]] to weaken your hold to a less advanced stage (provided they're not disabled) and escape.
 
Hands is similar to aggressive, but you can throw them onto tables or across the room. Neck will move them onto the same tile as you, knock them to the ground and cause you to move much slower. While you've placed a hold on someone's neck, they will slowly lose oxygen, but you can press "kill" to speed up the process. You must have an empty hand slot to try and grab someone (try right clicking them and selecting "pull" to get them to follow you)!
 
==Resist==
[[File:Hud-resist.png]] The resist button is used to... resist, or break free from these kinds of situations:
 
* Someone else's grab
* Chair of bed you're buckled on to
* Handcuffs
* Space vines
* Welded or locked [[Locker]]s
 
==Body Part Targeting==
[[File:Hud-target.png]] Sets what part you want to target when interacting with people. In combat, you want to target their head, torso or legs in order of descending priority, and any armor they're wearing such as hard hats or body vests should be taken into account.
 
You can aim for the eyes to try to blind them or target the mouth to force-feed things to people provided the item can be physically ingested, such as food, medication and poisons. This is commonly practiced by medical staff trying to give you Bicaridine or Kelotane (doctors on board the station can be somewhat impersonal at times), or a [[clown]] that was given [[LSD]] by the chemist. Force-feeding pills to random people makes [[Shitcurity|some people]] paranoid, so don't get caught doing this.
 
==Walking/Running==
[[File:Hud-walkrun.png]] Works the way you would expect. Running is enormously faster when you don't have a lot of equipment on you and you'll use this setting nearly always. Walking is used to do more precise maneuvering when the server is laggy, or keep you from slipping on wet floors. Note that if space lube was used on the floor you're fucked, not even [[Galoshes]] will save you. Running on the outside of the station's hull will make you slip into [[space]] more often, so [[Throwing|be]] [[Fire Extinguisher|careful]].
 
[[Category:Guides]]

Latest revision as of 18:19, 23 June 2023

The intent selector allows you to choose how you're going to interact with the items and the environment around you. It has four modes: Help, Disarm, Grab, and Harm, in clockwise order from the top left. While this may seem very complicated you will be on help intent most of the time. These intents actually revolve around your what you do with your empty hand. That is because most items do what they do regardless of intent. Using a toolbox on someones head will bash it in, regardless of intent. The other intents have very specific use cases. For example, doing surgery on NOT help intent will have your guy botch it on purpose.

Help

Used for helpful and peaceful interactions, the help intent is likely the one you'll have selected the most often. Most items require you to have the help intent selected to use them, otherwise you'll wield them as an improvised weapon and bash things (and other people).

File:Nuvola apps important.svgExceptions
Clicking on another character with a most items in your hand will use it on them regardless of your current intent. This will always produce a message about you forcefully injecting/feeding them, and your target will see this message in big red letters on their screen, so be sure to warn them if you're actually trying to be helpful. Items with no helpful use will still be used to bash even while in help intent. Remember that some items require you to use them (Z key) while they're in your hand. Try that if you just bashed yourself by accident.

While you have the help intent active you'll allow others to push you aside when they walk into you, whilst with every other intent you'll block their movement. If two players with Help intent run into each other, they'll swap places instead of blocking each other's movement.

Clicking on someone with an empty hand and help intent is used for a few special interactions:

  • If they're in crit, you'll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!
  • If they're on the floor and not in crit, you'll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a life saver.
  • Otherwise, you'll give them a hug. Chose a different body part for a different friendly interaction. For example, hand for a handshake or head for headpats. :)

Disarm Intent

The Disarm intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll shove them.

Shoving someone pushes them one tile away from you. If, however, there is something in the way like:

  • If the blocking tile has a table on it, they're pushed onto it paralyzed for 4 seconds.
  • If the blocking tile has another human on it, it knocks them both down, the collateral victim for 1 second instead of 3 seconds.
  • If the tile is blocked by solid objects in general, it knocks them down for 4 seconds. If target is already knocked down (from any source, including slipping), shoving them will disarm them.

You can not shove someone while standing on their tile. It's also important to note that these actions only work if you're clicking on the target with an empty hand, just as with all intents.

Grab Intent

The Grab intent allows you to, as it says, grab people. Can also be done with the Ctrl + Click hotkey. If you click on someone with an empty hand, you'll have a passive grab, which makes you pull people. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an aggressive grab. The target can press "resist" to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can do the following:

  • Throw the person (by enabling throwing, then clicking somewhere). Very fun!
  • Fireman carry them if they're prone (by click dragging their sprite onto yours). Must be on garb intent for this.
  • Click them again to slowly upgrade the grab to a level 3 neck grab. With neck grab you deal no damage, but it's harder for them to resist and get away. From here you can click them one last time to slowly upgrade the grab to level 4, strangling.

When strangling you deal suffocation damage to the target, and the target has the lowest chance (5? 20? -% per try) to successfully resist out of the grab. Failing to resist out of a grab will deal some stamina damage to you. While this is in the game killing people this way is mostly a RP tool. Corpses that only suffer from suffocation damage are comically easy to revive.

 
Tuterr, the Private Eye says:
"If you're dragging someone's victim, or yours, it's best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood."

Harm

This intent's purpose is to outright hurt and kill your target, dealing more damage than other intents, and is most useful when they're already on the ground. On standing targets you will attempt to punch them, which deals 1.5-15 stamina and 1-10 brute damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to knockdown the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.

While it's possible to win with your bare hands what is overwhelmingly probable is that you will not. Basically, anything is better then empty hands. You can pick the area of the body you want to target on your HUD. Try to avoid areas covered by armor, and remember that attacking different body parts has extra effects:

  • Hitting the head or the mouth (to a lesser effect) can knock your target down, especially when using blunt weapons.
  • Hits to the eyes can blind, especially when using a screwdriver.
  • Damaging the legs can cripple and slow down.
  • Having harm intent enabled makes you unable to block.
  • Using a lit Welding Tool with harm intent on an airlock will weld it shut. Don't forget to wear a welding mask or you may blind yourself!
  • Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).
  • And way more!