Grenade: Revision history

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18 February 2019

8 February 2019

  • curprev 18:1018:10, 8 February 2019imported>Angustm 8,865 bytes −10 →‎Illegal Payload Ideas: Actually I think fluorosulph has an instant damage component.
  • curprev 18:0918:09, 8 February 2019imported>Angust 8,875 bytes +651 Updated several links to chems. Replaced x with u for units. Reworded/updated a few things suggested loadouts. Updated triggers a bit with some extra info.
  • curprev 17:4717:47, 8 February 2019imported>Angust 8,224 bytes +5 →‎Use: Ordinary nates heat their contents by 10 kelvin, if that number is still accurate. Made link to space lube work and removed incorrect statement about splashed grenades with mindbreaker making people trip balls.

22 April 2018

  • curprev 19:1319:13, 22 April 2018imported>Angust 8,219 bytes −4 Corrected tool used to disarm a grenade. Tested both on a ticking timed grenade and a non-activated but secured grenade. Screwdriver just toggles timer between 5 and 3 seconds on standard (wire) grenades. Also fixed small typos.

14 January 2018

8 January 2018

20 December 2016

18 August 2016

5 July 2016

24 January 2015

23 January 2015

13 August 2014

5 June 2014

  • curprev 21:3121:31, 5 June 2014imported>Deantwo 6,246 bytes +67 Updated to match my changes in https://github.com/tgstation/-tg-station/pull/3698, may need more updating.
  • curprev 19:1119:11, 5 June 2014imported>Deantwom 6,179 bytes +335 Updated to match the changes I made on http://www.ss13.eu/wiki/index.php/Grenade

15 April 2014

  • curprev 14:0414:04, 15 April 2014imported>Jalleo 5,844 bytes 0 Created page with "Grenades are made of three things: Chemicals, trigger assemblies, and a crunchy candy coating (usually made of metal). When you arm them, the trigger sits there, waiting pati..."

16 January 2014

25 November 2013

18 November 2013

15 November 2013

31 October 2013

22 October 2013

21 October 2013

14 July 2013

  • curprev 18:5518:55, 14 July 2013imported>Littleshadow 3,536 bytes +3,536 Created page with "Grenades are made of three things: Chemicals, trigger assemblies, and a crunchy candy coating (usually made of metal). When you arm them, the trigger sits there, waiting pati..."
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