Template:Dmgs
This shows damages with colourful numbers.
- first augment is type of damage.
- q: brute damage(red)
- w: burn
- e: toxin
- r: oxy
- qw, qe, qr, qwe, etc... arrangement is given from q to r. (qwer = works, rewq = no)
- if first augment is given as number, it will follow qwer.
{{dmgs|5|15|25|30}} {{dmgs|qwer|1|2|4|6}} {{dmgs|qw|15|25}} {{dmgs|r|55}}
will be
- 5/15/25/30
- 1/2/4/6
- 15/25
- 55
Where can I use this?
- Bicaridine: Heals 1.5 when your taken brute damage is below 50. If now, It heals 0.5.
- Kelotane: Heals 1.5 when your taken burn damage is below 50. If not, It heals 0.5.
- Epinephrine: If you are in the critical condition, heals 0.5/0.5/0.5/0.5. If not, It doesn't heal anything. Prevents oxygen damage from going over 35.
isn't better to recognise than before?