Template:Dmgs v2
This shows colorful text.
- first argument is the type of damage.
- q: brute (red)
- w: burn (orange)
- e: toxin (green)
- r: oxy (blue)
- t: extra (purple)
- this is only single usable.
- qw, qe, qr, qwe, etc... arrangement is given from q to r. (qwer = works, rewq = no)
- if the first argument is given as a number, it will follow qwer.
{{dmgs_v2 |5|15|25|30}} {{dmgs_v2 |qwer|1|2|4|6}} {{dmgs_v2 |qw|15|25}} {{dmgs_v2 |e|25 Toxin damage}} {{dmgs_v2 |r|55}} {{dmgs_v2 |q|over 50 brute damage}} {{dmgs_v2 |t|liver damage}} {{dmgs_v2 |qt|5 brute damage|2 liver damage}} <- this is not working because 't' is only single usable
will be
- 5/15/25/30
- 1/2/4/6
- 15/25
- 25 Toxin damage
- 55
- over 50 brute damage (It doesn't have to be numbers always.)
- liver damage
Where can I use this?
- Bicaridine: Heals 1.5 when your taken brute damage is below 50. At more than 50 damage, It heals 0.5.
- Kelotane: Heals 1.5 when your taken burn damage is below 50. At more than 50 damage, It heals 0.5.
- Epinephrine: If you are in the critical condition, heals 0.5/0.5/0.5/0.5. If not, It doesn't heal anything. Prevents oxygen damage from going over 35.
- Defibrillator: It can't revive people more than 180/180 damages.
Isn't it better to recognize than before?