User:Francinum/slsb 0001
Space Law is different on each server
On Sage, security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale. |
Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Sec Officers on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
The rules and regulations herein are not absolutes, instead they exist to serve mainly as guidelines for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.
Crime Codes Quick Reference
Use this to quickly find the Crime Code Numbers.
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
Code | MXX - Modifier | 0XX - Infraction | 1XX - Minor | 2XX - Medium | 3XX - Major | 4XX - Capital |
---|---|---|---|---|---|---|
01 | Clear Danger | Assault | Aggravated Assault | Murder | Prime Murder | |
02 | Elevated Sentencing | Pickpocketing | Theft | Larceny | Grand Larceny | |
03 | Self Defense | Superficial Vandalism | Minor Vandalism | Major Vandalism | Sabotage | Grand Sabotage |
04 | Non Compos Mentis | Vigilantism | Conspiracy | High Conspiracy | Espionage | |
05 | Griseo Maris | Hostile Agent | Hostile Activity | Enemy of Nanotrasen | ||
06 | Drug Possession | Illegal Distribution | Contraband Possession | Dangerous Contraband | Corporate Espionage | |
07 | Disorderly Conduct | Disturbing the Peace | Rioting | Inciting a Riot | Insurrection | |
08 | Creating a Hazard | Negligence | High Negligence | Manslaughter | ||
09 | Trespass | Trespass, Dangerous Areas | Trespass, Secure Areas | |||
10 | Breaking and Entering | Breaking and Entering, Dangerous Areas | Breaking and Entering, Secure Areas | |||
11 | Disruptive Communications | Discriminatory Language | Insubordination | Dereliction | ||
12 | Fine Evasion | Fraud | Corporate Fraud | |||
13 | Genetic Mutilation | Identity Theft | Biological Terror |
Interpretation of the Law
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.
For certain crimes, the accused's intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.
Brig Procedures
Standard Operational Procedures for brigging are as follows:
- Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
- Take the prisoner to a brig cell, set the time and activate the timer.
- Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
- Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
- Buckle the prisoner to the bed.
- Search the items removed and be sure to check the internals box in their backpack.
- Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes.
These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners. - Close the locker and lock it.
- Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
- Modify their brig sentence for additional offences or good behavior, if applicable.
Do NOT fully strip the prisoner unless they have earned a permanent sentence.
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.
In the instance of prisoners that have earned Labor Camp duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a Prisoner Management Console, assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at Labor Camp.**
NOTE: In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.
The Warden or Head of Security are responsible for placing prisoners and in permanent confinement.
- Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
- The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
- Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing.
- The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.
Legal Representation and Trials
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.
The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence.
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial is required to authorise the death penalty.
Use of Deadly Force
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.
There are a few circumstances where deadly force is permissible:
- Code Red Situation - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force.
Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level. - Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
- Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
- Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
- Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
- Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
- Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
Modifiers
Circumstances that may be applied to incidents or crimes depending on circumstance.
Code | Crime | Description | Notes |
---|---|---|---|
M01 | Clear and Present Danger | Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged. | This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone's life or otherwise with good intent. |
M02 | Elevated Sentencing | The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance. | Primarily intended to be used after a few repetitions. Crimes charged with this modifier are exempt from punishment outside of confinement. |
M03 | Self Defense | Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable. | This isn't an American school. You can punch back, but don't be out of scale. |
M04 | Non Compos Mentis | Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage. | English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. IC 'insanity' is not an excuse for high crimes. |
M05 | Griseo Maris | Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment. | English: Grey Tide. Go be useful you fucks. |
Infractions
All of these crimes are punished with a monetary fine.
Code | Crime | Description | Notes | |
---|---|---|---|---|
003 | Unavailable | Superficial Vandalism | To deface the station or property of another individual. | Minor damage that can be repaired with space cleaner or other cosmetic only damage. |
006 | Unavailable | Drug Possession | The possession of illegal drugs in quantities appropriate for personal use. | A pill or two of drugs is reasonable for recreational use, anything more is probably better charged as distribution. |
007 | Unavailable | Disorderly Conduct | To conduct ones self in a way unsuitable for the retention of one’s position. | Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember. |
008 | Unavailable | Creating a Hazard | To create a situation which may lead to the harm of others during normal operation in that department. | Minor unsafe behavior can also be charged under this crime. |
011 | Unavailable | Disruptive Comms | To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency. | Radio spam bad. I'm looking at you, circuit makers. |
Minor Crimes
All of these crimes carry a 1 minute sentence.
Code | Crime | Description | Notes | |
---|---|---|---|---|
101 | Unavailable | Assault | To use physical force against someone without the apparent intent to kill them. | This covers minor criminal uses of force, Without intent to seriously injure. That would be Aggravated Assault, or possibly a flavor of Murder. |
102 | Unavailable | Pickpocketing | To steal items from another’s person. | Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft. |
103 | Unavailable | Minor Vandalism | To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property. | Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage. |
104 | Unavailable | Vigilantism | To perform the responsibilities and duties of the security department without approval or due cause to act. | Validhunting bad. Let the redshirts do their job. |
106 | Unavailable | Illegal Distribution | The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption. | You should probably try to determine intent from additional evidence before charging someone with this. |
107 | Unavailable | Disturbing the Peace | To knowingly organize a movement which disrupts the normal operations of a department. | Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities. |
108 | Unavailable | Negligence | To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another. | <FIGURE OUT SOMETHING TO WRITE HERE> |
109 | Unavailable | Trespass | To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area. | CONSIDER MERGING WITH B&E |
110 | Unavailable | Breaking and Entering | To trespass into an area using a method of forcible entry. | |
111 | Unavailable | Discriminatory Language | To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted. | Note that actual, OOC racism is not acceptable under the rules. |
112 | Unavailable | Fine Evasion | To purposefully avoid or refuse to pay a legal fine. | A reasonable time and notification should be given to the plaintiff. |
Misdemeanor Crimes
All of these crimes carry a 2 minute sentence or a 100 point target at the Labor Camp, optional for the suspect you are arresting.
Code | Crime | Description | Notes | |
---|---|---|---|---|
201 | Unavailable | Aggravated Assault | To take physical action against a person with intent to grievously harm, but not to kill. | Unavailable |
202 | Unavailable | Theft | To steal equipment or items from a workplace, or items of extraordinary value from one’s person. | Unavailable |
203 | Unavailable | Vandalism, Major | To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired. | Unavailable |
204 | Unavailable | Conspiracy | To knowingly work with another person in the interest of committing an illegal action. | Unavailable |
205 | Unavailable | Hostile Agent | To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within Code 405. | Unavailable |
206 | Unavailable | Possession, Contraband Equipment | To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within Code 405. | Unavailable |
207 | Unavailable | Rioting | To act as a member in a group which collectively commits acts of major vandalism, sabotage, or grand sabotage, or other felony crimes. | Unavailable |
208 | Unavailable | High Negligence | To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment. | Unavailable |
209 | Unavailable | Trespass, Inherently Dangerous Areas | Trespassing in an area which may lead to the injury of self, or others. | Unavailable |
210 | Unavailable | Breaking and Entering, Inherently Dangerous Areas | To trespass into an area which may lead to the injury of self or others using forcible entry. | Unavailable |
211 | Unavailable | Insubordination | To knowingly disobey a lawful order from a superior. | Unavailable |
212 | Unavailable | Fraud | To misrepresent ones intention in the interest of gaining property or money from another individual. | Unavailable |
213 | Unavailable | Genetic Mutilation | To purposefully modify an individual’s genetic code without consent, or with intent to harm. | Unavailable |
Major Crimes
These crimes carry a service at the Labor Camp, with a 500 point target or a five minute brig sentence.
Code | Crime | Description | Notes | |
---|---|---|---|---|
30X | Unavailable | NAME | ||
31X | Unavailable | NAME |
Capital Crimes
These crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, or Cyborgization.
Only the Captain, HoS, and Warden can authorize a Permanent Sentence.
Only the Captain can authorize an Execution or Forced Cyborgization.
Code | Crime | Description | Notes | |
---|---|---|---|---|
40X | Unavailable | NAME | ||
41X | Unavailable | NAME |
Modifiers & Special Situations
Situation | Description | Modification |
---|---|---|
Re-education |
Getting de-converted from revolutionary or cultist. | Immediate release. |
Self Defense | Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. |
Immediate release. |
Cooperation with prosecution or security |
Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries. | -25% to sentence time. In the case of revealing a head revolutionary: Immediate release. |
Surrender | Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself. | -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made. |
Immediate threat to the prisoner |
The singularity eats something near the brig, an explosion goes off, etc. | Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release. |
Medical reasons | Prisoners are entitled to medical attention if sick or injured. | Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time. |
Sparking a Manhunt | In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased. | 1 minute added to their sentence for every 2 minutes the chase lasted. |
Repeat Offender | If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment. | Additional brig time. |
Escape from Brig | If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment. | Reset timer. |
Aiding and Abetting | Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins). | The same sentence as the original criminal. |