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| <includeonly>{{#switch:{{{1}}}
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| | q = <span style="color:#FF0000">{{{2}}}</span>
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| | w = <span style="color:#E2B200">{{{2}}}</span>
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| | e = <span style="color:#00B803">{{{2}}}</span>
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| | r = <span style="color:#0067E3">{{{2}}}</span>
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| | t = <span style="color:#A105B3">{{{2}}}</span>
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| | qw = <span style="color:#FF0000">{{{2}}}</span>/<span style="color:#E2B200">{{{3}}}</span>
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| | qe = <span style="color:#FF0000">{{{2}}}</span>/<span style="color:#00B803">{{{3}}}</span>
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| | qr = <span style="color:#FF0000">{{{2}}}</span>/<span style="color:#0067E3">{{{3}}}</span>
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| | we = <span style="color:#E2B200">{{{2}}}</span>/<span style="color:#00B803">{{{3}}}</span>
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| | wr = <span style="color:#E2B200">{{{2}}}</span>/<span style="color:#0067E3">{{{3}}}</span>
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| | er = <span style="color:#00B803">{{{2}}}</span>/<span style="color:#0067E3">{{{3}}}</span>
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| | qwe = <span style="color:#FF0000">{{{2}}}</span>/<span style="color:#E2B200">{{{3}}}</span>/<span style="color:#00B803">{{{4}}}</span>
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| | qwr = <span style="color:#FF0000">{{{2}}}</span>/<span style="color:#E2B200">{{{3}}}</span>/<span style="color:#0067E3">{{{4}}}</span>
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| | qer = <span style="color:#FF0000">{{{2}}}</span>/<span style="color:#00B803">{{{3}}}</span>/<span style="color:#0067E3">{{{4}}}</span>
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| | wer = <span style="color:#E2B200">{{{2}}}</span>/<span style="color:#00B803">{{{3}}}</span>/<span style="color:#0067E3">{{{4}}}</span>
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| | qwer = <span style="color:#FF0000">{{{2}}}</span>/<span style="color:#E2B200">{{{3}}}</span>/<span style="color:#00B803">{{{4}}}</span>/<span style="color:#0067E3">{{{5}}}</span>
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| | #default = {{#ifeq:{{isnumeric|{{{1}}}}}|{{{1}}}|<span style="color:#FF0000">{{{1}}}</span>/<span style="color:#E2B200">{{{2}}}</span>/<span style="color:#00B803">{{{3}}}</span>/<span style="color:#0067E3">{{{4}}}|}}
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| }}</includeonly><noinclude>
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| [[Category:Templates]]
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| This shows colorful text.
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| * first argument is the type of damage.
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| ** q: brute (red)
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| ** w: burn (orange)
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| ** e: toxin (green)
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| ** r: oxy (blue)
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| ** t: extra (purple)
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| *** this is only single usable.
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| ** qw, qe, qr, qwe, etc... arrangement is given from q to r. (qwer = works, rewq = no)
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| * if the first argument is given as a number, it will follow qwer.
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|
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| <pre>{{dmgs_v2 |5|15|25|30}}
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| {{dmgs_v2 |qwer|1|2|4|6}}
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| {{dmgs_v2 |qw|15|25}}
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| {{dmgs_v2 |e|25 Toxin damage}}
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| {{dmgs_v2 |r|55}}
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| {{dmgs_v2 |q|over 50 brute damage}}
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| {{dmgs_v2 |t|liver damage}}
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| {{dmgs_v2 |qt|5 brute damage|2 liver damage}} <- this is not working because 't' is only single usable
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| </pre>
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| will be
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| * {{dmgs_v2 |5|15|25|30}}
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| * {{dmgs_v2 |qwer|1|2|4|6}}
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| * {{dmgs_v2 |qw|15|25}}
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| * {{dmgs_v2 |e|25 Toxin damage}}
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| * {{dmgs_v2 |r|55}}
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| * {{dmgs_v2 |q|over 50 brute damage}} (It doesn't have to be numbers always.)
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| * {{dmgs_v2 |t|liver damage}}
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| === Where can I use this? ===
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| * Bicaridine: Heals {{dmgs_v2 |q|1.5}} when your taken brute damage is below {{dmgs_v2 |q|50}}. At more than 50 damage, It heals {{dmgs_v2 |q|0.5}}.
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| * Kelotane: Heals {{dmgs_v2 |w|1.5}} when your taken burn damage is below {{dmgs_v2 |w|50}}. At more than 50 damage, It heals {{dmgs_v2 |w|0.5}}.
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| * Epinephrine: If you are in the critical condition, heals {{dmgs_v2 |0.5|0.5|0.5|0.5}}. If not, It doesn't heal anything. Prevents oxygen damage from going over {{dmgs_v2 |r|35}}.
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| * Defibrillator: It can't revive people more than {{dmgs_v2 |qw|180|180}} damages.
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| Isn't it better to recognize than before?
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