Template:Dmgs: Difference between revisions
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[[Category:Templates]] | [[Category:Templates]] | ||
This shows | This shows a colourful text. | ||
* first augment is type of damage. | * first augment is type of damage. | ||
** q: brute | ** q: brute (red) | ||
** w: burn | ** w: burn (orange) | ||
** e: toxin | ** e: toxin (green) | ||
** r: oxy | ** r: oxy (blue) | ||
** qw, qe, qr, qwe, etc... arrangement is given from q to r. (qwer = works, rewq = no) | ** qw, qe, qr, qwe, etc... arrangement is given from q to r. (qwer = works, rewq = no) | ||
* if first augment is given as number, it will follow qwer. | * if first augment is given as number, it will follow qwer. | ||
Line 15: | Line 15: | ||
{{dmgs|qw|15|25}} | {{dmgs|qw|15|25}} | ||
{{dmgs|r|55}} | {{dmgs|r|55}} | ||
{{dmgs|q|over 50 brute damage}} | |||
</pre> | </pre> | ||
will be | will be | ||
Line 21: | Line 22: | ||
* {{dmgs|qw|15|25}} | * {{dmgs|qw|15|25}} | ||
* {{dmgs|r|55}} | * {{dmgs|r|55}} | ||
* {{dmgs|q|over 50 brute damage}} (It deosn't have to be numbers always.) | |||
=== Where can I use this? === | === Where can I use this? === | ||
* Bicaridine: Heals {{dmgs|q|1.5}} when your taken brute damage is below {{dmgs|q|50}}. At more than 50 damage, It heals {{dmgs|q|0.5}}. | * Bicaridine: Heals {{dmgs|q|1.5}} when your taken brute damage is below {{dmgs|q|50}}. At more than 50 damage, It heals {{dmgs|q|0.5}}. |
Revision as of 11:13, 25 July 2021
This shows a colourful text.
- first augment is type of damage.
- q: brute (red)
- w: burn (orange)
- e: toxin (green)
- r: oxy (blue)
- qw, qe, qr, qwe, etc... arrangement is given from q to r. (qwer = works, rewq = no)
- if first augment is given as number, it will follow qwer.
{{dmgs|5|15|25|30}} {{dmgs|qwer|1|2|4|6}} {{dmgs|qw|15|25}} {{dmgs|r|55}} {{dmgs|q|over 50 brute damage}}
will be
- 5/15/25/30
- 1/2/4/6
- 15/25
- 55
- over 50 brute damage (It deosn't have to be numbers always.)
Where can I use this?
- Bicaridine: Heals 1.5 when your taken brute damage is below 50. At more than 50 damage, It heals 0.5.
- Kelotane: Heals 1.5 when your taken burn damage is below 50. At more than 50 damage, It heals 0.5.
- Epinephrine: If you are in the critical condition, heals 0.5/0.5/0.5/0.5. If not, It doesn't heal anything. Prevents oxygen damage from going over 35.
isn't better to recognise than before?